summaryrefslogtreecommitdiffstats
path: root/DOCS
diff options
context:
space:
mode:
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/options.rst68
1 files changed, 61 insertions, 7 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 3c205b9da5..13fd4351ca 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4331,16 +4331,70 @@ The following video options are currently all specific to ``--vo=opengl`` and
Windows only.
-``--opengl-dcomposition=<yes|no>``
- Allows DirectComposition when using the ANGLE backend (default: yes).
- DirectComposition implies flip-model presentation, which can improve
- rendering efficiency on Windows 8+ by avoiding a copy of the video frame.
- mpv uses it by default where possible, but it can cause poor behaviour with
- some drivers, such as a black screen or graphical corruption when leaving
- full-screen mode. Use "no" to disable it.
+``--angle-d3d11-feature-level=<11_0|10_1|10_0|9_3>``
+ Selects a specific feature level when using the ANGLE backend with D3D11.
+ By default, the highest available feature level is used. This option can be
+ used to select a lower feature level, which is mainly useful for debugging.
+ Note that OpenGL ES 3.0 is only supported at feature level 10_1 or higher.
+ Most extended OpenGL features will not work at lower feature levels
+ (similar to ``--opengl-dumb-mode``).
Windows with ANGLE only.
+``--angle-d3d11-warp=<yes|no|auto>``
+ Use WARP (Windows Advanced Rasterization Platform) when using the ANGLE
+ backend with D3D11 (default: auto). This is a high performance software
+ renderer. By default, it is used when the Direct3D hardware does not
+ support Direct3D 11 feature level 9_3. While the extended OpenGL features
+ will work with WARP, they can be very slow.
+
+ Windows with ANGLE only.
+
+``--angle-egl-windowing=<yes|no|auto>``
+ Use ANGLE's built in EGL windowing functions to create a swap chain
+ (default: auto). If this is set to ``no`` and the D3D11 renderer is in use,
+ ANGLE's built in swap chain will not be used and a custom swap chain that
+ is optimized for video rendering will be created instead. If set to
+ ``auto``, a custom swap chain will be used for D3D11 and the built in swap
+ chain will be used for D3D9. This option is mainly for debugging purposes,
+ in case the custom swap chain has poor performance or does not work.
+
+ If set to ``yes``, the ``--angle-max-frame-latency`` and
+ ``--angle-swapchain-length`` options will have no effect.
+
+ Windows with ANGLE only.
+
+``--angle-max-frame-latency=<1-16>``
+ Sets the maximum number of frames that the system is allowed to queue for
+ rendering with the ANGLE backend (default: 3). Lower values should make
+ VSync timing more accurate, but a value of ``1`` requires powerful
+ hardware, since the CPU will not be able to "render ahead" of the GPU.
+
+ Windows with ANGLE only.
+
+``--angle-renderer=<d3d9|d3d11|auto>``
+ Forces a specific renderer when using the ANGLE backend (default: auto). In
+ auto mode this will pick D3D11 for systems that support Direct3D 11 feature
+ level 9_3 or higher, and D3D9 otherwise. This option is mainly for
+ debugging purposes. Normally there is no reason to force a specific
+ renderer, though ``--angle-renderer=d3d9`` may give slightly better
+ performance on old hardware. Note that the D3D9 renderer only supports
+ OpenGL ES 2.0, so most extended OpenGL features will not work if this
+ renderer is selected (similar to ``--opengl-dumb-mode``).
+
+ Windows with ANGLE only.
+
+``--angle-swapchain-length=<2-16>``
+ Sets the number of buffers in the D3D11 presentation queue when using the
+ ANGLE backend (default: 6). At least 2 are required, since one is the back
+ buffer that mpv renders to and the other is the front buffer that is
+ presented by the DWM. Additional buffers can improve performance, because
+ for example, mpv will not have to wait on the DWM to release the front
+ buffer before rendering a new frame to it. For this reason, Microsoft
+ recommends at least 4.
+
+ Windows 8+ with ANGLE only.
+
``--opengl-sw``
Continue even if a software renderer is detected.