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-rw-r--r--TOOLS/emboss.fp29
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-!!ARBfp1.0
-# Custom YUV->RGB conversion program for MPlayer's -vo gl.
-# Copyleft (C) Reimar Döffinger, 2005
-# Licensed under the GNU GPL v2 or later
-# Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp
-# This is an emboss effect.
-PARAM sizes = program.env[0];
-TEMP res, yuv, pos, tmp;
-TEX yuv.r, fragment.texcoord[0], texture[0], 2D;
-MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy;
-TEX tmp.r, pos.xyxy, texture[0], 2D;
-MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr;
-TEX tmp.r, pos.zwzw, texture[0], 2D;
-SUB yuv.r, yuv.rrrr, tmp.rrrr;
-TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
-TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
-# now do the normal YUV -> RGB conversion but with 0.5 offset
-MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
-MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
-MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
-# do gamma texture lookup
-TEX res.r, res.raaa, texture[3], 2D;
-ADD res.a, res.a, 0.25;
-TEX res.g, res.gaaa, texture[3], 2D;
-ADD res.a, res.a, 0.25;
-TEX res.b, res.baaa, texture[3], 2D;
-# move res into result, this allows easily commenting out some parts.
-MOV result.color, res;
-END