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-So, I'll describe how this stuff works.
-
-The main modules:
-
-1. stream.c: this is the input layer, this reads the input media (file, stdin,
- vcd, dvd, network etc). what it has to know: appropriate buffering by
- sector, seek, skip functions, reading by bytes, or blocks with any size.
- The stream_t (stream.h) structure describes the input stream, file/device.
-
- There is a stream cache layer (cache2.c), it's a wrapper for the stream
- API. It does fork(), then emulates stream driver in the parent process,
- and stream user in the child process, while proxying between them using
- preallocated big memory chunk for FIFO buffer.
-
-2. demuxer.c: this does the demultiplexing (separating) of the input to
- audio, video or dvdsub channels, and their reading by buffered packages.
- The demuxer.c is basically a framework, which is the same for all the
- input formats, and there are parsers for each of them (mpeg-es,
- mpeg-ps, avi, avi-ni, asf), these are in the demux_*.c files.
- The structure is the demuxer_t. There is only one demuxer.
-
-2.a. demux_packet_t, that is DP.
- Contains one chunk (avi) or packet (asf,mpg). They are stored in memory as
- in linked list, cause of their different size.
-
-2.b. demuxer stream, that is DS.
- Struct: demux_stream_t
- Every channel (a/v/s) has one. This contains the packets for the stream
- (see 2.a). For now, there can be 3 for each demuxer :
- - audio (d_audio)
- - video (d_video)
- - DVD subtitle (d_dvdsub)
-
-2.c. stream header. There are 2 types (for now): sh_audio_t and sh_video_t
- This contains every parameter essential for decoding, such as input/output
- buffers, chosen codec, fps, etc. There are each for every stream in
- the file. At least one for video, if sound is present then another,
- but if there are more, then there'll be one structure for each.
- These are filled according to the header (avi/asf), or demux_mpg.c
- does it (mpg) if it founds a new stream. If a new stream is found,
- the ====> Found audio/video stream: <id> messages is displayed.
-
- The chosen stream header and its demuxer are connected together
- (ds->sh and sh->ds) to simplify the usage. So it's enough to pass the
- ds or the sh, depending on the function.
-
- For example: we have an asf file, 6 streams inside it, 1 audio, 5
- video. During the reading of the header, 6 sh structs are created, 1
- audio and 5 video. When it starts reading the packet, it chooses the
- stream for the first found audio & video packet, and sets the sh
- pointers of d_audio and d_video according to them. So later it reads
- only these streams. Of course the user can force choosing a specific
- stream with
- -vid and -aid switches.
- A good example for this is the DVD, where the english stream is not
- always the first, so every VOB has different language :)
- That's when we have to use for example the -aid 128 switch.
-
- Now, how this reading works?
- - demuxer.c/demux_read_data() is called, it gets how many bytes,
- and where (memory address), would we like to read, and from which
- DS. The codecs call this.
- - this checks if the given DS's buffer contains something, if so, it
- reads from there as much as needed. If there isn't enough, it calls
- ds_fill_buffer(), which:
- - checks if the given DS has buffered packages (DP's), if so, it moves
- the oldest to the buffer, and reads on. If the list is empty, it
- calls demux_fill_buffer() :
- - this calls the parser for the input format, which reads the file
- onward, and moves the found packages to their buffers.
- Well it we'd like an audio package, but only a bunch of video
- packages are available, then sooner or later the:
- DEMUXER: Too many (%d in %d bytes) audio packets in the buffer
- error shows up.
-
-2.d. video.c: this file/function handle the reading and assembling of the
- video frames. each call to video_read_frame() should read and return a
- single video frame, and it's duration in seconds (float).
- The implementation is splitted to 2 big parts - reading from mpeg-like
- streams and reading from one-frame-per-chunk files (avi, asf, mov).
- Then it calculates duration, either from fixed FPS value, or from the
- PTS difference between and after reading the frame.
-
-2.e. other utility functions: there are some useful code there, like
- AVI muxer, or mp3 header parser, but leave them for now.
-
-So everything is ok 'till now. It can be found in libmpdemux/ library.
-It should compile outside of mplayer tree, you just have to implement few
-simple functions, like mp_msg() to print messages, etc.
-See libmpdemux/test.c for example.
-
-See also formats.txt, for description of common media file formats and their
-implementation details in libmpdemux.
-
-Now, go on:
-
-3. mplayer.c - ooh, he's the boss :)
- Its main purpose is connecting the other modules, and maintaining A/V
- sync.
-
- The given stream's actual position is in the 'timer' field of the
- corresponding stream header (sh_audio / sh_video).
-
- The structure of the playing loop :
- while(not EOF) {
- fill audio buffer (read & decode audio) + increase a_frame
- read & decode a single video frame + increase v_frame
- sleep (wait until a_frame>=v_frame)
- display the frame
- apply A-V PTS correction to a_frame
- handle events (keys,lirc etc) -> pause,seek,...
- }
-
- When playing (a/v), it increases the variables by the duration of the
- played a/v.
