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-rw-r--r--libvo/vo_direct3d.c2101
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diff --git a/libvo/vo_direct3d.c b/libvo/vo_direct3d.c
deleted file mode 100644
index 294a101ffe..0000000000
--- a/libvo/vo_direct3d.c
+++ /dev/null
@@ -1,2101 +0,0 @@
-/*
- * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
- *
- * This file is part of MPlayer.
- *
- * MPlayer is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * MPlayer is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with MPlayer; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include <windows.h>
-#include <errno.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <stdbool.h>
-#include <assert.h>
-#include <d3d9.h>
-#include "config.h"
-#include "options.h"
-#include "subopt-helper.h"
-#include "talloc.h"
-#include "video_out.h"
-#include "libmpcodecs/vfcap.h"
-#include "csputils.h"
-#include "libmpcodecs/mp_image.h"
-#include "libmpcodecs/img_format.h"
-#include "fastmemcpy.h"
-#include "mp_msg.h"
-#include "aspect.h"
-#include "w32_common.h"
-#include "libavutil/common.h"
-#include "sub/sub.h"
-#include "bitmap_packer.h"
-
-// shaders generated by fxc.exe from d3d_shader_yuv.hlsl
-#include "d3d_shader_yuv.h"
-#include "d3d_shader_yuv_2ch.h"
-
-
-// TODO: beg someone to add this (there is already IMGFMT_Y8)
-// equals MAKEFOURCC('Y', '1', '6', ' ')
-#define IMGFMT_Y16 0x20363159
-#define IMGFMT_A8Y8 MAKEFOURCC('A', '8', 'Y', '8')
-
-#define IMGFMT_IS_Y(x) ((x) == IMGFMT_Y8 || (x) == IMGFMT_Y16 || (x) == IMGFMT_A8Y8)
-#define IMGFMT_Y_DEPTH(x) ((x) == IMGFMT_Y8 ? 8 : 16)
-
-#define DEVTYPE D3DDEVTYPE_HAL
-//#define DEVTYPE D3DDEVTYPE_REF
-
-#define D3DFVF_OSD_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE)
-
-typedef struct {
- float x, y, z;
- D3DCOLOR color;
- float tu, tv;
-} vertex_osd;
-
-#define D3DFVF_VIDEO_VERTEX (D3DFVF_XYZ | D3DFVF_TEX3)
-
-typedef struct {
- float x, y, z;
- // pairs of texture coordinates for up to 3 planes
- float t[3][2];
-} vertex_video;
-
-
-struct d3dtex {
- // user-requested size
- int w, h;
- // allocated texture size
- int tex_w, tex_h;
- // D3DPOOL_SYSTEMMEM (or others) texture:
- // - can be locked in order to write (and even read) data
- // - can _not_ (probably) be used as texture for rendering
- // This is always non-NULL if d3dtex_allocate succeeds.
- IDirect3DTexture9 *system;
- // D3DPOOL_DEFAULT texture:
- // - can't be locked (Probably.)
- // - must be used for rendering
- // This will be NULL on systems with device_texture_sys != 0.
- IDirect3DTexture9 *device;
-};
-
-struct texplane {
- int bytes_per_pixel;
- int bits_per_pixel;
- // chroma shifts
- // e.g. get the plane's width in pixels with (priv->src_width >> shift_x)
- int shift_x, shift_y;
- D3DFORMAT d3d_format;
- struct d3dtex texture;
- // temporary locking during uploading the frame (e.g. for draw_slice)
- D3DLOCKED_RECT locked_rect;
- // value used to clear the image with memset (YUV chroma planes do not use
- // the value 0 for this)
- uint8_t clearval;
-};
-
-struct osdpart {
- enum sub_bitmap_format format;
- int bitmap_id, bitmap_pos_id;
- struct d3dtex texture;
- int num_vertices;
- vertex_osd *vertices;
- struct bitmap_packer *packer;
-};
-
-/* Global variables "priv" structure. I try to keep their count low.
