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-rw-r--r--libvo/gl_common.c143
1 files changed, 35 insertions, 108 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c
index 527c891327..b6bef7f1b7 100644
--- a/libvo/gl_common.c
+++ b/libvo/gl_common.c
@@ -34,7 +34,7 @@
#include <math.h>
#include "old_vo_defines.h"
#include "gl_common.h"
-#include "libavutil/common.h"
+#include "csputils.h"
void (GLAPIENTRY *Begin)(GLenum);
void (GLAPIENTRY *End)(void);
@@ -235,6 +235,16 @@ int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
if (!gl_format) gl_format = &dummy2;
if (!gl_type) gl_type = &dummy2;
+ if (mp_get_chroma_shift(fmt, NULL, NULL)) {
+ // reduce the possible cases a bit
+ if (IMGFMT_IS_YUVP16_LE(fmt))
+ fmt = IMGFMT_420P16_LE;
+ else if (IMGFMT_IS_YUVP16_BE(fmt))
+ fmt = IMGFMT_420P16_BE;
+ else
+ fmt = IMGFMT_YV12;
+ }
+
*bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
*gl_texfmt = 3;
switch (fmt) {
@@ -251,6 +261,13 @@ int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
*gl_format = GL_RGBA;
*gl_type = GL_UNSIGNED_BYTE;
break;
+ case IMGFMT_420P16:
+ supported = 0; // no native YUV support
+ *gl_texfmt = 1;
+ *bpp = 16;
+ *gl_format = GL_LUMINANCE;
+ *gl_type = GL_UNSIGNED_SHORT;
+ break;
case IMGFMT_YV12:
supported = 0; // no native YV12 support
case IMGFMT_Y800:
@@ -1005,78 +1022,6 @@ static void create_scaler_textures(int scaler, int *texu, char *texs) {
}
}
-static void gen_gamma_map(unsigned char *map, int size, float gamma);
-
-#define ROW_R 0
-#define ROW_G 1
-#define ROW_B 2
-#define COL_Y 0
-#define COL_U 1
-#define COL_V 2
-#define COL_C 3
-
-static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) {
- float uvcos = params->saturation * cos(params->hue);
- float uvsin = params->saturation * sin(params->hue);
- int i;
- float uv_coeffs[3][2] = {
- { 0.000, 1.596},
- {-0.391, -0.813},
- { 2.018, 0.000}
- };
- for (i = 0; i < 3; i++) {
- yuv2rgb[i][COL_C] = params->brightness;
- yuv2rgb[i][COL_Y] = 1.164 * params->contrast;
- yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y];
- yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin;
- yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U];
- yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos;
- yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V];
- // this "centers" contrast control so that e.g. a contrast of 0
- // leads to a grey image, not a black one
- yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
- }
-}
-
-//! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
-#define GMAP_SIZE (1024)
-/**
- * \brief generate a 3D YUV -> RGB map
- * \param params struct containing parameters like brightness, gamma, ...
