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Diffstat (limited to 'video/out/cocoa-cb/window.swift')
-rw-r--r-- | video/out/cocoa-cb/window.swift | 456 |
1 files changed, 456 insertions, 0 deletions
diff --git a/video/out/cocoa-cb/window.swift b/video/out/cocoa-cb/window.swift new file mode 100644 index 0000000000..c93537c03a --- /dev/null +++ b/video/out/cocoa-cb/window.swift @@ -0,0 +1,456 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +import Cocoa + +class Window: NSWindow, NSWindowDelegate { + + weak var cocoaCB: CocoaCB! = nil + var mpv: MPVHelper! { + get { return cocoaCB == nil ? nil : cocoaCB.mpv } + } + + var targetScreen: NSScreen? + var previousScreen: NSScreen? + var currentScreen: NSScreen? + var unfScreen: NSScreen? + + var unfsContentFrame: NSRect? + var isInFullscreen: Bool = false + var isAnimating: Bool = false + var isMoving: Bool = false + var forceTargetScreen: Bool = false + + var keepAspect: Bool = true { + didSet { + if !isInFullscreen { + unfsContentFrame = convertToScreen(contentView!.frame) + } + + if keepAspect { + contentAspectRatio = unfsContentFrame!.size + } else { + resizeIncrements = NSSize(width: 1.0, height: 1.0) + } + } + } + + override var canBecomeKey: Bool { return true } + override var canBecomeMain: Bool { return true } + + override var styleMask: NSWindowStyleMask { + get { return super.styleMask } + set { + let responder = firstResponder + let windowTitle = title + super.styleMask = newValue + makeFirstResponder(responder) + title = windowTitle + } + } + + convenience init(cocoaCB ccb: CocoaCB) { + self.init(contentRect: NSMakeRect(0, 0, 960, 480), + styleMask: [.titled, .closable, .miniaturizable, .resizable], + backing: .buffered, defer: false, screen: NSScreen.main()) + cocoaCB = ccb + title = "mpv" + } + + convenience init(contentRect: NSRect, styleMask style: NSWindowStyleMask, + screen: NSScreen?, cocoaCB ccb: CocoaCB) + { + self.init(contentRect: contentRect, styleMask: style, + backing: .buffered, defer: false, screen: screen) + cocoaCB = ccb + minSize = NSMakeSize(160, 90) + collectionBehavior = .fullScreenPrimary + delegate = self + + unfsContentFrame = convertToScreen(contentView!.frame) + targetScreen = screen! + currentScreen = screen! + unfScreen = screen! + + if let app = NSApp as? Application { + app.menuBar.register(#selector(setHalfWindowSize), for: MPM_H_SIZE) + app.menuBar.register(#selector(setNormalWindowSize), for: MPM_N_SIZE) + app.menuBar.register(#selector(setDoubleWindowSize), for: MPM_D_SIZE) + app.menuBar.register(#selector(performMiniaturize(_:)), for: MPM_MINIMIZE) + app.menuBar.register(#selector(performZoom(_:)), for: MPM_ZOOM) + } + } + + override func toggleFullScreen(_ sender: Any?) { + if isAnimating { + return + } + + isAnimating = true + + targetScreen = cocoaCB.getTargetScreen(forFullscreen: !isInFullscreen) + if targetScreen == nil && previousScreen == nil { + targetScreen = screen + } else if targetScreen == nil { + targetScreen = previousScreen + previousScreen = nil + } else { + previousScreen = screen + } + + if !isInFullscreen { + unfsContentFrame = convertToScreen(contentView!.frame) + unfScreen = screen + } + // move window to target screen when going to fullscreen + if !isInFullscreen && (targetScreen != screen) { + let frame = calculateWindowPosition(for: targetScreen!, withoutBounds: false) + setFrame(frame, display: true) + } + + if mpv.getBoolProperty("native-fs") { + super.toggleFullScreen(sender) + } else { + if !isInFullscreen { + setToFullScreen() + } + else { + setToWindow() + } + } + } + + func customWindowsToEnterFullScreen(for window: NSWindow) -> [NSWindow]? { + return [window] + } + + func customWindowsToExitFullScreen(for window: NSWindow) -> [NSWindow]? { + return [window] + } + + func window(_ window: NSWindow, startCustomAnimationToEnterFullScreenWithDuration duration: TimeInterval) { + var newFrame = targetScreen!.frame + let cRect = contentRect(forFrameRect: frame) + newFrame.size.height = newFrame.size.height - (frame.size.height - cRect.size.height) + let intermediateFrame = aspectFit(rect: cRect, in: newFrame) + + NSAnimationContext.runAnimationGroup({ (context) -> Void in + context.duration = duration-0.1 + window.animator().setFrame(intermediateFrame, display: true) + }, completionHandler: { }) + } + + func window(_ window: NSWindow, startCustomAnimationToExitFullScreenWithDuration duration: TimeInterval) { + let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen) + let intermediateFrame = aspectFit(rect: newFrame, in: screen!.frame) + setFrame(intermediateFrame, display: true) + cocoaCB.layer.display() + + NSAnimationContext.runAnimationGroup({ (context) -> Void in + context.duration = duration-0.1 + window.animator().setFrame(newFrame, display: true) + }, completionHandler: { }) + } + + func windowDidEnterFullScreen(_ notification: Notification) { + isInFullscreen = true + cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE) + cocoaCB.updateCusorVisibility() + endAnimation() + } + + func windowDidExitFullScreen(_ notification: Notification) { + isInFullscreen = false + cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE) + endAnimation() + } + + func windowDidFailToEnterFullScreen(_ window: NSWindow) { + let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen) + setFrame(newFrame, display: true) + endAnimation() + } + + func windowDidFailToExitFullScreen(_ window: NSWindow) { + let newFrame = targetScreen!.frame + setFrame(newFrame, display: true) + endAnimation() + } + + func endAnimation() { + isAnimating = false + cocoaCB.isShuttingDown = false + } + + func setToFullScreen() { + styleMask.insert(.fullScreen) + NSApp.presentationOptions = [.autoHideMenuBar, .autoHideDock] + setFrame(targetScreen!.frame, display: true) + endAnimation() + isInFullscreen = true + cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE) + cocoaCB.layer.neededFlips += 1 + } + + func setToWindow() { + let newFrame = calculateWindowPosition(for: targetScreen!, withoutBounds: targetScreen == screen) + NSApp.presentationOptions = [] + setFrame(newFrame, display: true) + styleMask.remove(.fullScreen) + endAnimation() + isInFullscreen = false + cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE) + cocoaCB.layer.neededFlips += 1 + } + + func setBorder(_ state: Bool) { + if styleMask.contains(.titled) != state { + if state { + styleMask.remove(.borderless) + styleMask.insert(.titled) + } else { + styleMask.remove(.titled) + styleMask.insert(.borderless) + } + } + } + + func setOnTop(_ state: Bool) { + if state { + let ontopLevel = mpv.getStringProperty("ontop-level") ?? "window" + switch ontopLevel { + case "window": + level = Int(CGWindowLevelForKey(.floatingWindow)) + case "system": + level = Int(CGWindowLevelForKey(.statusWindow))+1 + default: + level = Int(ontopLevel)! + } + collectionBehavior.remove(.transient) + collectionBehavior.insert(.managed) + } else { + level = Int(CGWindowLevelForKey(.normalWindow)) + } + } + + func updateMovableBackground(_ pos: NSPoint) { + if !isInFullscreen { + isMovableByWindowBackground = mpv.canBeDraggedAt(pos) + } else { + isMovableByWindowBackground = false + } + } + + func updateFrame(_ rect: NSRect) { + if rect != frame { + let cRect = frameRect(forContentRect: rect) + setFrame(cRect, display: true) + unfsContentFrame = rect + } + } + + func updateSize(_ size: NSSize) { + if size != contentView!.frame.size { + let newContentFrame = centeredContentSize(for: frame, size: size) + if !isInFullscreen { + updateFrame(newContentFrame) + } else { + unfsContentFrame = newContentFrame + } + } + } + + override func setFrame(_ frameRect: NSRect, display flag: Bool) { + super.setFrame(frameRect, display: flag) + if keepAspect { + contentAspectRatio = unfsContentFrame!.size + } + } + + func centeredContentSize(for rect: NSRect, size sz: NSSize) -> NSRect { + let cRect = contentRect(forFrameRect: rect) + let dx = (cRect.size.width - sz.width) / 2 + let dy = (cRect.size.height - sz.height) / 2 + return NSInsetRect(cRect, dx, dy) + } + + func aspectFit(rect r: NSRect, in rTarget: NSRect) -> NSRect { + var s = rTarget.width / r.width; + if r.height*s > rTarget.height { + s = rTarget.height / r.height + } + let w = r.width * s + let h = r.height * s + return NSRect(x: rTarget.midX - w/2, y: rTarget.midY - h/2, width: w, height: h) + } + + func calculateWindowPosition(for tScreen: NSScreen, withoutBounds: Bool) -> NSRect { + var newFrame = frameRect(forContentRect: unfsContentFrame!) + let targetFrame = tScreen.frame + let targetVisibleFrame = tScreen.visibleFrame + let unfsScreenFrame = unfScreen!.frame + let visibleWindow = NSIntersectionRect(unfsScreenFrame, newFrame) + + // calculate visible area of every side + let left = newFrame.origin.x - unfsScreenFrame.origin.x + let right = unfsScreenFrame.size.width - + (newFrame.origin.x - unfsScreenFrame.origin.x + newFrame.size.width) + let bottom = newFrame.origin.y - unfsScreenFrame.origin.y + let top = unfsScreenFrame.size.height - + (newFrame.origin.y - unfsScreenFrame.origin.y + newFrame.size.height) + + // normalize visible areas, decide which one to take horizontal/vertical + var xPer = (unfsScreenFrame.size.width - visibleWindow.size.width) + var