diff options
Diffstat (limited to 'video/out/d3d11/hwdec_d3d11va.c')
-rw-r--r-- | video/out/d3d11/hwdec_d3d11va.c | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/video/out/d3d11/hwdec_d3d11va.c b/video/out/d3d11/hwdec_d3d11va.c new file mode 100644 index 0000000000..f179298ac1 --- /dev/null +++ b/video/out/d3d11/hwdec_d3d11va.c @@ -0,0 +1,195 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <windows.h> +#include <d3d11.h> +#include <d3d11_1.h> + +#include "config.h" + +#include "common/common.h" +#include "osdep/windows_utils.h" +#include "video/hwdec.h" +#include "video/decode/d3d.h" +#include "video/out/d3d11/ra_d3d11.h" +#include "video/out/gpu/hwdec.h" + +struct priv_owner { + struct mp_hwdec_ctx hwctx; + ID3D11Device *device; + ID3D11Device1 *device1; +}; + +struct priv { + ID3D11DeviceContext1 *ctx; + ID3D11Texture2D *copy_tex; +}; + +static void uninit(struct ra_hwdec *hw) +{ + struct priv_owner *p = hw->priv; + if (p->hwctx.ctx) + hwdec_devices_remove(hw->devs, &p->hwctx); + SAFE_RELEASE(p->device); + SAFE_RELEASE(p->device1); +} + +static int init(struct ra_hwdec *hw) +{ + struct priv_owner *p = hw->priv; + HRESULT hr; + + if (!ra_is_d3d11(hw->ra)) + return -1; + p->device = ra_d3d11_get_device(hw->ra); + if (!p->device) + return -1; + + // D3D11VA requires Direct3D 11.1, so this should always succeed + hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D11Device1, + (void**)&p->device1); + if (FAILED(hr)) { + MP_ERR(hw, "Failed to get D3D11.1 interface: %s\n", + mp_HRESULT_to_str(hr)); + return -1; + } + + ID3D10Multithread *multithread; + hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread, + (void **)&multithread); + if (FAILED(hr)) { + MP_ERR(hw, "Failed to get Multithread interface: %s\n", + mp_HRESULT_to_str(hr)); + return -1; + } + ID3D10Multithread_SetMultithreadProtected(multithread, TRUE); + ID3D10Multithread_Release(multithread); + + p->hwctx = (struct mp_hwdec_ctx){ + .type = HWDEC_D3D11VA, + .driver_name = hw->driver->name, + .ctx = p->device, + .av_device_ref = d3d11_wrap_device_ref(p->device), + }; + hwdec_devices_add(hw->devs, &p->hwctx); + return 0; +} + +static void mapper_uninit(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + for (int i = 0; i < 4; i++) + ra_tex_free(mapper->ra, &mapper->tex[i]); + SAFE_RELEASE(p->copy_tex); + SAFE_RELEASE(p->ctx); +} + +static int mapper_init(struct ra_hwdec_mapper *mapper) +{ + struct priv_owner *o = mapper->owner->priv; + struct priv *p = mapper->priv; + HRESULT hr; + + mapper->dst_params = mapper->src_params; + mapper->dst_params.imgfmt = mapper->src_params.hw_subfmt; + mapper->dst_params.hw_subfmt = 0; + + struct ra_imgfmt_desc desc = {0}; + struct mp_image layout = {0}; + + if (!ra_get_imgfmt_desc(mapper->ra, mapper->dst_params.imgfmt, &desc)) + return -1; + + mp_image_set_params(&layout, &mapper->dst_params); + + DXGI_FORMAT copy_fmt; + switch (mapper->dst_params.imgfmt) { + case IMGFMT_NV12: copy_fmt = DXGI_FORMAT_NV12; break; + case IMGFMT_P010: copy_fmt = DXGI_FORMAT_P010; break; + default: return -1; + } + + // We copy decoder images to an intermediate texture. This is slower than + // the zero-copy path, but according to MSDN, decoder textures should not + // be bound to SRVs, so it is technically correct, and it works around some + // driver "bugs" that can happen with the zero-copy path. It also allows + // samplers to work correctly when the decoder image includes padding. + D3D11_TEXTURE2D_DESC copy_desc = { + .Width = mapper->dst_params.w, + .Height = mapper->dst_params.h, + .MipLevels = 1, + .ArraySize = 1, + .SampleDesc.Count = 1, + .Format = copy_fmt, + .BindFlags = D3D11_BIND_SHADER_RESOURCE, + }; + hr = ID3D11Device_CreateTexture2D(o->device, ©_desc, NULL, &p->copy_tex); + if (FAILED(hr)) { + MP_FATAL(mapper, "Could not create shader resource texture\n"); + return -1; + } + + for (int i = 0; i < desc.num_planes; i++) { + mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, p->copy_tex, + mp_image_plane_w(&layout, i), + mp_image_plane_h(&layout, i), + desc.planes[i]); + if (!mapper->tex[i]) { + MP_FATAL(mapper, "Could not create RA texture view\n"); + return -1; + } + } + + ID3D11Device1_GetImmediateContext1(o->device1, &p->ctx); + + return 0; +} + +static int mapper_map(struct ra_hwdec_mapper *mapper) +{ + struct priv *p = mapper->priv; + ID3D11Texture2D *tex = (void *)mapper->src->planes[0]; + int subresource = (intptr_t)mapper->src->planes[1]; + + ID3D11DeviceContext1_CopySubresourceRegion1(p->ctx, + (ID3D11Resource *)p->copy_tex, 0, 0, 0, 0, + (ID3D11Resource *)tex, subresource, (&(D3D11_BOX) { + .left = 0, + .top = 0, + .front = 0, + .right = mapper->dst_params.w, + .bottom = mapper->dst_params.h, + .back = 1, + }), D3D11_COPY_DISCARD); + + return 0; +} + +const struct ra_hwdec_driver ra_hwdec_d3d11va = { + .name = "d3d11va", + .priv_size = sizeof(struct priv_owner), + .api = HWDEC_D3D11VA, + .imgfmts = {IMGFMT_D3D11VA, IMGFMT_D3D11NV12, 0}, + .init = init, + .uninit = uninit, + .mapper = &(const struct ra_hwdec_mapper_driver){ + .priv_size = sizeof(struct priv), + .init = mapper_init, + .uninit = mapper_uninit, + .map = mapper_map, + }, +}; |