summaryrefslogtreecommitdiffstats
path: root/libvo/vo_gl2.c
diff options
context:
space:
mode:
Diffstat (limited to 'libvo/vo_gl2.c')
-rw-r--r--libvo/vo_gl2.c935
1 files changed, 0 insertions, 935 deletions
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c
deleted file mode 100644
index 6dd9597412..0000000000
--- a/libvo/vo_gl2.c
+++ /dev/null
@@ -1,935 +0,0 @@
-/*
- * X11/OpenGL interface
- * based on video_out_x11 by Aaron Holtzman,
- * and WS opengl window manager by Pontscho/Fresh!
- *
- * This file is part of MPlayer.
- *
- * MPlayer is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * MPlayer is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with MPlayer; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "config.h"
-#include "mp_msg.h"
-#include "subopt-helper.h"
-#include "video_out.h"
-#include "video_out_internal.h"
-#include "sub/sub.h"
-
-#include "gl_common.h"
-#include "aspect.h"
-
-#undef TEXTUREFORMAT_ALWAYS
-#ifdef __APPLE__
-#define TEXTUREFORMAT_ALWAYS GL_RGBA8
-#endif
-
-//! force texture height, useful for debugging
-#define TEXTURE_HEIGHT 128
-#undef TEXTURE_HEIGHT
-//! force texture width, useful for debugging
-#define TEXTURE_WIDTH 128
-#undef TEXTURE_WIDTH
-
-static const vo_info_t info =
-{
- "X11 (OpenGL) - multiple textures version",
- "gl2",
- "Arpad Gereoffy & Sven Goethel",
- ""
-};
-
-const LIBVO_EXTERN(gl2)
-
-/* local data */
-static unsigned char *ImageData=NULL;
-
-static MPGLContext glctx;
-
-static uint32_t image_width;
-static uint32_t image_height;
-static uint32_t image_format;
-static uint32_t image_bpp;
-static uint32_t image_bytes;
-
-static int int_pause;
-
-static uint32_t texture_width;
-static uint32_t texture_height;
-static int texnumx, texnumy, raw_line_len;
-static int texdirty;
-static struct TexSquare * texgrid = NULL;
-static GLuint fragprog;
-static GLuint lookupTex;
-static GLint gl_internal_format;
-static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
-static GLenum gl_bitmap_format;
-static GLenum gl_bitmap_type;
-static int isGL12 = GL_FALSE;
-
-static int gl_bilinear=1;
-static int gl_antialias=0;
-static int use_yuv;
-static int is_yuv;
-static int use_glFinish;
-
-static void (*draw_alpha_fnc)
- (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
-
-
-/* The squares that are tiled to make up the game screen polygon */
-
-struct TexSquare
-{
- GLubyte *texture;
- GLuint texobj;
- GLuint uvtexobjs[2];
- GLfloat fx, fy, fw, fh;
-};
-
-static GLint getInternalFormat(void)
-{
- switch (glctx.type) {
-#ifdef CONFIG_GL_WIN32
- case GLTYPE_W32:
- {
- PIXELFORMATDESCRIPTOR pfd;
- HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
- int pf = GetPixelFormat(vo_hdc);
- if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
- r_sz = g_sz = b_sz = a_sz = 0;
- } else {
- r_sz = pfd.cRedBits;
- g_sz = pfd.cGreenBits;
- b_sz = pfd.cBlueBits;
- a_sz = pfd.cAlphaBits;
- }
- vo_w32_release_dc(vo_w32_window, vo_hdc);
- }
- break;
-#endif
-#ifdef CONFIG_GL_X11
- case GLTYPE_X11:
- if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
- if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
- if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
- if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
- break;
-#endif
- }
-
- rgb_sz=r_sz+g_sz+b_sz;
- if(rgb_sz<=0) rgb_sz=24;
-
-#ifdef TEXTUREFORMAT_ALWAYS
- return TEXTUREFORMAT_ALWAYS;
-#else
- if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
- return GL_R3_G3_B2;
- if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
- return GL_RGB4;
- if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
- return GL_RGB5;
- if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
- return GL_RGB8;
- if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
- return GL_RGB10;
- if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
- return GL_RGBA2;
- if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
- return GL_RGBA4;
