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-/* Copyright (C) 2017 the mpv developers
- *
- * Permission to use, copy, modify, and/or distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
-#ifndef MPV_CLIENT_API_OPENGL_CB_H_
-#define MPV_CLIENT_API_OPENGL_CB_H_
-
-#include "client.h"
-
-#if !MPV_ENABLE_DEPRECATED
-#error "This header and all API provided by it is deprecated. Use render.h instead."
-#else
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- *
- * Overview
- * --------
- *
- * Warning: this API is deprecated. A very similar API is provided by render.h
- * and render_gl.h. The deprecated API is emulated with the new API.
- *
- * This API can be used to make mpv render into a foreign OpenGL context. It
- * can be used to handle video display.
- *
- * The renderer needs to be explicitly initialized with mpv_opengl_cb_init_gl(),
- * and then video can be drawn with mpv_opengl_cb_draw(). The user thread can
- * be notified by new frames with mpv_opengl_cb_set_update_callback().
- *
- * You can output and embed video without this API by setting the mpv "wid"
- * option to a native window handle (see "Embedding the video window" section
- * in the client.h header). In general, using the opengl-cb API is recommended,
- * because window embedding can cause various issues, especially with GUI
- * toolkits and certain platforms.
- *
- * OpenGL interop
- * --------------
- *
- * This assumes the OpenGL context lives on a certain thread controlled by the
- * API user. The following functions require access to the OpenGL context:
- * mpv_opengl_cb_init_gl
- * mpv_opengl_cb_draw
- * mpv_opengl_cb_uninit_gl
- *
- * The OpenGL context is indirectly accessed through the OpenGL function
- * pointers returned by the get_proc_address callback in mpv_opengl_cb_init_gl.
- * Generally, mpv will not load the system OpenGL library when using this API.
- *
- * Only "desktop" OpenGL version 2.1 and later and OpenGL ES version 2.0 and
- * later are supported. With OpenGL 2.1, the GL_ARB_texture_rg is required. The
- * renderer was written for the OpenGL 3.x core profile, with additional support
- * for OpenGL 2.1 and OpenGL ES 2.0.
- *
- * Note that some hardware decoding interop API (as set with the "hwdec" option)
- * may actually access some sort of host API, such as EGL.
- *
- * OpenGL state
- * ------------
- *
- * OpenGL has a large amount of implicit state. All the mpv functions mentioned
- * above expect that the OpenGL state is reasonably set to OpenGL standard
- * defaults. Likewise, mpv will attempt to leave the OpenGL context with
- * standard defaults. The following state is excluded from this:
- *
- * - the glViewport state
- * - the glScissor state (but GL_SCISSOR_TEST is in its default value)
- * - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
- * - glClearColor() state
- * - mpv may overwrite the callback set with glDebugMessageCallback()
- * - mpv always disables GL_DITHER at init
- *
- * Messing with the state could be avoided by creating shared OpenGL contexts,
- * but this is avoided for the sake of compatibility and interoperability.
- *
- * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
- * create OpenGL objects. You will have to do the same. This ensures that
- * objects created by mpv and the API users don't clash. Also, legacy state
- * must be either in its defaults, or not interfere with core state.
- *
- * Threading
- * ---------
- *
- * The mpv_opengl_cb_* functions can be called from any thread, under the
- * following conditions:
- * - only one of the mpv_opengl_cb_* functions can be called at the same time
- * (unless they belong to different mpv cores created by mpv_create())
- * - for functions which need an OpenGL context (see above) the OpenGL context
- * must be "current" in the current thread, and it must be the same context
- * as used with mpv_opengl_cb_init_gl()
- * - never can be called from within the callbacks set with
- * mpv_set_wakeup_callback() or mpv_opengl_cb_set_update_callback()
- *
- * Context and handle lifecycle
- * ----------------------------
- *
- * Video initialization will fail if the OpenGL context was not initialized yet
- * (with mpv_opengl_cb_init_gl()). Likewise, mpv_opengl_cb_uninit_gl() will
- * disable video.
- *
- * When the mpv core is destroyed (e.g. via mpv_terminate_destroy()), the OpenGL
- * context must have been uninitialized. If this doesn't happen, undefined
- * behavior will result.
