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-rw-r--r--libvo/vo_sdl.c607
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diff --git a/libvo/vo_sdl.c b/libvo/vo_sdl.c
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+/*
+ * video_out_sdl.c
+ *
+ * Copyright (C) Ryan C. Gordon <icculus@lokigames.com> - April 22, 2000.
+ *
+ * A mpeg2dec display driver that does output through the
+ * Simple DirectMedia Layer (SDL) library. This effectively gives us all
+ * sorts of output options: X11, SVGAlib, fbcon, AAlib, GGI. Win32, MacOS
+ * and BeOS support, too. Yay. SDL info, source, and binaries can be found
+ * at http://slouken.devolution.com/SDL/
+ *
+ * This file is part of mpeg2dec, a free MPEG-2 video stream decoder.
+ *
+ * mpeg2dec is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * mpeg2dec is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with GNU Make; see the file COPYING. If not, write to
+ * the Free Software Foundation,
+ *
+ * Changes:
+ * Dominik Schnitzer <dominik@schnitzer.at> - November 08, 2000.
+ * - Added resizing support, fullscreen: chnaged the sdlmodes selection
+ * routine.
+ * - SDL bugfixes: removed the atexit(SLD_Quit), SDL_Quit now resides in
+ * the plugin_exit routine.
+ * - Commented the source :)
+ * - Shortcuts: for switching between Fullscreen/Windowed mode and for
+ * cycling between the different Fullscreen modes.
+ * - Small bugfixes: proper width/height of movie
+ * Dominik Schnitzer <dominik@schnitzer.at> - November 11, 2000.
+ * - Cleanup code, more comments
+ * - Better error handling
+ * Bruno Barreyra <barreyra@ufl.edu> - December 10, 2000.
+ * - Eliminated memcpy's for entire frames
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <inttypes.h>
+
+#include "config.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+
+LIBVO_EXTERN(sdl)
+
+//#include "log.h"
+//#define LOG if(0)printf
+
+static vo_info_t vo_info =
+{
+ "SDL YUV overlay (SDL v1.1.7 only!)",
+ "sdl",
+ "Ryan C. Gordon <icculus@lokigames.com>",
+ ""
+};
+
+#include <SDL/SDL.h>
+
+/** Private SDL Data structure **/
+
+static struct sdl_priv_s {
+
+ /* SDL YUV surface & overlay */
+ SDL_Surface *surface;
+ SDL_Overlay *overlay;
+// SDL_Overlay *current_frame;
+
+ /* available fullscreen modes */
+ SDL_Rect **fullmodes;
+
+ /* surface attributes for fullscreen and windowed mode */
+ Uint32 sdlflags, sdlfullflags;
+
+ /* save the windowed output extents */
+ SDL_Rect windowsize;
+
+ /* Bits per Pixel */
+ Uint8 bpp;
+
+ /* current fullscreen mode, 0 = highest available fullscreen mode */
+ int fullmode;
+
+ /* YUV ints */
+ int framePlaneY, framePlaneUV;
+ int stridePlaneY, stridePlaneUV;
+ int width,height;
+ int format;
+} sdl_priv;
+
+
+/** OMS Plugin functions **/
+
+
+/**
+ * Take a null-terminated array of pointers, and find the last element.
+ *
+ * params : array == array of which we want to find the last element.
+ * returns : index of last NON-NULL element.
+ **/
+
+static inline int findArrayEnd (SDL_Rect **array)
+{
+ int i = 0;
+ while ( array[i++] ); /* keep loopin' ... */
+
+ /* return the index of the last array element */
+ return i - 1;
+}
+
+
+/**
+ * Open and prepare SDL output.
