diff options
Diffstat (limited to 'libvo/gl_common.c')
-rw-r--r-- | libvo/gl_common.c | 143 |
1 files changed, 35 insertions, 108 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c index 527c891327..b6bef7f1b7 100644 --- a/libvo/gl_common.c +++ b/libvo/gl_common.c @@ -34,7 +34,7 @@ #include <math.h> #include "old_vo_defines.h" #include "gl_common.h" -#include "libavutil/common.h" +#include "csputils.h" void (GLAPIENTRY *Begin)(GLenum); void (GLAPIENTRY *End)(void); @@ -235,6 +235,16 @@ int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, if (!gl_format) gl_format = &dummy2; if (!gl_type) gl_type = &dummy2; + if (mp_get_chroma_shift(fmt, NULL, NULL)) { + // reduce the possible cases a bit + if (IMGFMT_IS_YUVP16_LE(fmt)) + fmt = IMGFMT_420P16_LE; + else if (IMGFMT_IS_YUVP16_BE(fmt)) + fmt = IMGFMT_420P16_BE; + else + fmt = IMGFMT_YV12; + } + *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); *gl_texfmt = 3; switch (fmt) { @@ -251,6 +261,13 @@ int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, *gl_format = GL_RGBA; *gl_type = GL_UNSIGNED_BYTE; break; + case IMGFMT_420P16: + supported = 0; // no native YUV support + *gl_texfmt = 1; + *bpp = 16; + *gl_format = GL_LUMINANCE; + *gl_type = GL_UNSIGNED_SHORT; + break; case IMGFMT_YV12: supported = 0; // no native YV12 support case IMGFMT_Y800: @@ -1005,78 +1022,6 @@ static void create_scaler_textures(int scaler, int *texu, char *texs) { } } -static void gen_gamma_map(unsigned char *map, int size, float gamma); - -#define ROW_R 0 -#define ROW_G 1 -#define ROW_B 2 -#define COL_Y 0 -#define COL_U 1 -#define COL_V 2 -#define COL_C 3 - -static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) { - float uvcos = params->saturation * cos(params->hue); - float uvsin = params->saturation * sin(params->hue); - int i; - float uv_coeffs[3][2] = { - { 0.000, 1.596}, - {-0.391, -0.813}, - { 2.018, 0.000} - }; - for (i = 0; i < 3; i++) { - yuv2rgb[i][COL_C] = params->brightness; - yuv2rgb[i][COL_Y] = 1.164 * params->contrast; - yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y]; - yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin; - yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U]; - yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos; - yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V]; - // this "centers" contrast control so that e.g. a contrast of 0 - // leads to a grey image, not a black one - yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0; - } -} - -//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map -#define GMAP_SIZE (1024) -/** - * \brief generate a 3D YUV -> RGB map - * \param params struct containing parameters like brightness, gamma, ... - * \param map where to store map. Must provide space for (size + 2)^3 elements - * \param size size of the map, excluding border - */ -static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) { - int i, j, k, l; - float step = 1.0 / size; - float y, u, v; - float yuv2rgb[3][4]; - unsigned char gmaps[3][GMAP_SIZE]; - gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma); - gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma); - gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma); - get_yuv2rgb_coeffs(params, yuv2rgb); - for (i = 0; i < 3; i++) - for (j = 0; j < 4; j++) - yuv2rgb[i][j] *= GMAP_SIZE - 1; - v = 0; - for (i = -1; i <= size; i++) { - u = 0; - for (j = -1; j <= size; j++) { - y = 0; - for (k = -1; k <= size; k++) { - for (l = 0; l < 3; l++) { - float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C]; - *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)]; - } - y += (k == -1 || k == size - 1) ? step / 2 : step; - } - u += (j == -1 || j == size - 1) ? step / 2 : step; - } - v += (i == -1 || i == size - 1) ? step / 2 : step; - } -} - //! resolution of texture for gamma lookup table #define LOOKUP_RES 512 //! resolution for 3D yuv->rgb conversion lookup table @@ -1098,9 +1043,9 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char texs[0] = (*texu)++; ActiveTexture(GL_TEXTURE0 + texs[0]); lookup_data = malloc(4 * LOOKUP_RES); - gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma); - gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma); - gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma); + mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma); + mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma); + mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma); glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR, LOOKUP_RES, 4, 0); glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, @@ -1118,7 +1063,7 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char texs[0] = (*texu)++; ActiveTexture(GL_TEXTURE0 + texs[0]); lookup_data = malloc(3 * sz * sz * sz); - gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES); + mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES); glAdjustAlignment(sz); PixelStorei(GL_UNPACK_ROW_LENGTH, 0); TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, @@ -1324,10 +1269,10 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) { add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, '0', 'r', rect, texw, texh, params->filter_strength); add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, - '1', 'g', rect, texw / 2, texh / 2, params->filter_strength); + '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, - '2', 'b', rect, texw / 2, texh / 2, params->filter_strength); - get_yuv2rgb_coeffs(params, yuv2rgb); + '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength); + mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb); switch (YUV_CONVERSION(type)) { case YUV_CONVERSION_FRAGMENT: snprintf(prog_pos, prog_remain, yuv_prog_template, @@ -1342,7 +1287,7 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) { yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], - (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma); + (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma); break; case YUV_CONVERSION_FRAGMENT_LOOKUP: snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, @@ -1365,37 +1310,14 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) { } /** - * \brief little helper function to create a lookup table for gamma - * \param map buffer to create map into - * \param size size of buffer - * \param gamma gamma value - */ -static void gen_gamma_map(unsigned char *map, int size, float gamma) { - int i; - if (gamma == 1.0) { - for (i = 0; i < size; i++) - map[i] = 255 * i / (size - 1); - return; - } - gamma = 1.0 / gamma; - for (i = 0; i < size; i++) { - float tmp = (float)i / (size - 1.0); - tmp = pow(tmp, gamma); - if (tmp > 1.0) tmp = 1.0; - if (tmp < 0.0) tmp = 0.0; - map[i] = 255 * tmp; - } -} - -/** * \brief setup YUV->RGB conversion * \param parms struct containing parameters like conversion and scaler type, * brightness, ... * \ingroup glconversion */ void glSetupYUVConversion(gl_conversion_params_t *params) { - float uvcos = params->saturation * cos(params->hue); - float uvsin = params->saturation * sin(params->hue); + float uvcos = params->csp_params.saturation * cos(params->csp_params.hue); + float uvsin = params->csp_params.saturation * sin(params->csp_params.hue); switch (YUV_CONVERSION(params->type)) { case YUV_CONVERSION_COMBINERS: glSetupYUVCombiners(uvcos, uvsin); @@ -1497,14 +1419,19 @@ void glDisableYUVConversion(GLenum target, int type) { * \param sx width of texture in pixels * \param sy height of texture in pixels * \param rect_tex whether this texture uses texture_rectangle extension - * \param is_yv12 if set, also draw the textures from units 1 and 2 + * \param is_yv12 if != 0, also draw the textures from units 1 and 2, + * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures * \param flip flip the texture upside down * \ingroup gltexture */ void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, int sx, int sy, int rect_tex, int is_yv12, int flip) { - GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; + int chroma_x_shift = (is_yv12 >> 8) & 31; + int chroma_y_shift = (is_yv12 >> 16) & 31; + GLfloat xscale = 1 << chroma_x_shift; + GLfloat yscale = 1 << chroma_y_shift; + GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale; if (!rect_tex) { tx /= sx; ty /= sy; tw /= sx; th /= sy; tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |