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+!!ARBfp1.0
+# Custom YUV->RGB conversion program for MPlayer's -vo gl.
+# Copyleft (C) Reimar Döffinger, 2005
+# Licensed under the GNU GPL v2
+# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
+# This is some custom edge-detect like effect.
+# Try adjusting the gamma!
+# program.env[0].xy contains the size of one source texel
+PARAM sizes = program.env[0];
+TEMP res, y, u, v, pos, tmp;
+TEX y, fragment.texcoord[0], texture[0], 2D;
+MUL y, y, {4, 4, 4, 0};
+ADD pos, fragment.texcoord[0], sizes.xwww; # texel to the right
+TEX tmp, pos, texture[0], 2D;
+SUB y, y, tmp;
+SUB pos, fragment.texcoord[0], sizes.xwww; # texel to the left
+TEX tmp, pos, texture[0], 2D;
+SUB y, y, tmp;
+ADD pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. above?
+TEX tmp, pos, texture[0], 2D;
+SUB y, y, tmp;
+SUB pos, fragment.texcoord[0], sizes.wyww; # texel... umm.. below?
+TEX tmp, pos, texture[0], 2D;
+SUB y, y, tmp;
+MAD res, y, {2, 2, 2, 0}, {0.5, 0.5, 0.5, 0};
+# now do the normal YUV -> RGB conversion
+MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0};
+TEX u, fragment.texcoord[1], texture[1], 2D;
+MAD res, u, {0, -0.391, 2.018, 0}, res;
+TEX v, fragment.texcoord[2], texture[2], 2D;
+MAD res, v, {1.596, -0.813, 0, 0}, res;
+# do gamma texture lookup
+ADD res.a, res.a, 0.125;
+TEX res.r, res.raaa, texture[3], 2D;
+ADD res.a, res.a, 0.25;
+TEX res.g, res.gaaa, texture[3], 2D;
+ADD res.a, res.a, 0.25;
+TEX res.b, res.baaa, texture[3], 2D;
+# move res into result, this allows easily commenting out some parts.
+ADD result.color, res, {0, 0, 0, 0};
+END