- */
-typedef struct d3d_priv {
- int opt_prefer_stretchrect;
- int opt_disable_textures;
- int opt_disable_stretchrect;
- int opt_disable_shaders;
- int opt_only_8bit;
- int opt_disable_osd;
- int opt_disable_texture_align;
- // debugging
- int opt_force_power_of_2;
- int opt_texture_memory;
- int opt_swap_discard;
- int opt_exact_backbuffer;
- int opt_16bit_textures;
-
- struct vo *vo;
-
- int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect
- 0 = (default) Don't clear it */
- D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
- RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
- in fullscreen */
- RECT fs_panscan_rect; /**< PanScan source surface cropping in
- fullscreen */
- int src_width; /**< Source (movie) width */
- int src_height; /**< Source (movie) heigth */
- struct mp_osd_res osd_res;
- int image_format; /**< mplayer image format */
- bool use_textures; /**< use 3D texture rendering, instead of
- StretchRect */
- bool use_shaders; /**< use shader for YUV color conversion
- (or possibly for RGB video equalizers) */
- bool use_2ch_hack; /**< 2 byte YUV formats use 2 channel hack */
-
- int plane_count;
- struct texplane planes[3];
-
- IDirect3DPixelShader9 *pixel_shader;
- const BYTE *pixel_shader_data;
-
- D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
- the movie's codec) */
- D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
- Usually XRGB */
-
- HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
- IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
-
- LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
- LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
- bool d3d_in_scene; /**< BeginScene was called, EndScene not */
- IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
- renders inside it. Uses colorspace
- priv->movie_src_fmt */
- IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
- display next frame) */
- int cur_backbuf_width; /**< Current backbuffer width */
- int cur_backbuf_height; /**< Current backbuffer height */
- int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
- 0 = texture sizes can be anything */
- int device_caps_square_only; /**< 1 = textures have to be square
- 0 = textures do not have to be square */
- int device_texture_sys; /**< 1 = device can texture from system memory
- 0 = device requires shadow */
- int max_texture_width; /**< from the device capabilities */
- int max_texture_height; /**< from the device capabilities */
-
- D3DMATRIX d3d_colormatrix;
- float d3d_depth_vector[4];
- struct mp_csp_details colorspace;
- struct mp_csp_equalizer video_eq;
-
- struct osdpart *osd[MAX_OSD_PARTS];
-} d3d_priv;
-
-struct fmt_entry {
- const unsigned int mplayer_fmt; /**< Given by MPlayer */
- const D3DFORMAT fourcc; /**< Required by D3D's test function */
-};
-
-/* Map table from reported MPlayer format to the required
- fourcc. This is needed to perform the format query. */
-
-static const struct fmt_entry fmt_table[] = {
- // planar YUV
- {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
- {IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
- {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
- {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
- // packed YUV
- {IMGFMT_YUY2, D3DFMT_YUY2},
- {IMGFMT_UYVY, D3DFMT_UYVY},
- // packed RGB
- {IMGFMT_BGR32, D3DFMT_X8R8G8B8},
- {IMGFMT_RGB32, D3DFMT_X8B8G8R8},
- {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
- {IMGFMT_BGR16, D3DFMT_R5G6B5},
- {IMGFMT_BGR15, D3DFMT_X1R5G5B5},
- {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
- // grayscale (can be considered both packed and planar)
- {IMGFMT_Y8, D3DFMT_L8},
- {IMGFMT_Y16, D3DFMT_L16},
- {IMGFMT_A8Y8, D3DFMT_A8L8},
- {0},
-};
-
-static const D3DFORMAT osd_fmt_table[SUBBITMAP_COUNT] = {
- [SUBBITMAP_LIBASS] = D3DFMT_A8,
- [SUBBITMAP_RGBA] = D3DFMT_A8R8G8B8,
-};
-static const bool osd_fmt_supported[SUBBITMAP_COUNT] = {
- [SUBBITMAP_LIBASS] = true,
- [SUBBITMAP_RGBA] = true,
-};
-
-
-static void update_colorspace(d3d_priv *priv);
-static void d3d_clear_video_textures(d3d_priv *priv);
-static bool resize_d3d(d3d_priv *priv);
-static uint32_t d3d_draw_frame(d3d_priv *priv);
-static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h,
- int x, int y);
-static void uninit(struct vo *vo);
-static void flip_page(struct vo *vo);
-static mp_image_t *get_screenshot(d3d_priv *priv);
-static mp_image_t *get_window_screenshot(d3d_priv *priv);
-
-
-static void d3d_matrix_identity(D3DMATRIX *m)
-{
- memset(m, 0, sizeof(D3DMATRIX));
- m->_11 = m->_22 = m->_33 = m->_44 = 1.0f;
-}
-
-static void d3d_matrix_ortho(D3DMATRIX *m, float left, float right,
- float bottom, float top)
-{
- d3d_matrix_identity(m);
- m->_11 = 2.0f / (right - left);
- m->_22 = 2.0f / (top - bottom);
- m->_33 = 1.0f;
- m->_41 = -(right + left) / (right - left);
- m->_42 = -(top + bottom) / (top - bottom);
- m->_43 = 0;
- m->_44 = 1.0f;
-}
-
-/****************************************************************************
- * *
- * *
- * *
- * Direct3D specific implementation functions *
- * *
- * *
- * *
- ****************************************************************************/
-
-static bool d3d_begin_scene(d3d_priv *priv)
-{
- if (!priv->d3d_in_scene) {
- if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
- return false;
- }
- priv->d3d_in_scene = true;
- }
- return true;
-}
-
-/** @brief Calculate scaled fullscreen movie rectangle with
- * preserved aspect ratio.