+ *
+ * params : *plugin ==
+ * *name ==
+ * returns : 0 on success, -1 on failure
+ **/
+
+static int sdl_open (void *plugin, void *name)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+ const SDL_VideoInfo *vidInfo = NULL;
+ static int opened = 0;
+
+ if (opened)
+ return 0;
+ opened = 1;
+
+// LOG (LOG_DEBUG, "SDL video out: Opened Plugin");
+
+ /* default to no fullscreen mode, we'll set this as soon we have the avail. mdoes */
+ priv->fullmode = -2;
+ /* other default values */
+ priv->sdlflags = SDL_HWSURFACE|SDL_RESIZABLE|SDL_ASYNCBLIT;
+ priv->sdlfullflags = SDL_HWSURFACE|SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_ASYNCBLIT;
+ priv->surface = NULL;
+ priv->overlay = NULL;
+ priv->fullmodes = NULL;
+
+ /* initialize the SDL Video system */
+ if (SDL_Init (SDL_INIT_VIDEO)) {
+// LOG (LOG_ERROR, "SDL video out: Initializing of SDL failed (SDL_Init). Please use the latest version of SDL.");
+ return -1;
+ }
+
+ /* No Keyrepeats! */
+ SDL_EnableKeyRepeat(0,0);
+
+ /* get information about the graphics adapter */
+ vidInfo = SDL_GetVideoInfo ();
+
+ /* collect all fullscreen & hardware modes available */
+ if (!(priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags))) {
+
+ /* non hardware accelerated fullscreen modes */
+ priv->sdlfullflags &= ~SDL_HWSURFACE;
+ priv->fullmodes = SDL_ListModes (vidInfo->vfmt, priv->sdlfullflags);
+ }
+
+ /* test for normal resizeable & windowed hardware accellerated surfaces */
+ if (!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) {
+
+ /* test for NON hardware accelerated resizeable surfaces - poor you.
+ * That's all we have. If this fails there's nothing left.
+ * Theoretically there could be Fullscreenmodes left - we ignore this for now.
+ */
+ priv->sdlflags &= ~SDL_HWSURFACE;
+ if ((!SDL_ListModes (vidInfo->vfmt, priv->sdlflags)) && (!priv->fullmodes)) {
+// LOG (LOG_ERROR, "SDL video out: Couldn't get any acceptable SDL Mode for output. (SDL_ListModes failed)");
+ return -1;
+ }
+ }
+
+
+ /* YUV overlays need at least 16-bit color depth, but the
+ * display might less. The SDL AAlib target says it can only do
+ * 8-bits, for example. So, if the display is less than 16-bits,
+ * we'll force the BPP to 16, and pray that SDL can emulate for us.
+ */
+ priv->bpp = vidInfo->vfmt->BitsPerPixel;
+ if (priv->bpp < 16) {
+/*
+ LOG (LOG_WARNING, "SDL video out: Your SDL display target wants to be at a color depth of (%d), but we need it to be at\
+least 16 bits, so we need to emulate 16-bit color. This is going to slow things down; you might want to\
+increase your display's color depth, if possible", priv->bpp);
+*/
+ priv->bpp = 16;
+ }
+
+ /* We dont want those in out event queue */
+ SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE);
+ SDL_EventState(SDL_KEYUP, SDL_IGNORE);
+ SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
+ SDL_EventState(SDL_MOUSEBUTTONDOWN, SDL_IGNORE);
+ SDL_EventState(SDL_MOUSEBUTTONUP, SDL_IGNORE);
+ SDL_EventState(SDL_QUIT, SDL_IGNORE);
+ SDL_EventState(SDL_SYSWMEVENT, SDL_IGNORE);
+ SDL_EventState(SDL_USEREVENT, SDL_IGNORE);
+
+ /* Success! */
+ return 0;
+}
+
+
+/**
+ * Close SDL, Cleanups, Free Memory
+ *
+ * params : *plugin
+ * returns : non-zero on success, zero on error.
+ **/
+
+static int sdl_close (void)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+
+// LOG (LOG_DEBUG, "SDL video out: Closed Plugin");
+// LOG (LOG_INFO, "SDL video out: Closed Plugin");
+
+ /* Cleanup YUV Overlay structure */
+ if (priv->overlay)
+ SDL_FreeYUVOverlay(priv->overlay);
+
+ /* Free our blitting surface */
+ if (priv->surface)
+ SDL_FreeSurface(priv->surface);
+
+ /* TODO: cleanup the full_modes array */
+
+ /* Cleanup SDL */
+ SDL_Quit();
+
+ return 0;
+}
+
+
+/**
+ * Sets the specified fullscreen mode.
