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-rw-r--r--player/audio.c6
-rw-r--r--player/playloop.c8
2 files changed, 10 insertions, 4 deletions
diff --git a/player/audio.c b/player/audio.c
index 8422e109f1..598e145147 100644
--- a/player/audio.c
+++ b/player/audio.c
@@ -1225,10 +1225,8 @@ void fill_audio_out_buffers(struct MPContext *mpctx)
// Even if we're done decoding and syncing, let video start first - this is
// required, because sending audio to the AO already starts playback.
if (mpctx->audio_status == STATUS_READY) {
- if (mpctx->vo_chain && !mpctx->vo_chain->is_coverart &&
- mpctx->video_status <= STATUS_READY)
- return;
- MP_VERBOSE(mpctx, "starting audio playback\n");
+ // Warning: relies on handle_playback_restart() being called afterwards.
+ return;
}
bool audio_eof = status == AD_EOF;
diff --git a/player/playloop.c b/player/playloop.c
index 2e714823f9..3db5818773 100644
--- a/player/playloop.c
+++ b/player/playloop.c
@@ -976,7 +976,15 @@ static void handle_playback_restart(struct MPContext *mpctx)
return;
}
+ // Video needed, but not started yet -> wait.
+ if (mpctx->vo_chain && !mpctx->vo_chain->is_coverart &&
+ mpctx->video_status <= STATUS_READY)
+ return;
+
+ MP_VERBOSE(mpctx, "starting audio playback\n");
+ mpctx->audio_status = STATUS_PLAYING;
fill_audio_out_buffers(mpctx); // actually play prepared buffer
+ mp_wakeup_core(mpctx);
}
if (!mpctx->restart_complete) {