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+#pragma once
+
+#include <stdint.h>
+#include "filter.h"
+
+// A thread safe queue, which buffers a configurable number of frames like a
+// FIFO. It's part of the filter framework, and intended to provide such a
+// queue between filters. Since a filter graph can't be used from multiple
+// threads without synchronization, this provides 2 filters, which are
+// implicitly connected. (This seemed much saner than having special thread
+// safe mp_pins or such in the filter framework.)
+struct mp_async_queue;
+
+// Create a blank queue. Can be freed with talloc_free(). To use it, you need
+// to create input and output filters with mp_async_queue_create_filter().
+// Note that freeing it will only unref it. (E.g. you can free it once you've
+// created the input and output filters.)
+struct mp_async_queue *mp_async_queue_create(void);
+
+// Clear all queued data and make the queue "inactive". The latter prevents any
+// further communication until mp_async_queue_resume() is called.
+// For correct operation, you also need to call reset on the access filters
+void mp_async_queue_reset(struct mp_async_queue *queue);
+
+// Put the queue into "active" mode. If it wasn't, then the consumer is woken
+// up (and if there is no data in the queue, this will in turn wake up the
+// producer, i.e. start transfers automatically).
+// If there is a writer end but no reader end, this will simply make the queue
+// fill up.
+void mp_async_queue_resume(struct mp_async_queue *queue);
+
+// Like mp_async_queue_resume(), but also allows the producer writing to the
+// queue, even if the consumer will request any data yet.
+void mp_async_queue_resume_reading(struct mp_async_queue *queue);
+
+// Returns true if out of mp_async_queue_reset()/mp_async_queue_resume(), the
+// latter was most recently called.
+bool mp_async_queue_is_active(struct mp_async_queue *queue);
+
+// Returns true if the queue reached its configured size, the input filter
+// accepts no further frames. Always returns false if not active (then it does
+// not accept any input at all).
+bool mp_async_queue_is_full(struct mp_async_queue *queue);
+
+// Get the total of samples buffered within the queue itself. This doesn't count
+// samples buffered in the access filters. mp_async_queue_config.sample_unit is
+// used to define what "1 sample" means.
+int64_t mp_async_queue_get_samples(struct mp_async_queue *queue);
+
+// Get the total number of frames buffered within the queue itself. Frames
+// buffered in the access filters are not included.
+int mp_async_queue_get_frames(struct mp_async_queue *queue);
+
+// Create a filter to access the queue, and connect it. It's not allowed to
+// connect an already connected end of the queue. The filter can be freed at
+// any time.
+//
+// The queue starts out in "inactive" mode, where the queue does not allow
+// the producer to write any data. You need to call mp_async_queue_resume() to
+// start communication. Actual transfers happen only once the consumer filter
+// has read requests on its mp_pin.
+// If the producer filter requested a new frame from its filter graph, and the
+// queue is asynchronously set to "inactive", then the requested frame will be
+// silently discarded once it reaches the producer filter.
+//
+// Resetting a queue filter does not affect the queue at all. Managing the
+// queue state is the API user's responsibility. Note that resetting an input
+// filter (dir==MP_PIN_IN) while the queue is active and in "reading" state
+// (the output filter requested data at any point before the last
+// mp_async_queue_reset(), or mp_async_queue_resume_reading() was called), the
+// filter will immediately request data after the reset.
+//
+// For proper global reset, this order should be preferred:
+// - mp_async_queue_reset()
+// - reset producer and consumer filters on their respective threads (in any
+// order)
+// - do whatever other reset work is required
+// - mp_async_queue_resume()
+//
+// parent: filter graph the filter should be part of (or for standalone use,
+// create one with mp_filter_create_root())
+// dir: MP_PIN_IN for a filter that writes to the queue, MP_PIN_OUT to read
+// queue: queue to attach to (which end of it depends on dir)
+// The returned filter will have exactly 1 pin with the requested dir.
+struct mp_filter *mp_async_queue_create_filter(struct mp_filter *parent,
+ enum mp_pin_dir dir,
+ struct mp_async_queue *queue);
+
+// Set a filter that should be woken up with mp_filter_wakeup() in the following
+// situations:
+// - mp_async_queue_is_full() changes to true (at least for a short moment)
+// - mp_async_queue_get_frames() changes to 0 (at least until new data is fed)
+// This is a workaround for the filter design, which does not allow you to write
+// to the queue in a "sequential" way (write, then check condition).
+// Calling this again on the same filter removes the previous notify filter.
+// f: must be a filter returned by mp_async_queue_create_filter(, MP_PIN_IN,)
+// notify: filter to be woken up
+void mp_async_queue_set_notifier(struct mp_filter *f, struct mp_filter *notify);
+
+enum mp_async_queue_sample_unit {
+ AQUEUE_UNIT_FRAME = 0, // a frame counts as 1 sample
+ AQUEUE_UNIT_SAMPLES, // number of audio samples (1 for other media types,
+ // 0 for signaling)
+};
+
+// Setting this struct to all-0 is equivalent to defaults.
+struct mp_async_queue_config {
+ // Maximum size of frames buffered. mp_frame_approx_size() is used. May be
+ // overshot by up to 1 full frame. Clamped to [1, SIZE_MAX/2].
+ int64_t max_bytes;
+
+ // Defines what a "sample" is; affects the fields below.
+ enum mp_async_queue_sample_unit sample_unit;
+
+ // Maximum number of frames allowed to be buffered at a time (if
+ // unit!=AQUEUE_UNIT_FRAME, can be overshot by the contents of 1 mp_frame).
+ // 0 is treated as 1.
+ int64_t max_samples;
+
+ // Maximum allowed timestamp difference between 2 frames. This still allows
+ // at least 2 samples. Behavior is unclear on timestamp resets (even if EOF
+ // frames are between them). A value of 0 disables this completely.
+ double max_duration;
+};
+
+// Configure the queue size. By default, the queue size is 1 frame.
+// The wakeup_threshold_* fields can be used to avoid too frequent wakeups by
+// delaying wakeups, and then making the producer to filter multiple frames at
+// once.
+// In all cases, the filters can still read/write if the producer/consumer got
+// woken up by something else.
+// If the current queue contains more frames than the new config allows, the
+// queue will remain over-allocated until these frames have been read.
+void mp_async_queue_set_config(struct mp_async_queue *queue,
+ struct mp_async_queue_config cfg);