summaryrefslogtreecommitdiffstats
path: root/video/out/cocoa-cb/window.swift
diff options
context:
space:
mode:
Diffstat (limited to 'video/out/cocoa-cb/window.swift')
-rw-r--r--video/out/cocoa-cb/window.swift456
1 files changed, 456 insertions, 0 deletions
diff --git a/video/out/cocoa-cb/window.swift b/video/out/cocoa-cb/window.swift
new file mode 100644
index 0000000000..c93537c03a
--- /dev/null
+++ b/video/out/cocoa-cb/window.swift
@@ -0,0 +1,456 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+import Cocoa
+
+class Window: NSWindow, NSWindowDelegate {
+
+ weak var cocoaCB: CocoaCB! = nil
+ var mpv: MPVHelper! {
+ get { return cocoaCB == nil ? nil : cocoaCB.mpv }
+ }
+
+ var targetScreen: NSScreen?
+ var previousScreen: NSScreen?
+ var currentScreen: NSScreen?
+ var unfScreen: NSScreen?
+
+ var unfsContentFrame: NSRect?
+ var isInFullscreen: Bool = false
+ var isAnimating: Bool = false
+ var isMoving: Bool = false
+ var forceTargetScreen: Bool = false
+
+ var keepAspect: Bool = true {
+ didSet {
+ if !isInFullscreen {
+ unfsContentFrame = convertToScreen(contentView!.frame)
+ }
+
+ if keepAspect {
+ contentAspectRatio = unfsContentFrame!.size
+ } else {
+ resizeIncrements = NSSize(width: 1.0, height: 1.0)
+ }
+ }
+ }
+
+ override var canBecomeKey: Bool { return true }
+ override var canBecomeMain: Bool { return true }
+
+ override var styleMask: NSWindowStyleMask {
+ get { return super.styleMask }
+ set {
+ let responder = firstResponder
+ let windowTitle = title
+ super.styleMask = newValue
+ makeFirstResponder(responder)
+ title = windowTitle
+ }
+ }
+
+ convenience init(cocoaCB ccb: CocoaCB) {
+ self.init(contentRect: NSMakeRect(0, 0, 960, 480),
+ styleMask: [.titled, .closable, .miniaturizable, .resizable],
+ backing: .buffered, defer: false, screen: NSScreen.main())
+ cocoaCB = ccb
+ title = "mpv"
+ }
+
+ convenience init(contentRect: NSRect, styleMask style: NSWindowStyleMask,
+ screen: NSScreen?, cocoaCB ccb: CocoaCB)
+ {
+ self.init(contentRect: contentRect, styleMask: style,
+ backing: .buffered, defer: false, screen: screen)
+ cocoaCB = ccb
+ minSize = NSMakeSize(160, 90)
+ collectionBehavior = .fullScreenPrimary
+ delegate = self
+
+ unfsContentFrame = convertToScreen(contentView!.frame)
+ targetScreen = screen!
+ currentScreen = screen!
+ unfScreen = screen!
+
+ if let app = NSApp as? Application {
+ app.menuBar.register(#selector(setHalfWindowSize), for: MPM_H_SIZE)
+ app.menuBar.register(#selector(setNormalWindowSize), for: MPM_N_SIZE)
+ app.menuBar.register(#selector(setDoubleWindowSize), for: MPM_D_SIZE)
+ app.menuBar.register(#selector(performMiniaturize(_:)), for: MPM_MINIMIZE)
+ app.menuBar.register(#selector(performZoom(_:)), for: MPM_ZOOM)
+ }
+ }
+
+ override func toggleFullScreen(_ sender: Any?) {
+ if isAnimating {
+ return
+ }
+
+ isAnimating = true
+
+ targetScreen = cocoaCB.getTargetScreen(forFullscreen: !isInFullscreen)
+ if targetScreen == nil && previousScreen == nil {
+ targetScreen = screen
+ } else if targetScreen == nil {
+ targetScreen = previousScreen
+ previousScreen = nil
+ } else {
+ previousScreen = screen
+ }
+
+ if !isInFullscreen {
+ unfsContentFrame = convertToScreen(contentView!.frame)
+ unfScreen = screen
+ }
+ // move window to target screen when going to fullscreen
+ if !isInFullscreen && (targetScreen != screen) {
+ let frame = calculateWindowPosition(for: targetScreen!, withoutBounds: false)
