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-rw-r--r--video/decode/hw_d3d11va.c584
1 files changed, 584 insertions, 0 deletions
diff --git a/video/decode/hw_d3d11va.c b/video/decode/hw_d3d11va.c
new file mode 100644
index 0000000000..a69a3890bd
--- /dev/null
+++ b/video/decode/hw_d3d11va.c
@@ -0,0 +1,584 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <libavcodec/d3d11va.h>
+
+#include "lavc.h"
+#include "common/common.h"
+#include "common/av_common.h"
+#include "osdep/windows_utils.h"
+#include "video/fmt-conversion.h"
+#include "video/mp_image_pool.h"
+#include "video/hwdec.h"
+
+#include "d3d.h"
+
+#define ADDITIONAL_SURFACES (HWDEC_EXTRA_SURFACES + HWDEC_DELAY_QUEUE_COUNT)
+
+struct d3d11va_decoder {
+ ID3D11VideoDecoder *decoder;
+ struct mp_image_pool *pool;
+ ID3D11Texture2D *staging;
+ int mpfmt_decoded;
+};
+
+struct priv {
+ struct mp_log *log;
+
+ ID3D11Device *device;
+ ID3D11DeviceContext *device_ctx;
+ ID3D11VideoDevice *video_dev;
+ ID3D11VideoContext *video_ctx;
+
+ struct d3d11va_decoder *decoder;
+ struct mp_image_pool *sw_pool;
+};
+
+struct d3d11va_surface {
+ ID3D11Texture2D *texture;
+ ID3D11VideoDecoderOutputView *surface;
+};
+
+static void d3d11va_release_img(void *arg)
+{
+ struct d3d11va_surface *surface = arg;
+ if (surface->surface)
+ ID3D11VideoDecoderOutputView_Release(surface->surface);
+
+ if (surface->texture)
+ ID3D11Texture2D_Release(surface->texture);
+
+ talloc_free(surface);
+}
+
+static struct mp_image *d3d11va_new_ref(ID3D11VideoDecoderOutputView *view,
+ int w, int h)
+{
+ if (!view)
+ return NULL;
+ struct d3d11va_surface *surface = talloc_zero(NULL, struct d3d11va_surface);
+
+ surface->surface = view;
+ ID3D11VideoDecoderOutputView_AddRef(surface->surface);
+ ID3D11VideoDecoderOutputView_GetResource(
+ surface->surface, (ID3D11Resource **)&surface->texture);
+
+ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC surface_desc;
+ ID3D11VideoDecoderOutputView_GetDesc(surface->surface, &surface_desc);
+
+ struct mp_image *mpi =
+ mp_image_new_custom_ref(NULL, surface, d3d11va_release_img);
+ if (!mpi)
+ abort();
+
+ mp_image_setfmt(mpi, IMGFMT_D3D11VA);
+ mp_image_set_size(mpi, w, h);
+ mpi->planes[0] = NULL;
+ mpi->planes[1] = (void *)surface->texture;
+ mpi->planes[2] = (void *)(intptr_t)surface_desc.Texture2D.ArraySlice;
+ mpi->planes[3] = (void *)surface->surface;
+
+ return mpi;
+}
+
+static struct mp_image *d3d11va_allocate_image(struct lavc_ctx *s, int w, int h)
+{
+ struct priv *p = s->hwdec_priv;
+ struct mp_image *img = mp_image_pool_get_no_alloc(p->decoder->pool,
+ IMGFMT_D3D11VA, w, h);
+ if (!img)
+ MP_ERR(p, "Failed to get free D3D11VA surface\n");
+ return img;
+}
+
+static struct mp_image *d3d11va_retrieve_image(struct lavc_ctx *s,
+ struct mp_image *img)
+{
+ HRESULT hr;
+ struct priv *p = s->hwdec_priv;
+ ID3D11Texture2D *staging = p->decoder->staging;
+
+ if (img->imgfmt != IMGFMT_D3D11VA)
+ return img;
+
+ ID3D11Texture2D *texture = (void *)img->planes[1];
+ int subindex = (intptr_t)img->planes[2];
+
+ if (!texture) {
+ MP_ERR(p, "Failed to get Direct3D texture and surface from mp_image\n");
+ return img;
+ }
+
+ D3D11_TEXTURE2D_DESC texture_desc;
+ ID3D11Texture2D_GetDesc(texture, &texture_desc);
+ if (texture_desc.Width < img->w || texture_desc.Height < img->h) {
+ MP_ERR(p, "Direct3D11 texture smaller than mp_image dimensions\n");
+ return img;
+ }
+
+ // copy to the staging texture
+ ID3D11DeviceContext_CopySubresourceRegion(
+ p->device_ctx,
+ (ID3D11Resource *)staging, 0, 0, 0, 0,
+ (ID3D11Resource *)texture, subindex, NULL);
+
