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-rw-r--r--libmpv/opengl_cb.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/libmpv/opengl_cb.h b/libmpv/opengl_cb.h
index 7d3a64e604..799e353a41 100644
--- a/libmpv/opengl_cb.h
+++ b/libmpv/opengl_cb.h
@@ -68,9 +68,11 @@ extern "C" {
* defaults. Likewise, mpv will attempt to leave the OpenGL context with
* standard defaults. The following state is excluded from this:
*
- * - the current viewport (can have/is set to an arbitrary value)
- * - the glScissor state (but GL_SCISSOR_TEST is expected disabled)
- * - glBlendFuncSeparate() state (but GL_BLEND is expected disabled)
+ * - the glViewport state
+ * - the glScissor state (but GL_SCISSOR_TEST is in its default value)
+ * - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
+ * - glClearColor() state
+ * - mpv may overwrite the callback set with glDebugMessageCallback()
* - mpv always disables GL_DITHER at init
*
* Messing with the state could be avoided by creating shared OpenGL contexts,
@@ -78,7 +80,8 @@ extern "C" {
*
* On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
* create OpenGL objects. You will have to do the same. This ensures that
- * objects created by mpv and the API users don't clash.
+ * objects created by mpv and the API users don't clash. Also, legacy state
+ * must be either in its defaults, or not interfere with core state.
*
* Threading
* ---------