- - with audio this is played bytes / sh_audio->o_bps
- Note: i_bps = number of compressed bytes for one second of audio
- o_bps = number of uncompressed bytes for one second of audio
- (this is = bps*samplerate*channels)
- - with video this is usually == 1.0/fps, but I have to note that
- fps doesn't really matters at video, for example asf doesn't have that,
- instead there is "duration" and it can change per frame.
- MPEG2 has "repeat_count" which delays the frame by 1-2.5 ...
- Maybe only AVI and MPEG1 has fixed fps.
-
- So everything works right until the audio and video are in perfect
- synchronity, since the audio goes, it gives the timing, and if the
- time of a frame passed, the next frame is displayed.
- But what if these two aren't synchronized in the input file?
- PTS correction kicks in. The input demuxers read the PTS (presentation
- timestamp) of the packages, and with it we can see if the streams
- are synchronized. Then MPlayer can correct the a_frame, within
- a given maximal bounder (see -mc option). The summary of the
- corrections can be found in c_total .
-
- Of course this is not everything, several things suck.
- For example the soundcards delay, which has to be corrected by
- MPlayer! The audio delay is the sum of all these:
- - bytes read since the last timestamp:
- t1 = d_audio->pts_bytes/sh_audio->i_bps
- - if Win32/ACM then the bytes stored in audio input buffer
- t2 = a_in_buffer_len/sh_audio->i_bps
- - uncompressed bytes in audio out buffer
- t3 = a_buffer_len/sh_audio->o_bps
- - not yet played bytes stored in the soundcard's (or DMA's) buffer
- t4 = get_audio_delay()/sh_audio->o_bps
-
- From this we can calculate what PTS we need for the just played
- audio, then after we compare this with the video's PTS, we have
- the difference!
-
- Life didn't get simpler with AVI. There's the "official" timing
- method, the BPS-based, so the header contains how many compressed
- audio bytes or chunks belong to one second of frames.
- In the AVI stream header there are 2 important fields, the
- dwSampleSize, and dwRate/dwScale pairs:
- - If the dwSampleSize is 0, then it's VBR stream, so its bitrate
- isn't constant. It means that 1 chunk stores 1 sample, and
- dwRate/dwScale gives the chunks/sec value.
- - If the dwSampleSize is >0, then it's constant bitrate, and the
- time can be measured this way: time = (bytepos/dwSampleSize) /
- (dwRate/dwScale) (so the sample's number is divided with the
- samplerate). Now the audio can be handled as a stream, which can
- be cut to chunks, but can be one chunk also.
-
- The other method can be used only for interleaved files: from
- the order of the chunks, a timestamp (PTS) value can be calculated.
- The PTS of the video chunks are simple: chunk number * fps
- The audio is the same as the previous video chunk was.
- We have to pay attention to the so called "audio preload", that is,
- there is a delay between the audio and video streams. This is
- usually 0.5-1.0 sec, but can be totally different.
- The exact value was measured until now, but now the demux_avi.c
- handles it: at the audio chunk after the first video, it calculates
- the A/V difference, and take this as a measure for audio preload.
-
-3.a. audio playback:
- Some words on audio playback:
- Not the playing is hard, but:
- 1. knowing when to write into the buffer, without blocking
- 2. knowing how much was played of what we wrote into
- The first is needed for audio decoding, and to keep the buffer
- full (so the audio will never skip). And the second is needed for
- correct timing, because some soundcards delay even 3-7 seconds,
- which can't be forgotten about.
- To solve this, the OSS gives several possibilities:
- - ioctl(SNDCTL_DSP_GETODELAY): tells how many unplayed bytes are in
- the soundcard's buffer -> perfect for timing, but not all drivers
- support it :(
- - ioctl(SNDCTL_DSP_GETOSPACE): tells how much can we write into the
- soundcard's buffer, without blocking. If the driver doesn't
- support GETODELAY, we can use this to know how much the delay is.
- - select(): should tell if we can write into the buffer without
- blocking. Unfortunately it doesn't say how much we could :((
- Also, doesn't/badly works with some drivers.
- Only used if none of the above works.
-
-4. Codecs. Consists of libmpcodecs/* and separate files or libs,
- for example libmpeg2, loader, mp3lib.
-
- mplayer.c doesn't call them directly, but through the dec_audio.c and
- dec_video.c files, so the mplayer.c doesn't have to know anything about
- the codecs.
-
- libmpcodecs contains wrapper for every codecs, some of them include the
- codec function implementation, some calls functions from other files
- included with mplayer, some calls optional external libraries.
- file naming convention in libmpcodecs:
- ad_*.c - audio decoder (called through dec_audio.c)
- vd_*.c - video decoder (called through dec_video.c)
- ve_*.c - video encoder (used by mencoder)
- vf_*.c - video filter (see option -vf)
-
- On this topic, see also:
- libmpcodecs.txt - The structure of the codec-filter path, with explanation
- dr-methods.txt - Direct rendering, MPI buffer management for video codecs
- codecs.conf.txt - How to write/edit codec configuration file (codecs.conf)
- codec-devel.txt - Mike's hints about codec development - a bit OUTDATED
- hwac3.txt - about SP/DIF audio passthrough
-
-5. libvo: this displays the frame.
-
- for details on this, read libvo.txt
-
-6. libao2: this control audio playing
-6.a audio plugins
-
- for details on this, read libao2.txt