+ struct mp_image *sw_img = mp_image_pool_get(p->sw_pool,
+ p->decoder->mpfmt_decoded,
+ texture_desc.Width,
+ texture_desc.Height);
+ if (!sw_img) {
+ MP_ERR(p, "Failed to get %s surface from CPU pool\n",
+ mp_imgfmt_to_name(p->decoder->mpfmt_decoded));
+ return img;
+ }
+
+ // copy staging texture to the cpu mp_image
+ D3D11_MAPPED_SUBRESOURCE lock;
+ hr = ID3D11DeviceContext_Map(p->device_ctx, (ID3D11Resource *)staging,
+ 0, D3D11_MAP_READ, 0, &lock);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to map D3D11 surface: %s\n", mp_HRESULT_to_str(hr));
+ talloc_free(sw_img);
+ return img;
+ }
+ copy_nv12(sw_img, lock.pData, lock.RowPitch, texture_desc.Height);
+ ID3D11DeviceContext_Unmap(p->device_ctx, (ID3D11Resource *)staging, 0);
+
+ mp_image_set_size(sw_img, img->w, img->h);
+ mp_image_copy_attributes(sw_img, img);
+ talloc_free(img);
+ return sw_img;
+}
+
+#define DFMT(name) MP_CONCAT(DXGI_FORMAT_, name), # name
+static const struct d3d_decoded_format d3d11_formats[] = {
+ {DFMT(NV12), 8, IMGFMT_NV12},
+ {DFMT(P010), 10, IMGFMT_P010},
+ {DFMT(P016), 16, IMGFMT_P010},
+};
+#undef DFMT
+
+// Update hw_subfmt to the underlying format. Needed because AVFrame does not
+// have such an attribute, so it can't be passed through, and is updated here
+// instead. (But in the future, AVHWFramesContext could be used.)
+static struct mp_image *d3d11va_update_image_attribs(struct lavc_ctx *s,
+ struct mp_image *img)
+{
+ ID3D11Texture2D *texture = (void *)img->planes[1];
+
+ if (!texture)
+ return img;
+
+ D3D11_TEXTURE2D_DESC texture_desc;
+ ID3D11Texture2D_GetDesc(texture, &texture_desc);
+ for (int n = 0; n < MP_ARRAY_SIZE(d3d11_formats); n++) {
+ if (d3d11_formats[n].dxfmt == texture_desc.Format) {
+ img->params.hw_subfmt = d3d11_formats[n].mpfmt;
+ break;
+ }
+ }
+
+ if (img->params.hw_subfmt == IMGFMT_NV12)
+ mp_image_setfmt(img, IMGFMT_D3D11NV12);
+
+ return img;
+}
+
+static bool d3d11_format_supported(struct lavc_ctx *s, const GUID *guid,
+ const struct d3d_decoded_format *format)
+{
+ struct priv *p = s->hwdec_priv;
+ BOOL is_supported = FALSE;
+ HRESULT hr = ID3D11VideoDevice_CheckVideoDecoderFormat(
+ p->video_dev, guid, format->dxfmt, &is_supported);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Check decoder output format %s for decoder %s: %s\n",
+ format->name, d3d_decoder_guid_to_desc(guid),
+ mp_HRESULT_to_str(hr));
+ }
+ return is_supported;
+}
+
+static void dump_decoder_info(struct lavc_ctx *s, const GUID *guid)
+{
+ struct priv *p = s->hwdec_priv;
+ char fmts[256] = {0};
+ for (int i = 0; i < MP_ARRAY_SIZE(d3d11_formats); i++) {
+ const struct d3d_decoded_format *format = &d3d11_formats[i];
+ if (d3d11_format_supported(s, guid, format))
+ mp_snprintf_cat(fmts, sizeof(fmts), " %s", format->name);
+ }
+ MP_VERBOSE(p, "%s %s\n", d3d_decoder_guid_to_desc(guid), fmts);
+}
+
+static void d3d11va_destroy_decoder(void *arg)
+{
+ struct d3d11va_decoder *decoder = arg;
+
+ if (decoder->decoder)
+ ID3D11VideoDecoder_Release(decoder->decoder);
+
+ if (decoder->staging)
+ ID3D11Texture2D_Release(decoder->staging);
+}
+
+static int d3d11va_init_decoder(struct lavc_ctx *s, int w, int h)
+{
+ HRESULT hr;
+ int ret = -1;
+ struct priv *p = s->hwdec_priv;
+ TA_FREEP(&p->decoder);
+
+ ID3D11Texture2D *texture = NULL;
+ void *tmp = talloc_new(NULL);
+
+ UINT n_guids = ID3D11VideoDevice_GetVideoDecoderProfileCount(p->video_dev);
+ GUID *device_guids = talloc_array(tmp, GUID, n_guids);
+ for (UINT i = 0; i < n_guids; i++) {
+ GUID *guid = &device_guids[i];
+ hr = ID3D11VideoDevice_GetVideoDecoderProfile(p->video_dev, i, guid);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to get VideoDecoderProfile %d: %s\n",