- if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
- return GL_RGB5_A1;
- if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
- return GL_RGBA8;
- if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
- return GL_RGB10_A2;
-#endif
- return GL_RGB;
-}
-
-static int initTextures(void)
-{
- struct TexSquare *tsq=0;
- GLfloat texpercx, texpercy;
- int s;
- int x=0, y=0;
-
- // textures smaller than 64x64 might not be supported
- s=64;
- while (s<image_width)
- s*=2;
- texture_width=s;
-
- s=64;
- while (s<image_height)
- s*=2;
- texture_height=s;
-
- if (!is_yuv)
- gl_internal_format = getInternalFormat();
-
- /* Test the max texture size */
- do {
- GLint w;
- glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
- gl_internal_format,
- texture_width, texture_height,
- 0, gl_bitmap_format, gl_bitmap_type, NULL);
-
- glGetTexLevelParameteriv
- (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
-
- if (w >= texture_width)
- break;
-
- mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
- texture_width, texture_height);
-
- if (texture_width > texture_height)
- texture_width /= 2;
- else
- texture_height /= 2;
-
- mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height);
-
- if(texture_width < 64 || texture_height < 64) {
- mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n");
- return -1;
- }
- } while (texture_width > 1 && texture_height > 1);
-#ifdef TEXTURE_WIDTH
- texture_width = TEXTURE_WIDTH;
-#endif
-#ifdef TEXTURE_HEIGHT
- texture_height = TEXTURE_HEIGHT;
-#endif
-
- texnumx = image_width / texture_width;
- if ((image_width % texture_width) > 0)
- texnumx++;
-
- texnumy = image_height / texture_height;
- if ((image_height % texture_height) > 0)
- texnumy++;
-
- mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
- texnumx, texnumy, texture_width,texture_height);
-
- /* Allocate the texture memory */
-
- texpercx = (GLfloat) texture_width / (GLfloat) image_width;
- texpercy = (GLfloat) texture_height / (GLfloat) image_height;
-
- free(texgrid);
- texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
-
- raw_line_len = image_width * image_bytes;
-
- mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
- (int) texnumx, (int) texture_width, (int) texnumy,
- (int) texture_height);
-
- tsq = texgrid;
- for (y = 0; y < texnumy; y++) {
- for (x = 0; x < texnumx; x++) {
- tsq->fx = x * texpercx;
- tsq->fy = y * texpercy;
- tsq->fw = texpercx;
- tsq->fh = texpercy;
-
- tsq->texobj=0;
- tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
-
- glGenTextures (1, &(tsq->texobj));
-
- glBindTexture (GL_TEXTURE_2D, tsq->texobj);
- if (is_yuv) {
- glGenTextures(2, tsq->uvtexobjs);
- mpglActiveTexture(GL_TEXTURE1);
- glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
- mpglActiveTexture(GL_TEXTURE2);
- glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
- mpglActiveTexture(GL_TEXTURE0);
- }
-
- glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
- texture_width, texture_height, 0);
-
- glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- if (is_yuv) {
- int xs, ys, depth;
- int chroma_clear_val = 128;
- mp_get_chroma_shift(image_format, &xs, &ys, &depth);
- chroma_clear_val >>= -depth & 7;
- mpglActiveTexture(GL_TEXTURE1);
- glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
- texture_width >> xs, texture_height >> ys,
- chroma_clear_val);
- mpglActiveTexture(GL_TEXTURE2);
- glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
- texture_width >> xs, texture_height >> ys,
- chroma_clear_val);
- mpglActiveTexture(GL_TEXTURE0);
- }
-
- tsq++;
- } /* for all texnumx */
- } /* for all texnumy */
-
- return 0;
-}
-
-static void resetTexturePointers(unsigned char *imageSource)
-{
- unsigned char *texdata_start, *line_start;
- struct TexSquare *tsq = texgrid;
- int x=0, y=0;
-
- line_start = (unsigned char *) imageSource;
-
- for (y = 0; y < texnumy; y++) {
- texdata_start = line_start;
- for (x = 0; x < texnumx; x++) {
- tsq->texture = texdata_start;
