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-rw-r--r--audio/out/ao_wasapi.c348
1 files changed, 175 insertions, 173 deletions
diff --git a/audio/out/ao_wasapi.c b/audio/out/ao_wasapi.c
index 1c0e85b7bb..eecfded9e1 100644
--- a/audio/out/ao_wasapi.c
+++ b/audio/out/ao_wasapi.c
@@ -3,18 +3,18 @@
*
* Original author: Jonathan Yong <10walls@gmail.com>
*
- * mpv is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * GNU Lesser General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <math.h>
@@ -24,6 +24,7 @@
#include "options/m_option.h"
#include "osdep/timer.h"
#include "osdep/io.h"
+#include "misc/dispatch.h"
#include "ao_wasapi.h"
// naive av_rescale for unsigned
@@ -40,14 +41,12 @@ static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
HRESULT hr;
hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position);
+ EXIT_ON_ERROR(hr);
// GetPosition succeeded, but the result may be
// inaccurate due to the length of the call
// http://msdn.microsoft.com/en-us/library/windows/desktop/dd370889%28v=vs.85%29.aspx
- if (hr == S_FALSE) {
+ if (hr == S_FALSE)
MP_VERBOSE(state, "Possibly inaccurate device position.\n");
- hr = S_OK;
- }
- EXIT_ON_ERROR(hr);
// convert position to number of samples careful to avoid overflow
UINT64 sample_position = uint64_scale(position,
@@ -62,7 +61,7 @@ static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
QueryPerformanceCounter(&qpc);
INT64 qpc_diff = av_rescale(qpc.QuadPart, 10000000, state->qpc_frequency.QuadPart)
- qpc_position;
- // ignore the above calculation if it yeilds more than 10 seconds (due to
+ // ignore the above calculation if it yields more than 10 seconds (due to
// possible overflow inside IAudioClock_GetPosition)
if (qpc_diff < 10 * 10000000) {
*delay_us -= qpc_diff / 10.0; // convert to us
@@ -71,7 +70,11 @@ static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
"Ignoring it.\n", qpc_diff / 10000000.0);
}
- MP_TRACE(state, "Device delay: %g us\n", *delay_us);
+ if (sample_count > 0 && *delay_us <= 0) {
+ MP_WARN(state, "Under-run: Device delay: %g us\n", *delay_us);
+ } else {
+ MP_TRACE(state, "Device delay: %g us\n", *delay_us);
+ }
return S_OK;
exit_label:
@@ -79,22 +82,39 @@ exit_label:
return hr;
}
-static void thread_feed(struct ao *ao)
+static bool thread_feed(struct ao *ao)
{
struct wasapi_state *state = ao->priv;
HRESULT hr;
UINT32 frame_count = state->bufferFrameCount;
-
+ UINT32 padding;
+ hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
+ EXIT_ON_ERROR(hr);
+ bool refill = false;
if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
- UINT32 padding = 0;
- hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
- EXIT_ON_ERROR(hr);
-
+ // Return if there's nothing to do.
+ if (frame_count <= padding)
+ return false;
+ // In shared mode, there is only one buffer of size bufferFrameCount.
+ // We must therefore take care not to overwrite the samples that have
+ // yet to play.
frame_count -= padding;
- MP_TRACE(ao, "Frame to fill: %"PRIu32". Padding: %"PRIu32"\n",
- frame_count, padding);
+ } else if (padding >= 2 * frame_count) {
+ // In exclusive mode, we exchange entire buffers of size
+ // bufferFrameCount with the device. If there are already two such
+ // full buffers waiting to play, there is no work to do.
+ return false;
+ } else if (padding < frame_count) {
+ // If there is not at least one full buffer of audio queued to play in
+ // exclusive mode, call this function again immediately to try and catch
+ // up and avoid a cascade of under-runs. WASAPI doesn't seem to be smart
+ // enough to send more feed events when it gets behind.