+ i, mp_HRESULT_to_str(hr));
+ goto done;
+ }
+ dump_decoder_info(s, guid);
+ }
+
+ struct d3d_decoder_fmt fmt =
+ d3d_select_decoder_mode(s, device_guids, n_guids,
+ d3d11_formats, MP_ARRAY_SIZE(d3d11_formats),
+ d3d11_format_supported);
+ if (!fmt.format) {
+ MP_ERR(p, "Failed to find a suitable decoder\n");
+ goto done;
+ }
+
+ struct d3d11va_decoder *decoder = talloc_zero(tmp, struct d3d11va_decoder);
+ talloc_set_destructor(decoder, d3d11va_destroy_decoder);
+ decoder->mpfmt_decoded = fmt.format->mpfmt;
+
+ int n_surfaces = hwdec_get_max_refs(s) + ADDITIONAL_SURFACES;
+ int w_align = w, h_align = h;
+ d3d_surface_align(s, &w_align, &h_align);
+
+ D3D11_TEXTURE2D_DESC tex_desc = {
+ .Width = w_align,
+ .Height = h_align,
+ .MipLevels = 1,
+ .Format = fmt.format->dxfmt,
+ .SampleDesc.Count = 1,
+ .MiscFlags = 0,
+ .ArraySize = n_surfaces,
+ .Usage = D3D11_USAGE_DEFAULT,
+ .BindFlags = D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE,
+ .CPUAccessFlags = 0,
+ };
+ hr = ID3D11Device_CreateTexture2D(p->device, &tex_desc, NULL, &texture);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to create Direct3D11 texture with %d surfaces: %s\n",
+ n_surfaces, mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ if (s->hwdec->type == HWDEC_D3D11VA_COPY) {
+ // create staging texture shared with the CPU with mostly the same
+ // parameters as the above decoder-bound texture
+ ID3D11Texture2D_GetDesc(texture, &tex_desc);
+ tex_desc.MipLevels = 1;
+ tex_desc.MiscFlags = 0;
+ tex_desc.ArraySize = 1;
+ tex_desc.Usage = D3D11_USAGE_STAGING;
+ tex_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ tex_desc.BindFlags = 0;
+ hr = ID3D11Device_CreateTexture2D(p->device, &tex_desc, NULL,
+ &decoder->staging);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to create staging texture: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ }
+ }
+
+ // pool to hold the mp_image wrapped surfaces
+ decoder->pool = talloc_steal(decoder, mp_image_pool_new(n_surfaces));
+ // array of the same surfaces (needed by ffmpeg)
+ ID3D11VideoDecoderOutputView **surfaces =
+ talloc_array_ptrtype(decoder->pool, surfaces, n_surfaces);
+
+ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC view_desc = {
+ .DecodeProfile = *fmt.guid,
+ .ViewDimension = D3D11_VDOV_DIMENSION_TEXTURE2D,
+ };
+ for (int i = 0; i < n_surfaces; i++) {
+ ID3D11VideoDecoderOutputView **surface = &surfaces[i];
+ view_desc.Texture2D.ArraySlice = i;
+ hr = ID3D11VideoDevice_CreateVideoDecoderOutputView(
+ p->video_dev, (ID3D11Resource *)texture, &view_desc, surface);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed getting decoder output view %d: %s\n",
+ i, mp_HRESULT_to_str(hr));
+ goto done;
+ }
+ struct mp_image *img = d3d11va_new_ref(*surface, w, h);
+ ID3D11VideoDecoderOutputView_Release(*surface); // transferred to img
+ if (!img) {
+ MP_ERR(p, "Failed to create D3D11VA image %d\n", i);
+ goto done;
+ }
+ mp_image_pool_add(decoder->pool, img); // transferred to pool
+ }
+
+ D3D11_VIDEO_DECODER_DESC decoder_desc = {
+ .Guid = *fmt.guid,
+ .SampleWidth = w,
+ .SampleHeight = h,
+ .OutputFormat = fmt.format->dxfmt,
+ };
+ UINT n_cfg;
+ hr = ID3D11VideoDevice_GetVideoDecoderConfigCount(p->video_dev,
+ &decoder_desc, &n_cfg);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to get number of decoder configurations: %s)",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ // pick the config with the highest score
+ D3D11_VIDEO_DECODER_CONFIG *decoder_config =
+ talloc_zero(decoder, D3D11_VIDEO_DECODER_CONFIG);