- texdata_start += texture_width * image_bytes;
- tsq++;
- } /* for all texnumx */
- line_start += texture_height * raw_line_len;
- } /* for all texnumy */
-}
-
-static void gl_set_bilinear (int val)
-{
- int x, y;
-
- if(val>=0)
- gl_bilinear = val;
- else
- gl_bilinear++;
-
- gl_bilinear=gl_bilinear%2;
- /* no mipmap yet .. */
-
- for (y = 0; y < texnumy; y++) {
- for (x = 0; x < texnumx; x++) {
- glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
-
- switch (gl_bilinear) {
- case 0:
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
- break;
- case 1:
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
- break;
- case 2:
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
- break;
- case 3:
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
- break;
- }
- }
- }
-}
-
-static void gl_set_antialias (int val)
-{
- gl_antialias=val;
-
- if (gl_antialias) {
- glShadeModel (GL_SMOOTH);
- glEnable (GL_POLYGON_SMOOTH);
- glEnable (GL_LINE_SMOOTH);
- glEnable (GL_POINT_SMOOTH);
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
- } else {
- glShadeModel (GL_FLAT);
- glDisable (GL_POLYGON_SMOOTH);
- glDisable (GL_LINE_SMOOTH);
- glDisable (GL_POINT_SMOOTH);
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
- }
-}
-
-
-static void drawTextureDisplay (void)
-{
- struct TexSquare *square = texgrid;
- int x, y;
-
- glColor3f(1.0,1.0,1.0);
-
- if (is_yuv)
- glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
- for (y = 0; y < texnumy; y++) {
- int thish = texture_height;
- if (y == texnumy - 1 && image_height % texture_height)
- thish = image_height % texture_height;
- for (x = 0; x < texnumx; x++) {
- int thisw = texture_width;
- if (x == texnumx - 1 && image_width % texture_width)
- thisw = image_width % texture_width;
- glBindTexture (GL_TEXTURE_2D, square->texobj);
- if (is_yuv) {
- mpglActiveTexture(GL_TEXTURE1);
- glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
- mpglActiveTexture(GL_TEXTURE2);
- glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
- mpglActiveTexture(GL_TEXTURE0);
- }
-
- if (texdirty) {
- glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
- square->texture, image_width * image_bytes,
- 0, 0, thisw, thish, 0);
- }
-
- glDrawTex(square->fx, square->fy, square->fw, square->fh,
- 0, 0, texture_width, texture_height,
- texture_width, texture_height,
- 0, is_yuv, 0);
- square++;
- } /* for all texnumx */
- } /* for all texnumy */
- if (is_yuv)
- glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
- texdirty = 0;
-}
-
-
-static void resize(int x,int y){
- mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
- if(aspect_scaling()) {
- glClear(GL_COLOR_BUFFER_BIT);
- aspect(&x, &y, A_WINZOOM);
- panscan_calc_windowed();
- x += vo_panscan_x;
- y += vo_panscan_y;
- glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
- } else {
- //aspect(x, y, A_NOZOOM);
- if (WinID >= 0) {
- int left = 0, top = 0, w = x, h = y;
- geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight);
- top = y - h - top;
- glViewport(left, top, w, h);
- } else
- glViewport( 0, 0, x, y );
- }
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho (0, 1, 1, 0, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
- vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
-}
-
-static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
- vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
-}
-
-static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
- vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
-}
-
-static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
- vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
-}
-
-static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
-}
-
-#ifdef CONFIG_GL_WIN32
-
-static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
- if (!vo_w32_config(d_width, d_height, flags))
- return -1;
-
- return 0;
-}
-
-#endif
-
-#ifdef CONFIG_GL_X11
-static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