- */
-static void calc_fs_rect(d3d_priv *priv)
-{
- struct mp_rect src_rect;
- struct mp_rect dst_rect;
- vo_get_src_dst_rects(priv->vo, &src_rect, &dst_rect, &priv->osd_res);
-
- priv->fs_movie_rect.left = dst_rect.x0;
- priv->fs_movie_rect.right = dst_rect.x1;
- priv->fs_movie_rect.top = dst_rect.y0;
- priv->fs_movie_rect.bottom = dst_rect.y1;
- priv->fs_panscan_rect.left = src_rect.x0;
- priv->fs_panscan_rect.right = src_rect.x1;
- priv->fs_panscan_rect.top = src_rect.y0;
- priv->fs_panscan_rect.bottom = src_rect.y1;
-
- mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>Video rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
- priv->fs_movie_rect.top, priv->fs_movie_rect.left,
- priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
-
- /* The backbuffer should be cleared before next StretchRect. This is
- * necessary because our new draw area could be smaller than the
- * previous one used by StretchRect and without it, leftovers from the
- * previous frame will be left. */
- priv->is_clear_needed = 1;
-}
-
-// Adjust the texture size *width/*height to fit the requirements of the D3D
-// device. The texture size is only increased.
-static void d3d_fix_texture_size(d3d_priv *priv, int *width, int *height)
-{
- int tex_width = *width;
- int tex_height = *height;
-
- // avoid nasty special cases with 0-sized textures and texture sizes
- tex_width = FFMAX(tex_width, 1);
- tex_height = FFMAX(tex_height, 1);
-
- if (priv->device_caps_power2_only) {
- tex_width = 1;
- tex_height = 1;
- while (tex_width < *width) tex_width <<= 1;
- while (tex_height < *height) tex_height <<= 1;
- }
- if (priv->device_caps_square_only)
- /* device only supports square textures */
- tex_width = tex_height = FFMAX(tex_width, tex_height);
- // better round up to a multiple of 16
- if (!priv->opt_disable_texture_align) {
- tex_width = (tex_width + 15) & ~15;
- tex_height = (tex_height + 15) & ~15;
- }
-
- *width = tex_width;
- *height = tex_height;
-}
-
-static void d3dtex_release(d3d_priv *priv, struct d3dtex *tex)
-{
- if (tex->system)
- IDirect3DTexture9_Release(tex->system);
- tex->system = NULL;
-
- if (tex->device)
- IDirect3DTexture9_Release(tex->device);
- tex->device = NULL;
-
- tex->tex_w = tex->tex_h = 0;
-}
-
-static bool d3dtex_allocate(d3d_priv *priv, struct d3dtex *tex, D3DFORMAT fmt,
- int w, int h)
-{
- d3dtex_release(priv, tex);
-
- tex->w = w;
- tex->h = h;
-
- int tw = w, th = h;
- d3d_fix_texture_size(priv, &tw, &th);
-
- int memtype = D3DPOOL_SYSTEMMEM;
- switch (priv->opt_texture_memory) {
- case 1: memtype = D3DPOOL_MANAGED; break;
- case 2: memtype = D3DPOOL_DEFAULT; break;
- }
-
- if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
- D3DUSAGE_DYNAMIC, fmt, memtype, &tex->system, NULL)))
- {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Allocating %dx%d texture in system RAM failed.\n",
- w, h);
- goto error_exit;
- }
-
- if (!priv->device_texture_sys && !priv->opt_texture_memory) {
- if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device, tw, th, 1,
- D3DUSAGE_DYNAMIC, fmt, D3DPOOL_DEFAULT, &tex->device, NULL)))
- {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Allocating %dx%d texture in video RAM failed.\n",
- w, h);
- goto error_exit;
- }
- }
-
- tex->tex_w = tw;
- tex->tex_h = th;
-
- return true;
-
-error_exit:
- d3dtex_release(priv, tex);
- return false;
-}
-
-static IDirect3DBaseTexture9 *d3dtex_get_render_texture(d3d_priv *priv,
- struct d3dtex *tex)
-{
- return (IDirect3DBaseTexture9 *)(tex->device ? tex->device : tex->system);
-}
-
-// Copy system texture contents to device texture.
-static bool d3dtex_update(d3d_priv *priv, struct d3dtex *tex)
-{
- if (!tex->device)
- return true;
- return !FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
- (IDirect3DBaseTexture9 *)tex->system,
- (IDirect3DBaseTexture9 *)tex->device));
-}
-
-static void d3d_unlock_video_objects(d3d_priv *priv)
-{
- bool any_failed = false;
-
- if (priv->locked_rect.pBits) {
- if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface)))
- any_failed = true;
- }
- priv->locked_rect.pBits = NULL;
-
- for (int n = 0; n < priv->plane_count; n++) {
- struct texplane *plane = &priv->planes[n];
- if (plane->locked_rect.pBits) {
- if (FAILED(IDirect3DTexture9_UnlockRect(plane->texture.system, 0)))
- any_failed = true;
- }
- plane->locked_rect.pBits = NULL;
- }
-
- if (any_failed) {
- mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>Unlocking video objects failed.\n");
- }
-}
-
-// Free video surface/textures, shaders, etc.
-static void d3d_destroy_video_objects(d3d_priv *priv)
-{
- d3d_unlock_video_objects(priv);
-
- if (priv->d3d_surface)
- IDirect3DSurface9_Release(priv->d3d_surface);
- priv->d3d_surface = NULL;
-
- for (int n = 0; n < priv->plane_count; n++) {
- d3dtex_release(priv, &priv->planes[n].texture);
- }
-
- if (priv->pixel_shader)
- IDirect3DPixelShader9_Release(priv->pixel_shader);
- priv->pixel_shader = NULL;
-}
-
-/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
- */
-static void destroy_d3d_surfaces(d3d_priv *priv)
-{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
-
- d3d_destroy_video_objects(priv);
-
- for (int n = 0; n < MAX_OSD_PARTS; n++) {
- struct osdpart *osd = priv->osd[n];
- d3dtex_release(priv, &osd->texture);
- osd->bitmap_id = osd->bitmap_pos_id = -1;
- }
-
- if (priv->d3d_backbuf)
- IDirect3DSurface9_Release(priv->d3d_backbuf);
- priv->d3d_backbuf = NULL;
-
- priv->d3d_in_scene = false;
-}
-
-// Allocate video surface or textures, and create shaders if needed.
-static bool d3d_configure_video_objects(d3d_priv *priv)
-{
- int n;
- bool need_clear = false;
-
- assert(priv->image_format != 0);
-
- if (priv->use_textures) {
- for (n = 0; n < priv->plane_count; n++) {
- struct texplane *plane = &priv->planes[n];
-
- if (!plane->texture.system) {
- if (!d3dtex_allocate(priv,
- &plane->texture,
- plane->d3d_format,
- priv->src_width >> plane->shift_x,
- priv->src_height >> plane->shift_y))
- {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating plane %d"
- " failed.\n", n);
- return false;
- }
-
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Allocated plane %d:"
- " %d bit, shift=%d/%d size=%d/%d (%d/%d).\n", n,
- plane->bits_per_pixel,
- plane->shift_x, plane->shift_y,
- plane->texture.w, plane->texture.h,
- plane->texture.tex_w, plane->texture.tex_h);
-
- need_clear = true;
- }
- }
-
- if (need_clear)
- d3d_clear_video_textures(priv);
-
- if (priv->pixel_shader_data) {
- if (!priv->pixel_shader &&
- FAILED(IDirect3DDevice9_CreatePixelShader(priv->d3d_device,
- (DWORD *)priv->pixel_shader_data, &priv->pixel_shader)))
- {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Failed to create "
- "YUV conversion pixel shader.\n");
- return false;
- }
- }
-
- } else {
-
- if (!priv->d3d_surface &&
- FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
- priv->d3d_device, priv->src_width, priv->src_height,
- priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL)))
- {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Allocating offscreen surface failed.\n");
- return false;
- }
- }
-
- return true;
-}
-
-static bool d3d_lock_video_textures(d3d_priv *priv)
-{
- for (int n = 0; n < priv->plane_count; n++) {
- struct texplane *plane = &priv->planes[n];
-
- if (!plane->locked_rect.pBits) {
- if (FAILED(IDirect3DTexture9_LockRect(plane->texture.system, 0,
- &plane->locked_rect, NULL, 0)))
- {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Texture lock failure.\n");
- d3d_unlock_video_objects(priv);
- return false;
- }
- }
- }
-
- return true;
-}
-
-static void d3d_clear_video_textures(d3d_priv *priv)
-{
- if (!d3d_lock_video_textures(priv))
- return;
-
- for (int n = 0; n < priv->plane_count; n++) {
- struct texplane *plane = &priv->planes[n];
- memset(plane->locked_rect.pBits, plane->clearval,
- plane->locked_rect.Pitch * plane->texture.tex_h);
- }
-
- d3d_unlock_video_objects(priv);
-}
-
-// Recreate and initialize D3D objects if necessary. The amount of work that
-// needs to be done can be quite different: it could be that full initialization
-// is required, or that some objects need to be created, or that nothing is
-// done.
-static bool create_d3d_surfaces(d3d_priv *priv)
-{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
-
- if (!priv->d3d_backbuf &&
- FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
- D3DBACKBUFFER_TYPE_MONO,
- &priv->d3d_backbuf))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n");
- return 0;
- }
-
- if (!d3d_configure_video_objects(priv))
- return 0;
-
- /* setup default renderstate */
- IDirect3DDevice9_SetRenderState(priv->d3d_device,
- D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- IDirect3DDevice9_SetRenderState(priv->d3d_device,
- D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
- IDirect3DDevice9_SetRenderState(priv->d3d_device,
- D3DRS_ALPHAFUNC, D3DCMP_GREATER);
- IDirect3DDevice9_SetRenderState(priv->d3d_device,
- D3DRS_ALPHAREF, (DWORD)0x0);
- IDirect3DDevice9_SetRenderState(priv->d3d_device,
- D3DRS_LIGHTING, FALSE);
-
- // we use up to 3 samplers for up to 3 YUV planes
- for (int n = 0; n < 3; n++) {
- IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MINFILTER,
- D3DTEXF_LINEAR);
- IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_MAGFILTER,
- D3DTEXF_LINEAR);
- IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSU,
- D3DTADDRESS_CLAMP);
- IDirect3DDevice9_SetSamplerState(priv->d3d_device, n, D3DSAMP_ADDRESSV,
- D3DTADDRESS_CLAMP);
- }
-
- return 1;
-}
-
-static bool init_d3d(d3d_priv *priv)
-{
- D3DDISPLAYMODE disp_mode;
- D3DCAPS9 disp_caps;
- DWORD texture_caps;
- DWORD dev_caps;
-
- priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
- if (!priv->d3d_handle) {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Initializing Direct3D failed.\n");
- return false;
- }
-
- if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- &disp_mode))) {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Reading display mode failed.\n");
- return false;
- }
-
- priv->desktop_fmt = disp_mode.Format;
- priv->cur_backbuf_width = disp_mode.Width;
- priv->cur_backbuf_height = disp_mode.Height;
-
- mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
- disp_mode.Width, disp_mode.Height);
-
- if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- DEVTYPE,
- &disp_caps)))
- {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Reading display capabilities failed.\n");
- return false;
- }
-
- /* Store relevant information reguarding caps of device */
- texture_caps = disp_caps.TextureCaps;
- dev_caps = disp_caps.DevCaps;
- priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
- !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
- priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
- priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
- priv->max_texture_width = disp_caps.MaxTextureWidth;
- priv->max_texture_height = disp_caps.MaxTextureHeight;
-
- if (priv->opt_force_power_of_2)
- priv->device_caps_power2_only = 1;
-
- mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
- "<vo_direct3d>device_texture_sys %d\n"
- "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
- priv->device_caps_power2_only, priv->device_caps_square_only,
- priv->device_texture_sys, priv->max_texture_width,
- priv->max_texture_height);
-
- return true;
-}
-
-/** @brief Fill D3D Presentation parameters
- */
-static void fill_d3d_presentparams(d3d_priv *priv,
- D3DPRESENT_PARAMETERS *present_params)
-{
- /* Prepare Direct3D initialization parameters. */
- memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
- present_params->Windowed = TRUE;
- present_params->SwapEffect =
- priv->opt_swap_discard ? D3DSWAPEFFECT_DISCARD : D3DSWAPEFFECT_COPY;
- present_params->Flags = D3DPRESENTFLAG_VIDEO;
- present_params->hDeviceWindow = priv->vo->w32->window;
- present_params->BackBufferWidth = priv->cur_backbuf_width;
- present_params->BackBufferHeight = priv->cur_backbuf_height;
- present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
- present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- present_params->BackBufferFormat = priv->desktop_fmt;
- present_params->BackBufferCount = 1;
- present_params->EnableAutoDepthStencil = FALSE;
-}
-
-
-// Create a new backbuffer. Create or Reset the D3D device.