+ refill = true;
}
+ MP_TRACE(ao, "Frame to fill: %"PRIu32". Padding: %"PRIu32"\n",
+ frame_count, padding);
+
double delay_us;
hr = get_device_delay(state, &delay_us);
EXIT_ON_ERROR(hr);
@@ -119,67 +139,57 @@ static void thread_feed(struct ao *ao)
atomic_fetch_add(&state->sample_count, frame_count);
- return;
+ return refill;
exit_label:
MP_ERR(state, "Error feeding audio: %s\n", mp_HRESULT_to_str(hr));
MP_VERBOSE(ao, "Requesting ao reload\n");
ao_request_reload(ao);
- return;
+ return false;
}
-static void thread_resume(struct ao *ao)
+static void thread_reset(struct ao *ao)
{
struct wasapi_state *state = ao->priv;
HRESULT hr;
+ MP_DBG(state, "Thread Reset\n");
+ hr = IAudioClient_Stop(state->pAudioClient);
+ if (FAILED(hr))
+ MP_ERR(state, "IAudioClient_Stop returned: %s\n", mp_HRESULT_to_str(hr));
+
+ hr = IAudioClient_Reset(state->pAudioClient);
+ if (FAILED(hr))
+ MP_ERR(state, "IAudioClient_Reset returned: %s\n", mp_HRESULT_to_str(hr));
+ atomic_store(&state->sample_count, 0);
+}
+
+static void thread_resume(struct ao *ao)
+{
+ struct wasapi_state *state = ao->priv;
MP_DBG(state, "Thread Resume\n");
- UINT32 padding = 0;
- hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
- if (hr != S_OK) {
- MP_ERR(state, "IAudioClient_GetCurrentPadding returned %s\n",
- mp_HRESULT_to_str(hr));
- }
+ thread_reset(ao);
+ thread_feed(ao);
- // Fill the buffer before starting, but only if there is no audio queued to
- // play. This prevents overfilling the buffer, which leads to problems in
- // exclusive mode
- if (padding < (UINT32) state->bufferFrameCount)
- thread_feed(ao);
-
- // start feeding next wakeup if something else hasn't been requested
- int expected = WASAPI_THREAD_RESUME;
- atomic_compare_exchange_strong(&state->thread_state, &expected,
- WASAPI_THREAD_FEED);
- hr = IAudioClient_Start(state->pAudioClient);
- if (hr != S_OK) {
+ HRESULT hr = IAudioClient_Start(state->pAudioClient);
+ if (FAILED(hr)) {
MP_ERR(state, "IAudioClient_Start returned %s\n",
mp_HRESULT_to_str(hr));
}
-
- return;
}
-static void thread_reset(struct ao *ao)
+static void thread_wakeup(void *ptr)
{
+ struct ao *ao = ptr;
struct wasapi_state *state = ao->priv;
- HRESULT hr;
- MP_DBG(state, "Thread Reset\n");
- hr = IAudioClient_Stop(state->pAudioClient);
- // we may get S_FALSE if the stream is already stopped
- if (hr != S_OK && hr != S_FALSE)
- MP_ERR(state, "IAudioClient_Stop returned: %s\n", mp_HRESULT_to_str(hr));
-
- // we may get S_FALSE if the stream is already reset
- hr = IAudioClient_Reset(state->pAudioClient);
- if (hr != S_OK && hr != S_FALSE)
- MP_ERR(state, "IAudioClient_Reset returned: %s\n", mp_HRESULT_to_str(hr));
+ SetEvent(state->hWake);
+}
- atomic_store(&state->sample_count, 0);
- // start feeding next wakeup if something else hasn't been requested
- int expected = WASAPI_THREAD_RESET;
- atomic_compare_exchange_strong(&state->thread_state, &expected,
- WASAPI_THREAD_FEED);
- return;
+static void set_thread_state(struct ao *ao,
+ enum wasapi_thread_state thread_state)
+{
+ struct wasapi_state *state = ao->priv;
+ atomic_store(&state->thread_state, thread_state);
+ thread_wakeup(ao);
}
static DWORD __stdcall AudioThread(void *lpParameter)
@@ -190,44 +200,38 @@ static DWORD __stdcall AudioThread(void *lpParameter)
state->init_ret = wasapi_thread_init(ao);
SetEvent(state->hInitDone);
- if (state->init_ret != S_OK)
