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-rw-r--r--libvo/vo_gl.c348
1 files changed, 153 insertions, 195 deletions
diff --git a/libvo/vo_gl.c b/libvo/vo_gl.c
index 12749426ab..f72f1ae70c 100644
--- a/libvo/vo_gl.c
+++ b/libvo/vo_gl.c
@@ -38,30 +38,27 @@
#include "osd.h"
#include "sub/font_load.h"
#include "sub/sub.h"
+#include "eosd_packer.h"
#include "gl_common.h"
#include "aspect.h"
#include "fastmemcpy.h"
#include "sub/ass_mp.h"
-static int preinit_nosw(struct vo *vo, const char *arg);
-
//! How many parts the OSD may consist of at most
#define MAX_OSD_PARTS 20
-#define LARGE_EOSD_TEX_SIZE 512
-#define TINYTEX_SIZE 16
-#define TINYTEX_COLS (LARGE_EOSD_TEX_SIZE / TINYTEX_SIZE)
-#define TINYTEX_MAX (TINYTEX_COLS * TINYTEX_COLS)
-#define SMALLTEX_SIZE 32
-#define SMALLTEX_COLS (LARGE_EOSD_TEX_SIZE / SMALLTEX_SIZE)
-#define SMALLTEX_MAX (SMALLTEX_COLS * SMALLTEX_COLS)
-
//for gl_priv.use_yuv
#define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE))
#define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS)))
#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))
+struct vertex_eosd {
+ float x, y;
+ uint8_t color[4];
+ float u, v;
+};
+
struct gl_priv {
MPGLContext *glctx;
GL *gl;
@@ -74,17 +71,17 @@ struct gl_priv {
//! Alpha textures for OSD
GLuint osdatex[MAX_OSD_PARTS];
#endif
- GLuint *eosdtex;
- GLuint largeeosdtex[2];
+ GLuint eosd_texture;
+ int eosd_texture_width, eosd_texture_height;
+ struct eosd_packer *eosd;
+ struct vertex_eosd *eosd_va;
//! Display lists that draw the OSD parts
GLuint osdDispList[MAX_OSD_PARTS];
#ifndef FAST_OSD
GLuint osdaDispList[MAX_OSD_PARTS];
#endif
- GLuint eosdDispList;
//! How many parts the OSD currently consists of
int osdtexCnt;
- int eosdtexCnt;
int osd_color;
int use_ycbcr;
@@ -94,6 +91,7 @@ struct gl_priv {
int lscale;
int cscale;
float filter_strength;
+ float noise_strength;
int yuvconvtype;
int use_rectangle;
int err_shown;
@@ -215,7 +213,8 @@ static void update_yuvconv(struct vo *vo)
mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
gl_conversion_params_t params = {
p->target, p->yuvconvtype, cparams,
- p->texture_width, p->texture_height, 0, 0, p->filter_strength
+ p->texture_width, p->texture_height, 0, 0, p->filter_strength,
+ p->noise_strength
};
mp_get_chroma_shift(p->image_format, &xs, &ys, &depth);
params.chrom_texw = params.texw >> xs;
@@ -286,150 +285,111 @@ static void clearOSD(struct vo *vo)
}
/**
- * \brief remove textures, display list and free memory used by EOSD
+ * \brief construct display list from ass image list
+ * \param img image list to create OSD from.
