diff options
Diffstat (limited to 'audio/out/push.c')
-rw-r--r-- | audio/out/push.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/audio/out/push.c b/audio/out/push.c index bf5dde46b5..68606386f2 100644 --- a/audio/out/push.c +++ b/audio/out/push.c @@ -35,7 +35,7 @@ #include "osdep/threads.h" #include "osdep/timer.h" -#include "osdep/atomics.h" +#include "osdep/atomic.h" #include "audio/audio.h" #include "audio/audio_buffer.h" @@ -182,6 +182,7 @@ static int unlocked_get_space(struct ao *ao) struct ao_push_state *p = ao->api_priv; int space = mp_audio_buffer_get_write_available(p->buffer); if (ao->driver->get_space) { + int align = af_format_sample_alignment(ao->format); // The following code attempts to keep the total buffered audio to // ao->buffer in order to improve latency. int device_space = ao->driver->get_space(ao); @@ -191,6 +192,7 @@ static int unlocked_get_space(struct ao *ao) // byte based and doesn't do proper chunked processing. int min_buffer = ao->buffer + 64; int missing = min_buffer - device_buffered - soft_buffered; + missing = (missing + align - 1) / align * align; // But always keep the device's buffer filled as much as we can. int device_missing = device_space - soft_buffered; missing = MPMAX(missing, device_missing); @@ -305,7 +307,7 @@ static void ao_play_data(struct ao *ao) bool more = needed >= (r == space ? ao->device_buffer / 4 : 1) && !stuck && !(flags & AOPLAY_FINAL_CHUNK); if (more) - mp_input_wakeup(ao->input_ctx); // request more data + ao->wakeup_cb(ao->wakeup_ctx); // request more data MP_TRACE(ao, "in=%d flags=%d space=%d r=%d wa/pl=%d/%d needed=%d more=%d\n", max, flags, space, r, p->wait_on_ao, p->still_playing, needed, more); } @@ -347,7 +349,7 @@ static void *playthread(void *arg) } if (was_playing && !p->still_playing) - mp_input_wakeup(ao->input_ctx); + ao->wakeup_cb(ao->wakeup_ctx); pthread_cond_signal(&p->wakeup); // for draining if (p->still_playing && timeout > 0) { |