diff options
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/interface-changes.rst | 1 | ||||
-rw-r--r-- | DOCS/man/options.rst | 16 |
2 files changed, 10 insertions, 7 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst index a9a6664461..ea4545bdc3 100644 --- a/DOCS/interface-changes.rst +++ b/DOCS/interface-changes.rst @@ -26,6 +26,7 @@ Interface changes "audio-file", "external-file" (these cases used to log a deprecation warning) - drop deprecated --video-aspect-method=hybrid option choice + - rename --hdr-tone-mapping to --tone-mapping (and generalize it) --- mpv 0.26.0 --- - remove remaining deprecated audio device options, like --alsa-device Some of them were removed in earlier releases. diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index e824e04e0f..814f6fe2d9 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4765,9 +4765,11 @@ The following video options are currently all specific to ``--vo=opengl`` and The user should independently guarantee this before using these signal formats for display. -``--hdr-tone-mapping=<value>`` - Specifies the algorithm used for tone-mapping HDR images onto the target - display. Valid values are: +``--tone-mapping=<value>`` + Specifies the algorithm used for tone-mapping images onto the target + display. This is relevant for both HDR->SDR conversion as well as gamut + reduction (e.g. playing back BT.2020 content on a standard gamut display). + Valid values are: clip Hard-clip any out-of-range values. Use this when you care about @@ -4786,10 +4788,10 @@ The following video options are currently all specific to ``--vo=opengl`` and results in flattening of details and degradation in color accuracy. hable Similar to ``reinhard`` but preserves both dark and bright details - better (slightly sigmoidal), at the cost of slightly darkening - everything. Developed by John Hable for use in video games. Use this - when you care about detail preservation more than color/brightness - accuracy. This is roughly equivalent to + better (slightly sigmoidal), at the cost of slightly darkening / + desaturating everything. Developed by John Hable for use in video + games. Use this when you care about detail preservation more than + color/brightness accuracy. This is roughly equivalent to ``--hdr-tone-mapping=reinhard --tone-mapping-param=0.24``. gamma Fits a logarithmic transfer between the tone curves. |