diff options
Diffstat (limited to 'libvo/vo_direct3d.c')
-rw-r--r-- | libvo/vo_direct3d.c | 2101 |
1 files changed, 0 insertions, 2101 deletions
diff --git a/libvo/vo_direct3d.c b/libvo/vo_direct3d.c deleted file mode 100644 index 294a101ffe..0000000000 --- a/libvo/vo_direct3d.c +++ /dev/null @@ -1,2101 +0,0 @@ -/* - * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com> - * - * This file is part of MPlayer. - * - * MPlayer is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * MPlayer is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with MPlayer; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include <windows.h> -#include <errno.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <stdbool.h> -#include <assert.h> -#include <d3d9.h> -#include "config.h" -#include "options.h" -#include "subopt-helper.h" -#include "talloc.h" -#include "video_out.h" -#include "libmpcodecs/vfcap.h" -#include "csputils.h" -#include "libmpcodecs/mp_image.h" -#include "libmpcodecs/img_format.h" -#include "fastmemcpy.h" -#include "mp_msg.h" -#include "aspect.h" -#include "w32_common.h" -#include "libavutil/common.h" -#include "sub/sub.h" -#include "bitmap_packer.h" - -// shaders generated by fxc.exe from d3d_shader_yuv.hlsl -#include "d3d_shader_yuv.h" -#include "d3d_shader_yuv_2ch.h" - - -// TODO: beg someone to add this (there is already IMGFMT_Y8) -// equals MAKEFOURCC('Y', '1', '6', ' ') -#define IMGFMT_Y16 0x20363159 -#define IMGFMT_A8Y8 MAKEFOURCC('A', '8', 'Y', '8') - -#define IMGFMT_IS_Y(x) ((x) == IMGFMT_Y8 || (x) == IMGFMT_Y16 || (x) == IMGFMT_A8Y8) -#define IMGFMT_Y_DEPTH(x) ((x) == IMGFMT_Y8 ? 8 : 16) - -#define DEVTYPE D3DDEVTYPE_HAL -//#define DEVTYPE D3DDEVTYPE_REF - -#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE) - -typedef struct { - float x, y, z; - D3DCOLOR color; - float tu, tv; -} vertex_osd; - -#define D3DFVF_VIDEO_VERTEX (D3DFVF_XYZ | D3DFVF_TEX3) - -typedef struct { - float x, y, z; - // pairs of texture coordinates for up to 3 planes - float t[3][2]; -} vertex_video; - - -struct d3dtex { - // user-requested size - int w, h; - // allocated texture size - int tex_w, tex_h; - // D3DPOOL_SYSTEMMEM (or others) texture: - // - can be locked in order to write (and even read) data - // - can _not_ (probably) be used as texture for rendering - // This is always non-NULL if d3dtex_allocate succeeds. - IDirect3DTexture9 *system; - // D3DPOOL_DEFAULT texture: - // - can't be locked (Probably.) - // - must be used for rendering - // This will be NULL on systems with device_texture_sys != 0. - IDirect3DTexture9 *device; -}; - -struct texplane { - int bytes_per_pixel; - int bits_per_pixel; - // chroma shifts - // e.g. get the plane's width in pixels with (priv->src_width >> shift_x) - int shift_x, shift_y; - D3DFORMAT d3d_format; - struct d3dtex texture; - // temporary locking during uploading the frame (e.g. for draw_slice) - D3DLOCKED_RECT locked_rect; - // value used to clear the image with memset (YUV chroma planes do not use - // the value 0 for this) - uint8_t clearval; -}; - -struct osdpart { - enum sub_bitmap_format format; - int bitmap_id, bitmap_pos_id; - struct d3dtex texture; - int num_vertices; - vertex_osd *vertices; - struct bitmap_packer *packer; -}; - -/* Global variables "priv" structure. I try to keep their count low. - */ -typedef struct d3d_priv { - int opt_prefer_stretchrect; - int opt_disable_textures; - int opt_disable_stretchrect; - int opt_disable_shaders; - int opt_only_8bit; - int opt_disable_osd; - int opt_disable_texture_align; - // debugging - int opt_force_power_of_2; - int opt_texture_memory; - int opt_swap_discard; - int opt_exact_backbuffer; - int opt_16bit_textures; - - struct vo *vo; - - int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect - 0 = (default) Don't clear it */ - D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */ - RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed - in fullscreen */ - RECT fs_panscan_rect; /**< PanScan source surface cropping in - fullscreen */ - int src_width; /**< Source (movie) width */ - int src_height; /**< Source (movie) heigth */ - struct mp_osd_res osd_res; - int image_format; /**< mplayer image format */ - bool use_textures; /**< use 3D texture rendering, instead of - StretchRect */ - bool use_shaders; /**< use shader for YUV color conversion - (or possibly for RGB video equalizers) */ - bool use_2ch_hack; /**< 2 byte YUV formats use 2 channel hack */ - - int plane_count; - struct texplane planes[3]; - - IDirect3DPixelShader9 *pixel_shader; - const BYTE *pixel_shader_data; - - D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on - the movie's codec) */ - D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format. - Usually XRGB */ - - HANDLE d3d9_dll; /**< d3d9 Library HANDLE */ - IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */ - - LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */ - LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */ - bool d3d_in_scene; /**< BeginScene was called, EndScene not */ - IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer - renders inside it. Uses colorspace - priv->movie_src_fmt */ - IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to - display next frame) */ - int cur_backbuf_width; /**< Current backbuffer width */ - int cur_backbuf_height; /**< Current backbuffer height */ - int device_caps_power2_only; /**< 1 = texture sizes have to be power 2 - 0 = texture sizes can be anything */ - int device_caps_square_only; /**< 1 = textures have to be square - 0 = textures do not have to be square */ - int device_texture_sys; /**< 1 = device can texture from system memory - 0 = device requires shadow */ - int max_texture_width; /**< from the device capabilities */ - int max_texture_height; /**< from the device capabilities */ - - D3DMATRIX d3d_colormatrix; - float d3d_depth_vector[4]; - struct mp_csp_details colorspace; - struct mp_csp_equalizer video_eq; - - struct osdpart *osd[MAX_OSD_PARTS]; -} d3d_priv; - -struct fmt_entry { - const unsigned int mplayer_fmt; /**< Given by MPlayer */ - const D3DFORMAT fourcc; /**< Required by D3D's test function */ -}; - -/* Map table from reported MPlayer format to the required - fourcc. This is needed to perform the format query. */ - -static const struct fmt_entry fmt_table[] = { - // planar YUV - {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')}, - {IMGFMT_I420, MAKEFOURCC('I','4','2','0')}, - {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')}, - {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')}, - // packed YUV - {IMGFMT_YUY2, D3DFMT_YUY2}, - {IMGFMT_UYVY, D3DFMT_UYVY}, - // packed RGB - {IMGFMT_BGR32, D3DFMT_X8R8G8B8}, - {IMGFMT_RGB32, D3DFMT_X8B8G8R8}, - {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested - {IMGFMT_BGR16, D3DFMT_R5G6B5}, - {IMGFMT_BGR15, D3DFMT_X1R5G5B5}, - {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested - // grayscale (can be considered both packed and planar) - {IMGFMT_Y8, D3DFMT_L8}, - {IMGFMT_Y16, D3DFMT_L16}, - {IMGFMT_A8Y8, D3DFMT_A8L8}, - {0}, -}; - -static const D3DFORMAT osd_fmt_table[SUBBITMAP_COUNT] = { - [SUBBITMAP_LIBASS] = D3DFMT_A8, - [SUBBITMAP_RGBA] = D3DFMT_A8R8G8B8, -}; -static const bool osd_fmt_supported[SUBBITMAP_COUNT] = { - [SUBBITMAP_LIBASS] = true, - [SUBBITMAP_RGBA] = true, -}; - - -static void update_colorspace(d3d_priv *priv); -static void d3d_clear_video_textures(d3d_priv *priv); -static bool resize_d3d(d3d_priv *priv); -static uint32_t d3d_draw_frame(d3d_priv *priv); -static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h, - int x, int y); -static void uninit(struct vo *vo); -static void flip_page(struct vo *vo); -static mp_image_t *get_screenshot(d3d_priv *priv); -static mp_image_t *get_window_screenshot(d3d_priv *priv); - - -static void d3d_matrix_identity(D3DMATRIX *m) -{ - memset(m, 0, sizeof(D3DMATRIX)); - m->_11 = m->_22 = m->_33 = m->_44 = 1.0f; -} - -static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right, - float bottom, float top) -{ - d3d_matrix_identity(m); - m->_11 = 2.0f / (right - left); - m->_22 = 2.0f / (top - bottom); - m->_33 = 1.0f; - m->_41 = -(right + left) / (right - left); - m->_42 = -(top + bottom) / (top - bottom); - m->_43 = 0; - m->_44 = 1.0f; -} - -/**************************************************************************** - * * - * * - * * - * Direct3D specific implementation functions * - * * - * * - * * - ****************************************************************************/ - -static bool d3d_begin_scene(d3d_priv *priv) -{ - if (!priv->d3d_in_scene) { - if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { - mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n"); - return false; - } - priv->d3d_in_scene = true; - } - return true; -} - -/** @brief Calculate scaled fullscreen movie rectangle with - * preserved aspect ratio. - */ -static void calc_fs_rect(d3d_priv *priv) -{ - struct mp_rect src_rect; - struct mp_rect dst_rect; - vo_get_src_dst_rects(priv->vo, &src_rect, &dst_rect, &priv->osd_res); - - priv->fs_movie_rect.left = dst_rect.x0; - priv->fs_movie_rect.right = dst_rect.x1; - priv->fs_movie_rect.top = dst_rect.y0; - priv->fs_movie_rect.bottom = dst_rect.y1; - priv->fs_panscan_rect.left = src_rect.x0; - priv->fs_panscan_rect.right = src_rect.x1; - priv->fs_panscan_rect.top = src_rect.y0; - priv->fs_panscan_rect.bottom = src_rect.y1; - - mp_msg(MSGT_VO, MSGL_V, - "<vo_direct3d>Video rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n", - priv->fs_movie_rect.top, priv->fs_movie_rect.left, - priv->fs_movie_rect.right, priv->fs_movie_rect.bottom); - - /* The backbuffer should be cleared before next StretchRect. This is - * necessary because our new draw area could be smaller than the - * previous one used by StretchRect and without it, leftovers from the - * previous frame will be left. */ - priv->is_clear_needed = 1; -} - -// Adjust the texture size *width/*height to fit the requirements of the D3D -// device. The texture size is only increased. -static void d3d_fix_texture_size(d3d_priv *priv, int *width, int *height) -{ - int tex_width = *width; - int tex_height = *height; - - // avoid nasty special cases with 0-sized textures and texture sizes - tex_width = FFMAX(tex_width, 1); - tex_height = FFMAX(tex_height, 1); - - if (priv->device_caps_power2_only) { - tex_width = 1; - tex_height = 1; - while (tex_width < *width) tex_width <<= 1; - while (tex_height < *height) tex_height <<= 1; - } - if (priv->device_caps_square_only) - /* device only supports square textures */ - tex_width = tex_height = FFMAX(tex_width, tex_height); - // better round up to a multiple of 16 - if (!priv->opt_disable_texture_align) { - tex_width = (tex_width + 15) & ~15; - tex_height = (tex_height + 15) & ~15; - } - - *width = tex_width; - *height = tex_height; -} - -static void d3dtex_release(d3d_priv *priv, struct d3dtex *tex) -{ - if (tex->system) - IDirect3DTexture9_Release(tex->system); - tex->system = NULL; - - if (tex->device) - IDirect3DTexture9_Release(tex->device); - tex->device = NULL; - - tex->tex_w = tex->tex_h = 0; -} - -static bool d3dtex_allocate(d3d_priv *priv, struct d3dtex *tex, D3DFORMAT fmt, - int w, int h) -{ - d3dtex_release(priv, tex); - - tex->w = w; - tex->h = h; - - int tw = w, th = h; - d3d_fix_texture_size(priv, &tw, &th); - - int memtype = D3DPOOL_SYSTEMMEM; - switch (priv->opt_texture_memory) { - case 1: memtype = D3DPOOL_MANAGED; break; - case 2: memtype = D3DPOOL_DEFAULT; break; - } - - if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1, - D3DUSAGE_DYNAMIC, fmt, memtype, &tex->system, NULL))) - { - mp_msg(MSGT_VO, MSGL_ERR, - "<vo_direct3d>Allocating %dx%d texture in system RAM failed.\n", - w, h); - goto error_exit; - } - - if (!priv->device_texture_sys && !priv->opt_texture_memory) { - if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1, - D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL))) - { - mp_msg(MSGT_VO, MSGL_ERR, - "<vo_direct3d>Allocating %dx%d texture in video RAM failed.