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-rw-r--r--DOCS/man/options.rst4
-rw-r--r--video/out/gpu/shader_cache.c2
2 files changed, 2 insertions, 4 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 8d61861177..75539917f1 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4211,9 +4211,7 @@ The following video options are currently all specific to ``--vo=gpu`` and
nvidia
Use nvidia's built-in compiler. Only works for nvidia GPUs. Can be
buggy, but also supports some features glslang does not. Only works
- with vulkan. WARNING: Pretty buggy, handles push constants incorrectly
- (this causes graphical corruption with e.g. ``--temporal-dither``)! Use
- only for testing.
+ with vulkan.
``--glsl-shaders=<file-list>``
Custom GLSL hooks. These are a flexible way to add custom fragment shaders,
diff --git a/video/out/gpu/shader_cache.c b/video/out/gpu/shader_cache.c
index 0aeac8c844..c3eccac9e9 100644
--- a/video/out/gpu/shader_cache.c
+++ b/video/out/gpu/shader_cache.c
@@ -674,7 +674,7 @@ static void add_uniforms(struct gl_shader_cache *sc, bstr *dst)
// Ditto for push constants
if (sc->pushc_size > 0) {
- ADD(dst, "layout(push_constant) uniform PushC {\n");
+ ADD(dst, "layout(std430, push_constant) uniform PushC {\n");
for (int n = 0; n < sc->num_uniforms; n++) {
struct sc_uniform *u = &sc->uniforms[n];
if (u->type != SC_UNIFORM_TYPE_PUSHC)