+ *
+ * params : mode == index of the desired fullscreen mode
+ * returns : doesn't return
+ **/
+
+static void set_fullmode (int mode)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+ SDL_Surface *newsurface = NULL;
+
+
+ /* if we haven't set a fullmode yet, default to the lowest res fullmode first */
+ if (mode < 0)
+ mode = priv->fullmode = findArrayEnd(priv->fullmodes) - 1;
+
+ /* change to given fullscreen mode and hide the mouse cursor*/
+ newsurface = SDL_SetVideoMode(priv->fullmodes[mode]->w, priv->fullmodes[mode]->h, priv->bpp, priv->sdlfullflags);
+
+ /* if we were successfull hide the mouse cursor and save the mode */
+ if (newsurface) {
+ priv->surface = newsurface;
+ SDL_ShowCursor(0);
+ }
+}
+
+
+/**
+ * Initialize an SDL surface and an SDL YUV overlay.
+ *
+ * params : width == width of video we'll be displaying.
+ * height == height of video we'll be displaying.
+ * fullscreen == want to be fullscreen?
+ * title == Title for window titlebar.
+ * returns : non-zero on success, zero on error.
+ **/
+
+static uint32_t
+init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format)
+//static int sdl_setup (int width, int height)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+ unsigned int sdl_format;
+
+ switch(format){
+ case IMGFMT_YV12: sdl_format=SDL_YV12_OVERLAY;break;
+ case IMGFMT_YUY2: sdl_format=SDL_YUY2_OVERLAY;break;
+ default:
+ printf("SDL: Unsupported image format (0x%X)\n",format);
+ return -1;
+ }
+
+ sdl_open (NULL, NULL);
+
+ /* Save the original Image size */
+
+ priv->width = width;
+ priv->height = height;
+ priv->format = format;
+
+ if(fullscreen){
+ priv->windowsize.w = width;
+ priv->windowsize.h = height;
+ priv->surface=NULL;
+ set_fullmode(priv->fullmode);
+ } else {
+ priv->windowsize.w = d_width;
+ priv->windowsize.h = d_height;
+ priv->surface = SDL_SetVideoMode (d_width, d_height, priv->bpp, priv->sdlflags);
+ }
+ if(!priv->surface) return -1; // cannot SetVideoMode
+
+ /* Initialize and create the YUV Overlay used for video out */
+ if (!(priv->overlay = SDL_CreateYUVOverlay (width, height, sdl_format, priv->surface))) {
+ printf ("SDL video out: Couldn't create an SDL-based YUV overlay\n");
+ return -1;
+ }
+ priv->framePlaneY = width * height;
+ priv->framePlaneUV = (width * height) >> 2;
+ priv->stridePlaneY = width;
+ priv->stridePlaneUV = width/2;
+
+ return 0;
+}
+
+
+/**
+ * Draw a frame to the SDL YUV overlay.
+ *
+ * params : *src[] == the Y, U, and V planes that make up the frame.
+ * returns : non-zero on success, zero on error.
+ **/
+
+//static int sdl_draw_frame (frame_t *frame)
+static uint32_t draw_frame(uint8_t *src[])
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+ uint8_t *dst;
+
+// priv->current_frame = (SDL_Overlay*) frame->private;
+// SDL_UnlockYUVOverlay (priv->current_frame);
+
+ if (SDL_LockYUVOverlay (priv->overlay)) {
+// LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay");
+ return -1;
+ }
+
+ switch(priv->format){
+ case IMGFMT_YV12:
+ dst = (uint8_t *) *(priv->overlay->pixels);
+ memcpy (dst, src[0], priv->framePlaneY);
+ dst += priv->framePlaneY;
+ memcpy (dst, src[2], priv->framePlaneUV);
+ dst += priv->framePlaneUV;
+ memcpy (dst, src[1], priv->framePlaneUV);
+ break;
+ case IMGFMT_YUY2:
+ dst = (uint8_t *) *(priv->overlay->pixels);
+ memcpy (dst, src[0], priv->width*priv->height*2);
+ break;
+ }
+
+ SDL_UnlockYUVOverlay (priv->overlay);
+
+ return 0;
+}
+
+
+/**
+ * Draw a slice (16 rows of image) to the SDL YUV overlay.
