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-rw-r--r--DOCS/tech/swscaler_methods.txt15
1 files changed, 8 insertions, 7 deletions
diff --git a/DOCS/tech/swscaler_methods.txt b/DOCS/tech/swscaler_methods.txt
index 65e180a829..20e2a03b79 100644
--- a/DOCS/tech/swscaler_methods.txt
+++ b/DOCS/tech/swscaler_methods.txt
@@ -13,7 +13,7 @@ blur
acceptable: (fast)bilinear, area
ok: others
-aliassing (only downscale)
+aliasing (only downscale)
straight lines look like staircases
areas of high detail look worse
regular patterns turn into a funny looking mess (moire patterns)
@@ -26,23 +26,23 @@ blocky (upscale only)
bad: point
ok: others
-recommanditions: (based upon my personal oppinion many ppl might disagree ...)
+recommendations: (based upon my personal opinion many ppl might disagree ...)
---------------------------------------------------------------------
-the recomanded scalers for upscaling:
+the recommended scalers for upscaling:
fast_bilinear, point if speed is important
cubic, spline, lanczos if quality is important
-the recomanded scalers for downscaling:
+the recommended scalers for downscaling:
fast_bilinear, point if speed is important
gauss, bilinear if quality is important
cubic, spline, lanczos if a sharper picture is important
note: when encoding at a limited amount of bits (not constant quantizer)
-then a slightly blured input might look better after decoding than a slightly
-sharpend one, especially for lower bitrates
+then a slightly blurred input might look better after decoding than a slightly
+sharpened one, especially for lower bitrates
-sws numbers / names / artefact types
+sws numbers / names / artifact types
-------------------------------------------------------------------------
r ringing
b blurry
@@ -66,3 +66,4 @@ m mosaic (blocky) (upscale only)
Notes:
area upscale is identical to bilinear
+