-static bool change_d3d_backbuffer(d3d_priv *priv)
-{
- D3DPRESENT_PARAMETERS present_params;
-
- int window_w = priv->vo->dwidth;
- int window_h = priv->vo->dheight;
-
- /* Grow the backbuffer in the required dimension. */
- if (window_w > priv->cur_backbuf_width)
- priv->cur_backbuf_width = window_w;
-
- if (window_h > priv->cur_backbuf_height)
- priv->cur_backbuf_height = window_h;
-
- if (priv->opt_exact_backbuffer) {
- priv->cur_backbuf_width = window_w;
- priv->cur_backbuf_height = window_h;
- }
-
- /* The grown backbuffer dimensions are ready and fill_d3d_presentparams
- * will use them, so we can reset the device.
- */
- fill_d3d_presentparams(priv, &present_params);
-
- if (!priv->d3d_device) {
- if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
- D3DADAPTER_DEFAULT,
- DEVTYPE, priv->vo->w32->window,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING
- | D3DCREATE_FPU_PRESERVE,
- &present_params, &priv->d3d_device)))
- {
- mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>Creating Direct3D device failed.\n");
- return 0;
- }
- } else {
- if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
- mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Reseting Direct3D device failed.\n");
- return 0;
- }
- }
-
- mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
- present_params.BackBufferWidth, present_params.BackBufferHeight,
- window_w, window_h);
-
- return 1;
-}
-
-/** @brief Reconfigure the whole Direct3D. Called only
- * when the video adapter becomes uncooperative. ("Lost" devices)
- * @return 1 on success, 0 on failure
- */
-static int reconfigure_d3d(d3d_priv *priv)
-{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");
-
- destroy_d3d_surfaces(priv);
-
- if (priv->d3d_device)
- IDirect3DDevice9_Release(priv->d3d_device);
- priv->d3d_device = NULL;
-
- // Force complete destruction of the D3D state.
- // Note: this step could be omitted. The resize_d3d call below would detect
- // that d3d_device is NULL, and would properly recreate it. I'm not sure why
- // the following code to release and recreate the d3d_handle exists.
- if (priv->d3d_handle)
- IDirect3D9_Release(priv->d3d_handle);
- priv->d3d_handle = NULL;
- if (!init_d3d(priv))
- return 0;
-
- // Proper re-initialization.
- if (!resize_d3d(priv))
- return 0;
-
- return 1;
-}
-
-// Resize Direct3D context on window resize.
-// This function also is called when major initializations need to be done.
-static bool resize_d3d(d3d_priv *priv)
-{
- D3DVIEWPORT9 vp = {0, 0, priv->vo->dwidth, priv->vo->dheight, 0, 1};
-
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");
-
- /* Make sure that backbuffer is large enough to accomodate the new
- viewport dimensions. Grow it if necessary. */
-
- bool backbuf_resize = priv->vo->dwidth > priv->cur_backbuf_width ||
- priv->vo->dheight > priv->cur_backbuf_height;
-
- if (priv->opt_exact_backbuffer) {
- backbuf_resize = priv->vo->dwidth != priv->cur_backbuf_width ||
- priv->vo->dheight != priv->cur_backbuf_height;
- }
-
- if (backbuf_resize || !priv->d3d_device)
- {
- destroy_d3d_surfaces(priv);
- if (!change_d3d_backbuffer(priv))
- return 0;
- }
-
- if (!priv->d3d_device)
- return 1;
-
- if (!create_d3d_surfaces(priv))
- return 0;
-
- if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device, &vp))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
- return 0;
- }
-
- // so that screen coordinates map to D3D ones
- D3DMATRIX view;
- d3d_matrix_ortho(&view, 0.5f, vp.Width + 0.5f, vp.Height + 0.5f, 0.5f);
- IDirect3DDevice9_SetTransform(priv->d3d_device, D3DTS_VIEW, &view);
-
- calc_fs_rect(priv);
-
- priv->vo->want_redraw = true;
-
- return 1;
-}
-
-/** @brief Uninitialize Direct3D and close the window.