*/
-static void clearEOSD(struct vo *vo)
+static void genEOSD(struct vo *vo, mp_eosd_images_t *imgs)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
- if (p->eosdDispList)
- gl->DeleteLists(p->eosdDispList, 1);
- p->eosdDispList = 0;
- if (p->eosdtexCnt)
- gl->DeleteTextures(p->eosdtexCnt, p->eosdtex);
- p->eosdtexCnt = 0;
- free(p->eosdtex);
- p->eosdtex = NULL;
-}
+ bool need_repos, need_upload, need_allocate;
+ eosd_packer_generate(p->eosd, imgs, &need_repos, &need_upload,
+ &need_allocate);
-static inline int is_tinytex(ASS_Image *i, int tinytexcur)
-{
- return i->w < TINYTEX_SIZE && i->h < TINYTEX_SIZE
- && tinytexcur < TINYTEX_MAX;
-}
+ if (!need_repos)
+ return;
-static inline int is_smalltex(ASS_Image *i, int smalltexcur)
-{
- return i->w < SMALLTEX_SIZE && i->h < SMALLTEX_SIZE
- && smalltexcur < SMALLTEX_MAX;
-}
+ if (!p->eosd_texture)
+ gl->GenTextures(1, &p->eosd_texture);
-static inline void tinytex_pos(int tinytexcur, int *x, int *y)
-{
- *x = (tinytexcur % TINYTEX_COLS) * TINYTEX_SIZE;
- *y = (tinytexcur / TINYTEX_COLS) * TINYTEX_SIZE;
-}
+ gl->BindTexture(p->target, p->eosd_texture);
-static inline void smalltex_pos(int smalltexcur, int *x, int *y)
-{
- *x = (smalltexcur % SMALLTEX_COLS) * SMALLTEX_SIZE;
- *y = (smalltexcur / SMALLTEX_COLS) * SMALLTEX_SIZE;
+ if (need_allocate) {
+ texSize(vo, p->eosd->surface.w, p->eosd->surface.h,
+ &p->eosd_texture_width, &p->eosd_texture_height);
+ // xxx it doesn't need to be cleared, that's a waste of time
+ glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE,
+ GL_NEAREST, p->eosd_texture_width,
+ p->eosd_texture_height, 0);
+ }
+
+ // 2 triangles primitives per quad = 6 vertices per quad
+ // not using GL_QUADS, as it is deprecated in OpenGL 3.x and later
+ p->eosd_va = talloc_realloc_size(p->eosd, p->eosd_va,
+ p->eosd->targets_count
+ * sizeof(struct vertex_eosd) * 6);
+
+ float eosd_w = p->eosd_texture_width;
+ float eosd_h = p->eosd_texture_height;
+
+ if (p->use_rectangle == 1)
+ eosd_w = eosd_h = 1.0f;
+
+ for (int n = 0; n < p->eosd->targets_count; n++) {
+ struct eosd_target *target = &p->eosd->targets[n];
+ ASS_Image *i = target->ass_img;
+
+ if (need_upload) {
+ glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap,
+ i->stride, target->source.x0, target->source.y0,
+ i->w, i->h, 0);
+ }
+
+ uint8_t color[4] = { i->color >> 24, (i->color >> 16) & 0xff,
+ (i->color >> 8) & 0xff, 255 - (i->color & 0xff) };
+
+ float x0 = target->dest.x0;
+ float y0 = target->dest.y0;
+ float x1 = target->dest.x1;
+ float y1 = target->dest.y1;
+ float tx0 = target->source.x0 / eosd_w;
+ float ty0 = target->source.y0 / eosd_h;
+ float tx1 = target->source.x1 / eosd_w;
+ float ty1 = target->source.y1 / eosd_h;
+
+#define COLOR_INIT {color[0], color[1], color[2], color[3]}
+ struct vertex_eosd *va = &p->eosd_va[n * 6];
+ va[0] = (struct vertex_eosd) { x0, y0, COLOR_INIT, tx0, ty0 };
+ va[1] = (struct vertex_eosd) { x0, y1, COLOR_INIT, tx0, ty1 };
+ va[2] = (struct vertex_eosd) { x1, y0, COLOR_INIT, tx1, ty0 };
+ va[3] = (struct vertex_eosd) { x1, y1, COLOR_INIT, tx1, ty1 };
+ va[4] = va[2];
+ va[5] = va[1];
+#undef COLOR_INIT
+ }
+
+ gl->BindTexture(p->target, 0);
}
-/**
- * \brief construct display list from ass image list
- * \param img image list to create OSD from.