-{
- XVisualInfo template, *vi_list;
- int vi_num, i, best_i, best_weight;
-
- template.screen = scr;
- vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
- if (!vi_list) return -1;
- best_weight = 1000000; best_i=0;
- for (i = 0; i < vi_num; i++) {
- int val, res, w = 0;
- /* of course, the visual must support OpenGL rendering... */
- res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
- if (res || val == False) continue;
- /* also it must be doublebuffered ... */
- res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
- if (res || val == False) continue;
- /* furthermore it must be RGBA (not color indexed) ... */
- res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
- if (res || val == False) continue;
- /* prefer less depth buffer size, */
- res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
- if (res) continue;
- w += val*2;
- /* stencil buffer size */
- res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
- if (res) continue;
- w += val*2;
- /* and colorbuffer alpha size */
- res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
- if (res) continue;
- w += val;
- /* and finally, prefer DirectColor-ed visuals to allow color corrections */
- if (vi_list[i].class != DirectColor) w += 100;
-
- // avoid bad-looking visual with less that 8bit per color
- res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
- if (res) continue;
- if (val < 8) w += 50;
- res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
- if (res) continue;
- if (val < 8) w += 70;
- res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
- if (res) continue;
- if (val < 8) w += 50;
-
- if (w < best_weight) {
- best_weight = w;
- best_i = i;
- }
- }
- if (best_weight < 1000000) *res_vi = vi_list[best_i];
- XFree(vi_list);
- return (best_weight < 1000000) ? 0 : -1;
-}
-
-static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
- XVisualInfo *vinfo, vinfo_buf;
- vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
- if (vinfo == NULL) {
- mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
- return -1;
- }
-
- vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
- flags, vo_x11_create_colormap(vinfo), "gl2", title);
-
- return 0;
-}
-#endif
-
-static int initGl(uint32_t d_width, uint32_t d_height)
-{
- fragprog = lookupTex = 0;
- if (initTextures() < 0)
- return -1;
-
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDepthMask(GL_FALSE);
- glDisable(GL_CULL_FACE);
- glEnable (GL_TEXTURE_2D);
- if (is_yuv) {
- int xs, ys, depth;
- gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
- { { -1 }, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
- texture_width, texture_height, 0, 0, 0};
- switch (use_yuv) {
- case YUV_CONVERSION_FRAGMENT_LOOKUP:
- glGenTextures(1, &lookupTex);
- mpglActiveTexture(GL_TEXTURE3);
- glBindTexture(GL_TEXTURE_2D, lookupTex);
- mpglActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, 0);
- case YUV_CONVERSION_FRAGMENT_POW:
- case YUV_CONVERSION_FRAGMENT:
- if (!mpglGenPrograms || !mpglBindProgram) {
- mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
- break;
- }
- mpglGenPrograms(1, &fragprog);
- mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
- break;
- }
- mp_get_chroma_shift(image_format, &xs, &ys, &depth);
- params.chrom_texw = params.texw >> xs;
- params.chrom_texh = params.texh >> ys;
- params.csp_params.input_shift = -depth & 7;
- glSetupYUVConversion(&params);
- }
-
- gl_set_antialias(0);
- gl_set_bilinear(1);
-
- mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
- image_bpp, image_bytes,
- glValName(gl_bitmap_format), glValName(gl_bitmap_type),
- rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
-
- resize(d_width, d_height);
-
- glClearColor( 0.0f,0.0f,0.0f,0.0f );
- glClear( GL_COLOR_BUFFER_BIT );
-
- drawTextureDisplay ();
-
- return 0;
-}
-
-/* connect to server, create and map window,
- * allocate colors and (shared) memory
- */
-static int
