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-rw-r--r--DOCS/client_api_examples/qml_direct/main.cpp6
-rw-r--r--DOCS/client_api_examples/qml_direct/main.h1
2 files changed, 4 insertions, 3 deletions
diff --git a/DOCS/client_api_examples/qml_direct/main.cpp b/DOCS/client_api_examples/qml_direct/main.cpp
index b999d10ff4..03e9f17e84 100644
--- a/DOCS/client_api_examples/qml_direct/main.cpp
+++ b/DOCS/client_api_examples/qml_direct/main.cpp
@@ -19,7 +19,7 @@ static void *get_proc_address(void *ctx, const char *name) {
}
MpvRenderer::MpvRenderer(mpv::qt::Handle a_mpv, mpv_opengl_cb_context *a_mpv_gl)
- : mpv(a_mpv), mpv_gl(a_mpv_gl), window(0)
+ : mpv(a_mpv), mpv_gl(a_mpv_gl), window(0), size()
{
int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL);
if (r < 0)
@@ -39,8 +39,7 @@ void MpvRenderer::paint()
window->resetOpenGLState();
// Render to the whole window.
- QSize s = window->size() * window->devicePixelRatio();
- int vp[4] = {0, 0, s.width(), -s.height()};
+ int vp[4] = {0, 0, size.width(), -size.height()};
// This uses 0 as framebuffer, which indicates that mpv will render directly
// to the frontbuffer. Note that mpv will always switch framebuffers
@@ -107,6 +106,7 @@ void MpvObject::sync()
renderer, &MpvRenderer::paint, Qt::DirectConnection);
}
renderer->window = window();
+ renderer->size = window()->size() * window()->devicePixelRatio();
}
void MpvObject::cleanup()
diff --git a/DOCS/client_api_examples/qml_direct/main.h b/DOCS/client_api_examples/qml_direct/main.h
index 90acdeedd2..66fe8c94a5 100644
--- a/DOCS/client_api_examples/qml_direct/main.h
+++ b/DOCS/client_api_examples/qml_direct/main.h
@@ -13,6 +13,7 @@ class MpvRenderer : public QObject
mpv::qt::Handle mpv;
mpv_opengl_cb_context *mpv_gl;
QQuickWindow *window;
+ QSize size;
friend class MpvObject;
public: