diff options
Diffstat (limited to 'DOCS/man/en/vo.rst')
-rw-r--r-- | DOCS/man/en/vo.rst | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst index 0af4d6bd03..824342b279 100644 --- a/DOCS/man/en/vo.rst +++ b/DOCS/man/en/vo.rst @@ -212,15 +212,6 @@ direct3d_shaders (Windows only) exact-backbuffer Always resize the backbuffer to window size. - no16bit-textures - Don't use textures with a 16 bit color channel for YUV formats that - use more than 8 bits per component. Instead, use D3DFMT_A8L8 textures - and compute the values sampled from the 2 channels back into one. - Might be slower, since the shader becomes slightly more complicated. - Might work better, if your drivers either don't support D3DFMT_L16, - or if either the texture unit or the shaders don't operate in at least - 16 bit precision. - direct3d (Windows only) Same as ``direct3d_shaders``, but with the options ``disable-textures`` and ``disable-shaders`` forced. |