-config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
-{
- int xs, ys;
- const unsigned char * glVersion;
-
- image_height = height;
- image_width = width;
- image_format = format;
- is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0;
- is_yuv |= (xs << 8) | (ys << 16);
-
-#ifdef CONFIG_GL_WIN32
- if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
-#endif
-#ifdef CONFIG_GL_X11
- if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
-#endif
- return -1;
-
- if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
- return -1;
-
- glVersion = glGetString(GL_VERSION);
-
- mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
- mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
- glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
-
- if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
- isGL12 = GL_TRUE;
- else
- isGL12 = GL_FALSE;
-
- if(isGL12) {
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
- } else {
- mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
- }
-
- glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
-
- image_bytes=(image_bpp+7)/8;
-
- draw_alpha_fnc=draw_alpha_null;
-
- switch(image_bpp) {
- case 15:
- draw_alpha_fnc=draw_alpha_15; break;
- case 16:
- draw_alpha_fnc=draw_alpha_16; break;
- case 24:
- draw_alpha_fnc=draw_alpha_24; break;
- case 32:
- draw_alpha_fnc=draw_alpha_32; break;
- }
-
- if (initGl(vo_dwidth, vo_dheight) == -1)
- return -1;
-
- return 0;
-}
-
-#ifdef CONFIG_GL_X11
-static int gl_handlekey(int key)
-{
- if(key=='a'||key=='A') {
- gl_set_antialias(!gl_antialias);
- return 0;
- } else if(key=='b'||key=='B') {
- gl_set_bilinear(-1);
- return 0;
- }
- return 1;
-}
-#endif
-
-static void check_events(void)
-{
- int e;
-#ifdef CONFIG_GL_X11
- XEvent Event;
- char buf[100];
- KeySym keySym;
- int key;
- static XComposeStatus stat;
-
- while ( XPending( mDisplay ) ) {
- XNextEvent( mDisplay,&Event );
- if( Event.type == KeyPress ) {
- XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
- key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
- if(gl_handlekey(key))
- XPutBackEvent(mDisplay, &Event);
- break;
- } else {
- XPutBackEvent(mDisplay, &Event);
- break;
- }
- }
-#endif
- e=glctx.check_events();
- if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
- if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
-}
-
-static void draw_osd(void)
-{
- if (ImageData)
- vo_draw_text(image_width,image_height,draw_alpha_fnc);
-}
-
-static void
-flip_page(void)
-{
- drawTextureDisplay();
-
-// glFlush();
- if (use_glFinish)
- glFinish();
- glctx.swapGlBuffers(&glctx);
-
- if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
- glClear (GL_COLOR_BUFFER_BIT);
-}
-
-static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
-{
- uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
- int ystride = stride[0], ustride = stride[1], vstride = stride[2];
- int rem_h = h;
- struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
- int subtex_y = y % texture_width;
- int xs, ys;
- mp_get_chroma_shift(image_format, &xs, &ys, NULL);
- while (rem_h > 0) {
- int rem_w = w;
- struct TexSquare *tsq = &texline[x / texture_width];
- int subtex_x = x % texture_height;
- int subtex_h = rem_h;
- if (subtex_y + subtex_h > texture_height)
- subtex_h = texture_height - subtex_y;
- while (rem_w > 0) {
- int subtex_w = rem_w;
- if (subtex_x + subtex_w > texture_width)
- subtex_w = texture_width - subtex_x;
- mpglActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, tsq->texobj);
- glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
- yptr, ystride, subtex_x, subtex_y,
- subtex_w, subtex_h, 0);
- mpglActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
- glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
- uptr, ustride, subtex_x >> xs, subtex_y >> ys,
- subtex_w >> xs, subtex_h >> ys, 0);
- mpglActiveTexture(GL_TEXTURE2);
- glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
- glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