- * \param map where to store map. Must provide space for (size + 2)^3 elements
- * \param size size of the map, excluding border
- */
-static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) {
- int i, j, k, l;
- float step = 1.0 / size;
- float y, u, v;
- float yuv2rgb[3][4];
- unsigned char gmaps[3][GMAP_SIZE];
- gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
- gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
- gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
- get_yuv2rgb_coeffs(params, yuv2rgb);
- for (i = 0; i < 3; i++)
- for (j = 0; j < 4; j++)
- yuv2rgb[i][j] *= GMAP_SIZE - 1;
- v = 0;
- for (i = -1; i <= size; i++) {
- u = 0;
- for (j = -1; j <= size; j++) {
- y = 0;
- for (k = -1; k <= size; k++) {
- for (l = 0; l < 3; l++) {
- float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
- *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
- }
- y += (k == -1 || k == size - 1) ? step / 2 : step;
- }
- u += (j == -1 || j == size - 1) ? step / 2 : step;
- }
- v += (i == -1 || i == size - 1) ? step / 2 : step;
- }
-}
-
//! resolution of texture for gamma lookup table
#define LOOKUP_RES 512
//! resolution for 3D yuv->rgb conversion lookup table
@@ -1098,9 +1043,9 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char
texs[0] = (*texu)++;
ActiveTexture(GL_TEXTURE0 + texs[0]);
lookup_data = malloc(4 * LOOKUP_RES);
- gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma);
- gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma);
- gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma);
+ mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
+ mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma);
+ mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma);
glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR,
LOOKUP_RES, 4, 0);
glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
@@ -1118,7 +1063,7 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char
texs[0] = (*texu)++;
ActiveTexture(GL_TEXTURE0 + texs[0]);
lookup_data = malloc(3 * sz * sz * sz);
- gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES);
+ mp_gen_yuv2rgb_map(&params->csp_params, lookup_data, LOOKUP_3DRES);
glAdjustAlignment(sz);
PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
@@ -1324,10 +1269,10 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) {
add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs,
'0', 'r', rect, texw, texh, params->filter_strength);
add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
- '1', 'g', rect, texw / 2, texh / 2, params->filter_strength);
+ '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
- '2', 'b', rect, texw / 2, texh / 2, params->filter_strength);
- get_yuv2rgb_coeffs(params, yuv2rgb);
+ '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
+ mp_get_yuv2rgb_coeffs(&params->csp_params, yuv2rgb);
switch (YUV_CONVERSION(type)) {
case YUV_CONVERSION_FRAGMENT:
snprintf(prog_pos, prog_remain, yuv_prog_template,
@@ -1342,7 +1287,7 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) {
yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
- (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma);
+ (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma);
break;
case YUV_CONVERSION_FRAGMENT_LOOKUP:
snprintf(prog_pos, prog_remain, yuv_lookup_prog_template,
@@ -1365,37 +1310,14 @@ static void glSetupYUVFragprog(gl_conversion_params_t *params) {
}
/**
- * \brief little helper function to create a lookup table for gamma
- * \param map buffer to create map into
- * \param size size of buffer
- * \param gamma gamma value
- */
-static void gen_gamma_map(unsigned char *map, int size, float gamma) {
- int i;
- if (gamma == 1.0) {
- for (i = 0; i < size; i++)
- map[i] = 255 * i / (size - 1);
- return;
- }
- gamma = 1.0 / gamma;
- for (i = 0; i < size; i++) {
- float tmp = (float)i / (size - 1.0);
- tmp = pow(tmp, gamma);
- if (tmp > 1.0) tmp = 1.0;
- if (tmp < 0.0) tmp = 0.0;
- map[i] = 255 * tmp;
- }
-}
-
-/**
* \brief setup YUV->RGB conversion
* \param parms struct containing parameters like conversion and scaler type,
* brightness, ...
* \ingroup glconversion
*/
void glSetupYUVConversion(gl_conversion_params_t *params) {
- float uvcos = params->saturation * cos(params->hue);
- float uvsin = params->saturation * sin(params->hue);
+ float uvcos = params->csp_params.saturation * cos(params->csp_params.hue);
+ float uvsin = params->csp_params.saturation * sin(params->csp_params.hue);
switch (YUV_CONVERSION(params->type)) {
case YUV_CONVERSION_COMBINERS:
glSetupYUVCombiners(uvcos, uvsin);
@@ -1497,14 +1419,19 @@ void glDisableYUVConversion(GLenum target, int type) {
* \param sx width of texture in pixels
* \param sy height of texture in pixels
* \param rect_tex whether this texture uses texture_rectangle extension
- * \param is_yv12 if set, also draw the textures from units 1 and 2
+ * \param is_yv12 if != 0, also draw the textures from units 1 and 2,
+ * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
* \param flip flip the texture upside down
* \ingroup gltexture
*/
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
int sx, int sy, int rect_tex, int is_yv12, int flip) {
- GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2;
+ int chroma_x_shift = (is_yv12 >> 8) & 31;
+ int chroma_y_shift = (is_yv12 >> 16) & 31;
+ GLfloat xscale = 1 << chroma_x_shift;
+ GLfloat yscale = 1 << chroma_y_shift;
+ GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale;
if (!rect_tex) {
tx /= sx; ty /= sy; tw /= sx; th /= sy;
tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;