+ if (FAILED(state->init_ret))
goto exit_label;
MP_DBG(ao, "Entering dispatch loop\n");
- while (true) { // watch events
- HANDLE events[] = {state->hWake};
- switch (MsgWaitForMultipleObjects(MP_ARRAY_SIZE(events), events,
- FALSE, INFINITE,
- QS_POSTMESSAGE | QS_SENDMESSAGE)) {
- // AudioThread wakeup
- case WAIT_OBJECT_0:
- switch (atomic_load(&state->thread_state)) {
- case WASAPI_THREAD_FEED:
- thread_feed(ao);
- break;
- case WASAPI_THREAD_RESET:
- thread_reset(ao);
- break;
- case WASAPI_THREAD_RESUME:
- thread_reset(ao);
- thread_resume(ao);
- break;
- case WASAPI_THREAD_SHUTDOWN:
- thread_reset(ao);
- goto exit_label;
- default:
- MP_ERR(ao, "Unhandled thread state\n");
- goto exit_label;
- }
+ while (true) {
+ if (WaitForSingleObject(state->hWake, INFINITE) != WAIT_OBJECT_0)
+ MP_ERR(ao, "Unexpected return value from WaitForSingleObject\n");
+
+ mp_dispatch_queue_process(state->dispatch, 0);
+
+ int thread_state = atomic_load(&state->thread_state);
+ switch (thread_state) {
+ case WASAPI_THREAD_FEED:
+ // fill twice on under-full buffer (see comment in thread_feed)
+ if (thread_feed(ao) && thread_feed(ao))
+ MP_ERR(ao, "Unable to fill buffer fast enough\n");
break;
- // messages to dispatch (COM marshalling)
- case (WAIT_OBJECT_0 + MP_ARRAY_SIZE(events)):
- wasapi_dispatch(ao);
+ case WASAPI_THREAD_RESET:
+ thread_reset(ao);
break;
- default:
- MP_ERR(ao, "Unhandled thread event\n");
+ case WASAPI_THREAD_RESUME:
+ thread_resume(ao);
+ break;
+ case WASAPI_THREAD_SHUTDOWN:
+ thread_reset(ao);
goto exit_label;
+ default:
+ MP_ERR(ao, "Unhandled thread state: %d\n", thread_state);
}
+ // the default is to feed unless something else is requested
+ atomic_compare_exchange_strong(&state->thread_state, &thread_state,
+ WASAPI_THREAD_FEED);
}
exit_label:
wasapi_thread_uninit(ao);
@@ -237,28 +241,18 @@ exit_label:
return 0;
}
-static void set_thread_state(struct ao *ao,
- enum wasapi_thread_state thread_state)
-{
- struct wasapi_state *state = ao->priv;
- atomic_store(&state->thread_state, thread_state);
- SetEvent(state->hWake);
-}
-
static void uninit(struct ao *ao)
{
MP_DBG(ao, "Uninit wasapi\n");
struct wasapi_state *state = ao->priv;
- wasapi_release_proxies(state);
if (state->hWake)
set_thread_state(ao, WASAPI_THREAD_SHUTDOWN);
- // wait up to 10 seconds
if (state->hAudioThread &&
- WaitForSingleObject(state->hAudioThread, 10000) == WAIT_TIMEOUT)
+ WaitForSingleObject(state->hAudioThread, INFINITE) != WAIT_OBJECT_0)
{
- MP_ERR(ao, "Audio loop thread refuses to abort\n");
- return;
+ MP_ERR(ao, "Unexpected return value from WaitForSingleObject "
+ "while waiting for audio thread to terminate\n");
}
SAFE_RELEASE(state->hInitDone, CloseHandle(state->hInitDone));
@@ -281,7 +275,7 @@ static int init(struct ao *ao)
struct wasapi_state *state = ao->priv;
state->log = ao->log;
- state->deviceID = find_deviceID(ao);
+ state->deviceID = wasapi_find_deviceID(ao);
if (!state->deviceID) {
uninit(ao);
return -1;
@@ -292,102 +286,95 @@ static int init(struct ao *ao)
state->hInitDone = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hWake = CreateEventW(NULL, FALSE, FALSE, NULL);
if (!state->hInitDone || !state->hWake) {
- MP_ERR(ao, "Error creating events\n");
+ MP_FATAL(ao, "Error creating events\n");
uninit(ao);
return -1;
}
+ state->dispatch = mp_dispatch_create(state);
+ mp_dispatch_set_wakeup_fn(state->dispatch, thread_wakeup, ao);