- vptr, vstride, subtex_x >> xs, subtex_y >> ys,
- subtex_w >> xs, subtex_h >> ys, 0);
- subtex_x = 0;
- yptr += subtex_w;
- uptr += subtex_w >> xs;
- vptr += subtex_w >> xs;
- tsq++;
- rem_w -= subtex_w;
- }
- subtex_y = 0;
- yptr += subtex_h * ystride - w;
- uptr += (subtex_h >> ys) * ustride - (w >> xs);
- vptr += (subtex_h >> ys) * vstride - (w >> xs);
- texline += texnumx;
- rem_h -= subtex_h;
- }
- mpglActiveTexture(GL_TEXTURE0);
- return 0;
-}
-
-static int
-draw_frame(uint8_t *src[])
-{
- if (is_yuv) {
- mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
- return 0;
- }
- ImageData=(unsigned char *)src[0];
- resetTexturePointers(ImageData);
- texdirty = 1;
- return 0;
-}
-
-static int
-query_format(uint32_t format)
-{
- int depth;
- if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
- (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) &&
- (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
- return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
- VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
- switch(format) {
-#ifdef __APPLE__
- case IMGFMT_RGB32:
-#else
- case IMGFMT_RGB24:
- case IMGFMT_BGR24:
-// case IMGFMT_RGB32:
-// case IMGFMT_BGR32:
-#endif
- return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
- }
- return 0;
-}
-
-
-static void
-uninit(void)
-{
- if ( !vo_config_count ) return;
- free(texgrid);
- texgrid = NULL;
- uninit_mpglcontext(&glctx);
-}
-
-static const opt_t subopts[] = {
- {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
- {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
- {NULL}
-};
-
-static int preinit(const char *arg)
-{
- enum MPGLType gltype = GLTYPE_X11;
- // set defaults
-#ifdef CONFIG_GL_WIN32
- gltype = GLTYPE_W32;
-#endif
- use_yuv = -1;
- use_glFinish = 1;
- if (subopt_parse(arg, subopts) != 0) {
- mp_msg(MSGT_VO, MSGL_FATAL,
- "\n-vo gl2 command line help:\n"
- "Example: mplayer -vo gl2:noglfinish\n"
- "\nOptions:\n"
- " noglfinish\n"
- " Do not call glFinish() before swapping buffers\n"
- " yuv=<n>\n"
- " 0: use software YUV to RGB conversion.\n"
- " 1: use register combiners (nVidia only, for older cards).\n"
- " 2: use fragment program.\n"
- " 3: use fragment program with gamma correction.\n"
- " 4: use fragment program with gamma correction via lookup.\n"
- " 5: use ATI-specific method (for older cards).\n"
- "\n" );
- return -1;
- }
- if(!init_mpglcontext(&glctx, gltype)) goto err_out;
- if (use_yuv == -1) {
-#ifdef CONFIG_GL_WIN32
- if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
-#endif
-#ifdef CONFIG_GL_X11
- if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
-#endif
- goto err_out;
- if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
- goto err_out;
- use_yuv = glAutodetectYUVConversion();
- }
- return 0;
-
-err_out:
- uninit();
- return -1;
-}
-
-static int control(uint32_t request, void *data)
-{
- switch (request) {
- case VOCTRL_PAUSE:
- case VOCTRL_RESUME:
- int_pause = (request == VOCTRL_PAUSE);
- return VO_TRUE;
- case VOCTRL_QUERY_FORMAT:
- return query_format(*((uint32_t*)data));
- case VOCTRL_ONTOP:
- glctx.ontop();
- return VO_TRUE;
- case VOCTRL_FULLSCREEN:
- glctx.fullscreen();
- if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
- initGl(vo_dwidth, vo_dheight);
- resize(vo_dwidth, vo_dheight);
- return VO_TRUE;
- case VOCTRL_BORDER:
- glctx.border();
- return VO_TRUE;
- case VOCTRL_GET_PANSCAN:
- return VO_TRUE;
- case VOCTRL_SET_PANSCAN:
- resize(vo_dwidth, vo_dheight);
- return VO_TRUE;
-#ifdef CONFIG_GL_X11
- case VOCTRL_SET_EQUALIZER:
- {
- struct voctrl_set_equalizer_args *args = data;
- return vo_x11_set_equalizer(args->name, args->value);
- }
- case VOCTRL_GET_EQUALIZER:
- {
- struct voctrl_get_equalizer_args *args = data;
- return vo_x11_get_equalizer(args->name, args->valueptr);
- }
-#endif
- case VOCTRL_UPDATE_SCREENINFO:
- glctx.update_xinerama_info();
- return VO_TRUE;
- }
- return VO_NOTIMPL;
-}