\n", - w, h); - goto error_exit; - } - } - - tex->tex_w = tw; - tex->tex_h = th; - - return true; - -error_exit: - d3dtex_release(priv, tex); - return false; -} - -static IDirect3DBaseTexture9 *d3dtex_get_render_texture(d3d_priv *priv, - struct d3dtex *tex) -{ - return (IDirect3DBaseTexture9 *)(tex->device ? tex->device : tex->system); -} - -// Copy system texture contents to device texture. -static bool d3dtex_update(d3d_priv *priv, struct d3dtex *tex) -{ - if (!tex->device) - return true; - return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device, - (IDirect3DBaseTexture9 *)tex->system, - (IDirect3DBaseTexture9 *)tex->device)); -} - -static void d3d_unlock_video_objects(d3d_priv *priv) -{ - bool any_failed = false; - - if (priv->locked_rect.pBits) { - if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) - any_failed = true; - } - priv->locked_rect.pBits = NULL; - - for (int n = 0; n < priv->plane_count; n++) { - struct texplane *plane = &priv->planes[n]; - if (plane->locked_rect.pBits) { - if (FAILED(IDirect3DTexture9_UnlockRect(plane->texture.system, 0))) - any_failed = true; - } - plane->locked_rect.pBits = NULL; - } - - if (any_failed) { - mp_msg(MSGT_VO, MSGL_V, - "<vo_direct3d>Unlocking video objects failed.\n"); - } -} - -// Free video surface/textures, shaders, etc. -static void d3d_destroy_video_objects(d3d_priv *priv) -{ - d3d_unlock_video_objects(priv); - - if (priv->d3d_surface) - IDirect3DSurface9_Release(priv->d3d_surface); - priv->d3d_surface = NULL; - - for (int n = 0; n < priv->plane_count; n++) { - d3dtex_release(priv, &priv->planes[n].texture); - } - - if (priv->pixel_shader) - IDirect3DPixelShader9_Release(priv->pixel_shader); - priv->pixel_shader = NULL; -} - -/** @brief Destroy D3D Offscreen and Backbuffer surfaces. - */ -static void destroy_d3d_surfaces(d3d_priv *priv) -{ - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n"); - - d3d_destroy_video_objects(priv); - - for (int n = 0; n < MAX_OSD_PARTS; n++) { - struct osdpart *osd = priv->osd[n]; - d3dtex_release(priv, &osd->texture); - osd->bitmap_id = osd->bitmap_pos_id = -1; - } - - if (priv->d3d_backbuf) - IDirect3DSurface9_Release(priv->d3d_backbuf); - priv->d3d_backbuf = NULL; - - priv->d3d_in_scene = false; -} - -// Allocate video surface or textures, and create shaders if needed. -static bool d3d_configure_video_objects(d3d_priv *priv) -{ - int n; - bool need_clear = false; - - assert(priv->image_format != 0); - - if (priv->use_textures) { - for (n = 0; n < priv->plane_count; n++) { - struct texplane *plane = &priv->planes[n]; - - if (!plane->texture.system) { - if (!d3dtex_allocate(priv, - &plane->texture, - plane->d3d_format, - priv->src_width >> plane->shift_x, - priv->src_height >> plane->shift_y)) - { - mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating plane %d" - " failed.\n", n); - return false; - } - - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Allocated plane %d:" - " %d bit, shift=%d/%d size=%d/%d (%d/%d).\n", n, - plane->bits_per_pixel, - plane->shift_x, plane->shift_y, - plane->texture.w, plane->texture.h, - plane->texture.tex_w, plane->texture.tex_h); - - need_clear = true; - } - } - - if (need_clear) - d3d_clear_video_textures(priv); - - if (priv->pixel_shader_data) { - if (!priv->pixel_shader && - FAILED(IDirect3DDevice9_CreatePixelShader(priv->d3d_device, - (DWORD *)priv->pixel_shader_data, &priv->pixel_shader))) - { - mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Failed to create " - "YUV conversion pixel shader.\n"); - return false; - } - } - - } else { - - if (!priv->d3d_surface && - FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface( - priv->d3d_device, priv->src_width, priv->src_height, - priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) - { - mp_msg(MSGT_VO, MSGL_ERR, - "<vo_direct3d>Allocating offscreen surface failed.\n"); - return false; - } - } - - return true; -} - -static bool d3d_lock_video_textures(d3d_priv *priv) -{ - for (int n = 0; n < priv->plane_count; n++) { - struct texplane *plane = &priv->planes[n]; - - if (!plane->locked_rect.pBits) { - if (FAILED(IDirect3DTexture9_LockRect(plane->texture.system, 0, - &plane->locked_rect, NULL, 0))) - { - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Texture lock failure.