+ setFrame(frame, display: true)
+ }
+
+ if mpv.getBoolProperty("native-fs") {
+ super.toggleFullScreen(sender)
+ } else {
+ if !isInFullscreen {
+ setToFullScreen()
+ }
+ else {
+ setToWindow()
+ }
+ }
+ }
+
+ func customWindowsToEnterFullScreen(for window: NSWindow) -> [NSWindow]? {
+ return [window]
+ }
+
+ func customWindowsToExitFullScreen(for window: NSWindow) -> [NSWindow]? {
+ return [window]
+ }
+
+ func window(_ window: NSWindow, startCustomAnimationToEnterFullScreenWithDuration duration: TimeInterval) {
+ var newFrame = targetScreen!.frame
+ let cRect = contentRect(forFrameRect: frame)
+ newFrame.size.height = newFrame.size.height - (frame.size.height - cRect.size.height)
+ let intermediateFrame = aspectFit(rect: cRect, in: newFrame)
+
+ NSAnimationContext.runAnimationGroup({ (context) -> Void in
+ context.duration = duration-0.1
+ window.animator().setFrame(intermediateFrame, display: true)
+ }, completionHandler: { })
+ }
+
+ func window(_ window: NSWindow, startCustomAnimationToExitFullScreenWithDuration duration: TimeInterval) {
+ let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen)
+ let intermediateFrame = aspectFit(rect: newFrame, in: screen!.frame)
+ setFrame(intermediateFrame, display: true)
+ cocoaCB.layer.display()
+
+ NSAnimationContext.runAnimationGroup({ (context) -> Void in
+ context.duration = duration-0.1
+ window.animator().setFrame(newFrame, display: true)
+ }, completionHandler: { })
+ }
+
+ func windowDidEnterFullScreen(_ notification: Notification) {
+ isInFullscreen = true
+ cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
+ cocoaCB.updateCusorVisibility()
+ endAnimation()
+ }
+
+ func windowDidExitFullScreen(_ notification: Notification) {
+ isInFullscreen = false
+ cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
+ endAnimation()
+ }
+
+ func windowDidFailToEnterFullScreen(_ window: NSWindow) {
+ let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen)
+ setFrame(newFrame, display: true)
+ endAnimation()
+ }
+
+ func windowDidFailToExitFullScreen(_ window: NSWindow) {
+ let newFrame = targetScreen!.frame
+ setFrame(newFrame, display: true)
+ endAnimation()
+ }
+
+ func endAnimation() {
+ isAnimating = false
+ cocoaCB.isShuttingDown = false
+ }
+
+ func setToFullScreen() {
+ styleMask.insert(.fullScreen)
+ NSApp.presentationOptions = [.autoHideMenuBar, .autoHideDock]
+ setFrame(targetScreen!.frame, display: true)
+ endAnimation()
+ isInFullscreen = true
+ cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
+ cocoaCB.layer.neededFlips += 1
+ }
+
+ func setToWindow() {
+ let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen)
+ NSApp.presentationOptions = []
+ setFrame(newFrame, display: true)
+ styleMask.remove(.fullScreen)
+ endAnimation()
+ isInFullscreen = false
+ cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
+ cocoaCB.layer.neededFlips += 1
+ }
+
+ func setBorder(_ state: Bool) {
+ if styleMask.contains(.titled) != state {
+ if state {
+ styleMask.remove(.borderless)
+ styleMask.insert(.titled)
+ } else {
+ styleMask.remove(.titled)
+ styleMask.insert(.borderless)
+ }
+ }
+ }
+
+ func setOnTop(_ state: Bool) {
+ if state {
+ let ontopLevel = mpv.getStringProperty("ontop-level") ?? "window"
+ switch ontopLevel {
+ case "window":
+ level = Int(CGWindowLevelForKey(.floatingWindow))
+ case "system":
+ level = Int(CGWindowLevelForKey(.statusWindow))+1
+ default:
+ level = Int(ontopLevel)!
