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-rw-r--r--DOCS/man/lua.rst18
1 files changed, 9 insertions, 9 deletions
diff --git a/DOCS/man/lua.rst b/DOCS/man/lua.rst
index 63aaca4dbd..d8791e7381 100644
--- a/DOCS/man/lua.rst
+++ b/DOCS/man/lua.rst
@@ -2,7 +2,7 @@ LUA SCRIPTING
=============
mpv can load Lua scripts. Scripts in ``~/.mpv/lua/`` will be loaded on program
-start, or if passed to ``--lua``. mpv provides the builtin module ``mp``, which
+start, or if passed to ``--lua``. mpv provides the built-in module ``mp``, which
provides functions to send commands to the mpv core and to retrieve information
about playback state, user settings, file information, and so on.
@@ -98,9 +98,9 @@ The ``mp`` module is preloaded, although it can be loaded manually with
will always result in a string.
``mp.get_property_bool(name [,def])``
- Similar to ``mp.get_property``, but return the property value as boolean.
+ Similar to ``mp.get_property``, but return the property value as Boolean.
- Returns a boolean on success, or ``def, error`` on error.
+ Returns a Boolean on success, or ``def, error`` on error.
``mp.get_property_number(name [,def])``
Similar to ``mp.get_property``, but return the property value as number.
@@ -113,7 +113,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
``mp.get_property_native(name [,def])``
Similar to ``mp.get_property``, but return the property value using the best
- Lua type for the property. Most time, this will return a string, boolean,
+ Lua type for the property. Most time, this will return a string, Boolean,
or number. Some properties (for example ``chapter-list``) are returned as
tables.
@@ -128,7 +128,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
``mp.set_property_bool(name, value)``
Similar to ``mp.set_property``, but set the given property to the given
- boolean value.
+ Boolean value.
``mp.set_property_number(name, value)``
Similar to ``mp.set_property``, but set the given property to the given
@@ -163,7 +163,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
(e.g. ``ctrl+a``).
After calling this function, key presses will cause the function ``fn`` to
- be called (unless the user overmapped the key with another binding).
+ be called (unless the user remapped the key with another binding).
The ``name`` argument should be a short symbolic string. It allows the user
to remap the key binding via input.conf using the ``script_message``
@@ -201,7 +201,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
This will print the message when the key ``y`` is pressed. (``x`` will
- still work, unless the user overmaps it.)
+ still work, unless the user remaps it.)
You can also explicitly send a message to a named script only. Assume the
above script was using the filename ``fooscript.lua``:
@@ -315,7 +315,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
``oneshot`` (RW)
Whether the timer is periodic (``false``) or fires just once
(``true``). This value is used when the timer expires (but before
- the timer calback function fn is run).
+ the timer callback function fn is run).
``mp.get_opt(key)``
@@ -377,7 +377,7 @@ are useful only in special situations.
control what the Lua script does (instead of being called by the default
event loop), you can set the global variable ``mp_event_loop`` to your
own function running the event loop. From your event loop, you should call
- ``mp.dispatch_events()`` to unqueue and dispatch mpv events.
+ ``mp.dispatch_events()`` to dequeue and dispatch mpv events.
If the ``allow_wait`` parameter is set to ``true``, the function will block
until the next event is received or the next timer expires. Otherwise (and