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diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst new file mode 100644 index 0000000000..fd587c5460 --- /dev/null +++ b/DOCS/man/en/vo.rst @@ -0,0 +1,731 @@ +.. _video_outputs: + +VIDEO OUTPUT DRIVERS +==================== + +Video output drivers are interfaces to different video output facilities. The +syntax is: + +--vo=<driver1[:suboption1[=value]:...],driver2,...[,]> + Specify a priority list of video output drivers to be used. + +If the list has a trailing ',' MPlayer will fall back on drivers not contained +in the list. Suboptions are optional and can mostly be omitted. + +*NOTE*: See ``--vo=help`` for a list of compiled-in video output drivers. + +*EXAMPLE*: + + ``--vo=xmga,xv,`` + Try the Matrox X11 driver, then the Xv driver, then others. + ``--vo=directx:noaccel`` + Uses the DirectX driver with acceleration features turned off. + +Available video output drivers are: + +xv (X11 only) + Uses the XVideo extension to enable hardware accelerated playback. If you + cannot use a hardware specific driver, this is probably the best option. + For information about what colorkey is used and how it is drawn run + MPlayer with ``-v`` option and look out for the lines tagged with ``[xv + common]`` at the beginning. + + adaptor=<number> + Select a specific XVideo adaptor (check xvinfo results). + port=<number> + Select a specific XVideo port. + ck=<cur|use|set> + Select the source from which the colorkey is taken (default: cur). + + cur + The default takes the colorkey currently set in Xv. + use + Use but do not set the colorkey from MPlayer (use the ``--colorkey`` + option to change it). + set + Same as use but also sets the supplied colorkey. + + ck-method=<man|bg|auto> + Sets the colorkey drawing method (default: man). + + man + Draw the colorkey manually (reduces flicker in some cases). + bg + Set the colorkey as window background. + auto + Let Xv draw the colorkey. + +x11 (X11 only) + Shared memory video output driver without hardware acceleration that works + whenever X11 is present. + +xover (X11 only) + Adds X11 support to all overlay based video output drivers. Currently only + supported by tdfx_vid. + + <vo_driver> + Select the driver to use as source to overlay on top of X11. + +vdpau (X11 only) + Uses the VDPAU interface to display and optionally also decode video. + Hardware decoding is used with ``--vc=ffmpeg12vdpau``, + ``--vc=ffwmv3vdpau``, ``--vc=ffvc1vdpau``, ``--vc=ffh264vdpau`` or + ``--vc=ffodivxvdpau``. + + sharpen=<-1-1> + For positive values, apply a sharpening algorithm to the video, for + negative values a blurring algorithm (default: 0). + denoise=<0-1> + Apply a noise reduction algorithm to the video (default: 0, no noise + reduction). + deint=<-4-4> + Select deinterlacing mode (default: -3). Positive values choose mode + and enable deinterlacing. Corresponding negative values select the + same deinterlacing mode, but do not enable deinterlacing on startup + (useful in configuration files to specify what mode will be enabled by + the "D" key). All modes respect ``--field-dominance``. + + 0 + same as -3 + 1 + Show only first field, similar to ``--vf=field``. + 2 + Bob deinterlacing, similar to ``--vf=tfields=1``. + 3 + motion adaptive temporal deinterlacing. May lead to A/V desync + with slow video hardware and/or high resolution. + 4 + motion adaptive temporal deinterlacing with edge-guided spatial + interpolation. Needs fast video hardware. + chroma-deint + Makes temporal deinterlacers operate both on luma and chroma (default). + Use no-chroma-deint to solely use luma and speed up advanced + deinterlacing. Useful with slow video memory. + pullup + Try to apply inverse telecine, needs motion adaptive temporal + deinterlacing. + hqscaling=<0-9> + 0 + Use default VDPAU scaling (default). + 1-9 + Apply high quality VDPAU scaling (needs capable hardware). + fps=<number> + Override autodetected display refresh rate value (the value is needed + for framedrop to allow video playback rates higher than display + refresh rate, and for vsync-aware frame timing adjustments). Default 0 + means use autodetected value. A positive value is interpreted as a + refresh rate in Hz and overrides the autodetected value. A negative + value disables all timing adjustment and framedrop logic. + composite-detect + NVIDIA's current VDPAU implementation behaves somewhat differently + under a compositing window manager and does not give accurate frame + timing information. With this option enabled, the player tries to + detect whether a compositing window manager is active. If one is + detected, the player disables timing adjustments as if the user had + specified fps=-1 (as they would be based on incorrect input). This + means timing is somewhat less accurate than without compositing, but + with the composited mode behavior of the NVIDIA driver there is no + hard playback speed limit even without the disabled logic. Enabled by + default, use no-composite-detect to disable. + queuetime_windowed=<number> and queuetime_fs=<number> + Use VDPAU's presentation queue functionality to queue future video + frame changes at most this many milliseconds in advance (default: 50). + See below for additional information. + output_surfaces=<2-15> + Allocate this many output surfaces to display video frames (default: + 3). See below for additional information. + + Using the VDPAU frame queueing functionality controlled by the queuetime + options makes MPlayer's frame flip timing less sensitive to system CPU + load and allows MPlayer to start decoding the next frame(s) slightly + earlier which can reduce jitter caused by individual slow-to-decode + frames. However the NVIDIA graphics drivers can make other window behavior + such as window moves choppy if VDPAU is using the blit queue (mainly + happens if you have the composite extension enabled) and this feature is + active. If this happens on your system and it bothers you then you can set + the queuetime value to 0 to disable this feature. The settings to use in + windowed and fullscreen mode are separate because there should be less + reason to disable this for fullscreen mode (as the driver issue shouldn't + affect the video itself). + + You can queue more frames ahead by increasing the queuetime values and the + output_surfaces count (to ensure enough surfaces to buffer video for a + certain time ahead you need at least as many surfaces as the video has + frames during that time, plus two). This could help make video smoother in + some cases. The main downsides are increased video RAM requirements for + the surfaces and laggier display response to user commands (display + changes only become visible some time after they're queued). The graphics + driver implementation may also have limits on the length of maximum + queuing time or number of queued surfaces that work well or at all. + +dga (X11 only) + Play video through the XFree86 Direct Graphics Access extension. + Considered obsolete. + +sdl (SDL only, buggy/outdated) + Highly platform independent SDL (Simple Directmedia Layer) library video + output driver. Since SDL uses its own X11 layer, MPlayer X11 options do + not have any effect on SDL. Note that it has several minor bugs + (``--vm``/``--no-vm`` is mostly ignored, ``--fs`` behaves like ``--no-vm`` + should, window is in top-left corner when returning from fullscreen, + panscan is not supported, ...). + + driver=<driver> + Explicitly choose the SDL driver to use. + (no-)forcexv + Use XVideo through the sdl video output driver (default: forcexv). + (no-)hwaccel + Use hardware accelerated scaler (default: hwaccel). + +direct3d (Windows only) (BETA CODE!) + Video output driver that uses the Direct3D interface (useful for Vista). + +directx (Windows only) + Video output driver that uses the DirectX interface. + + noaccel + Turns off hardware acceleration. Try this option if you have display + problems. + +corevideo (Mac OS X 10.4 or 10.3.9 with QuickTime 7) + Mac OS X CoreVideo video output driver + + device_id=<number> + Choose the display device to use for fullscreen or set it to -1 to + always use the same screen the video window is on (default: -1 - + auto). + shared_buffer + Write output to a shared memory buffer instead of displaying it and + try to open an existing NSConnection for communication with a GUI. + buffer_name=<name> + Name of the shared buffer created with shm_open as well as the name of + the NSConnection MPlayer will try to open (default: "mplayerosx"). + Setting buffer_name implicitly enables shared_buffer. + +fbdev (Linux only) + Uses the kernel framebuffer to play video. + + <device> + Explicitly choose the fbdev device name to use (e.g. ``/dev/fb0``). + +fbdev2 (Linux only) + Uses the kernel framebuffer to play video, alternative implementation. + + <device> + Explicitly choose the fbdev device name to use (default: ``/dev/fb0``). + +vesa + Very general video output driver that should work on any VESA VBE 2.0 + compatible card. + + (no-)dga + Turns DGA mode on or off (default: on). + neotv_pal + Activate the NeoMagic TV out and set it to PAL norm. + neotv_ntsc + Activate the NeoMagic TV out and set it to NTSC norm. + lvo + Activate the Linux Video Overlay on top of VESA mode. + +svga + Play video using the SVGA library. + + <video mode> + Specify video mode to use. The mode can be given in a + <width>x<height>x<colors> format, e.g. 640x480x16M or be a graphics + mode number, e.g. 84. + bbosd + Draw OSD into black bands below the movie (slower). + native + Use only native drawing functions. This avoids direct rendering, OSD + and hardware acceleration. + retrace + Force frame switch on vertical retrace. Usable only with ``--double``. + It has the same effect as the ``--vsync`` option. + sq + Try to select a video mode with square pixels. + +gl + OpenGL video output driver, simple version. Video size must be smaller + than the maximum texture size of your OpenGL implementation. Intended to + work even with the most basic OpenGL implementations, but also makes use + of newer extensions, which allow support for more colorspaces and direct + rendering. For optimal speed try adding the options ``--dr=-noslices`` + + The code performs very few checks, so if a feature does not work, this + might be because it is not supported by your card/OpenGL implementation + even if you do not get any error message. Use ``glxinfo`` or a similar + tool to display the supported OpenGL extensions. + + (no-)ati-hack + ATI drivers may give a corrupted image when PBOs are used (when using + ``--dr`` or `force-pbo`). This option fixes this, at the expense of + using a bit more memory. + (no-)force-pbo + Always uses PBOs to transfer textures even if this involves an extra + copy. Currently this gives a little extra speed with NVidia drivers + and a lot more speed with ATI drivers. May need ``--no-slices`` and + the ati-hack suboption to work correctly. + (no-)scaled-osd + Changes the way the OSD behaves when the size of the window changes + (default: disabled). When enabled behaves more like the other video + output drivers, which is better for fixed-size fonts. Disabled looks + much better with FreeType fonts and uses the borders in fullscreen + mode. Does not work correctly with ass subtitles (see ``--ass``), you + can instead render them without OpenGL support via ``--vf=ass``. + osdcolor=<0xAARRGGBB> + Color for OSD (default: 0x00ffffff, corresponds to non-transparent + white). + rectangle=<0,1,2> + Select usage of rectangular textures which saves video RAM, but often + is slower (default: 0). + + 0 + Use power-of-two textures (default). + 1 + Use the ``GL_ARB_texture_rectangle`` extension. + 2 + Use the ``GL_ARB_texture_non_power_of_two`` extension. In some + cases only supported in software and thus very slow. + + swapinterval=<n> + Minimum interval between two buffer swaps, counted in displayed frames + (default: 1). 1 is equivalent to enabling VSYNC, 0 to disabling VSYNC. + Values below 0 will leave it at the system default. This limits the + framerate to (horizontal refresh rate / n). Requires + ``GLX_SGI_swap_control`` support to work. With some (most/all?) + implementations this only works in fullscreen mode. + ycbcr + Use the ``GL_MESA_ycbcr_texture`` extension to convert YUV to RGB. In + most cases this is probably slower than doing software conversion to + RGB. + yuv=<n> + Select the type of YUV to RGB conversion. The default is + auto-detection deciding between values 0 and 2. + + 0 + Use software conversion. Compatible with all OpenGL versions. + Provides brightness, contrast and saturation control. + 1 + Same as 2. This used to use nVidia-specific extensions, which + didn't provide any advantages over using fragment programs, except + possibly on very ancient graphic cards. It produced a gray-ish + output, which is why it has been removed. + 2 + Use a fragment program. Needs the ``GL_ARB_fragment_program`` + extension and at least three texture units. Provides brightness, + contrast, saturation and hue control. + 3 + Use a fragment program using the POW instruction. Needs the + ``GL_ARB_fragment_program`` extension and at least three texture + units. Provides brightness, contrast, saturation, hue and gamma + control. Gamma can also be set independently for red, green and + blue. Method 4 is usually faster. + 4 + Use a fragment program with additional lookup. Needs the + ``GL_ARB_fragment_program`` extension and at least four texture + units. Provides brightness, contrast, saturation, hue and gamma + control. Gamma can also be set independently for red, green and + blue. + 5 + Use ATI-specific method (for older cards). This uses an + ATI-specific extension (``GL_ATI_fragment_shader`` - not + ``GL_ARB_fragment_shader``!). At least three texture units are + needed. Provides saturation and hue control. This method is fast + but inexact. + 6 + Use a 3D texture to do conversion via lookup. Needs the + ``GL_ARB_fragment_program extension`` and at least four texture + units. Extremely slow (software emulation) on