+ }
+ collectionBehavior.remove(.transient)
+ collectionBehavior.insert(.managed)
+ } else {
+ level = Int(CGWindowLevelForKey(.normalWindow))
+ }
+ }
+
+ func updateMovableBackground(_ pos: NSPoint) {
+ if !isInFullscreen {
+ isMovableByWindowBackground = mpv.canBeDraggedAt(pos)
+ } else {
+ isMovableByWindowBackground = false
+ }
+ }
+
+ func updateFrame(_ rect: NSRect) {
+ if rect != frame {
+ let cRect = frameRect(forContentRect: rect)
+ setFrame(cRect, display: true)
+ unfsContentFrame = rect
+ }
+ }
+
+ func updateSize(_ size: NSSize) {
+ if size != contentView!.frame.size {
+ let newContentFrame = centeredContentSize(for: frame, size: size)
+ if !isInFullscreen {
+ updateFrame(newContentFrame)
+ } else {
+ unfsContentFrame = newContentFrame
+ }
+ }
+ }
+
+ override func setFrame(_ frameRect: NSRect, display flag: Bool) {
+ super.setFrame(frameRect, display: flag)
+ if keepAspect {
+ contentAspectRatio = unfsContentFrame!.size
+ }
+ }
+
+ func centeredContentSize(for rect: NSRect, size sz: NSSize) -> NSRect {
+ let cRect = contentRect(forFrameRect: rect)
+ let dx = (cRect.size.width - sz.width) / 2
+ let dy = (cRect.size.height - sz.height) / 2
+ return NSInsetRect(cRect, dx, dy)
+ }
+
+ func aspectFit(rect r: NSRect, in rTarget: NSRect) -> NSRect {
+ var s = rTarget.width / r.width;
+ if r.height*s > rTarget.height {
+ s = rTarget.height / r.height
+ }
+ let w = r.width * s
+ let h = r.height * s
+ return NSRect(x: rTarget.midX - w/2, y: rTarget.midY - h/2, width: w, height: h)
+ }
+
+ func calculateWindowPosition(for tScreen: NSScreen, withoutBounds: Bool) -> NSRect {
+ var newFrame = frameRect(forContentRect: unfsContentFrame!)
+ let targetFrame = tScreen.frame
+ let targetVisibleFrame = tScreen.visibleFrame
+ let unfsScreenFrame = unfScreen!.frame
+ let visibleWindow = NSIntersectionRect(unfsScreenFrame, newFrame)
+
+ // calculate visible area of every side
+ let left = newFrame.origin.x - unfsScreenFrame.origin.x
+ let right = unfsScreenFrame.size.width -
+ (newFrame.origin.x - unfsScreenFrame.origin.x + newFrame.size.width)
+ let bottom = newFrame.origin.y - unfsScreenFrame.origin.y
+ let top = unfsScreenFrame.size.height -
+ (newFrame.origin.y - unfsScreenFrame.origin.y + newFrame.size.height)
+
+ // normalize visible areas, decide which one to take horizontal/vertical
+ var xPer = (unfsScreenFrame.size.width - visibleWindow.size.width)
+ var yPer = (unfsScreenFrame.size.height - visibleWindow.size.height)
+ if xPer != 0 { xPer = (left >= 0 || right < 0 ? left : right) / xPer }
+ if yPer != 0 { yPer = (bottom >= 0 || top < 0 ? bottom : top) / yPer }
+
+ // calculate visible area for every side for target screen
+ let xNewLeft = targetFrame.origin.x +
+ (targetFrame.size.width - visibleWindow.size.width) * xPer
+ let xNewRight = targetFrame.origin.x + targetFrame.size.width -
+ (targetFrame.size.width - visibleWindow.size.width) * xPer - newFrame.size.width
+ let yNewBottom = targetFrame.origin.y +
+ (targetFrame.size.height - visibleWindow.size.height) * yPer
+ let yNewTop = targetFrame.origin.y + targetFrame.size.height -
+ (targetFrame.size.height - visibleWindow.size.height) * yPer - newFrame.size.height
+
+ // calculate new coordinates, decide which one to take horizontal/vertical
+ newFrame.origin.x = left >= 0 || right < 0 ? xNewLeft : xNewRight
+ newFrame.origin.y = bottom >= 0 || top < 0 ? yNewBottom : yNewTop
+
+ // don't place new window on top of a visible menubar
+ let topMar = targetFrame.size.height -
+ (newFrame.origin.y - targetFrame.origin.y + newFrame.size.height)
+ let menuBarHeight = targetFrame.size.height -
+ (targetVisibleFrame.size.height + targetVisibleFrame.origin.y)
+ if topMar < menuBarHeight {
+ newFrame.origin.y -= top - menuBarHeight
+ }
+
+ if withoutBounds {
+ return newFrame
+ }
+
+ // screen bounds right and left
+ if newFrame.origin.x + newFrame.size.width > targetFrame.origin.x + targetFrame.size.width {
+ newFrame.origin.x = targetFrame.origin.x + targetFrame.size.width - newFrame.size.width
+ }
+ if newFrame.origin.x < targetFrame.origin.x {
+ newFrame.origin.x = targetFrame.origin.x
+ }
+
+ // screen bounds top and bottom
+ if newFrame.origin.y + newFrame.size.height > targetFrame.origin.y + targetFrame.size.height {
+ newFrame.origin.y = targetFrame.origin.y + targetFrame.size.height - newFrame.size.height
+ }
+ if newFrame.origin.y < targetFrame.origin.y {
+ newFrame.origin.y = targetFrame.origin.y
+ }
+ return newFrame
+ }
+
+ override func constrainFrameRect(_ frameRect: NSRect, to tScreen: NSScreen?) -> NSRect {
+ if (isAnimating && !isInFullscreen) || (!isAnimating && isInFullscreen) {
+ return frameRect
+ }
+
+ var nf: NSRect = frameRect
+ let ts: NSScreen = tScreen ?? screen ?? NSScreen.main()!
