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-rw-r--r--libvo/csputils.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/libvo/csputils.c b/libvo/csputils.c
index ed74b9ae74..58b29bfeaa 100644
--- a/libvo/csputils.c
+++ b/libvo/csputils.c
@@ -29,6 +29,7 @@
#include <math.h>
#include <assert.h>
#include <libavutil/common.h>
+#include "mp_msg.h"
#include "csputils.h"
@@ -317,3 +318,56 @@ int mp_csp_equalizer_set(struct mp_csp_equalizer *eq, const char *property,
return 1;
}
+
+void mp_invert_yuv2rgb(float out[3][4], float in[3][4])
+{
+ // this is from the DarkPlaces engine, reduces to 3x3. Original code
+ // released under GPL2 or any later version.
+ float det;
+
+ // this seems to help gcc's common subexpression elimination, and also makes the code look nicer
+ float m00 = in[0][0], m01 = in[0][1], m02 = in[0][2], m03 = in[0][3],
+ m10 = in[1][0], m11 = in[1][1], m12 = in[1][2], m13 = in[1][3],
+ m20 = in[2][0], m21 = in[2][1], m22 = in[2][2], m23 = in[2][3];
+
+ // calculate the adjoint
+ out[0][0] = (m11 * m22 - m21 * m12);
+ out[0][1] = -(m01 * m22 - m21 * m02);
+ out[0][2] = (m01 * m12 - m11 * m02);
+ out[1][0] = -(m10 * m22 - m20 * m12);
+ out[1][1] = (m00 * m22 - m20 * m02);
+ out[1][2] = -(m00 * m12 - m10 * m02);
+ out[2][0] = (m10 * m21 - m20 * m11);
+ out[2][1] = -(m00 * m21 - m20 * m01);
+ out[2][2] = (m00 * m11 - m10 * m01);
+
+ // calculate the determinant (as inverse == 1/det * adjoint, adjoint * m == identity * det, so this calculates the det)
+ det = m00 * out[0][0] + m10 * out[0][1] + m20 * out[0][2];
+ if (det == 0.0f) {
+ //mp_msg(MSGT_VO, MSGL_ERR, "cannot invert yuv2rgb matrix\n");
+ return;
+ }
+
+ // multiplications are faster than divisions, usually
+ det = 1.0f / det;
+
+ // manually unrolled loop to multiply all matrix elements by 1/det
+ out[0][0] *= det;
+ out[0][1] *= det;
+ out[0][2] *= det;
+ out[1][0] *= det;
+ out[1][1] *= det;
+ out[1][2] *= det;
+ out[2][0] *= det;
+ out[2][1] *= det;
+ out[2][2] *= det;
+
+ // fix the constant coefficient
+ // rgb = M * yuv + C
+ // M^-1 * rgb = yuv + M^-1 * C
+ // yuv = M^-1 * rgb - M^-1 * C
+ // ^^^^^^^^^^
+ out[0][3] = -(out[0][0] * m03 + out[0][1] * m13 + out[0][2] * m23);
+ out[1][3] = -(out[1][0] * m03 + out[1][1] * m13 + out[1][2] * m23);
+ out[2][3] = -(out[2][0] * m03 + out[2][1] * m13 + out[2][2] * m23);
+}