- *
- * Hardware decoding
- * -----------------
- *
- * Hardware decoding via opengl_cb is fully supported, but requires some
- * additional setup. (At least if direct hardware decoding modes are wanted,
- * instead of copying back surface data from GPU to CPU RAM.)
- *
- * While "normal" mpv loads the OpenGL hardware decoding interop on demand,
- * this can't be done with opengl_cb for internal technical reasons. Instead,
- * it loads them by default, even if hardware decoding is not going to be used.
- * In older mpv releases, this had to be done by setting the
- * "opengl-hwdec-interop" or "hwdec-preload" options before calling
- * mpv_opengl_cb_init_gl(). You can still use the newer "gpu-hwdec-interop"
- * option to prevent loading of interop, or to load only a specific interop.
- *
- * There may be certain requirements on the OpenGL implementation:
- * - Windows: ANGLE is required (although in theory GL/DX interop could be used)
- * - Intel/Linux: EGL is required, and also a glMPGetNativeDisplay() callback
- * must be provided (see sections below)
- * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
- * used, e.g. due to old drivers.)
- * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
- * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
- *
- * Once these things are setup, hardware decoding can be enabled/disabled at
- * any time by setting the "hwdec" property.
- *
- * Special windowing system interop considerations
- * ------------------------------------------------
- *
- * In some cases, libmpv needs to have access to the windowing system's handles.
- * This can be a pointer to a X11 "Display" for example. Usually this is needed
- * only for hardware decoding.
- *
- * You can communicate these handles to libmpv by adding a pseudo-OpenGL
- * extension "GL_MP_MPGetNativeDisplay" to the additional extension string when
- * calling mpv_opengl_cb_init_gl(). The get_proc_address callback should resolve
- * a function named "glMPGetNativeDisplay", which has the signature:
- *
- * void* GLAPIENTRY glMPGetNativeDisplay(const char* name)
- *
- * See below what names are defined. Usually, libmpv will use the native handle
- * up until mpv_opengl_cb_uninit_gl() is called. If the name is not anything
- * you know/expected, return NULL from the function.
- */
-
-// Legacy - not supported anymore.
-struct mpv_opengl_cb_window_pos {
- int x; // left coordinates of window (usually 0)
- int y; // top coordinates of window (usually 0)
- int width; // width of GL window
- int height; // height of GL window
-};
-
-// Legacy - not supported anymore.
-struct mpv_opengl_cb_drm_params {
- // DRM fd (int). set this to -1 if invalid.
- int fd;
-
- // currently used crtc id
- int crtc_id;
-
- // currently used connector id
- int connector_id;
-
- // pointer to the drmModeAtomicReq that is being used for the renderloop.
- // This atomic request pointer should be usually created at every renderloop.
- struct _drmModeAtomicReq *atomic_request;
-};
-
-/**
- * nVidia/Linux via VDPAU requires GLX, which does not have this problem (the
- * GLX API can return the current X11 Display).
- *
- * Windowing system interop on MS win32
- * ------------------------------------
- *
- * You should use ANGLE, and make sure your application and libmpv are linked
- * to the same ANGLE DLLs. libmpv will pick the device context (needed for
- * hardware decoding) from the current ANGLE EGL context.
- */
-
-/**
- * Opaque context, returned by mpv_get_sub_api(MPV_SUB_API_OPENGL_CB).
- *
- * A context is bound to the mpv_handle it was retrieved from. The context
- * will always be the same (for the same mpv_handle), and is valid until the
- * mpv_handle it belongs to is released.
- */
-typedef struct mpv_opengl_cb_context mpv_opengl_cb_context;
-
-typedef void (*mpv_opengl_cb_update_fn)(void *cb_ctx);
-typedef void *(*mpv_opengl_cb_get_proc_address_fn)(void *fn_ctx, const char *name);
-
-/**
- * Set the callback that notifies you when a new video frame is available, or
- * if the video display configuration somehow changed and requires a redraw.
- * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
- * the callback, and all the other listed restrictions apply (such as not
- * exiting the callback by throwing exceptions).
