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-rw-r--r--audio/filter/af_surround.c273
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diff --git a/audio/filter/af_surround.c b/audio/filter/af_surround.c
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+/*
+ * Filter to do simple decoding of matrixed surround sound.
+ * This will provide a (basic) surround-sound effect from
+ * audio encoded for Dolby Surround, Pro Logic etc.
+ *
+ * original author: Steve Davies <steve@daviesfam.org>
+ *
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/* The principle: Make rear channels by extracting anti-phase data
+ from the front channels, delay by 20ms and feed to rear in anti-phase
+*/
+
+
+/* SPLITREAR: Define to decode two distinct rear channels - this
+ doesn't work so well in practice because separation in a passive
+ matrix is not high. C (dialogue) to Ls and Rs 14dB or so - so
+ dialogue leaks to the rear. Still - give it a try and send
+ feedback. Comment this define for old behavior of a single
+ surround sent to rear in anti-phase */
+#define SPLITREAR 1
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "af.h"
+#include "dsp.h"
+
+#define L 32 // Length of fir filter
+#define LD 65536 // Length of delay buffer
+
+// 32 Tap fir filter loop unrolled
+#define FIR(x,w,y) \
+ y = ( w[0] *x[0] +w[1] *x[1] +w[2] *x[2] +w[3] *x[3] \
+ + w[4] *x[4] +w[5] *x[5] +w[6] *x[6] +w[7] *x[7] \
+ + w[8] *x[8] +w[9] *x[9] +w[10]*x[10]+w[11]*x[11] \
+ + w[12]*x[12]+w[13]*x[13]+w[14]*x[14]+w[15]*x[15] \
+ + w[16]*x[16]+w[17]*x[17]+w[18]*x[18]+w[19]*x[19] \
+ + w[20]*x[20]+w[21]*x[21]+w[22]*x[22]+w[23]*x[23] \
+ + w[24]*x[24]+w[25]*x[25]+w[26]*x[26]+w[27]*x[27] \
+ + w[28]*x[28]+w[29]*x[29]+w[30]*x[30]+w[31]*x[31])
+
+// Add to circular queue macro + update index
+#ifdef SPLITREAR
+#define ADDQUE(qi,rq,lq,r,l)\
+ lq[qi]=lq[qi+L]=(l);\
+ rq[qi]=rq[qi+L]=(r);\
+ qi=(qi-1)&(L-1);
+#else
+#define ADDQUE(qi,lq,l)\
+ lq[qi]=lq[qi+L]=(l);\
+ qi=(qi-1)&(L-1);
+#endif
+
+// Macro for updating queue index in delay queues
+#define UPDATEQI(qi) qi=(qi+1)&(LD-1)
+
+// instance data
+typedef struct af_surround_s
+{
+ float lq[2*L]; // Circular queue for filtering left rear channel
+ float rq[2*L]; // Circular queue for filtering right rear channel
+ float w[L]; // FIR filter coefficients for surround sound 7kHz low-pass
+ float* dr; // Delay queue right rear channel
+ float* dl; // Delay queue left rear channel
+ float d; // Delay time
+ int i; // Position in circular buffer
+ int wi; // Write index for delay queue
+ int ri; // Read index for delay queue
+}af_surround_t;
+
+// Initialization and runtime control
+static int control(struct af_instance* af, int cmd, void* arg)
+{
+ af_surround_t *s = af->setup;
+ switch(cmd){
+ case AF_CONTROL_REINIT:{
+ float fc;
+ af->data->rate = ((struct mp_audio*)arg)->rate;
+ af->data->nch = ((struct mp_audio*)arg)->nch*2;
+ af->data->format = AF_FORMAT_FLOAT_NE;
+ af->data->bps = 4;
+
+ if (af->data->nch != 4){
+ mp_msg(MSGT_AFILTER, MSGL_ERR, "[surround] Only stereo input is supported.\n");
+ return AF_DETACH;
+ }
+ // Surround filer coefficients
+ fc = 2.0 * 7000.0/(float)af->data->rate;
+ if (-1 == af_filter_design_fir(L, s->w, &fc, LP|HAMMING, 0)){
+ mp_msg(MSGT_AFILTER, MSGL_ERR, "[surround] Unable to design low-pass filter.\n");
+ return AF_ERROR;
+ }
+
+ // Free previous delay queues
+ free(s->dl);
+ free(s->dr);
+ // Allocate new delay queues
+ s->dl = calloc(LD,af->data->bps);
+ s->dr = calloc(LD,af->data->bps);
+ if((NULL == s->dl) || (NULL == s->dr))
+ mp_msg(MSGT_AFILTER, MSGL_FATAL, "[delay] Out of memory\n");
+
+ // Initialize delay queue index
+ if(AF_OK != af_from_ms(1, &s->d, &s->wi, af->data->rate, 0.0, 1000.0))
+ return AF_ERROR;
+// printf("%i\n",s->wi);
+ s->ri = 0;
+
+ if((af->data->format != ((struct mp_audio*)arg)->format) ||
+ (af->data->bps != ((struct mp_audio*)arg)->bps)){
+ ((struct mp_audio*)arg)->format = af->data->format;
+ ((struct mp_audio*)arg)->bps = af->data->bps;
+ return AF_FALSE;
+ }
+ return AF_OK;
+ }
+ case AF_CONTROL_COMMAND_LINE:{
+ float d = 0;
+ sscanf((char*)arg,"%f",&d);
+ if ((d < 0) || (d > 1000)){
+ mp_msg(MSGT_AFILTER, MSGL_ERR, "[surround] Invalid delay time, valid time values"
+ " are 0ms to 1000ms current value is %0.3f ms\n",d);
+ return AF_ERROR;
+ }
+ s->d = d;
+ return AF_OK;
+ }
+ }
+ return AF_UNKNOWN;
+}
+
+// Deallocate memory
+static void uninit(struct af_instance* af)
+{
+ if(af->data)
+ free(af->data->audio);
+ free(af->data);
+ free(af->setup);
+}
+
+// The beginnings of an active matrix...