- * A value of NULL has the same effect as clearEOSD()
- */
-static void genEOSD(struct vo *vo, mp_eosd_images_t *imgs)
+// Note: relies on state being setup, like projection matrix and blending
+static void drawEOSD(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
- int sx, sy;
- int tinytexcur = 0;
- int smalltexcur = 0;
- GLuint *curtex;
- GLint scale_type = p->scaled_osd ? GL_LINEAR : GL_NEAREST;
- ASS_Image *img = imgs->imgs;
- ASS_Image *i;
-
- if (imgs->changed == 0) // there are elements, but they are unchanged
+ if (p->eosd->targets_count == 0)
return;
- if (img && imgs->changed == 1) // there are elements, but they just moved
- goto skip_upload;
- clearEOSD(vo);
- if (!img)
- return;
- if (!p->largeeosdtex[0]) {
- gl->GenTextures(2, p->largeeosdtex);
- for (int n = 0; n < 2; n++) {
- gl->BindTexture(p->target, p->largeeosdtex[n]);
- glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA,
- GL_UNSIGNED_BYTE, scale_type,
- LARGE_EOSD_TEX_SIZE, LARGE_EOSD_TEX_SIZE, 0);
- }
- }
- for (i = img; i; i = i->next) {
- if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
- continue;
- if (is_tinytex(i, tinytexcur))
- tinytexcur++;
- else if (is_smalltex(i, smalltexcur))
- smalltexcur++;
- else
- p->eosdtexCnt++;
- }
- mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
- tinytexcur, smalltexcur, p->eosdtexCnt);
- if (p->eosdtexCnt) {
- p->eosdtex = calloc(p->eosdtexCnt, sizeof(GLuint));
- gl->GenTextures(p->eosdtexCnt, p->eosdtex);
- }
- tinytexcur = smalltexcur = 0;
- for (i = img, curtex = p->eosdtex; i; i = i->next) {
- int x = 0, y = 0;
- if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
- mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
- continue;
- }
- if (is_tinytex(i, tinytexcur)) {
- tinytex_pos(tinytexcur, &x, &y);
- gl->BindTexture(p->target, p->largeeosdtex[0]);
- tinytexcur++;
- } else if (is_smalltex(i, smalltexcur)) {
- smalltex_pos(smalltexcur, &x, &y);
- gl->BindTexture(p->target, p->largeeosdtex[1]);
- smalltexcur++;
- } else {
- texSize(vo, i->w, i->h, &sx, &sy);
- gl->BindTexture(p->target, *curtex++);
- glCreateClearTex(gl, p->target, GL_ALPHA, GL_ALPHA,
- GL_UNSIGNED_BYTE, scale_type, sx, sy, 0);
- }
- glUploadTex(gl, p->target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap,
- i->stride, x, y, i->w, i->h, 0);
- }
- p->eosdDispList = gl->GenLists(1);
-skip_upload:
- gl->NewList(p->eosdDispList, GL_COMPILE);
- tinytexcur = smalltexcur = 0;
- for (i = img, curtex = p->eosdtex; i; i = i->next) {
- int x = 0, y = 0;
- if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
- continue;
- gl->Color4ub(i->color >> 24, (i->color >> 16) & 0xff,
- (i->color >> 8) & 0xff, 255 - (i->color & 0xff));
- if (is_tinytex(i, tinytexcur)) {
- tinytex_pos(tinytexcur, &x, &y);
- sx = sy = LARGE_EOSD_TEX_SIZE;
- gl->BindTexture(p->target, p->largeeosdtex[0]);
- tinytexcur++;
- } else if (is_smalltex(i, smalltexcur)) {
- smalltex_pos(smalltexcur, &x, &y);
- sx = sy = LARGE_EOSD_TEX_SIZE;
- gl->BindTexture(p->target, p->largeeosdtex[1]);
- smalltexcur++;
- } else {
- texSize(vo, i->w, i->h, &sx, &sy);
- gl->BindTexture(p->target, *curtex++);
- }
- glDrawTex(gl, i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy,
- p->use_rectangle == 1, 0, 0);
- }
- gl->EndList();
+ gl->BindTexture(p->target, p->eosd_texture);
+
+ struct vertex_eosd *va = p->eosd_va;
+ size_t stride = sizeof(struct vertex_eosd);
+
+ gl->VertexPointer(2, GL_FLOAT, stride, &va[0].x);
+ gl->ColorPointer(4, GL_UNSIGNED_BYTE, stride, &va[0].color[0]);
+ gl->TexCoordPointer(2, GL_FLOAT, stride, &va[0].u);
+
+ gl->EnableClientState(GL_VERTEX_ARRAY);
+ gl->EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ gl->EnableClientState(GL_COLOR_ARRAY);
+
+ gl->DrawArrays(GL_TRIANGLES, 0, p->eosd->targets_count * 6);
+
+ gl->DisableClientState(GL_VERTEX_ARRAY);
+ gl->DisableClientState(GL_TEXTURE_COORD_ARRAY);
+ gl->DisableClientState(GL_COLOR_ARRAY);
+
gl->BindTexture(p->target, 0);
}
@@ -451,10 +411,10 @@ static void uninitGl(struct vo *vo)
gl->DeleteTextures(i, p->default_texs);
p->default_texs[0] = 0;
clearOSD(vo);
- clearEOSD(vo);
- if (p->largeeosdtex[0])
- gl->DeleteTextures(2, p->largeeosdtex);
- p->largeeosdtex[0] = 0;
+ if (p->eosd_texture)
+ gl->DeleteTextures(1, &p->eosd_texture);
+ eosd_packer_reinit(p->eosd, 0, 0);
+ p->eosd_texture = 0;
if (gl->DeleteBuffers && p->buffer)
