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-rw-r--r--DOCS/man/en/vo.rst9
1 files changed, 0 insertions, 9 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index 0af4d6bd03..824342b279 100644
--- a/DOCS/man/en/vo.rst
+++ b/DOCS/man/en/vo.rst
@@ -212,15 +212,6 @@ direct3d_shaders (Windows only)
exact-backbuffer
Always resize the backbuffer to window size.
- no16bit-textures
- Don't use textures with a 16 bit color channel for YUV formats that
- use more than 8 bits per component. Instead, use D3DFMT_A8L8 textures
- and compute the values sampled from the 2 channels back into one.
- Might be slower, since the shader becomes slightly more complicated.
- Might work better, if your drivers either don't support D3DFMT_L16,
- or if either the texture unit or the shaders don't operate in at least
- 16 bit precision.
-
direct3d (Windows only)
Same as ``direct3d_shaders``, but with the options ``disable-textures``
and ``disable-shaders`` forced.