some (all?) ATI + cards since it uses a texture with border pixels. Provides + brightness, contrast, saturation, hue and gamma control. Gamma can + also be set independently for red, green and blue. Speed depends + more on GPU memory bandwidth than other methods. + + lscale=<n> + Select the scaling function to use for luminance scaling. Only valid + for yuv modes 2, 3, 4 and 6. + + 0 + Use simple linear filtering (default). + 1 + Use bicubic B-spline filtering (better quality). Needs one + additional texture unit. Older cards will not be able to handle + this for chroma at least in fullscreen mode. + 2 + Use cubic filtering in horizontal, linear filtering in vertical + direction. Works on a few more cards than method 1. + 3 + Same as 1 but does not use a lookup texture. Might be faster on + some cards. + 4 + Use experimental unsharp masking with 3x3 support and a default + strength of 0.5 (see `filter-strength`). + 5 + Use experimental unsharp masking with 5x5 support and a default + strength of 0.5 (see `filter-strength`). + + cscale=<n> + Select the scaling function to use for chrominance scaling. For + details see `lscale`. + filter-strength=<value> + Set the effect strength for the `lscale`/`cscale` filters that support + it. + stereo=<value> + Select a method for stereo display. You may have to use ``--aspect`` to + fix the aspect value. Experimental, do not expect too much from it. + + 0 + Normal 2D display + 1 + Convert side by side input to full-color red-cyan stereo. + 2 + Convert side by side input to full-color green-magenta stereo. + 3 + Convert side by side input to quadbuffered stereo. Only supported + by very few OpenGL cards. + + The following options are only useful if writing your own fragment + programs. + + customprog=<filename> + Load a custom fragment program from <filename>. See + ``TOOLS/edgedect.fp`` for an example. + customtex=<filename> + Load a custom "gamma ramp" texture from <filename>. This can be used + in combination with yuv=4 or with the customprog option. + (no-)customtlin + If enabled (default) use ``GL_LINEAR`` interpolation, otherwise use + ``GL_NEAREST`` for customtex texture. + (no-)customtrect + If enabled, use texture_rectangle for customtex texture. Default is + disabled. + (no-)mipmapgen + If enabled, mipmaps for the video are automatically generated. This + should be useful together with the customprog and the TXB instruction + to implement blur filters with a large radius. For most OpenGL + implementations this is very slow for any non-RGB formats. Default is + disabled. + + Normally there is no reason to use the following options, they mostly + exist for testing purposes. + + (no-)glfinish + Call ``glFinish()`` before swapping buffers. Slower but in some cases + more correct output (default: disabled). + (no-)manyfmts + Enables support for more (RGB and BGR) color formats (default: + enabled). Needs OpenGL version >= 1.2. + slice-height=<0-...> + Number of lines copied to texture in one piece (default: 0). 0 for + whole image. + + *NOTE*: If YUV colorspace is used (see `yuv` suboption), special rules + apply: If the decoder uses slice rendering (see ``--no-slices``), this + setting has no effect, the size of the slices as provided by the + decoder is used. If the decoder does not use slice rendering, the + default is 16. + (no-)osd + Enable or disable support for OSD rendering via OpenGL (default: + enabled). This option is for testing; to disable the OSD use + ``--osdlevel=0`` instead. + +null + Produces no video output. Useful for benchmarking. + +aa + ASCII art video output driver that works on a text console. You can get a + list and an explanation of available suboptions by executing ``mplayer + --vo=aa:help``. + + *NOTE*: The driver does not handle ``--aspect`` correctly. + + *HINT*: You probably have to specify ``--monitorpixelaspect``. Try + ``mplayer --vo=aa --monitorpixelaspect=0.5``. + +caca + Color ASCII art video output driver that works on a text console. + +bl + Video playback using the Blinkenlights UDP protocol. This driver is highly + hardware specific. + + <subdevice> + Explicitly choose the Blinkenlights subdevice driver to use. It is + something like ``arcade:host=localhost:2323`` or + ``hdl:file=name1,file=name2``. You must specify a subdevice. + +ggi + GGI graphics system video output driver + + <driver> + Explicitly choose the GGI driver to use. Replace any ',' that would + appear in the driver string by a '.'