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-rw-r--r--TOOLS/GL-test/gltest.c189
1 files changed, 189 insertions, 0 deletions
diff --git a/TOOLS/GL-test/gltest.c b/TOOLS/GL-test/gltest.c
new file mode 100644
index 0000000000..e8c6d33146
--- /dev/null
+++ b/TOOLS/GL-test/gltest.c
@@ -0,0 +1,189 @@
+// OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team
+
+#include <GL/glut.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <inttypes.h>
+
+// pixel size: 3 or 4
+#define BYTES_PP 3
+
+// blit by lines (defined) or frames (not defined)
+#define FAST_BLIT
+
+static uint32_t image_width=720; // DVD size
+static uint32_t image_height=576;
+
+static uint32_t image_format;
+static uint32_t image_bpp;
+static uint32_t image_bytes;
+
+static uint32_t texture_width=512;
+static uint32_t texture_height=512;
+
+static unsigned char *ImageData=NULL;
+
+static GLvoid resize(int x,int y){
+ printf("Resize: %dx%d\n",x,y);
+ glViewport( 0, 0, x, y );
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, image_width, image_height, 0, -1,1);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+float akarmi=0;
+
+int counter=0;
+float gen_time=0;
+float up_time=0;
+float render_time=0;
+
+unsigned char sintable[4096];
+
+extern float GetRelativeTime();
+
+static void redraw(void)
+{
+// glClear(GL_COLOR_BUFFER_BIT);
+ int x,y,i;
+ unsigned char *d=ImageData;
+ int dstride=BYTES_PP*image_width;
+
+ GetRelativeTime();
+
+ // generate some image:
+ for(y=0;y<image_height;y++){
+ int y1=2048*sin(akarmi*0.36725+y*0.0165);
+ int y2=2048*sin(akarmi*0.45621+y*0.02753);
+ int y3=2048*sin(akarmi*0.15643+y*0.03732);
+ for(x=0;x<image_width;x++){
+ d[0]=sintable[(y1+x*135)&4095];
+ d[1]=sintable[(y2+x*62)&4095];
+ d[2]=sintable[(y3+x*23)&4095];
+ d+=BYTES_PP;
+ }
+ }
+
+ gen_time+=GetRelativeTime();
+
+#ifdef FAST_BLIT
+ // upload texture:
+ for(i=0;i<image_height;i++){
+ glTexSubImage2D( GL_TEXTURE_2D, // target
+ 0, // level
+ 0, // x offset
+ i, // y offset
+ image_width, // width
+ 1, // height
+ (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
+ GL_UNSIGNED_BYTE, // type
+ ImageData+i*dstride ); // *pixels
+ }
+#else
+ glTexSubImage2D( GL_TEXTURE_2D, // target
+ 0, // level
+ 0, // x offset
+ 0, // y offset
+ image_width, // width
+ image_height, // height
+ (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
+ GL_UNSIGNED_BYTE, // type
+ ImageData ); // *pixels
+#endif
+
+ up_time+=GetRelativeTime();
+
+ glColor3f(1,1,1);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0,0);glVertex2i(0,0);
+ glTexCoord2f(0,1);glVertex2i(0,texture_height);
+ glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
+ glTexCoord2f(1,0);glVertex2i(texture_width,0);
+ glEnd();
+
+ glFinish();
+ glutSwapBuffers();
+
+ render_time+=GetRelativeTime();
+
+ ++counter;
+ { float total=gen_time+up_time+render_time;
+ if(total>2.0){
+ printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n",
+ (float)counter/total,
+ (int)(100.0*gen_time/total),
+ (int)(100.0*up_time/total),
+ (int)(100.0*render_time/total)
+ );
+ gen_time=up_time=render_time=0;
+ counter=0;
+ } }
+
+}
+
+static GLvoid IdleFunc(){
+ akarmi+=0.1;
+ glutPostRedisplay();
+}
+
+int
+main(int argc, char **argv)
+{
+ int i;
+
+ glutInit(&argc, argv);
+ glutInitWindowSize(640, 480);
+ glutInitDisplayMode(GLUT_DOUBLE);
+ (void) glutCreateWindow("csg");
+
+ glutDisplayFunc(redraw);
+ glutReshapeFunc(resize);
+ glutIdleFunc(IdleFunc);
+
+ texture_width=32;
+ while(texture_width<image_width) texture_width*=2;
+ while(texture_width<image_height) texture_width*=2;
+ texture_height=texture_width;
+
+ image_bpp=8*BYTES_PP;
+ image_bytes=BYTES_PP;
+
+ ImageData=malloc(texture_width*texture_height*image_bytes);
+ memset(ImageData,128,texture_width*texture_height*image_bytes);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+ glDisable(GL_CULL_FACE);
+
+ glEnable(GL_TEXTURE_2D);
+
+ printf("Creating %dx%d texture...\n",texture_width,texture_height);
+
+#if 1
+// glBindTexture(GL_TEXTURE_2D, texture_id);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+#ifdef TEXTUREFORMAT_32BPP
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
+#endif
+ (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
+#endif
+
+ resize(640,480);
+
+ glClearColor( 1.0f,0.0f,1.0f,0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);
+
+ glutMainLoop();
+ return 0; /* ANSI C requires main to return int. */
+}