\n"); - d3d_unlock_video_objects(priv); - return false; - } - } - } - - return true; -} - -static void d3d_clear_video_textures(d3d_priv *priv) -{ - if (!d3d_lock_video_textures(priv)) - return; - - for (int n = 0; n < priv->plane_count; n++) { - struct texplane *plane = &priv->planes[n]; - memset(plane->locked_rect.pBits, plane->clearval, - plane->locked_rect.Pitch * plane->texture.tex_h); - } - - d3d_unlock_video_objects(priv); -} - -// Recreate and initialize D3D objects if necessary. The amount of work that -// needs to be done can be quite different: it could be that full initialization -// is required, or that some objects need to be created, or that nothing is -// done. -static bool create_d3d_surfaces(d3d_priv *priv) -{ - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n"); - - if (!priv->d3d_backbuf && - FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0, - D3DBACKBUFFER_TYPE_MONO, - &priv->d3d_backbuf))) { - mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n"); - return 0; - } - - if (!d3d_configure_video_objects(priv)) - return 0; - - /* setup default renderstate */ - IDirect3DDevice9_SetRenderState(priv->d3d_device, - D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); - IDirect3DDevice9_SetRenderState(priv->d3d_device, - D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); - IDirect3DDevice9_SetRenderState(priv->d3d_device, - D3DRS_ALPHAFUNC, D3DCMP_GREATER); - IDirect3DDevice9_SetRenderState(priv->d3d_device, - D3DRS_ALPHAREF, (DWORD)0x0); - IDirect3DDevice9_SetRenderState(priv->d3d_device, - D3DRS_LIGHTING, FALSE); - - // we use up to 3 samplers for up to 3 YUV planes - for (int n = 0; n < 3; n++) { - IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MINFILTER, - D3DTEXF_LINEAR); - IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MAGFILTER, - D3DTEXF_LINEAR); - IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSU, - D3DTADDRESS_CLAMP); - IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSV, - D3DTADDRESS_CLAMP); - } - - return 1; -} - -static bool init_d3d(d3d_priv *priv) -{ - D3DDISPLAYMODE disp_mode; - D3DCAPS9 disp_caps; - DWORD texture_caps; - DWORD dev_caps; - - priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION); - if (!priv->d3d_handle) { - mp_msg(MSGT_VO, MSGL_ERR, - "<vo_direct3d>Initializing Direct3D failed.\n"); - return false; - } - - if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle, - D3DADAPTER_DEFAULT, - &disp_mode))) { - mp_msg(MSGT_VO, MSGL_ERR, - "<vo_direct3d>Reading display mode failed.\n"); - return false; - } - - priv->desktop_fmt = disp_mode.Format; - priv->cur_backbuf_width = disp_mode.Width; - priv->cur_backbuf_height = disp_mode.Height; - - mp_msg(MSGT_VO, MSGL_V, - "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n", - disp_mode.Width, disp_mode.Height); - - if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle, - D3DADAPTER_DEFAULT, - DEVTYPE, - &disp_caps))) - { - mp_msg(MSGT_VO, MSGL_ERR, - "<vo_direct3d>Reading display capabilities failed.\n"); - return false; - } - - /* Store relevant information reguarding caps of device */ - texture_caps = disp_caps.TextureCaps; - dev_caps = disp_caps.DevCaps; - priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) && - !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); - priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY; - priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY; - priv->max_texture_width = disp_caps.MaxTextureWidth; - priv->max_texture_height = disp_caps.MaxTextureHeight; - - if (priv->opt_force_power_of_2) - priv->device_caps_power2_only = 1; - - mp_msg(MSGT_VO, MSGL_V, - "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n" - "<vo_direct3d>device_texture_sys %d\n" - "<vo_direct3d>max_texture_width %d, max_texture_height %d\n", - priv->device_caps_power2_only, priv->device_caps_square_only, - priv->device_texture_sys, priv->max_texture_width, - priv->max_texture_height); - - return