yPer = (unfsScreenFrame.size.height - visibleWindow.size.height) + if xPer != 0 { xPer = (left >= 0 || right < 0 ? left : right) / xPer } + if yPer != 0 { yPer = (bottom >= 0 || top < 0 ? bottom : top) / yPer } + + // calculate visible area for every side for target screen + let xNewLeft = targetFrame.origin.x + + (targetFrame.size.width - visibleWindow.size.width) * xPer + let xNewRight = targetFrame.origin.x + targetFrame.size.width - + (targetFrame.size.width - visibleWindow.size.width) * xPer - newFrame.size.width + let yNewBottom = targetFrame.origin.y + + (targetFrame.size.height - visibleWindow.size.height) * yPer + let yNewTop = targetFrame.origin.y + targetFrame.size.height - + (targetFrame.size.height - visibleWindow.size.height) * yPer - newFrame.size.height + + // calculate new coordinates, decide which one to take horizontal/vertical + newFrame.origin.x = left >= 0 || right < 0 ? xNewLeft : xNewRight + newFrame.origin.y = bottom >= 0 || top < 0 ? yNewBottom : yNewTop + + // don't place new window on top of a visible menubar + let topMar = targetFrame.size.height - + (newFrame.origin.y - targetFrame.origin.y + newFrame.size.height) + let menuBarHeight = targetFrame.size.height - + (targetVisibleFrame.size.height + targetVisibleFrame.origin.y) + if topMar < menuBarHeight { + newFrame.origin.y -= top - menuBarHeight + } + + if withoutBounds { + return newFrame + } + + // screen bounds right and left + if newFrame.origin.x + newFrame.size.width > targetFrame.origin.x + targetFrame.size.width { + newFrame.origin.x = targetFrame.origin.x + targetFrame.size.width - newFrame.size.width + } + if newFrame.origin.x < targetFrame.origin.x { + newFrame.origin.x = targetFrame.origin.x + } + + // screen bounds top and bottom + if newFrame.origin.y + newFrame.size.height > targetFrame.origin.y + targetFrame.size.height { + newFrame.origin.y = targetFrame.origin.y + targetFrame.size.height - newFrame.size.height + } + if newFrame.origin.y < targetFrame.origin.y { + newFrame.origin.y = targetFrame.origin.y + } + return newFrame + } + + override func constrainFrameRect(_ frameRect: NSRect, to tScreen: NSScreen?) -> NSRect { + if (isAnimating && !isInFullscreen) || (!isAnimating && isInFullscreen) { + return frameRect + } + + var nf: NSRect = frameRect + let ts: NSScreen = tScreen ?? screen ?? NSScreen.main()! + let of: NSRect = frame + let vf: NSRect = (isAnimating ? targetScreen! : ts).visibleFrame + let ncf: NSRect = contentRect(forFrameRect: nf) + + // screen bounds top and bottom + if NSMaxY(nf) > NSMaxY(vf) { + nf.origin.y = NSMaxY(vf) - NSHeight(nf) + } + if NSMaxY(ncf) < NSMinY(vf) { + nf.origin.y = NSMinY(vf) + NSMinY(ncf) - NSMaxY(ncf) + } + + // screen bounds right and left + if NSMinX(nf) > NSMaxX(vf) { + nf.origin.x = NSMaxX(vf) - NSWidth(nf) + } + if NSMaxX(nf) < NSMinX(vf) { + nf.origin.x = NSMinX(vf) + } + + if NSHeight(nf) < NSHeight(vf) && NSHeight(of) > NSHeight(vf) && !isInFullscreen { + // If the window height is smaller than the visible frame, but it was + // bigger previously recenter the smaller window vertically. This is + // needed to counter the 'snap to top' behaviour. + nf.origin.y = (NSHeight(vf) - NSHeight(nf)) / 2 + } + return nf + } + + func setNormalWindowSize() { setWindowScale(1.0) } + func setHalfWindowSize() { setWindowScale(0.5) } + func setDoubleWindowSize() { setWindowScale(2.0) } + + func setWindowScale(_ scale: Double) { + mpv.commandAsync(["osd-auto", "set", "window-scale", "\(scale)"]) + } + + func windowDidChangeScreen(_ notification: Notification) { + if screen == nil { + return + } + if !isAnimating && (currentScreen != screen) { + previousScreen = screen + } + if currentScreen != screen { + cocoaCB.updateDisplaylink() + } + currentScreen = screen + } + + func windowDidChangeScreenProfile(_ notification: Notification) { + cocoaCB.layer.needsICCUpdate = true + } + + func windowDidChangeBackingProperties(_ notification: Notification) { + cocoaCB.layer.contentsScale = backingScaleFactor + } + + func windowWillStartLiveResize(_ notification: Notification) { + cocoaCB.layer.inLiveResize = true + } + + func windowDidEndLiveResize(_ notification: Notification) { + cocoaCB.layer.inLiveResize = false + } + + func windowShouldClose(_ sender: Any) -> Bool { + cocoa_put_key(SWIFT_KEY_CLOSE_WIN) + return false + } + + func windowDidResignKey(_ notification: Notification) { + cocoaCB.setCursorVisiblility(true) + } + + func windowDidBecomeKey(_ notification: Notification) { + cocoaCB.updateCusorVisibility() + } + + func windowWillMove(_ notification: Notification) { + isMoving = true + } +} |