gl->DeleteBuffers(1, &p->buffer);
p->buffer = 0;
@@ -472,8 +432,10 @@ static int isSoftwareGl(struct vo *vo)
{
struct gl_priv *p = vo->priv;
const char *renderer = p->gl->GetString(GL_RENDERER);
+ const char *vendor = p->gl->GetString(GL_VENDOR);
return !renderer || strcmp(renderer, "Software Rasterizer") == 0 ||
- strstr(renderer, "llvmpipe");
+ strstr(renderer, "llvmpipe") ||
+ strcmp(vendor, "Microsoft Corporation") == 0;
}
static void autodetectGlExtensions(struct vo *vo)
@@ -634,6 +596,10 @@ static int initGl(struct vo *vo, uint32_t d_width, uint32_t d_height)
update_yuvconv(vo);
}
+ GLint max_texture_size;
+ gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+ eosd_packer_reinit(p->eosd, max_texture_size, max_texture_size);
+
resize(vo, d_width, d_height);
gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f);
@@ -787,7 +753,7 @@ static void do_render_osd(struct vo *vo, int type)
GL *gl = p->gl;
int draw_osd = (type & RENDER_OSD) && p->osdtexCnt > 0;
- int draw_eosd = (type & RENDER_EOSD) && p->eosdDispList;
+ int draw_eosd = (type & RENDER_EOSD);
if (!draw_osd && !draw_eosd)
return;
// set special rendering parameters
@@ -800,7 +766,7 @@ static void do_render_osd(struct vo *vo, int type)
gl->Enable(GL_BLEND);
if (draw_eosd) {
gl->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- gl->CallList(p->eosdDispList);
+ drawEOSD(vo);
}
if (draw_osd) {
gl->Color4ub((p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff,
@@ -848,7 +814,7 @@ static void do_render(struct vo *vo)
// Enable(GL_TEXTURE_2D);
// BindTexture(GL_TEXTURE_2D, texture_id);
- gl->Color3f(1, 1, 1);
+ gl->Color4f(1, 1, 1, 1);
if (p->is_yuv || p->custom_prog)
glEnableYUVConversion(gl, p->target, p->yuvconvtype);
if (p->stereo_mode) {
@@ -1092,7 +1058,7 @@ static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
slice = 0; // always "upload" full texture
}
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[0],
- stride[0], mpi->x, mpi->y, w, h, slice);
+ stride[0], 0, 0, w, h, slice);
if (p->is_yuv) {
int xs, ys;
mp_get_chroma_shift(p->image_format, &xs, &ys, NULL);
@@ -1103,8 +1069,7 @@ static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
}
gl->ActiveTexture(GL_TEXTURE1);
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[1],
- stride[1], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys,
- slice);
+ stride[1], 0, 0, w >> xs, h >> ys, slice);
if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) {
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]);
gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
@@ -1112,8 +1077,7 @@ static uint32_t draw_image(struct vo *vo, mp_image_t *mpi)
}
gl->ActiveTexture(GL_TEXTURE2);
glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[2],
- stride[2], mpi->x >> xs, mpi->y >> ys, w >> xs, h >> ys,
- slice);
+ stride[2], 0, 0, w >> xs, h >> ys, slice);
gl->ActiveTexture(GL_TEXTURE0);
}
if (mpi->flags & MP_IMGFLAG_DIRECT) {
@@ -1218,8 +1182,12 @@ static void uninit(struct vo *vo)
p->gl = NULL;
}
-static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
- enum MPGLType gltype)
+static int backend_valid(void *arg)
+{
+ return mpgl_find_backend(*(const char **)arg) >= 0;
+}
+
+static int preinit(struct vo *vo, const char *arg)
{
struct gl_priv *p = talloc_zero(vo, struct gl_priv);
vo->priv = p;
@@ -1240,6 +1208,11 @@ static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
.osd_color = 0xffffff,
};
+ p->eosd = eosd_packer_create(vo);
+
+ int allow_sw = 0;
+ char *backend_arg = NULL;
+
//essentially unused; for legacy warnings only
int user_colorspace = 0;
int levelconv = -1;
@@ -1256,6 +1229,7 @@ static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
{"lscale", OPT_ARG_INT, &p->lscale, int_non_neg},
{"cscale", OPT_ARG_INT, &p->cscale, int_non_neg},
{"filter-strength", OPT_ARG_FLOAT, &p->filter_strength, NULL},
+ {"noise-strength", OPT_ARG_FLOAT, &p->noise_strength, NULL},
{"ati-hack", OPT_ARG_BOOL, &p->ati_hack, NULL},
{"force-pbo", OPT_ARG_BOOL, &p->force_pbo, NULL},
{"glfinish", OPT_ARG_BOOL, &p->use_glFinish, NULL},
@@ -1267,6 +1241,8 @@ static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
{"mipmapgen", OPT_ARG_BOOL, &p->mipmap_gen, NULL},
{"osdcolor", OPT_ARG_INT, &p->osd_color, NULL},
{"stereo", OPT_ARG_INT, &p->stereo_mode, NULL},
+ {"sw", OPT_ARG_BOOL, &allow_sw, NULL},
+ {"backend", OPT_ARG_MSTRZ,&backend_arg, backend_valid},
// Removed options.
