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@@ -4274,10 +4274,18 @@ The following video options are currently all specific to ``--vo=opengl`` and
to texture coordinates)
vec2 NAME_pt
The (unrotated) size of a single pixel, range [0,1].
+ float NAME_mul
+ The coefficient that needs to be multiplied into the texture contents
+ in order to normalize it to the range [0,1].
sampler NAME_raw
The raw bound texture itself. The use of this should be avoided unless
absolutely necessary.
+ Normally, users should use either NAME_tex or NAME_texOff to read from the
+ texture. For some shaders however , it can be better for performance to do
+ custom sampling from NAME_raw, in which case care needs to be taken to
+ respect NAME_mul and NAME_rot.
+
In addition to these parameters, the following uniforms are also globally
available: