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Diffstat (limited to 'libvo/eosd_packer.c')
-rw-r--r-- | libvo/eosd_packer.c | 255 |
1 files changed, 0 insertions, 255 deletions
diff --git a/libvo/eosd_packer.c b/libvo/eosd_packer.c deleted file mode 100644 index 8f831d512e..0000000000 --- a/libvo/eosd_packer.c +++ /dev/null @@ -1,255 +0,0 @@ -/* - * Common code for packing EOSD images into larger surfaces. - * - * This file is part of mplayer2. - * - * mplayer2 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * mplayer2 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with mplayer2; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include <libavutil/common.h> -#include "talloc.h" -#include "mp_msg.h" -#include "eosd_packer.h" - -// Initial size of EOSD surface in pixels (x*x) -#define EOSD_SURFACE_INITIAL_SIZE 256 - -// Allocate an eosd_packer, which can be used to layout and cache the list of -// EOSD images contained in a mp_eosd_images_t into a flat surface. -// It can be free'd with talloc_free(). -// Don't forget to call eosd_init() before using it. -struct eosd_packer *eosd_packer_create(void *talloc_ctx) { - return talloc_zero(talloc_ctx, struct eosd_packer); -} - -// Call this when you need to completely reinitialize the EOSD state, e.g. when -// when your EOSD surface was deleted. -// max_width and max_height are the maximum surface sizes that should be -// allowed. -void eosd_packer_reinit(struct eosd_packer *state, uint32_t max_width, - uint32_t max_height) -{ - state->max_surface_width = max_width; - state->max_surface_height = max_height; - state->surface.w = 0; - state->surface.h = 0; - state->targets_count = 0; -} - -#define HEIGHT_SORT_BITS 4 -static int size_index(struct eosd_target *r) -{ - unsigned int h = r->source.y1; - int n = av_log2_16bit(h); - return (n << HEIGHT_SORT_BITS) - + (- 1 - (h << HEIGHT_SORT_BITS >> n) & (1 << HEIGHT_SORT_BITS) - 1); -} - -/* Pack the given rectangles into an area of size w * h. - * The size of each rectangle is read from .source.x1/.source.y1. - * The height of each rectangle must be at least 1 and less than 65536. - * The .source rectangle is then set corresponding to the packed position. - * 'scratch' must point to work memory for num_rects+16 ints. - * Return 0 on success, -1 if the rectangles did not fit in w*h. - * - * The rectangles are placed in rows in order approximately sorted by - * height (the approximate sorting is simpler than a full one would be, - * and allows the algorithm to work in linear time). Additionally, to - * reduce wasted space when there are a few tall rectangles, empty - * lower-right parts of rows are filled recursively when the size of - * rectangles in the row drops past a power-of-two threshold. So if a - * row starts with rectangles of size 3x50, 10x40 and 5x20 then the - * free rectangle with corners (13, 20)-(w, 50) is filled recursively. - */ -static int pack_rectangles(struct eosd_target *rects, int num_rects, - int w, int h, int *scratch) -{ - int bins[16 << HEIGHT_SORT_BITS]; - int sizes[16 << HEIGHT_SORT_BITS] = {}; - for (int i = 0; i < num_rects; i++) - sizes[size_index(rects + i)]++; - int idx = 0; - for (int i = 0; i < 16 << HEIGHT_SORT_BITS; i += 1 << HEIGHT_SORT_BITS) { - for (int j = 0; j < 1 << HEIGHT_SORT_BITS; j++) { - bins[i + j] = idx; - idx += sizes[i + j]; - } - scratch[idx++] = -1; - } - for (int i = 0; i < num_rects; i++) - scratch[bins[size_index(rects + i)]++] = i; - for (int i = 0; i < 16; i++) - bins[i] = bins[i << HEIGHT_SORT_BITS] - sizes[i << HEIGHT_SORT_BITS]; - struct { - int size, x, bottom; - } stack[16] = {{15, 0, h}}, s = {}; - int stackpos = 1; - int y; - while (stackpos) { - y = s.bottom; - s = stack[--stackpos]; - s.size++; - while (s.size--) { - int maxy = -1; - int obj; - while ((obj = scratch[bins[s.size]]) >= 0) { - int bottom = y + rects[obj].source.y1; - if (bottom > s.bottom) - break; - int right = s.x + rects[obj].source.x1; - if (right > w) - break; - bins[s.size]++; - rects[obj].source.x0 = s.x; - rects[obj].source.x1 += s.x; - rects[obj].source.y0 = y; - rects[obj].source.y1 += y; - num_rects--; - if (maxy <= 0) - stack[stackpos++] = s; - s.x = right; - maxy = FFMAX(maxy, bottom); - } - if (maxy > 0) - s.bottom = maxy; - } - } - return num_rects ? -1 : 0; -} - -// padding to reduce interpolation artifacts when doing scaling & filtering -#define EOSD_PADDING 0 - -// Release all previous images, and packs the images in imgs into state. The -// caller must check the change variables: -// *out_need_reposition == true: sub-image positions changed -// *out_need_upload == true: upload all sub-images again -// *out_need_reallocate == true: resize the EOSD texture to state->surface.w/h -// Logical implications: need_reallocate => need_upload => need_reposition -void eosd_packer_generate(struct eosd_packer *state, mp_eosd_images_t *imgs, - bool *out_need_reposition, bool *out_need_upload, - bool *out_need_reallocate) -{ - int i; - ASS_Image *img = imgs->imgs; - ASS_Image *p; - struct eosd_surface *sfc = &state->surface; - - *out_need_reposition = imgs->bitmap_pos_id != state->last_bitmap_pos_id; - *out_need_upload = imgs->bitmap_id != state->last_bitmap_id; - *out_need_reallocate = false; - - state->last_bitmap_pos_id = imgs->bitmap_pos_id; - state->last_bitmap_id = imgs->bitmap_id; - - // eosd_reinit() was probably called, force full reupload. - if (state->targets_count == 0 && img) - *out_need_upload = true; - - if (!(*out_need_reposition) && !(*out_need_upload)) - return; // Nothing changed, no need to redraw - - state->targets_count = 0; - - *out_need_reposition = true; - - if (!img) - return; // There's nothing to render! - - if (!(*out_need_upload)) - goto eosd_skip_upload; - - *out_need_upload = true; - while (1) { - for (p = img, i = 0; p; p = p->next) { - if (p->w <= 0 || p->h <= 0) - continue; - // Allocate new space for surface/target arrays - if (i >= state->targets_size) { - state->targets_size = FFMAX(state->targets_size * 2, 512); - state->targets = - talloc_realloc_size(state, state->targets, - state->targets_size - * sizeof(*state->targets)); - state->scratch = - talloc_realloc_size(state, state->scratch, - (state->targets_size + 16) - * sizeof(*state->scratch)); - } - state->targets[i].source.x1 = p->w + EOSD_PADDING; - state->targets[i].source.y1 = p->h + EOSD_PADDING; - i++; - } - if (pack_rectangles(state->targets, i, sfc->w, sfc->h, - state->scratch) >= 0) - break; - int w = FFMIN(FFMAX(sfc->w * 2, EOSD_SURFACE_INITIAL_SIZE), - state->max_surface_width); - int h = FFMIN(FFMAX(sfc->h * 2, EOSD_SURFACE_INITIAL_SIZE), - state->max_surface_height); - if (w == sfc->w && h == sfc->h) { - mp_msg(MSGT_VO, MSGL_ERR, "[eosd] EOSD bitmaps do not fit on " - "a surface with the maximum supported size\n"); - return; - } - sfc->w = w; - sfc->h = h; - *out_need_reallocate = true; - } - if (*out_need_reallocate) { - mp_msg(MSGT_VO, MSGL_V, "[eosd] Allocate a %dx%d surface for " - "EOSD bitmaps.\n", sfc->w, sfc->h); - } - -eosd_skip_upload: - for (p = img; p; p = p->next) { - if (p->w <= 0 || p->h <= 0) - continue; - struct eosd_target *target = &state->targets[state->targets_count]; - target->source.x1 -= EOSD_PADDING; - target->source.y1 -= EOSD_PADDING; - target->dest.x0 = p->dst_x; - target->dest.y0 = p->dst_y; - target->dest.x1 = p->w + p->dst_x; - target->dest.y1 = p->h + p->dst_y; - target->color = p->color; - target->ass_img = p; - state->targets_count++; - } -} - -// Calculate the bounding box of all sub-rectangles in the EOSD surface that -// will be used for EOSD rendering. -// If the bounding box is empty, return false. -bool eosd_packer_calculate_source_bb(struct eosd_packer *state, - struct eosd_rect *out_bb) -{ - struct eosd_rect bb = { state->surface.w, state->surface.h, 0, 0 }; - - for (int n = 0; n < state->targets_count; n++) { - struct eosd_rect s = state->targets[n].source; - bb.x0 = FFMIN(bb.x0, s.x0); - bb.y0 = FFMIN(bb.y0, s.y0); - bb.x1 = FFMAX(bb.x1, s.x1); - bb.y1 = FFMAX(bb.y1, s.y1); - } - - // avoid degenerate bounding box if empty - bb.x0 = FFMIN(bb.x0, bb.x1); - bb.y0 = FFMIN(bb.y0, bb.y1); - - *out_bb = bb; - return state->targets_count > 0; -} |