true; -} - -/** @brief Fill D3D Presentation parameters - */ -static void fill_d3d_presentparams(d3d_priv *priv, - D3DPRESENT_PARAMETERS *present_params) -{ - /* Prepare Direct3D initialization parameters. */ - memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS)); - present_params->Windowed = TRUE; - present_params->SwapEffect = - priv->opt_swap_discard ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY; - present_params->Flags = D3DPRESENTFLAG_VIDEO; - present_params->hDeviceWindow = priv->vo->w32->window; - present_params->BackBufferWidth = priv->cur_backbuf_width; - present_params->BackBufferHeight = priv->cur_backbuf_height; - present_params->MultiSampleType = D3DMULTISAMPLE_NONE; - present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE; - present_params->BackBufferFormat = priv->desktop_fmt; - present_params->BackBufferCount = 1; - present_params->EnableAutoDepthStencil = FALSE; -} - - -// Create a new backbuffer. Create or Reset the D3D device. -static bool change_d3d_backbuffer(d3d_priv *priv) -{ - D3DPRESENT_PARAMETERS present_params; - - int window_w = priv->vo->dwidth; - int window_h = priv->vo->dheight; - - /* Grow the backbuffer in the required dimension. */ - if (window_w > priv->cur_backbuf_width) - priv->cur_backbuf_width = window_w; - - if (window_h > priv->cur_backbuf_height) - priv->cur_backbuf_height = window_h; - - if (priv->opt_exact_backbuffer) { - priv->cur_backbuf_width = window_w; - priv->cur_backbuf_height = window_h; - } - - /* The grown backbuffer dimensions are ready and fill_d3d_presentparams - * will use them, so we can reset the device. - */ - fill_d3d_presentparams(priv, &present_params); - - if (!priv->d3d_device) { - if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle, - D3DADAPTER_DEFAULT, - DEVTYPE, priv->vo->w32->window, - D3DCREATE_SOFTWARE_VERTEXPROCESSING - | D3DCREATE_FPU_PRESERVE, - &present_params, &priv->d3d_device))) - { - mp_msg(MSGT_VO, MSGL_V, - "<vo_direct3d>Creating Direct3D device failed.\n"); - return 0; - } - } else { - if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) { - mp_msg(MSGT_VO, MSGL_ERR, - "<vo_direct3d>Reseting Direct3D device failed.\n"); - return 0; - } - } - - mp_msg(MSGT_VO, MSGL_V, - "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n", - present_params.BackBufferWidth, present_params.BackBufferHeight, - window_w, window_h); - - return 1; -} - -/** @brief Reconfigure the whole Direct3D. Called only - * when the video adapter becomes uncooperative. ("Lost" devices) - * @return 1 on success, 0 on failure - */ -static int reconfigure_d3d(d3d_priv *priv) -{ - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n"); - - destroy_d3d_surfaces(priv); - - if (priv->d3d_device) - IDirect3DDevice9_Release(priv->d3d_device); - priv->d3d_device = NULL; - - // Force complete destruction of the D3D state. - // Note: this step could be omitted. The resize_d3d call below would detect - // that d3d_device is NULL, and would properly recreate it. I'm not sure why - // the following code to release and recreate the d3d_handle exists. - if (priv->d3d_handle) - IDirect3D9_Release(priv->d3d_handle); - priv->d3d_handle = NULL; - if (!init_d3d(priv)) - return 0; - - // Proper re-initialization. - if (!resize_d3d(priv)) - return 0; - - return 1; -} - -// Resize Direct3D context on window resize. -// This function also is called when major initializations need to be done. -static bool resize_d3d(d3d_priv *priv) -{ - D3DVIEWPORT9 vp = {0, 0, priv->vo->dwidth, priv->vo->dheight, 0, 1}; - - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n"); - - /* Make sure that backbuffer is large enough to accomodate the new - viewport dimensions. Grow it if necessary. */ - - bool backbuf_resize = priv->vo->dwidth > priv->cur_backbuf_width || - priv->vo->dheight > priv->cur_backbuf_height; - - if (priv->opt_exact_backbuffer) { - backbuf_resize = priv->vo->dwidth != priv->cur_backbuf_width || - priv->vo->dheight != priv->cur_backbuf_height; - } - - if (backbuf_resize || !priv->d3d_device) - { - destroy_d3d_surfaces(priv); - if (!change_d3d_backbuffer(priv)) - return 0; - } - - if (!priv->d3d_device) - return 1; - - if (!create_d3d_surfaces(priv)) - return 0; - - if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) { - mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n"); - return 0; - } - - // so that screen coordinates map to D3D ones - D3DMATRIX view; - d3d_matrix_ortho(&view, 0.5f, vp.Width + 0.5f, vp.Height + 0.5f, 0.5f); - IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &view); - - calc_fs_rect(priv); - - priv->vo->want_redraw = true; - - return 1; -} - -/** @brief Uninitialize Direct3D and close the window. - */ -static void uninit_d3d(d3d_priv *priv) -{ - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n"); - - destroy_d3d_surfaces(priv); - - if (priv->d3d_device) - IDirect3DDevice9_Release(priv->d3d_device); - priv->d3d_device = NULL; - - if (priv->d3d_handle) { - mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n"); - IDirect3D9_Release(priv->d3d_handle); - } - priv->d3d_handle = NULL; -} - -static uint32_t d3d_upload_and_render_frame_texture(d3d_priv *priv, - mp_image_t *mpi) -{ - if (!(mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)) - draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); - - d3d_unlock_video_objects(priv); - - for (int n = 0; n < priv->plane_count; n++) { - d3dtex_update(priv, &priv->planes[n].texture); - } - - return d3d_draw_frame(priv); -} - -/** @brief Render a frame on the screen. - * @param mpi mpi structure with the decoded frame inside - * @return VO_TRUE on success, VO_ERROR on failure - */ -static uint32_t d3d_upload_and_render_frame(d3d_priv *priv, mp_image_t *mpi) -{ - if (!priv->d3d_device) - return VO_TRUE; - - if (priv->use_textures) - return d3d_upload_and_render_frame_texture(priv, mpi); - - if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) - goto skip_upload; - - if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */ - draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0); - goto skip_upload; - } - - /* If we're here, then we should lock the rect and copy a packed frame */ - if (!priv->locked_rect.pBits) { - if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, - &priv->locked_rect, NULL, 0))) { - mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n"); - return VO_ERROR; - } - } - - memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], - mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); - -skip_upload: - d3d_unlock_video_objects(priv); - - return d3d_draw_frame(priv); -} - -static uint32_t d3d_draw_frame(d3d_priv *priv) -{ - int n; - - if (!priv->d3d_device) - return VO_TRUE; - - if (!d3d_begin_scene(priv)) - return VO_ERROR; - - if (priv->is_clear_needed || priv->opt_swap_discard) { - IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL, - D3DCLEAR_TARGET, 0, 0, 0); - priv->is_clear_needed = 0; - } - - if (priv->use_textures) { - - for (n = 0; n < priv->plane_count; n++) { - IDirect3DDevice9_SetTexture(priv->d3d_device, n, - d3dtex_get_render_texture(priv, &priv->planes[n].texture)); - } - - RECT rm = priv->fs_movie_rect; - RECT rs = priv->fs_panscan_rect; - - vertex_video vb[] = { - { rm.left, rm.top, 0.0f}, - { rm.right, rm.top, 0.0f}, - { rm.left, rm.bottom, 0.0f}, - { rm.right, rm.bottom, 0.0f} - }; - - float texc[4][2] = { - { rs.left, rs.top}, - { rs.right, rs.top}, - { rs.left, rs.bottom}, - { rs.right, rs.bottom} - }; - - for (n = 0; n < priv->plane_count; n++) { - float s_x = (1.0f / (1 << priv->planes[n].shift_x)) - / priv->planes[n].texture.tex_w; - float s_y = (1.0f / (1 << priv->planes[n].shift_y)) - / priv->planes[n].texture.tex_h; - for (int i = 0; i < 4; i++) { - vb[i].t[n][0] = texc[i][0] * s_x; - vb[i].t[n][1] = texc[i][1] * s_y; - } - } - - if (priv->pixel_shader) { - IDirect3DDevice9_SetPixelShader(priv->d3d_device, priv->pixel_shader); - IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 0, - &priv->d3d_colormatrix._11, - 4); - IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 5, - priv->d3d_depth_vector, - 1); - } |