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Diffstat (limited to 'DOCS/man/vo.rst')
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diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 1230531982..c09747b89d 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -204,33 +204,8 @@ Available video output drivers are: .. note:: This driver is for compatibility with systems that don't provide proper OpenGL drivers, and where ANGLE does not perform well. - .. note:: Before to 0.21.0, ``direct3d_shaders`` and ``direct3d`` were - different, with ``direct3d`` not using shader by default. Now - both use shaders by default, and ``direct3d_shaders`` is a - deprecated alias. Use the ``--vo-direct3d-prefer-stretchrect`` - or the ``--vo-direct3d-disable-shaders`` options to get the old - behavior of ``direct3d``. - The following global options are supported by this video output: - ``--vo-direct3d-prefer-stretchrect`` - Use ``IDirect3DDevice9::StretchRect`` over other methods if possible. - - ``--vo-direct3d-disable-stretchrect`` - Never render the video using ``IDirect3DDevice9::StretchRect``. - - ``--vo-direct3d-disable-textures`` - Never render the video using D3D texture rendering. Rendering with - textures + shader will still be allowed. Add ``disable-shaders`` to - completely disable video rendering with textures. - - ``--vo-direct3d-disable-shaders`` - Never use shaders when rendering video. - - ``--vo-direct3d-only-8bit`` - Never render YUV video with more than 8 bits per component. - Using this flag will force software conversion to 8-bit. - ``--vo-direct3d-disable-texture-align`` Normally texture sizes are always aligned to 16. With this option enabled, the video texture will always have exactly the same size as |