- */
-static void uninit_d3d(d3d_priv *priv)
-{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");
-
- destroy_d3d_surfaces(priv);
-
- if (priv->d3d_device)
- IDirect3DDevice9_Release(priv->d3d_device);
- priv->d3d_device = NULL;
-
- if (priv->d3d_handle) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
- IDirect3D9_Release(priv->d3d_handle);
- }
- priv->d3d_handle = NULL;
-}
-
-static uint32_t d3d_upload_and_render_frame_texture(d3d_priv *priv,
- mp_image_t *mpi)
-{
- if (!(mpi->flags & MP_IMGFLAG_DRAW_CALLBACK))
- draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
-
- d3d_unlock_video_objects(priv);
-
- for (int n = 0; n < priv->plane_count; n++) {
- d3dtex_update(priv, &priv->planes[n].texture);
- }
-
- return d3d_draw_frame(priv);
-}
-
-/** @brief Render a frame on the screen.
- * @param mpi mpi structure with the decoded frame inside
- * @return VO_TRUE on success, VO_ERROR on failure
- */
-static uint32_t d3d_upload_and_render_frame(d3d_priv *priv, mp_image_t *mpi)
-{
- if (!priv->d3d_device)
- return VO_TRUE;
-
- if (priv->use_textures)
- return d3d_upload_and_render_frame_texture(priv, mpi);
-
- if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
- goto skip_upload;
-
- if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
- draw_slice(priv->vo, mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
- goto skip_upload;
- }
-
- /* If we're here, then we should lock the rect and copy a packed frame */
- if (!priv->locked_rect.pBits) {
- if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
- &priv->locked_rect, NULL, 0))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
- return VO_ERROR;
- }
- }
-
- memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
- mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
-
-skip_upload:
- d3d_unlock_video_objects(priv);
-
- return d3d_draw_frame(priv);
-}
-
-static uint32_t d3d_draw_frame(d3d_priv *priv)
-{
- int n;
-
- if (!priv->d3d_device)
- return VO_TRUE;
-
- if (!d3d_begin_scene(priv))
- return VO_ERROR;
-
- if (priv->is_clear_needed || priv->opt_swap_discard) {
- IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
- D3DCLEAR_TARGET, 0, 0, 0);
- priv->is_clear_needed = 0;
- }
-
- if (priv->use_textures) {
-
- for (n = 0; n < priv->plane_count; n++) {
- IDirect3DDevice9_SetTexture(priv->d3d_device, n,
- d3dtex_get_render_texture(priv, &priv->planes[n].texture));
- }
-
- RECT rm = priv->fs_movie_rect;
- RECT rs = priv->fs_panscan_rect;
-
- vertex_video vb[] = {
- { rm.left, rm.top, 0.0f},
- { rm.right, rm.top, 0.0f},
- { rm.left, rm.bottom, 0.0f},
- { rm.right, rm.bottom, 0.0f}
- };
-
- float texc[4][2] = {
- { rs.left, rs.top},
- { rs.right, rs.top},
- { rs.left, rs.bottom},
- { rs.right, rs.bottom}
- };
-
- for (n = 0; n < priv->plane_count; n++) {
- float s_x = (1.0f / (1 << priv->planes[n].shift_x))
- / priv->planes[n].texture.tex_w;
- float s_y = (1.0f / (1 << priv->planes[n].shift_y))
- / priv->planes[n].texture.tex_h;
- for (int i = 0; i < 4; i++) {
- vb[i].t[n][0] = texc[i][0] * s_x;
- vb[i].t[n][1] = texc[i][1] * s_y;
- }
- }
-
- if (priv->pixel_shader) {
- IDirect3DDevice9_SetPixelShader(priv->d3d_device, priv->pixel_shader);
- IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 0,
- &priv->d3d_colormatrix._11,
- 4);
- IDirect3DDevice9_SetPixelShaderConstantF(priv->d3d_device, 5,
- priv->d3d_depth_vector,
- 1);
- }</