+static float steering_matrix[][12] = {
+// LL RL LR RR LS RS
+// LLs RLs LRs RRs LC RC
+ {.707, .0, .0, .707, .5, -.5,
+ .5878, -.3928, .3928, -.5878, .5, .5},
+};
+
+// Experimental moving average dominance
+//static int amp_L = 0, amp_R = 0, amp_C = 0, amp_S = 0;
+
+// Filter data through filter
+static struct mp_audio* play(struct af_instance* af, struct mp_audio* data){
+ af_surround_t* s = (af_surround_t*)af->setup;
+ float* m = steering_matrix[0];
+ float* in = data->audio; // Input audio data
+ float* out = NULL; // Output audio data
+ float* end = in + data->len / sizeof(float); // Loop end
+ int i = s->i; // Filter queue index
+ int ri = s->ri; // Read index for delay queue
+ int wi = s->wi; // Write index for delay queue
+
+ if (AF_OK != RESIZE_LOCAL_BUFFER(af, data))
+ return NULL;
+
+ out = af->data->audio;
+
+ while(in < end){
+ /* Dominance:
+ abs(in[0]) abs(in[1]);
+ abs(in[0]+in[1]) abs(in[0]-in[1]);
+ 10 * log( abs(in[0]) / (abs(in[1])|1) );
+ 10 * log( abs(in[0]+in[1]) / (abs(in[0]-in[1])|1) ); */
+
+ /* About volume balancing...
+ Surround encoding does the following:
+ Lt=L+.707*C+.707*S, Rt=R+.707*C-.707*S
+ So S should be extracted as:
+ (Lt-Rt)
+ But we are splitting the S to two output channels, so we
+ must take 3dB off as we split it:
+ Ls=Rs=.707*(Lt-Rt)
+ Trouble is, Lt could be +1, Rt -1, so possibility that S will
+ overflow. So to avoid that, we cut L/R by 3dB (*.707), and S by
+ 6dB (/2). This keeps the overall balance, but guarantees no
+ overflow. */
+
+ // Output front left and right
+ out[0] = m[0]*in[0] + m[1]*in[1];
+ out[1] = m[2]*in[0] + m[3]*in[1];
+
+ // Low-pass output @ 7kHz
+ FIR((&s->lq[i]), s->w, s->dl[wi]);
+
+ // Delay output by d ms
+ out[2] = s->dl[ri];
+
+#ifdef SPLITREAR
+ // Low-pass output @ 7kHz
+ FIR((&s->rq[i]), s->w, s->dr[wi]);
+
+ // Delay output by d ms
+ out[3] = s->dr[ri];
+#else
+ out[3] = -out[2];
+#endif
+
+ // Update delay queues indexes
+ UPDATEQI(ri);
+ UPDATEQI(wi);
+
+ // Calculate and save surround in circular queue
+#ifdef SPLITREAR
+ ADDQUE(i, s->rq, s->lq, m[6]*in[0]+m[7]*in[1], m[8]*in[0]+m[9]*in[1]);
+#else
+ ADDQUE(i, s->lq, m[4]*in[0]+m[5]*in[1]);
+#endif
+
+ // Next sample...
+ in = &in[data->nch];
+ out = &out[af->data->nch];
+ }
+
+ // Save indexes
+ s->i = i; s->ri = ri; s->wi = wi;
+
+ // Set output data
+ data->audio = af->data->audio;
+ data->len *= 2;
+ data->nch = af->data->nch;
+
+ return data;
+}
+
+static int af_open(struct af_instance* af){
+ af->control=control;
+ af->uninit=uninit;
+ af->play=play;
+ af->mul=2;
+ af->data=calloc(1,sizeof(struct mp_audio));
+ af->setup=calloc(1,sizeof(af_surround_t));
+ if(af->data == NULL || af->setup == NULL)
+ return AF_ERROR;
+ ((af_surround_t*)af->setup)->d = 20;
+ return AF_OK;
+}
+
+struct af_info af_info_surround =
+{
+ "Surround decoder filter",
+ "surround",
+ "Steve Davies <steve@daviesfam.org>",
+ "",
+ AF_FLAGS_NOT_REENTRANT,
+ af_open
+};