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-rw-r--r--DOCS/interface-changes.rst2
-rw-r--r--DOCS/man/options.rst13
2 files changed, 15 insertions, 0 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 59891272da..4383e1343a 100644
--- a/DOCS/interface-changes.rst
+++ b/DOCS/interface-changes.rst
@@ -25,6 +25,8 @@ Interface changes
::
--- mpv 0.30.0 ---
+ - add `--d3d11-output-csp` to enable explicit selection of a D3D11
+ swap chain color space.
- add `--d3d11-output-format` to enable explicit selection of a D3D11
swap chain format.
- rewrite DVB channel switching to use an integer value
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 197423e6b2..c8af27bcb7 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4746,6 +4746,19 @@ The following video options are currently all specific to ``--vo=gpu`` and
from Windows 10. Thus on older systems it will only automatically
utilize the rgba8 output format.
+``--d3d11-output-csp=<auto|srgb|linear|pq|bt.2020>``
+ Select a specific D3D11 output color space to utilize for D3D11 rendering.
+ "auto" is the default, which will select the color space of the desktop
+ on which the swap chain is located.
+
+ Values other than "srgb" and "pq" have had issues in testing, so they
+ are mostly available for manual testing.
+
+ .. note::
+
+ Swap chain color space configuration is only available from an API
+ available from Windows 10. Thus on older systems it will not work.
+
``--d3d11va-zero-copy=<yes|no>``
By default, when using hardware decoding with ``--gpu-api=d3d11``, the
video image will be copied (GPU-to-GPU) from the decoder surface to a