+ *
+ * params : *src[] == the Y, U, and V planes that make up the slice.
+ * returns : non-zero on error, zero on success.
+ **/
+
+//static uint32_t draw_slice(uint8_t *src[], uint32_t slice_num)
+static uint32_t draw_slice(uint8_t *image[], int stride[], int w,int h,int x,int y)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+ uint8_t *dst;
+ uint8_t *src;
+ int i;
+
+ //priv->current_frame = priv->overlay;
+
+ if (SDL_LockYUVOverlay (priv->overlay)) {
+// LOG (LOG_ERROR, "SDL video out: Couldn't lock SDL-based YUV overlay");
+ return -1;
+ }
+
+ dst = (uint8_t *) *(priv->overlay->pixels)
+ + (priv->stridePlaneY * y + x);
+ src = image[0];
+ for(i=0;i<h;i++){
+ memcpy(dst,src,w);
+ src+=stride[0];
+ dst+=priv->stridePlaneY;
+ }
+
+ x/=2;y/=2;w/=2;h/=2;
+
+ dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY
+ + (priv->stridePlaneUV * y + x);
+ src = image[2];
+ for(i=0;i<h;i++){
+ memcpy(dst,src,w);
+ src+=stride[2];
+ dst+=priv->stridePlaneUV;
+ }
+
+ dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY
+ + priv->framePlaneUV + (priv->stridePlaneUV * y + x);
+ src = image[1];
+ for(i=0;i<h;i++){
+ memcpy(dst,src,w);
+ src+=stride[1];
+ dst+=priv->stridePlaneUV;
+ }
+
+#if 0
+ dst = (uint8_t *) *(priv->overlay->pixels) + (priv->slicePlaneY * slice_num);
+ memcpy (dst, src[0], priv->slicePlaneY);
+ dst = (uint8_t *) *(priv->overlay->pixels) + priv->framePlaneY + (priv->slicePlaneUV * slice_num);
+ memcpy (dst, src[2], priv->slicePlaneUV);
+ dst += priv->framePlaneUV;
+ memcpy (dst, src[1], priv->slicePlaneUV);
+#endif
+
+ SDL_UnlockYUVOverlay (priv->overlay);
+
+ return 0;
+}
+
+
+
+/**
+ * Checks for SDL keypress and window resize events
+ *
+ * params : none
+ * returns : doesn't return
+ **/
+
+#include "../linux/keycodes.h"
+extern void mplayer_put_key(int code);
+
+static void check_events (void)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+ SDL_Event event;
+ SDLKey keypressed;
+
+ /* Poll the waiting SDL Events */
+ while ( SDL_PollEvent(&event) ) {
+ switch (event.type) {
+
+ /* capture window resize events */
+ case SDL_VIDEORESIZE:
+ priv->surface = SDL_SetVideoMode(event.resize.w, event.resize.h, priv->bpp, priv->sdlflags);
+
+ /* save video extents, to restore them after going fullscreen */
+ //if(!(priv->surface->flags & SDL_FULLSCREEN)) {
+ priv->windowsize.w = priv->surface->w;
+ priv->windowsize.h = priv->surface->h;
+ //}
+// LOG (LOG_DEBUG, "SDL video out: Window resize");
+ break;
+
+
+ /* graphics mode selection shortcuts */
+ case SDL_KEYDOWN:
+ keypressed = event.key.keysym.sym;
+
+ /* plus key pressed. plus cycles through available fullscreenmodes, if we have some */
+ if ( ((keypressed == SDLK_PLUS) || (keypressed == SDLK_KP_PLUS)) && (priv->fullmodes) ) {
+ /* select next fullscreen mode */
+ priv->fullmode++;
+ if (priv->fullmode > (findArrayEnd(priv->fullmodes) - 1)) priv->fullmode = 0;
+ set_fullmode(priv->fullmode);
+
