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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MPV_DECODE_D3D_H
+#define MPV_DECODE_D3D_H
+
+#include <windows.h>
+#include <d3d11.h>
+
+#include <stdbool.h>
+#include <inttypes.h>
+
+// Must call d3d_load_dlls() before accessing. Once this is done, the DLLs
+// remain loaded forever.
+extern HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
+extern PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
+
+void d3d_load_dlls(void);
+
+bool d3d11_check_decoding(ID3D11Device *dev);
+
+struct AVBufferRef;
+struct IDirect3DDevice9;
+
+struct AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device);
+struct AVBufferRef *d3d9_wrap_device_ref(struct IDirect3DDevice9 *device);
+
+#endif