// They are only parsed to notify the user about the replacements.
{"aspect", OPT_ARG_BOOL, &aspect, NULL},
@@ -1323,6 +1299,8 @@ static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
" as lscale but for chroma (2x slower with little visible effect).\n"
" filter-strength=<value>\n"
" set the effect strength for some lscale/cscale filters\n"
+ " noise-strength=<value>\n"
+ " set how much noise to add. 1.0 is suitable for dithering to 6 bit.\n"
" customprog=<filename>\n"
" use a custom YUV conversion program\n"
" customtex=<filename>\n"
@@ -1340,6 +1318,14 @@ static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
" 1: side-by-side to red-cyan stereo\n"
" 2: side-by-side to green-magenta stereo\n"
" 3: side-by-side to quadbuffer stereo\n"
+ " sw\n"
+ " allow using a software renderer, if such is detected\n"
+ " backend=<sys>\n"
+ " auto: auto-select (default)\n"
+ " cocoa: Cocoa/OSX\n"
+ " win: Win32/WGL\n"
+ " x11: X11/GLX\n"
+ " sdl: SDL\n"
"\n");
return -1;
}
@@ -1359,7 +1345,11 @@ static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
" been removed, using yuv=2 instead.\n");
p->use_yuv = 2;
}
- p->glctx = init_mpglcontext(gltype, vo);
+
+ int backend = backend_arg ? mpgl_find_backend(backend_arg) : GLTYPE_AUTO;
+ free(backend_arg);
+
+ p->glctx = init_mpglcontext(backend, vo);
if (!p->glctx)
goto err_out;
p->gl = p->glctx->gl;
@@ -1383,7 +1373,7 @@ static int preinit_internal(struct vo *vo, const char *arg, int allow_sw,
// acceleration and so on. Destroy that window to make sure all state
// associated with it is lost.
uninit(vo);
- p->glctx = init_mpglcontext(gltype, vo);
+ p->glctx = init_mpglcontext(backend, vo);
if (!p->glctx)
goto err_out;
p->gl = p->glctx->gl;
@@ -1401,11 +1391,6 @@ err_out:
return -1;
}
-static int preinit(struct vo *vo, const char *arg)
-{
- return preinit_internal(vo, arg, 1, GLTYPE_AUTO);
-}
-
static int control(struct vo *vo, uint32_t request, void *data)
{
struct gl_priv *p = vo->priv;
@@ -1526,11 +1511,9 @@ const struct vo_driver video_out_gl = {
.uninit = uninit,
};
-static int preinit_nosw(struct vo *vo, const char *arg)
-{
- return preinit_internal(vo, arg, 0, GLTYPE_AUTO);
-}
-
+// "-vo gl" used to accept software renderers by default. This is not the case
+// anymore: you have to use "-vo gl:sw" to get this. This means gl and gl_nosw
+// are exactly the same thing now. Keep gl_nosw to not break user configs.
const struct vo_driver video_out_gl_nosw =
{
.is_new = true,
@@ -1540,31 +1523,7 @@ const struct vo_driver video_out_gl_nosw =
"Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
""
},
- .preinit = preinit_nosw,
- .config = config,
- .control = control,
- .draw_slice = draw_slice,
- .draw_osd = draw_osd,
- .flip_page = flip_page,
- .check_events = check_events,
- .uninit = uninit,
-};
-
-#ifdef CONFIG_GL_SDL
-static int preinit_sdl(struct vo *vo, const char *arg)
-{
- return preinit_internal(vo, arg, 1, GLTYPE_SDL);
-}
-
-const struct vo_driver video_out_gl_sdl = {
- .is_new = true,
- .info = &(const vo_info_t) {
- "OpenGL with SDL",
- "gl_sdl",
- "Reimar Doeffinger <Reimar.Doeffinger@gmx.de>",
- ""
- },
- .preinit = preinit_sdl,
+ .preinit = preinit,
.config = config,
.control = control,
.draw_slice = draw_slice,
@@ -1573,4 +1532,3 @@ const struct vo_driver video_out_gl_sdl = {
.check_events = check_events,
.uninit = uninit,
};
-#endif