+// LOG (LOG_DEBUG, "SDL video out: Set next available fullscreen mode.");
+ }
+
+ /* return or escape key pressed toggles/exits fullscreenmode */
+ else if ( (keypressed == SDLK_RETURN) || (keypressed == SDLK_ESCAPE) ) {
+ if (priv->surface->flags & SDL_FULLSCREEN) {
+ priv->surface = SDL_SetVideoMode(priv->windowsize.w, priv->windowsize.h, priv->bpp, priv->sdlflags);
+ SDL_ShowCursor(1);
+
+// LOG (LOG_DEBUG, "SDL video out: Windowed mode");
+ }
+ else if (priv->fullmodes){
+ set_fullmode(priv->fullmode);
+
+// LOG (LOG_DEBUG, "SDL video out: Set fullscreen mode.");
+ }
+ }
+
+ else switch(keypressed){
+// case SDLK_q: if(!(priv->surface->flags & SDL_FULLSCREEN))mplayer_put_key('q');break;
+ case SDLK_q: mplayer_put_key('q');break;
+// case SDLK_p: mplayer_put_key('p');break;
+// case SDLK_SPACE: mplayer_put_key(' ');break;
+ case SDLK_UP: mplayer_put_key(KEY_UP);break;
+ case SDLK_DOWN: mplayer_put_key(KEY_DOWN);break;
+ case SDLK_LEFT: mplayer_put_key(KEY_LEFT);break;
+ case SDLK_RIGHT: mplayer_put_key(KEY_RIGHT);break;
+ case SDLK_PLUS:
+ case SDLK_KP_PLUS: mplayer_put_key('+');break;
+ case SDLK_MINUS:
+ case SDLK_KP_MINUS: mplayer_put_key('-');break;
+ }
+
+ break;
+ }
+ }
+}
+
+
+/**
+ * Display the surface we have written our data to and check for events.
+ *
+ * params : mode == index of the desired fullscreen mode
+ * returns : doesn't return
+ **/
+
+static void flip_page (void)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+
+ /* check and react on keypresses and window resizes */
+ check_events();
+
+ /* blit to the YUV overlay */
+ SDL_DisplayYUVOverlay (priv->overlay, &priv->surface->clip_rect);
+
+ /* check if we have a double buffered surface and flip() if we do. */
+ if ( priv->surface->flags & SDL_DOUBLEBUF )
+ SDL_Flip(priv->surface);
+
+ SDL_LockYUVOverlay (priv->overlay);
+}
+
+#if 0
+static frame_t* sdl_allocate_image_buffer(int width, int height)
+{
+ struct sdl_priv_s *priv = &sdl_priv;
+ frame_t *frame;
+
+ if (!(frame = malloc (sizeof (frame_t))))
+ return NULL;
+
+ if (!(frame->private = (void*) SDL_CreateYUVOverlay (width, height,
+ SDL_IYUV_OVERLAY, priv->surface)))
+ {
+// LOG (LOG_ERROR, "SDL video out: Couldn't create an SDL-based YUV overlay");
+ return NULL;
+ }
+
+ frame->base[0] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[0];
+ frame->base[1] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[1];
+ frame->base[2] = (uint8_t*) ((SDL_Overlay*) (frame->private))->pixels[2];
+
+ SDL_LockYUVOverlay ((SDL_Overlay*) frame->private);
+ return frame;
+}
+
+static void sdl_free_image_buffer(frame_t* frame)
+{
+ SDL_FreeYUVOverlay((SDL_Overlay*) frame->private);
+ free(frame);
+}
+#endif
+
+static uint32_t
+query_format(uint32_t format)
+{
+ switch(format){
+ case IMGFMT_YV12:
+ case IMGFMT_YUY2:
+// case IMGFMT_RGB|24:
+// case IMGFMT_BGR|24:
+ return 1;
+ }
+ return 0;
+}
+
+static const vo_info_t*
+get_info(void)
+{
+ return &vo_info;
+}
+
+
+static void
+uninit(void)
+{
+sdl_close();
+}
+
+
+