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-rw-r--r--mpvcore/player/lua/defaults.lua82
1 files changed, 82 insertions, 0 deletions
diff --git a/mpvcore/player/lua/defaults.lua b/mpvcore/player/lua/defaults.lua
new file mode 100644
index 0000000000..d24cda9cbe
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+++ b/mpvcore/player/lua/defaults.lua
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+
+local callbacks = {}
+-- each script has its own section, so that they don't conflict
+local default_section = "input_" .. mp.script_name
+
+-- Set the list of key bindings. These will override the user's bindings, so
+-- you should use this sparingly.
+-- A call to this function will remove all bindings previously set with this
+-- function. For example, set_key_bindings({}) would remove all script defined
+-- key bindings.
+-- Note: the bindings are not active by default. Use enable_key_bindings().
+--
+-- list is an array of key bindings, where each entry is an array as follow:
+-- {key, callback}
+-- {key, callback, callback_down}
+-- key is the key string as used in input.conf, like "ctrl+a"
+-- callback is a Lua function that is called when the key binding is used.
+-- callback_down can be given too, and is called when a mouse button is pressed
+-- if the key is a mouse button. (The normal callback will be for mouse button
+-- down.)
+--
+-- callback can be a string too, in which case the following will be added like
+-- an input.conf line: key .. " " .. callback
+-- (And callback_down is ignored.)
+function mp.set_key_bindings(list, section)
+ local cfg = ""
+ for i = 1, #list do
+ local entry = list[i]
+ local key = entry[1]
+ local cb = entry[2]
+ local cb_down = entry[3]
+ if type(cb) == "function" then
+ callbacks[#callbacks + 1] = {press=cb, before_press=cb_down}
+ cfg = cfg .. key .. " script_dispatch " .. mp.script_name
+ .. " " .. #callbacks .. "\n"
+ else
+ cfg = cfg .. key .. " " .. cb .. "\n"
+ end
+ end
+ mp.input_define_section(section or default_section, cfg)
+end
+
+function mp.enable_key_bindings(section, flags)
+ mp.input_enable_section(section or default_section, flags)
+end
+
+function mp.disable_key_bindings(section)
+ mp.input_disable_section(section or default_section)
+end
+
+function mp.set_mouse_area(x0, y0, x1, y1, section)
+ mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1)
+end
+
+-- called by C on script_dispatch input command
+function mp_script_dispatch(id, event)
+ local cb = callbacks[id]
+ if cb then
+ if event == "press" and cb.press then
+ cb.press()
+ elseif event == "keyup_follows" and cb.before_press then
+ cb.before_press()
+ end
+ end
+end
+
+mp.msg = {
+ log = mp.log,
+ fatal = function(...) return mp.log("fatal", ...) end,
+ error = function(...) return mp.log("error", ...) end,
+ warn = function(...) return mp.log("warn", ...) end,
+ info = function(...) return mp.log("info", ...) end,
+ verbose = function(...) return mp.log("verbose", ...) end,
+ debug = function(...) return mp.log("debug", ...) end,
+}
+
+_G.print = mp.msg.info
+
+package.loaded["mp"] = mp
+package.loaded["mp.msg"] = mp.msg
+
+return {}