summaryrefslogtreecommitdiffstats
path: root/video/out/d3d_shader_yuv.hlsl
diff options
context:
space:
mode:
Diffstat (limited to 'video/out/d3d_shader_yuv.hlsl')
-rw-r--r--video/out/d3d_shader_yuv.hlsl21
1 files changed, 12 insertions, 9 deletions
diff --git a/video/out/d3d_shader_yuv.hlsl b/video/out/d3d_shader_yuv.hlsl
index 0e78554254..b74f42e6dc 100644
--- a/video/out/d3d_shader_yuv.hlsl
+++ b/video/out/d3d_shader_yuv.hlsl
@@ -1,5 +1,6 @@
// Compile with:
-// fxc.exe /Tps_2_0 /Fhd3d_shader_yuv.h d3d_shader_yuv.hlsl /Vnd3d_shader_yuv
+// fxc.exe /Tps_2_0 -DUSE_420P=1 /Fhd3d_shader_420p.h d3d_shader_yuv.hlsl /Vnd3d_shader_420p
+// fxc.exe /Tps_2_0 -DUSE_NV12=1 /Fhd3d_shader_nv12.h d3d_shader_yuv.hlsl /Vnd3d_shader_nv12
// Be careful with this shader. You can't use constant slots, since we don't
// load the shader with D3DX. All uniform variables are mapped to hardcoded
@@ -11,19 +12,21 @@ sampler2D tex2 : register(s2);
uniform float4x4 colormatrix : register(c0);
-float1 sample(sampler2D tex, float2 t)
-{
- return tex2D(tex, t).x;
-}
-
float4 main(float2 t0 : TEXCOORD0,
float2 t1 : TEXCOORD1,
float2 t2 : TEXCOORD2)
: COLOR
{
- float4 c = float4(sample(tex0, t0),
- sample(tex1, t1),
- sample(tex2, t2),
+#ifdef USE_420P
+ float4 c = float4(tex2D(tex0, t0).x,
+ tex2D(tex1, t1).x,
+ tex2D(tex2, t2).x,
+ 1);
+#endif
+#ifdef USE_NV12
+ float4 c = float4(tex2D(tex0, t0).x,
+ tex2D(tex1, t1).xz,
1);
+#endif
return mul(c, colormatrix);
}