diff options
Diffstat (limited to 'libvo/vo_gl2.c')
-rw-r--r-- | libvo/vo_gl2.c | 935 |
1 files changed, 0 insertions, 935 deletions
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c deleted file mode 100644 index 6dd9597412..0000000000 --- a/libvo/vo_gl2.c +++ /dev/null @@ -1,935 +0,0 @@ -/* - * X11/OpenGL interface - * based on video_out_x11 by Aaron Holtzman, - * and WS opengl window manager by Pontscho/Fresh! - * - * This file is part of MPlayer. - * - * MPlayer is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * MPlayer is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with MPlayer; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "config.h" -#include "mp_msg.h" -#include "subopt-helper.h" -#include "video_out.h" -#include "video_out_internal.h" -#include "sub/sub.h" - -#include "gl_common.h" -#include "aspect.h" - -#undef TEXTUREFORMAT_ALWAYS -#ifdef __APPLE__ -#define TEXTUREFORMAT_ALWAYS GL_RGBA8 -#endif - -//! force texture height, useful for debugging -#define TEXTURE_HEIGHT 128 -#undef TEXTURE_HEIGHT -//! force texture width, useful for debugging -#define TEXTURE_WIDTH 128 -#undef TEXTURE_WIDTH - -static const vo_info_t info = -{ - "X11 (OpenGL) - multiple textures version", - "gl2", - "Arpad Gereoffy & Sven Goethel", - "" -}; - -const LIBVO_EXTERN(gl2) - -/* local data */ -static unsigned char *ImageData=NULL; - -static MPGLContext glctx; - -static uint32_t image_width; -static uint32_t image_height; -static uint32_t image_format; -static uint32_t image_bpp; -static uint32_t image_bytes; - -static int int_pause; - -static uint32_t texture_width; -static uint32_t texture_height; -static int texnumx, texnumy, raw_line_len; -static int texdirty; -static struct TexSquare * texgrid = NULL; -static GLuint fragprog; -static GLuint lookupTex; -static GLint gl_internal_format; -static int rgb_sz, r_sz, g_sz, b_sz, a_sz; -static GLenum gl_bitmap_format; -static GLenum gl_bitmap_type; -static int isGL12 = GL_FALSE; - -static int gl_bilinear=1; -static int gl_antialias=0; -static int use_yuv; -static int is_yuv; -static int use_glFinish; - -static void (*draw_alpha_fnc) - (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); - - -/* The squares that are tiled to make up the game screen polygon */ - -struct TexSquare -{ - GLubyte *texture; - GLuint texobj; - GLuint uvtexobjs[2]; - GLfloat fx, fy, fw, fh; -}; - -static GLint getInternalFormat(void) -{ - switch (glctx.type) { -#ifdef CONFIG_GL_WIN32 - case GLTYPE_W32: - { - PIXELFORMATDESCRIPTOR pfd; - HDC vo_hdc = vo_w32_get_dc(vo_w32_window); - int pf = GetPixelFormat(vo_hdc); - if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { - r_sz = g_sz = b_sz = a_sz = 0; - } else { - r_sz = pfd.cRedBits; - g_sz = pfd.cGreenBits; - b_sz = pfd.cBlueBits; - a_sz = pfd.cAlphaBits; - } - vo_w32_release_dc(vo_w32_window, vo_hdc); - } - break; -#endif -#ifdef CONFIG_GL_X11 - case GLTYPE_X11: - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; - break; -#endif - } - - rgb_sz=r_sz+g_sz+b_sz; - if(rgb_sz<=0) rgb_sz=24; - -#ifdef TEXTUREFORMAT_ALWAYS - return TEXTUREFORMAT_ALWAYS; -#else - if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) - return GL_R3_G3_B2; - if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) - return GL_RGB4; - if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) - return GL_RGB5; - if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) - return GL_RGB8; - if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) - return GL_RGB10; - if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) - return GL_RGBA2; - if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) - return GL_RGBA4; - if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) - return GL_RGB5_A1; - if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) - return GL_RGBA8; - if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) - return GL_RGB10_A2; -#endif - return GL_RGB; -} - -static int initTextures(void) -{ - struct TexSquare *tsq=0; - GLfloat texpercx, texpercy; - int s; - int x=0, y=0; - - // textures smaller than 64x64 might not be supported - s=64; - while (s<image_width) - s*=2; - texture_width=s; - - s=64; - while (s<image_height) - s*=2; - texture_height=s; - - if (!is_yuv) - gl_internal_format = getInternalFormat(); - - /* Test the max texture size */ - do { - GLint w; - glTexImage2D (GL_PROXY_TEXTURE_2D, 0, - gl_internal_format, - texture_width, texture_height, - 0, gl_bitmap_format, gl_bitmap_type, NULL); - - glGetTexLevelParameteriv - (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); - - if (w >= texture_width) - break; - - mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", - texture_width, texture_height); - - if (texture_width > texture_height) - texture_width /= 2; - else - texture_height /= 2; - - mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); - - if(texture_width < 64 || texture_height < 64) { - mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n"); - return -1; - } - } while (texture_width > 1 && texture_height > 1); -#ifdef TEXTURE_WIDTH - texture_width = TEXTURE_WIDTH; -#endif -#ifdef TEXTURE_HEIGHT - texture_height = TEXTURE_HEIGHT; -#endif - - texnumx = image_width / texture_width; - if ((image_width % texture_width) > 0) - texnumx++; - - texnumy = image_height / texture_height; - if ((image_height % texture_height) > 0) - texnumy++; - - mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", - texnumx, texnumy, texture_width,texture_height); - - /* Allocate the texture memory */ - - texpercx = (GLfloat) texture_width / (GLfloat) image_width; - texpercy = (GLfloat) texture_height / (GLfloat) image_height; - - free(texgrid); - texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); - - raw_line_len = image_width * image_bytes; - - mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", - (int) texnumx, (int) texture_width, (int) texnumy, - (int) texture_height); - - tsq = texgrid; - for (y = 0; y < texnumy; y++) { - for (x = 0; x < texnumx; x++) { - tsq->fx = x * texpercx; - tsq->fy = y * texpercy; - tsq->fw = texpercx; - tsq->fh = texpercy; - - tsq->texobj=0; - tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; - - glGenTextures (1, &(tsq->texobj)); - - glBindTexture (GL_TEXTURE_2D, tsq->texobj); - if (is_yuv) { - glGenTextures(2, tsq->uvtexobjs); - mpglActiveTexture(GL_TEXTURE1); - glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); - mpglActiveTexture(GL_TEXTURE0); - } - - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width, texture_height, 0); - - glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - if (is_yuv) { - int xs, ys, depth; - int chroma_clear_val = 128; - mp_get_chroma_shift(image_format, &xs, &ys, &depth); - chroma_clear_val >>= -depth & 7; - mpglActiveTexture(GL_TEXTURE1); - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width >> xs, texture_height >> ys, - chroma_clear_val); - mpglActiveTexture(GL_TEXTURE2); - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width >> xs, texture_height >> ys, - chroma_clear_val); - mpglActiveTexture(GL_TEXTURE0); - } - - tsq++; - } /* for all texnumx */ - } /* for all texnumy */ - - return 0; -} - -static void resetTexturePointers(unsigned char *imageSource) -{ - unsigned char *texdata_start, *line_start; - struct TexSquare *tsq = texgrid; - int x=0, y=0; - - line_start = (unsigned char *) imageSource; - - for (y = 0; y < texnumy; y++) { - texdata_start = line_start; - for (x = 0; x < texnumx; x++) { - tsq->texture = texdata_start; - texdata_start += texture_width * image_bytes; - tsq++; - } /* for all texnumx */ - line_start += texture_height * raw_line_len; - } /* for all texnumy */ -} - -static void gl_set_bilinear (int val) -{ - int x, y; - - if(val>=0) - gl_bilinear = val; - else - gl_bilinear++; - - gl_bilinear=gl_bilinear%2; - /* no mipmap yet .. */ - - for (y = 0; y < texnumy; y++) { - for (x = 0; x < texnumx; x++) { - glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); - - switch (gl_bilinear) { - case 0: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); - break; - case 1: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); - break; - case 2: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); - break; - case 3: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); - break; - } - } - } -} - -static void gl_set_antialias (int val) -{ - gl_antialias=val; - - if (gl_antialias) { - glShadeModel (GL_SMOOTH); - glEnable (GL_POLYGON_SMOOTH); - glEnable (GL_LINE_SMOOTH); - glEnable (GL_POINT_SMOOTH); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); - } else { - glShadeModel (GL_FLAT); - glDisable (GL_POLYGON_SMOOTH); - glDisable (GL_LINE_SMOOTH); - glDisable (GL_POINT_SMOOTH); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); - } -} - - -static void drawTextureDisplay (void) -{ - struct TexSquare *square = texgrid; - int x, y; - - glColor3f(1.0,1.0,1.0); - - if (is_yuv) - glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); - for (y = 0; y < texnumy; y++) { - int thish = texture_height; - if (y == texnumy - 1 && image_height % texture_height) - thish = image_height % texture_height; - for (x = 0; x < texnumx; x++) { - int thisw = texture_width; - if (x == texnumx - 1 && image_width % texture_width) - thisw = image_width % texture_width; - glBindTexture (GL_TEXTURE_2D, square->texobj); - if (is_yuv) { - mpglActiveTexture(GL_TEXTURE1); - glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); - mpglActiveTexture(GL_TEXTURE0); - } - - if (texdirty) { - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - square->texture, image_width * image_bytes, - 0, 0, thisw, thish, 0); - } - - glDrawTex(square->fx, square->fy, square->fw, square->fh, - 0, 0, texture_width, texture_height, - texture_width, texture_height, - 0, is_yuv, 0); - square++; - } /* for all texnumx */ - } /* for all texnumy */ - if (is_yuv) - glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); - texdirty = 0; -} - - -static void resize(int x,int y){ - mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y); - if(aspect_scaling()) { - glClear(GL_COLOR_BUFFER_BIT); - aspect(&x, &y, A_WINZOOM); - panscan_calc_windowed(); - x += vo_panscan_x; - y += vo_panscan_y; - glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); - } else { - //aspect(x, y, A_NOZOOM); - if (WinID >= 0) { - int left = 0, top = 0, w = x, h = y; - geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); - top = y - h - top; - glViewport(left, top, w, h); - } else - glViewport( 0, 0, x, y ); - } - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho (0, 1, 1, 0, -1.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); -} - -static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); -} - -static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); -} - -static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); -} - -static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ -} - -#ifdef CONFIG_GL_WIN32 - -static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { - if (!vo_w32_config(d_width, d_height, flags)) - return -1; - - return 0; -} - -#endif - -#ifdef CONFIG_GL_X11 -static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) -{ - XVisualInfo template, *vi_list; - int vi_num, i, best_i, best_weight; - - template.screen = scr; - vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); - if (!vi_list) return -1; - best_weight = 1000000; best_i=0; - for (i = 0; i < vi_num; i++) { - int val, res, w = 0; - /* of course, the visual must support OpenGL rendering... */ - res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); - if (res || val == False) continue; - /* also it must be doublebuffered ... */ - res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); - if (res || val == False) continue; - /* furthermore it must be RGBA (not color indexed) ... */ - res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); - if (res || val == False) continue; - /* prefer less depth buffer size, */ - res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); - if (res) continue; - w += val*2; - /* stencil buffer size */ - res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); - if (res) continue; - w += val*2; - /* and colorbuffer alpha size */ - res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); - if (res) continue; - w += val; - /* and finally, prefer DirectColor-ed visuals to allow color corrections */ - if (vi_list[i].class != DirectColor) w += 100; - - // avoid bad-looking visual with less that 8bit per color - res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); - if (res) continue; - if (val < 8) w += 50; - res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); - if (res) continue; - if (val < 8) w += 70; - res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); - if (res) continue; - if (val < 8) w += 50; - - if (w < best_weight) { - best_weight = w; - best_i = i; - } - } - if (best_weight < 1000000) *res_vi = vi_list[best_i]; - XFree(vi_list); - return (best_weight < 1000000) ? 0 : -1; -} - -static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { - XVisualInfo *vinfo, vinfo_buf; - vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; - if (vinfo == NULL) { - mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n"); - return -1; - } - - vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, - flags, vo_x11_create_colormap(vinfo), "gl2", title); - - return 0; -} -#endif - -static int initGl(uint32_t d_width, uint32_t d_height) -{ - fragprog = lookupTex = 0; - if (initTextures() < 0) - return -1; - - glDisable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glDepthMask(GL_FALSE); - glDisable(GL_CULL_FACE); - glEnable (GL_TEXTURE_2D); - if (is_yuv) { - int xs, ys, depth; - gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, - { { -1 }, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}, - texture_width, texture_height, 0, 0, 0}; - switch (use_yuv) { - case YUV_CONVERSION_FRAGMENT_LOOKUP: - glGenTextures(1, &lookupTex); - mpglActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, lookupTex); - mpglActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 0); - case YUV_CONVERSION_FRAGMENT_POW: - case YUV_CONVERSION_FRAGMENT: - if (!mpglGenPrograms || !mpglBindProgram) { - mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); - break; - } - mpglGenPrograms(1, &fragprog); - mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); - break; - } - mp_get_chroma_shift(image_format, &xs, &ys, &depth); - params.chrom_texw = params.texw >> xs; - params.chrom_texh = params.texh >> ys; - params.csp_params.input_shift = -depth & 7; - glSetupYUVConversion(¶ms); - } - - gl_set_antialias(0); - gl_set_bilinear(1); - - mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", - image_bpp, image_bytes, - glValName(gl_bitmap_format), glValName(gl_bitmap_type), - rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); - - resize(d_width, d_height); - - glClearColor( 0.0f,0.0f,0.0f,0.0f ); - glClear( GL_COLOR_BUFFER_BIT ); - - drawTextureDisplay (); - - return 0; -} - -/* connect to server, create and map window, - * allocate colors and (shared) memory - */ -static int -config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) -{ - int xs, ys; - const unsigned char * glVersion; - - image_height = height; - image_width = width; - image_format = format; - is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0; - is_yuv |= (xs << 8) | (ys << 16); - -#ifdef CONFIG_GL_WIN32 - if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) -#endif -#ifdef CONFIG_GL_X11 - if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) -#endif - return -1; - - if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) - return -1; - - glVersion = glGetString(GL_VERSION); - - mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n"); - mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", - glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); - - if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) - isGL12 = GL_TRUE; - else - isGL12 = GL_FALSE; - - if(isGL12) { - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); - } else { - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); - } - - glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); - - image_bytes=(image_bpp+7)/8; - - draw_alpha_fnc=draw_alpha_null; - - switch(image_bpp) { - case 15: - draw_alpha_fnc=draw_alpha_15; break; - case 16: - draw_alpha_fnc=draw_alpha_16; break; - case 24: - draw_alpha_fnc=draw_alpha_24; break; - case 32: - draw_alpha_fnc=draw_alpha_32; break; - } - - if (initGl(vo_dwidth, vo_dheight) == -1) - return -1; - - return 0; -} - -#ifdef CONFIG_GL_X11 -static int gl_handlekey(int key) -{ - if(key=='a'||key=='A') { - gl_set_antialias(!gl_antialias); - return 0; - } else if(key=='b'||key=='B') { - gl_set_bilinear(-1); - return 0; - } - return 1; -} -#endif - -static void check_events(void) -{ - int e; -#ifdef CONFIG_GL_X11 - XEvent Event; - char buf[100]; - KeySym keySym; - int key; - static XComposeStatus stat; - - while ( XPending( mDisplay ) ) { - XNextEvent( mDisplay,&Event ); - if( Event.type == KeyPress ) { - XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); - key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; - if(gl_handlekey(key)) - XPutBackEvent(mDisplay, &Event); - break; - } else { - XPutBackEvent(mDisplay, &Event); - break; - } - } -#endif - e=glctx.check_events(); - if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight); - if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); -} - -static void draw_osd(void) -{ - if (ImageData) - vo_draw_text(image_width,image_height,draw_alpha_fnc); -} - -static void -flip_page(void) -{ - drawTextureDisplay(); - -// glFlush(); - if (use_glFinish) - glFinish(); - glctx.swapGlBuffers(&glctx); - - if (aspect_scaling()) // Avoid flickering borders in fullscreen mode - glClear (GL_COLOR_BUFFER_BIT); -} - -static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) -{ - uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; - int ystride = stride[0], ustride = stride[1], vstride = stride[2]; - int rem_h = h; - struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; - int subtex_y = y % texture_width; - int xs, ys; - mp_get_chroma_shift(image_format, &xs, &ys, NULL); - while (rem_h > 0) { - int rem_w = w; - struct TexSquare *tsq = &texline[x / texture_width]; - int subtex_x = x % texture_height; - int subtex_h = rem_h; - if (subtex_y + subtex_h > texture_height) - subtex_h = texture_height - subtex_y; - while (rem_w > 0) { - int subtex_w = rem_w; - if (subtex_x + subtex_w > texture_width) - subtex_w = texture_width - subtex_x; - mpglActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tsq->texobj); - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - yptr, ystride, subtex_x, subtex_y, - subtex_w, subtex_h, 0); - mpglActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - uptr, ustride, subtex_x >> xs, subtex_y >> ys, - subtex_w >> xs, subtex_h >> ys, 0); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - vptr, vstride, subtex_x >> xs, subtex_y >> ys, - subtex_w >> xs, subtex_h >> ys, 0); - subtex_x = 0; - yptr += subtex_w; - uptr += subtex_w >> xs; - vptr += subtex_w >> xs; - tsq++; - rem_w -= subtex_w; - } - subtex_y = 0; - yptr += subtex_h * ystride - w; - uptr += (subtex_h >> ys) * ustride - (w >> xs); - vptr += (subtex_h >> ys) * vstride - (w >> xs); - texline += texnumx; - rem_h -= subtex_h; - } - mpglActiveTexture(GL_TEXTURE0); - return 0; -} - -static int -draw_frame(uint8_t *src[]) -{ - if (is_yuv) { - mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n"); - return 0; - } - ImageData=(unsigned char *)src[0]; - resetTexturePointers(ImageData); - texdirty = 1; - return 0; -} - -static int -query_format(uint32_t format) -{ - int depth; - if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) && - (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) && - (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) - return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | - VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; - switch(format) { -#ifdef __APPLE__ - case IMGFMT_RGB32: -#else - case IMGFMT_RGB24: - case IMGFMT_BGR24: -// case IMGFMT_RGB32: -// case IMGFMT_BGR32: -#endif - return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; - } - return 0; -} - - -static void -uninit(void) -{ - if ( !vo_config_count ) return; - free(texgrid); - texgrid = NULL; - uninit_mpglcontext(&glctx); -} - -static const opt_t subopts[] = { - {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, - {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, - {NULL} -}; - -static int preinit(const char *arg) -{ - enum MPGLType gltype = GLTYPE_X11; - // set defaults -#ifdef CONFIG_GL_WIN32 - gltype = GLTYPE_W32; -#endif - use_yuv = -1; - use_glFinish = 1; - if (subopt_parse(arg, subopts) != 0) { - mp_msg(MSGT_VO, MSGL_FATAL, - "\n-vo gl2 command line help:\n" - "Example: mplayer -vo gl2:noglfinish\n" - "\nOptions:\n" - " noglfinish\n" - " Do not call glFinish() before swapping buffers\n" - " yuv=<n>\n" - " 0: use software YUV to RGB conversion.\n" - " 1: use register combiners (nVidia only, for older cards).\n" - " 2: use fragment program.\n" - " 3: use fragment program with gamma correction.\n" - " 4: use fragment program with gamma correction via lookup.\n" - " 5: use ATI-specific method (for older cards).\n" - "\n" ); - return -1; - } - if(!init_mpglcontext(&glctx, gltype)) goto err_out; - if (use_yuv == -1) { -#ifdef CONFIG_GL_WIN32 - if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) -#endif -#ifdef CONFIG_GL_X11 - if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) -#endif - goto err_out; - if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) - goto err_out; - use_yuv = glAutodetectYUVConversion(); - } - return 0; - -err_out: - uninit(); - return -1; -} - -static int control(uint32_t request, void *data) -{ - switch (request) { - case VOCTRL_PAUSE: - case VOCTRL_RESUME: - int_pause = (request == VOCTRL_PAUSE); - return VO_TRUE; - case VOCTRL_QUERY_FORMAT: - return query_format(*((uint32_t*)data)); - case VOCTRL_ONTOP: - glctx.ontop(); - return VO_TRUE; - case VOCTRL_FULLSCREEN: - glctx.fullscreen(); - if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT) - initGl(vo_dwidth, vo_dheight); - resize(vo_dwidth, vo_dheight); - return VO_TRUE; - case VOCTRL_BORDER: - glctx.border(); - return VO_TRUE; - case VOCTRL_GET_PANSCAN: - return VO_TRUE; - case VOCTRL_SET_PANSCAN: - resize(vo_dwidth, vo_dheight); - return VO_TRUE; -#ifdef CONFIG_GL_X11 - case VOCTRL_SET_EQUALIZER: - { - struct voctrl_set_equalizer_args *args = data; - return vo_x11_set_equalizer(args->name, args->value); - } - case VOCTRL_GET_EQUALIZER: - { - struct voctrl_get_equalizer_args *args = data; - return vo_x11_get_equalizer(args->name, args->valueptr); - } -#endif - case VOCTRL_UPDATE_SCREENINFO: - glctx.update_xinerama_info(); - return VO_TRUE; - } - return VO_NOTIMPL; -} |