- *
- * @param callback callback(callback_ctx) is called if the frame should be
- * redrawn
- * @param callback_ctx opaque argument to the callback
- */
-void mpv_opengl_cb_set_update_callback(mpv_opengl_cb_context *ctx,
- mpv_opengl_cb_update_fn callback,
- void *callback_ctx);
-
-/**
- * Initialize the mpv OpenGL state. This retrieves OpenGL function pointers via
- * get_proc_address, and creates OpenGL objects needed by mpv internally. It
- * will also call APIs needed for rendering hardware decoded video in OpenGL,
- * according to the mpv "hwdec" option.
- *
- * You must free the associated state at some point by calling the
- * mpv_opengl_cb_uninit_gl() function. Not doing so may result in memory leaks
- * or worse.
- *
- * @param exts optional _additional_ extension string, can be NULL
- * @param get_proc_address callback used to retrieve function pointers to OpenGL
- * functions. This is used for both standard functions
- * and extension functions. (The extension string is
- * checked whether extensions are really available.)
- * The callback will be called from this function only
- * (it is not stored and never used later).
- * Usually, GL context APIs do this for you (e.g. with
- * glXGetProcAddressARB or wglGetProcAddress), but
- * some APIs do not always return pointers for all
- * standard functions (even if present); in this case
- * you have to compensate by looking up these functions
- * yourself.
- * @param get_proc_address_ctx arbitrary opaque user context passed to the
- * get_proc_address callback
- * @return error code (same as normal mpv_* API), including but not limited to:
- * MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
- * (or required extensions are missing)
- * MPV_ERROR_INVALID_PARAMETER: the OpenGL state was already initialized
- */
-int mpv_opengl_cb_init_gl(mpv_opengl_cb_context *ctx, const char *exts,
- mpv_opengl_cb_get_proc_address_fn get_proc_address,
- void *get_proc_address_ctx);
-
-/**
- * Render video. Requires that the OpenGL state is initialized.
- *
- * The video will use the full provided framebuffer. Options like "panscan" are
- * applied to determine which part of the video should be visible and how the
- * video should be scaled. You can change these options at runtime by using the
- * mpv property API.
- *
- * The renderer will reconfigure itself every time the output rectangle/size
- * is changed. (If you want to do animations, it might be better to do the
- * animation on a FBO instead.)
- *
- * This function implicitly pulls a video frame from the internal queue and
- * renders it. If no new frame is available, the previous frame is redrawn.
- * The update callback set with mpv_opengl_cb_set_update_callback() notifies
- * you when a new frame was added.
- *
- * @param fbo The framebuffer object to render on. Because the renderer might
- * manage multiple FBOs internally for the purpose of video
- * postprocessing, it will always bind and unbind FBOs itself. If
- * you want mpv to render on the main framebuffer, pass 0.
- * @param w Width of the framebuffer. This is either the video size if the fbo
- * parameter is 0, or the allocated size of the texture backing the
- * fbo. The renderer will always use the full size of the fbo.
- * @param h Height of the framebuffer. Same as with the w parameter, except
- * that this parameter can be negative. In this case, the video
- * frame will be rendered flipped.
- * @return 0
- */
-int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int w, int h);
-
-/**
- * Deprecated. Use mpv_opengl_cb_draw(). This function is equivalent to:
- *
- * int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4])
- * { return mpv_opengl_cb_draw(ctx, fbo, vp[2], vp[3]); }
- *
- * vp[0] and vp[1] used to have a meaning, but are ignored in newer versions.
- *
- * This function will be removed in the future without version bump (this API
- * was never marked as stable).
- */
-int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4]);
-
-/**
- * Tell the renderer that a frame was flipped at the given time. This is
- * optional, but can help the player to achieve better timing.
- *
- * Note that calling this at least once informs libmpv that you will use this
- * function. If you use it inconsistently, expect bad video playback.
- *
- * If this is called while no video or no OpenGL is initialized, it is ignored.
- *
- * @param time The mpv time (using mpv_get_time_us()) at which the flip call
- * returned. If 0 is passed, mpv_get_time_us() is used instead.
- * Currently, this parameter is ignored.
- * @return error code
- */
-int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time);
-
-/**
- * Destroy the mpv OpenGL state.
- *
- * If video is still active (e.g. a file playing), video will be disabled
- * forcefully.
- *
- * Calling this multiple times is ok.
- *
- * @return error code
- */
-int mpv_opengl_cb_uninit_gl(mpv_opengl_cb_context *ctx);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* else #if MPV_ENABLE_DEPRECATED */
-
-#endif