. + +directfb + Play video using the DirectFB library. + + (no-)input + Use the DirectFB instead of the MPlayer keyboard code (default: + enabled). + buffermode=single|double|triple + Double and triple buffering give best results if you want to avoid + tearing issues. Triple buffering is more efficient than double + buffering as it does not block MPlayer while waiting for the vertical + retrace. Single buffering should be avoided (default: single). + fieldparity=top|bottom + Control the output order for interlaced frames (default: disabled). + Valid values are top = top fields first, bottom = bottom fields first. + This option does not have any effect on progressive film material like + most MPEG movies are. You need to enable this option if you have + tearing issues or unsmooth motions watching interlaced film material. + layer=N + Will force layer with ID N for playback (default: -1 - auto). + dfbopts=<list> + Specify a parameter list for DirectFB. + +dfbmga + Matrox G400/G450/G550 specific video output driver that uses the DirectFB + library to make use of special hardware features. Enables CRTC2 (second + head), displaying video independently of the first head. + + (no-)input + same as directfb (default: disabled) + buffermode=single|double|triple + same as directfb (default: triple) + fieldparity=top|bottom + same as directfb + (no-)bes + Enable the use of the Matrox BES (backend scaler) (default: disabled). + Gives very good results concerning speed and output quality as + interpolated picture processing is done in hardware. Works only on the + primary head. + (no-)spic + Make use of the Matrox sub picture layer to display the OSD (default: + enabled). + (no-)crtc2 + Turn on TV-out on the second head (default: enabled). The output + quality is amazing as it is a full interlaced picture with proper sync + to every odd/even field. + tvnorm=pal|ntsc|auto + Will set the TV norm of the Matrox card without the need for modifying + ``/etc/directfbrc`` (default: disabled). Valid norms are pal = PAL, + ntsc = NTSC. Special norm is auto (auto-adjust using PAL/NTSC) because + it decides which norm to use by looking at the framerate of the movie. + +mga (Linux only) + Matrox specific video output driver that makes use of the YUV back end + scaler on Gxxx cards through a kernel module. If you have a Matrox card, + this is the fastest option. + + <device> + Explicitly choose the Matrox device name to use (default: + ``/dev/mga_vid``). + +xmga (Linux, X11 only) + The mga video output driver, running in an X11 window. + + <device> + Explicitly choose the Matrox device name to use (default: + ``/dev/mga_vid``). + +s3fb (Linux only) (see also ``--dr``) + S3 Virge specific video output driver. This driver supports the card's YUV + conversion and scaling, double buffering and direct rendering features. + Use ``--vf=format=yuy2`` to get hardware-accelerated YUY2 rendering, which + is much faster than YV12 on this card. + + <device> + Explicitly choose the fbdev device name to use (default: ``/dev/fb0``). + +wii (Linux only) + Nintendo Wii/GameCube specific video output driver. + +3dfx (Linux only) + 3dfx-specific video output driver that directly uses the hardware on top + of X11. Only 16 bpp are supported. + +tdfxfb (Linux only) + This driver employs the tdfxfb framebuffer driver to play movies with YUV + acceleration on 3dfx cards. + + <device> + Explicitly choose the fbdev device name to use (default: ``/dev/fb0``). + +tdfx_vid (Linux only) + 3dfx-specific video output driver that works in combination with the + tdfx_vid kernel module. + + <device> + Explicitly choose the device name to use (default: ``/dev/tdfx_vid``). + +dxr3 (DXR3 only) + Sigma Designs em8300 MPEG decoder chip (Creative DXR3, Sigma Designs + Hollywood Plus) specific video output driver. See also the lavc video + filter. + + overlay + Activates the overlay instead of TV-out. + prebuf + Turns on prebuffering. + sync + Will turn on the new sync-engine. + norm=<norm> + Specifies the TV norm. + + :0: Does not change current norm (default). + :1: Auto-adjust using PAL/NTSC. + :2: Auto-adjust using PAL/PAL-60. + :3: PAL + :4: PAL-60 + :5: NTSC + + <0-3> + Specifies the device number to use if you have more than one em8300 + card. + +ivtv (IVTV only) + Conexant CX23415 (iCompression iTVC15) or Conexant CX23416 (iCompression + iTVC16) MPEG decoder chip (Hauppauge WinTV PVR-150/250/350/500) specific + video output driver for TV-out. See also the lavc video filter. + + <device> + Explicitly choose the MPEG decoder device name to use (default: + ``/dev/video16``). + <output> + Explicitly choose the TV-out output to be used for the video signal. + +v4l2 (requires Linux 2.6.22+ kernel) + Video output driver for V4L2 compliant cards with built-in hardware MPEG + decoder. See also the lavc video filter. + + <device> + Explicitly choose the MPEG decoder device name to use (default: + ``/dev/video16``). + <output> + Explicitly choose the TV-out output to be used for the video signal. + +mpegpes (DVB only) + Video output driver for DVB cards that writes the output to an MPEG-PES + file if no DVB card is installed. + + card=<1-4> + Specifies the device number to use if you have more than one DVB + output card (V3 API only, such as 1.x.y series drivers). If not + specified MPlayer will search the first usable card. + <filename> + output filename (default: ``./grab.mpg``) + +md5sum + Calculate MD5 sums of each frame and write them to a file. Supports RGB24 + and YV12 colorspaces. Useful for debugging. + + outfile=<value> + Specify the output filename (default: ``./md5sums``). + +yuv4mpeg + Transforms the video stream into a sequence of uncompressed YUV 4:2:0 + images and stores it in a file (default: ``./stream.yuv``). The format is + the same as the one employed by mjpegtools, so this is useful if you want + to process the video with the mjpegtools suite. It supports the YV12 + format. If your source file has a different format and is interlaced, make + sure to use ``--vf=scale=::1`` to ensure the conversion uses interlaced + mode. You can combine it with the ``--fixed-vo`` option to concatenate + files with the same dimensions and fps value. + + interlaced + Write the output as interlaced frames, top field first. + interlaced_bf + Write the output as interlaced frames, bottom field first. + file=<filename> + Write the output to <filename> instead of the default ``stream.yuv``. + + *NOTE*: If you do not specify any option the output is progressive (i.e. + not interlaced). + +gif89a + Output each frame into a single animated GIF file in the current + directory. It supports only RGB format with 24 bpp and the output is + converted to 256 colors. + + <fps> + Float value to specify framerate (default: 5.0). + <output> + Specify the output filename (default: ``./out.gif``). + + *NOTE*: You must specify the framerate before the filename or the + framerate will be part of the filename. + + *EXAMPLE*: ``mplayer video.nut --vo=gif89a:fps=15:output=test.gif`` + +jpeg + Output each frame into a JPEG file in the current directory. Each file + takes the frame number padded with leading zeros as name. + + [no]progressive + Specify standard or progressive JPEG (default: noprogressive). + [no]baseline + Specify use of baseline or not (default: baseline). + optimize=<0-100> + optimization factor (default: 100) + smooth=<0-100> + smooth factor (default: 0) + quality=<0-100> + quality factor (default: 75) + outdir=<dirname> + Specify the directory to save the JPEG files to (default: ``./``). + subdirs=<prefix> + Create numbered subdirectories with the specified prefix to save the + files in instead of the current directory. + maxfiles=<value> (subdirs only) + Maximum number of files to be saved per subdirectory. Must be equal to + or larger than 1 (default: 1000). + +pnm + Output each frame into a PNM file in the current directory. Each file + takes the frame number padded with leading zeros as name. It supports PPM, + PGM and PGMYUV files in both raw and ASCII mode. See also ``pnm(5)``, + ``ppm(5)`` and ``pgm(5)``. + + ppm + Write PPM files (default). + pgm + Write PGM files. + pgmyuv + Write PGMYUV files. PGMYUV is like PGM, but it also contains the U and + V plane, appended at the bottom of the picture. + raw + Write PNM files in raw mode (default). + ascii + Write PNM files in ASCII mode. + outdir=<dirname> + Specify the directory to save the PNM files to (default: ``./``). + subdirs=<prefix> + Create numbered subdirectories with the specified prefix to save the + files in instead of the current directory. + maxfiles=<value> (subdirs only) + Maximum number of files to be saved per subdirectory. Must be equal to + or larger than 1 (default: 1000). + +png + Output each frame into a PNG file in the current directory. Each file + takes the frame number padded with leading zeros as name. 24bpp RGB and + BGR formats are supported. + + z=<0-9> + Specifies the compression level. 0 is no compression, 9 is maximum + compression. + alpha + Create PNG files with an alpha channel. Note that MPlayer in general + does not support alpha, so this will only be useful in some rare + cases. + +tga + Output each frame into a Targa file in the current directory. Each file + takes the frame number padded with leading zeros as name. The purpose of + this video output driver is to have a simple lossless image writer to use + without any external library. It supports the BGR[A] color format, with + 15, 24 and 32 bpp. You can force a particular format with the format video + filter. + + *EXAMPLE*: ``mplayer video.nut --vf=format=bgr15 --vo=tga`` |