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@@ -224,14 +224,6 @@ direct3d (Windows only)
Same as ``direct3d_shaders``, but with the options ``disable-textures``
and ``disable-shaders`` forced.
-directx (Windows only)
- Video output driver that uses the DirectX interface. Deprecated, always
- prefer direct3d* by default.
-
- noaccel
- Turns off hardware acceleration. Try this option if you have display
- problems.
-
corevideo (Mac OS X 10.6 and later)
Mac OS X CoreVideo video output driver. Uses the CoreVideo APIs to fill
PixelBuffers and generate OpenGL textures from them (useful as a fallback
@@ -652,28 +644,6 @@ null
caca
Color ASCII art video output driver that works on a text console.
-directfb
- Play video using the DirectFB library.
-
- (no-)input
- Use the DirectFB instead of the MPlayer keyboard code (default:
- enabled).
- buffermode=single|double|triple
- Double and triple buffering give best results if you want to avoid
- tearing issues. Triple buffering is more efficient than double
- buffering as it does not block MPlayer while waiting for the vertical
- retrace. Single buffering should be avoided (default: single).
- fieldparity=top|bottom
- Control the output order for interlaced frames (default: disabled).
- Valid values are top = top fields first, bottom = bottom fields first.
- This option does not have any effect on progressive film material like
- most MPEG movies are. You need to enable this option if you have
- tearing issues or unsmooth motions watching interlaced film material.
- layer=N
- Will force layer with ID N for playback (default: -1 - auto).
- dfbopts=<list>
- Specify a parameter list for DirectFB.
-
image
Output each frame into an image file in the current directory. Each file
takes the frame number padded with leading zeros as name.