+ unsigned max_score = 0;
+ for (UINT i = 0; i < n_cfg; i++) {
+ D3D11_VIDEO_DECODER_CONFIG cfg;
+ hr = ID3D11VideoDevice_GetVideoDecoderConfig(p->video_dev,
+ &decoder_desc,
+ i, &cfg);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to get decoder config %d: %s\n",
+ i, mp_HRESULT_to_str(hr));
+ goto done;
+ }
+ unsigned score = d3d_decoder_config_score(
+ s, &cfg.guidConfigBitstreamEncryption, cfg.ConfigBitstreamRaw);
+ if (score > max_score) {
+ max_score = score;
+ *decoder_config = cfg;
+ }
+ }
+ if (!max_score) {
+ MP_ERR(p, "Failed to find a suitable decoder configuration\n");
+ goto done;
+ }
+
+ hr = ID3D11VideoDevice_CreateVideoDecoder(p->video_dev, &decoder_desc,
+ decoder_config,
+ &decoder->decoder);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to create video decoder: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto done;
+ }
+
+ struct AVD3D11VAContext *avd3d11va_ctx = s->avctx->hwaccel_context;
+ avd3d11va_ctx->decoder = decoder->decoder;
+ avd3d11va_ctx->video_context = p->video_ctx;
+ avd3d11va_ctx->cfg = decoder_config;
+ avd3d11va_ctx->surface_count = n_surfaces;
+ avd3d11va_ctx->surface = surfaces;
+ avd3d11va_ctx->workaround = is_clearvideo(fmt.guid) ?
+ FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO : 0;
+
+ p->decoder = talloc_steal(NULL, decoder);
+ ret = 0;
+done:
+ // still referenced by pool images / surfaces
+ if (texture)
+ ID3D11Texture2D_Release(texture);
+
+ talloc_free(tmp);
+ return ret;
+}
+
+static void destroy_device(struct lavc_ctx *s)
+{
+ struct priv *p = s->hwdec_priv;
+
+ if (p->device)
+ ID3D11Device_Release(p->device);
+
+ if (p->device_ctx)
+ ID3D11DeviceContext_Release(p->device_ctx);
+}
+
+static bool create_device(struct lavc_ctx *s, BOOL thread_safe)
+{
+ HRESULT hr;
+ struct priv *p = s->hwdec_priv;
+
+ if (!d3d11_dll) {
+ MP_ERR(p, "Failed to load D3D11 library\n");
+ return false;
+ }
+
+ PFN_D3D11_CREATE_DEVICE CreateDevice =
+ (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
+ if (!CreateDevice) {
+ MP_ERR(p, "Failed to get D3D11CreateDevice symbol from DLL: %s\n",
+ mp_LastError_to_str());
+ return false;
+ }
+
+ hr = CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
+ D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
+ D3D11_SDK_VERSION, &p->device, NULL, &p->device_ctx);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to create D3D11 Device: %s\n",
+ mp_HRESULT_to_str(hr));
+ return false;
+ }
+
+ ID3D10Multithread *multithread;
+ hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread,
+ (void **)&multithread);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to get Multithread interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ return false;
+ }
+ ID3D10Multithread_SetMultithreadProtected(multithread, thread_safe);
+ ID3D10Multithread_Release(multithread);
+ return true;
+}
+
+static void d3d11va_uninit(struct lavc_ctx *s)
+{
+ struct priv *p = s->hwdec_priv;
+ if (!p)
+ return;
+
+ talloc_free(p->decoder);
+ av_freep(&s->avctx->hwaccel_context);
+
+ if (p->video_dev)
+ ID3D11VideoDevice_Release(p->video_dev);
+
+ if (p->video_ctx)
+ ID3D11VideoContext_Release(p->video_ctx);
+
+ destroy_device(s);
+
+ TA_FREEP(&s->hwdec_priv);
+}
+
+static int d3d11va_init(struct lavc_ctx *s)
+{
+ HRESULT hr;
+ struct priv *p = talloc_zero(NULL, struct priv);
+ if (!p)
+ return -1;
+
+ // Unconditionally load Direct3D DLLs, even when using a VO-supplied D3D11
+ // device. This prevents a crash that occurs at least with NVIDIA drivers,
+ // where D3D objects are accessed after ANGLE unloads d3d11.dll.