+ let of: NSRect = frame
+ let vf: NSRect = (isAnimating ? targetScreen! : ts).visibleFrame
+ let ncf: NSRect = contentRect(forFrameRect: nf)
+
+ // screen bounds top and bottom
+ if NSMaxY(nf) > NSMaxY(vf) {
+ nf.origin.y = NSMaxY(vf) - NSHeight(nf)
+ }
+ if NSMaxY(ncf) < NSMinY(vf) {
+ nf.origin.y = NSMinY(vf) + NSMinY(ncf) - NSMaxY(ncf)
+ }
+
+ // screen bounds right and left
+ if NSMinX(nf) > NSMaxX(vf) {
+ nf.origin.x = NSMaxX(vf) - NSWidth(nf)
+ }
+ if NSMaxX(nf) < NSMinX(vf) {
+ nf.origin.x = NSMinX(vf)
+ }
+
+ if NSHeight(nf) < NSHeight(vf) && NSHeight(of) > NSHeight(vf) && !isInFullscreen {
+ // If the window height is smaller than the visible frame, but it was
+ // bigger previously recenter the smaller window vertically. This is
+ // needed to counter the 'snap to top' behaviour.
+ nf.origin.y = (NSHeight(vf) - NSHeight(nf)) / 2
+ }
+ return nf
+ }
+
+ func setNormalWindowSize() { setWindowScale(1.0) }
+ func setHalfWindowSize() { setWindowScale(0.5) }
+ func setDoubleWindowSize() { setWindowScale(2.0) }
+
+ func setWindowScale(_ scale: Double) {
+ mpv.commandAsync(["osd-auto", "set", "window-scale", "\(scale)"])
+ }
+
+ func windowDidChangeScreen(_ notification: Notification) {
+ if screen == nil {
+ return
+ }
+ if !isAnimating && (currentScreen != screen) {
+ previousScreen = screen
+ }
+ if currentScreen != screen {
+ cocoaCB.updateDisplaylink()
+ }
+ currentScreen = screen
+ }
+
+ func windowDidChangeScreenProfile(_ notification: Notification) {
+ cocoaCB.layer.needsICCUpdate = true
+ }
+
+ func windowDidChangeBackingProperties(_ notification: Notification) {
+ cocoaCB.layer.contentsScale = backingScaleFactor
+ }
+
+ func windowWillStartLiveResize(_ notification: Notification) {
+ cocoaCB.layer.inLiveResize = true
+ }
+
+ func windowDidEndLiveResize(_ notification: Notification) {
+ cocoaCB.layer.inLiveResize = false
+ }
+
+ func windowShouldClose(_ sender: Any) -> Bool {
+ cocoa_put_key(SWIFT_KEY_CLOSE_WIN)
+ return false
+ }
+
+ func windowDidResignKey(_ notification: Notification) {
+ cocoaCB.setCursorVisiblility(true)
+ }
+
+ func windowDidBecomeKey(_ notification: Notification) {
+ cocoaCB.updateCusorVisibility()
+ }
+
+ func windowWillMove(_ notification: Notification) {
+ isMoving = true
+ }
+}