+
state->init_ret = E_FAIL;
state->hAudioThread = CreateThread(NULL, 0, &AudioThread, ao, 0, NULL);
if (!state->hAudioThread) {
- MP_ERR(ao, "Failed to create audio thread\n");
+ MP_FATAL(ao, "Failed to create audio thread\n");
uninit(ao);
return -1;
}
WaitForSingleObject(state->hInitDone, INFINITE); // wait on init complete
SAFE_RELEASE(state->hInitDone,CloseHandle(state->hInitDone));
- if (state->init_ret != S_OK) {
+ if (FAILED(state->init_ret)) {
if (!ao->probing)
- MP_ERR(ao, "Received failure from audio thread\n");
+ MP_FATAL(ao, "Received failure from audio thread\n");
uninit(ao);
return -1;
}
- wasapi_receive_proxies(state);
MP_DBG(ao, "Init wasapi done\n");
return 0;
}
-static int control_exclusive(struct ao *ao, enum aocontrol cmd, void *arg)
+static int thread_control_exclusive(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct wasapi_state *state = ao->priv;
+ if (!state->pEndpointVolume)
+ return CONTROL_UNKNOWN;
switch (cmd) {
case AOCONTROL_GET_VOLUME:
case AOCONTROL_SET_VOLUME:
- if (!state->pEndpointVolumeProxy ||
- !(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME)) {
+ if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME))
return CONTROL_FALSE;
- }
-
- float volume;
- switch (cmd) {
- case AOCONTROL_GET_VOLUME:
- IAudioEndpointVolume_GetMasterVolumeLevelScalar(
- state->pEndpointVolumeProxy,
- &volume);
- *(ao_control_vol_t *)arg = (ao_control_vol_t){
- .left = 100.0f * volume,
- .right = 100.0f * volume,
- };
- return CONTROL_OK;
- case AOCONTROL_SET_VOLUME:
- volume = ((ao_control_vol_t *)arg)->left / 100.f;
- IAudioEndpointVolume_SetMasterVolumeLevelScalar(
- state->pEndpointVolumeProxy,
- volume, NULL);
- return CONTROL_OK;
- }
+ break;
case AOCONTROL_GET_MUTE:
case AOCONTROL_SET_MUTE:
- if (!state->pEndpointVolumeProxy ||
- !(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_MUTE)) {
+ if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_MUTE))
return CONTROL_FALSE;
- }
-
- BOOL mute;
- switch (cmd) {
- case AOCONTROL_GET_MUTE:
- IAudioEndpointVolume_GetMute(state->pEndpointVolumeProxy,
- &mute);
- *(bool *)arg = mute;
- return CONTROL_OK;
- case AOCONTROL_SET_MUTE:
- mute = *(bool *)arg;
- IAudioEndpointVolume_SetMute(state->pEndpointVolumeProxy,
- mute, NULL);
- return CONTROL_OK;
- }
+ break;
case AOCONTROL_HAS_PER_APP_VOLUME:
return CONTROL_FALSE;
- default:
- return CONTROL_UNKNOWN;
}
+
+ float volume;
+ BOOL mute;
+ switch (cmd) {
+ case AOCONTROL_GET_VOLUME:
+ IAudioEndpointVolume_GetMasterVolumeLevelScalar(
+ state->pEndpointVolume, &volume);
+ *(ao_control_vol_t *)arg = (ao_control_vol_t){
+ .left = 100.0f * volume,
+ .right = 100.0f * volume,
+ };
+ return CONTROL_OK;
+ case AOCONTROL_SET_VOLUME:
+ volume = ((ao_control_vol_t *)arg)->left / 100.f;
+ IAudioEndpointVolume_SetMasterVolumeLevelScalar(
+ state->pEndpointVolume, volume, NULL);
+ return CONTROL_OK;
+ case AOCONTROL_GET_MUTE:
+ IAudioEndpointVolume_GetMute(state->pEndpointVolume, &mute);
+ *(bool *)arg = mute;
+ return CONTROL_OK;
+ case AOCONTROL_SET_MUTE:
+ mute = *(bool *)arg;
+ IAudioEndpointVolume_SetMute(state->pEndpointVolume, mute, NULL);
+ return CONTROL_OK;
+ }
+ return CONTROL_UNKNOWN;
}
-static int control_shared(struct ao *ao, enum aocontrol cmd, void *arg)
+static int thread_control_shared(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct wasapi_state *state = ao->priv;
- if (!state->pAudioVolumeProxy)
+ if (!state->pAudioVolume)
return CONTROL_UNKNOWN;
float volume;
BOOL mute;
switch(cmd) {
case AOCONTROL_GET_VOLUME:
- ISimpleAudioVolume_GetMasterVolume(state->pAudioVolumeProxy,
- &volume);
+ ISimpleAudioVolume_GetMasterVolume(state->pAudioVolume, &volume);
*(ao_control_vol_t *)arg = (ao_control_vol_t){
.left = 100.0f * volume,
.right = 100.0f * volume,
@@ -395,32 +382,30 @@ static int control_shared(struct ao *ao, enum aocontrol cmd, void *arg)
return CONTROL_OK;
case AOCONTROL_SET_VOLUME:
volume = ((ao_control_vol_t *)arg)->left / 100.f;
- ISimpleAudioVolume_SetMasterVolume(state->pAudioVolumeProxy,
- volume, NULL);
+ ISimpleAudioVolume_SetMasterVolume(state->pAudioVolume, volume, NULL);
return CONTROL_OK;
case AOCONTROL_GET_MUTE:
- ISimpleAudioVolume_GetMute(state->pAudioVolumeProxy, &mute);
+ ISimpleAudioVolume_GetMute(state->pAudioVolume, &mute);
*(bool *)arg = mute;
return CONTROL_OK;
case AOCONTROL_SET_MUTE:
mute = *(bool *)arg;
- ISimpleAudioVolume_SetMute(state->pAudioVolumeProxy, mute, NULL);
+ ISimpleAudioVolume_SetMute(state->pAudioVolume, mute, NULL);
return CONTROL_OK;
case AOCONTROL_HAS_PER_APP_VOLUME:
return CONTROL_TRUE;
- default:
- return CONTROL_UNKNOWN;
}
+ return CONTROL_UNKNOWN;
}
-static int control(struct ao *ao, enum aocontrol cmd, void *arg)
+static int thread_control(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct wasapi_state *state = ao->priv;
// common to exclusive and shared
switch (cmd) {
case AOCONTROL_UPDATE_STREAM_TITLE:
- if (!state->pSessionControlProxy)
+ if (!state->pSessionControl)
return CONTROL_FALSE;
wchar_t *title = mp_from_utf8(NULL, (char*)arg);
@@ -429,20 +414,37 @@ static int control(struct ao *ao, enum aocontrol cmd, void *arg)
// it seems that *sometimes* the SetDisplayName does not take effect and
// it still shows the old title. Use this loop to insist until it works.
do {
- IAudioSessionControl_SetDisplayName(state->pSessionControlProxy,
- title, NULL);
+ IAudioSessionControl_SetDisplayName(state->pSessionControl, title, NULL);
SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
- IAudioSessionControl_GetDisplayName(state->pSessionControlProxy,
- &tmp);
+ IAudioSessionControl_GetDisplayName(state->pSessionControl, &tmp);
} while (lstrcmpW(title, tmp));
SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
talloc_free(title);
return CONTROL_OK;
}
- return state->opt_exclusive ?
- control_exclusive(ao, cmd, arg) : control_shared(ao, cmd, arg);
+ return state->share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE ?
+ thread_control_exclusive(ao, cmd, arg) :
+ thread_control_shared(ao, cmd, arg);
+}
+
+static void run_control(void *p)
+{
+ void **pp = p;
+ struct ao *ao = pp[0];
+ enum aocontrol cmd = *(enum aocontrol *)pp[1];
+ void *arg = pp[2];
+ *(int *)pp[3] = thread_control(ao, cmd, arg);
+}
+
+static int control(struct ao *ao, enum aocontrol cmd, void *arg)
+{
+ struct wasapi_state *state = ao->priv;
+ int ret;
+ void *p[] = {ao, &cmd, arg, &ret};
+ mp_dispatch_run(state->dispatch, run_control, p);
+ return ret;
}
static void audio_reset(struct ao *ao)
@@ -473,7 +475,7 @@ static int hotplug_init(struct ao *ao)
return 0;
exit_label:
- MP_ERR(state, "Error setting up audio hotplug: %s\n", mp_HRESULT_to_str(hr));
+ MP_FATAL(state, "Error setting up audio hotplug: %s\n", mp_HRESULT_to_str(hr));
hotplug_uninit(ao);
return -1;
}