+ d3d_load_dlls();
+
+ s->hwdec_priv = p;
+ p->log = mp_log_new(s, s->log, "d3d11va");
+ if (s->hwdec->type == HWDEC_D3D11VA_COPY) {
+ mp_check_gpu_memcpy(p->log, NULL);
+ p->sw_pool = talloc_steal(p, mp_image_pool_new(17));
+ }
+
+ p->device = hwdec_devices_load(s->hwdec_devs, s->hwdec->type);
+ if (p->device) {
+ ID3D11Device_AddRef(p->device);
+ ID3D11Device_GetImmediateContext(p->device, &p->device_ctx);
+ if (!p->device_ctx)
+ goto fail;
+ MP_VERBOSE(p, "Using VO-supplied device %p.\n", p->device);
+ } else if (s->hwdec->type == HWDEC_D3D11VA) {
+ MP_ERR(p, "No Direct3D device provided for native d3d11 decoding\n");
+ goto fail;
+ } else {
+ if (!create_device(s, FALSE))
+ goto fail;
+ }
+
+ hr = ID3D11DeviceContext_QueryInterface(p->device_ctx,
+ &IID_ID3D11VideoContext,
+ (void **)&p->video_ctx);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to get VideoContext interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ hr = ID3D11Device_QueryInterface(p->device,
+ &IID_ID3D11VideoDevice,
+ (void **)&p->video_dev);
+ if (FAILED(hr)) {
+ MP_ERR(p, "Failed to get VideoDevice interface. %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ s->avctx->hwaccel_context = av_d3d11va_alloc_context();
+ if (!s->avctx->hwaccel_context) {
+ MP_ERR(p, "Failed to allocate hwaccel_context\n");
+ goto fail;
+ }
+
+ return 0;
+fail:
+ d3d11va_uninit(s);
+ return -1;
+}
+
+static int d3d11va_probe(struct lavc_ctx *ctx, struct vd_lavc_hwdec *hwdec,
+ const char *codec)
+{
+ // d3d11va-copy can do without external context; dxva2 requires it.
+ if (hwdec->type != HWDEC_D3D11VA_COPY) {
+ if (!hwdec_devices_load(ctx->hwdec_devs, HWDEC_D3D11VA))
+ return HWDEC_ERR_NO_CTX;
+ }
+ return d3d_probe_codec(codec);
+}
+
+const struct vd_lavc_hwdec mp_vd_lavc_d3d11va = {
+ .type = HWDEC_D3D11VA,
+ .image_format = IMGFMT_D3D11VA,
+ .probe = d3d11va_probe,
+ .init = d3d11va_init,
+ .uninit = d3d11va_uninit,
+ .init_decoder = d3d11va_init_decoder,
+ .allocate_image = d3d11va_allocate_image,
+ .process_image = d3d11va_update_image_attribs,
+};
+
+const struct vd_lavc_hwdec mp_vd_lavc_d3d11va_copy = {
+ .type = HWDEC_D3D11VA_COPY,
+ .copying = true,
+ .image_format = IMGFMT_D3D11VA,
+ .probe = d3d11va_probe,
+ .init = d3d11va_init,
+ .uninit = d3d11va_uninit,
+ .init_decoder = d3d11va_init_decoder,
+ .allocate_image = d3d11va_allocate_image,
+ .process_image = d3d11va_retrieve_image,
+ .delay_queue = HWDEC_DELAY_QUEUE_COUNT,
+};