diff options
Diffstat (limited to 'input/keycodes.h')
-rw-r--r-- | input/keycodes.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/input/keycodes.h b/input/keycodes.h index 604fee53dc..12b45e528a 100644 --- a/input/keycodes.h +++ b/input/keycodes.h @@ -154,6 +154,34 @@ #define MP_AR_VDOWN (MP_AR_BASE + 12) #define MP_AR_VDOWN_HOLD (MP_AR_BASE + 13) +/* game controller keys */ +#define MP_KEY_GAMEPAD (MP_KEY_BASE+0xF0) +#define MP_KEY_GAMEPAD_ACTION_DOWN (MP_KEY_GAMEPAD+0) +#define MP_KEY_GAMEPAD_ACTION_RIGHT (MP_KEY_GAMEPAD+1) +#define MP_KEY_GAMEPAD_ACTION_LEFT (MP_KEY_GAMEPAD+2) +#define MP_KEY_GAMEPAD_ACTION_UP (MP_KEY_GAMEPAD+3) +#define MP_KEY_GAMEPAD_BACK (MP_KEY_GAMEPAD+4) +#define MP_KEY_GAMEPAD_MENU (MP_KEY_GAMEPAD+5) +#define MP_KEY_GAMEPAD_START (MP_KEY_GAMEPAD+6) +#define MP_KEY_GAMEPAD_LEFT_SHOULDER (MP_KEY_GAMEPAD+7) +#define MP_KEY_GAMEPAD_RIGHT_SHOULDER (MP_KEY_GAMEPAD+8) +#define MP_KEY_GAMEPAD_LEFT_TRIGGER (MP_KEY_GAMEPAD+9) +#define MP_KEY_GAMEPAD_RIGHT_TRIGGER (MP_KEY_GAMEPAD+10) +#define MP_KEY_GAMEPAD_LEFT_STICK (MP_KEY_GAMEPAD+11) +#define MP_KEY_GAMEPAD_RIGHT_STICK (MP_KEY_GAMEPAD+12) +#define MP_KEY_GAMEPAD_DPAD_UP (MP_KEY_GAMEPAD+13) +#define MP_KEY_GAMEPAD_DPAD_DOWN (MP_KEY_GAMEPAD+14) +#define MP_KEY_GAMEPAD_DPAD_LEFT (MP_KEY_GAMEPAD+15) +#define MP_KEY_GAMEPAD_DPAD_RIGHT (MP_KEY_GAMEPAD+16) +#define MP_KEY_GAMEPAD_LEFT_STICK_UP (MP_KEY_GAMEPAD+17) +#define MP_KEY_GAMEPAD_LEFT_STICK_DOWN (MP_KEY_GAMEPAD+18) +#define MP_KEY_GAMEPAD_LEFT_STICK_LEFT (MP_KEY_GAMEPAD+19) +#define MP_KEY_GAMEPAD_LEFT_STICK_RIGHT (MP_KEY_GAMEPAD+20) +#define MP_KEY_GAMEPAD_RIGHT_STICK_UP (MP_KEY_GAMEPAD+21) +#define MP_KEY_GAMEPAD_RIGHT_STICK_DOWN (MP_KEY_GAMEPAD+22) +#define MP_KEY_GAMEPAD_RIGHT_STICK_LEFT (MP_KEY_GAMEPAD+23) +#define MP_KEY_GAMEPAD_RIGHT_STICK_RIGHT (MP_KEY_GAMEPAD+24) + // Reserved area. Can be used for keys that have no explicit names assigned, // but should be mappable by the user anyway. #define MP_KEY_UNKNOWN_RESERVED_START (MP_KEY_BASE+0x10000) |