diff options
-rw-r--r-- | Makefile | 3 | ||||
-rwxr-xr-x | configure | 20 | ||||
-rw-r--r-- | libvo/matrixview.c | 383 | ||||
-rw-r--r-- | libvo/matrixview.h | 32 | ||||
-rw-r--r-- | libvo/video_out.c | 6 | ||||
-rw-r--r-- | libvo/vo_gl2.c | 935 | ||||
-rw-r--r-- | libvo/vo_matrixview.c | 324 |
7 files changed, 1 insertions, 1702 deletions
@@ -455,11 +455,10 @@ SRCS_MPLAYER-$(FFMPEG) += libvo/vo_png.c SRCS_MPLAYER-$(GGI) += libvo/vo_ggi.c SRCS_MPLAYER-$(GIF) += libvo/vo_gif89a.c SRCS_MPLAYER-$(GL) += libvo/gl_common.c libvo/vo_gl.c \ - libvo/vo_gl2.c pnm_loader.c + pnm_loader.c SRCS_MPLAYER-$(GL_SDL) += libvo/sdl_common.c SRCS_MPLAYER-$(GL_WIN32) += libvo/w32_common.c SRCS_MPLAYER-$(GL_X11) += libvo/x11_common.c -SRCS_MPLAYER-$(MATRIXVIEW) += libvo/vo_matrixview.c libvo/matrixview.c SRCS_MPLAYER-$(IVTV) += libao2/ao_ivtv.c libvo/vo_ivtv.c SRCS_MPLAYER-$(JACK) += libao2/ao_jack.c @@ -381,7 +381,6 @@ Codecs: Video output: --enable-gl enable OpenGL video output [autodetect] - --disable-matrixview disable OpenGL MatrixView video output [autodetect] --enable-dga2 enable DGA 2 support [autodetect] --enable-dga1 enable DGA 1 support [autodetect] --enable-vesa enable VESA video output [autodetect] @@ -573,7 +572,6 @@ _md5sum=yes _yuv4mpeg=yes _gif=auto _gl=auto -matrixview=yes _ggi=auto _ggiwmh=auto _aa=auto @@ -879,8 +877,6 @@ for ac_option do --disable-gif) _gif=no ;; --enable-gl) _gl=yes ;; --disable-gl) _gl=no ;; - --enable-matrixview) matrixview=yes ;; - --disable-matrixview) matrixview=no ;; --enable-ggi) _ggi=yes ;; --disable-ggi) _ggi=no ;; --enable-ggiwmh) _ggiwmh=yes ;; @@ -4572,20 +4568,6 @@ fi echores "$_gl" -echocheck "MatrixView" -if test "$_gl" = no ; then - matrixview=no -fi -if test "$matrixview" = yes ; then - vomodules="matrixview $vomodules" - def_matrixview='#define CONFIG_MATRIXVIEW 1' -else - novomodules="matrixview $novomodules" - def_matrixview='#undef CONFIG_MATRIXVIEW' -fi -echores "$matrixview" - - if os2 ; then echocheck "KVA (SNAP/WarpOverlay!/DIVE)" if test "$_kva" = auto; then @@ -6717,7 +6699,6 @@ GL = $_gl GL_WIN32 = $_gl_win32 GL_X11 = $_gl_x11 GL_SDL = $_gl_sdl -MATRIXVIEW = $matrixview HAVE_POSIX_SELECT = $_posix_select HAVE_SYS_MMAN_H = $_mman IVTV = $_ivtv @@ -7126,7 +7107,6 @@ $def_gl $def_gl_win32 $def_gl_x11 $def_gl_sdl -$def_matrixview $def_ivtv $def_jpeg $def_kva diff --git a/libvo/matrixview.c b/libvo/matrixview.c deleted file mode 100644 index 0aa43e5303..0000000000 --- a/libvo/matrixview.c +++ /dev/null @@ -1,383 +0,0 @@ -/* - * Copyright (C) 2003 Alex Zolotov <nightradio@knoppix.ru> - * Mucked with by Tugrul Galatali <tugrul@galatali.com> - * - * MatrixView is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * MatrixView is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with MatrixView; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -/** - * Ported to an MPlayer video out plugin by Pigeon <pigeon at pigeond.net> - * August 2006 - */ - -#include <math.h> -#include <stdio.h> -#include <stdint.h> -#include <stdlib.h> -#include <string.h> -#include "gl_common.h" -#include "matrixview.h" -#include "matrixview_font.h" - -static float matrix_contrast = 1.5; -static float matrix_brightness = 1.0; - -// Settings for our light. Try playing with these (or add more lights). -static float Light_Ambient[] = { 0.1f, 0.1f, 0.1f, 1.0f }; -static float Light_Diffuse[] = { 1.2f, 1.2f, 1.2f, 1.0f }; -static float Light_Position[] = { 2.0f, 2.0f, 0.0f, 1.0f }; - -static const uint8_t flare[4][4] = { - { 0, 0, 0, 0}, - { 0, 180, 0, 0}, - { 0, 0, 0, 0}, - { 0, 0, 0, 0} -}; - -#define MAX_TEXT_X 0x4000 -#define MAX_TEXT_Y 0x4000 -static int text_x = 0; -static int text_y = 0; -#define _text_x text_x/2 -#define _text_y text_y/2 - -// Scene position -#define Z_Off -128.0f -#define Z_Depth 8 - -static uint8_t *speed; -static uint8_t *text; -static uint8_t *text_light; -static float *text_depth; - -static float *bump_pic; - -static void draw_char(int num, float light, float x, float y, float z) -{ - float tx, ty; - int num2, num3; - - num &= 63; - //light = light / 255; //light=7-light;num+=(light*60); - light = light / 255 * matrix_brightness; - num2 = num / 10; - num3 = num - (num2 * 10); - ty = (float)num2 / 7; - tx = (float)num3 / 10; - mpglNormal3f(0.0f, 0.0f, 1.0f); // Needed for lighting - mpglColor4f(0.0, 1.0, 0.0, light); // Basic polygon color - - mpglTexCoord2f(tx, ty); - mpglVertex3f(x, y, z); - mpglTexCoord2f(tx + 0.1, ty); - mpglVertex3f(x + 1, y, z); - mpglTexCoord2f(tx + 0.1, ty + 0.166); - mpglVertex3f(x + 1, y - 1, z); - mpglTexCoord2f(tx, ty + 0.166); - mpglVertex3f(x, y - 1, z); -} - -static void draw_illuminatedchar(int num, float x, float y, float z) -{ - float tx, ty; - int num2, num3; - - num2 = num / 10; - num3 = num - (num2 * 10); - ty = (float)num2 / 7; - tx = (float)num3 / 10; - mpglNormal3f(0.0f, 0.0f, 1.0f); // Needed for lighting - mpglColor4f(1.0, 1.0, 1.0, .5); // Basic polygon color - - mpglTexCoord2f(tx, ty); - mpglVertex3f(x, y, z); - mpglTexCoord2f(tx + 0.1, ty); - mpglVertex3f(x + 1, y, z); - mpglTexCoord2f(tx + 0.1, ty + 0.166); - mpglVertex3f(x + 1, y - 1, z); - mpglTexCoord2f(tx, ty + 0.166); - mpglVertex3f(x, y - 1, z); -} - -static void draw_flare(float x, float y, float z) //flare -{ - mpglNormal3f(0.0f, 0.0f, 1.0f); // Needed for lighting - mpglColor4f(1.0, 1.0, 1.0, .8); // Basic polygon color - - mpglTexCoord2f(0, 0); - mpglVertex3f(x - 1, y + 1, z); - mpglTexCoord2f(0.75, 0); - mpglVertex3f(x + 2, y + 1, z); - mpglTexCoord2f(0.75, 0.75); - mpglVertex3f(x + 2, y - 2, z); - mpglTexCoord2f(0, 0.75); - mpglVertex3f(x - 1, y - 2, z); -} - -static void draw_text(uint8_t *pic) -{ - int x, y; - int p = 0; - int c, c_pic; - int pic_fade = 255; - - for (y = _text_y; y > -_text_y; y--) { - for (x = -_text_x; x < _text_x; x++) { - c = text_light[p] - (text[p] >> 1); - c += pic_fade; - if (c > 255) - c = 255; - - if (pic) { - // Original code - //c_pic = pic[p] * matrix_contrast - (255 - pic_fade); - - c_pic = (255 - pic[p]) * matrix_contrast - (255 - pic_fade); - - if (c_pic < 0) - c_pic = 0; - - c -= c_pic; - - if (c < 0) - c = 0; - - bump_pic[p] = (255.0f - c_pic) / (256 / Z_Depth); - } else { - bump_pic[p] = Z_Depth; - } - - if (text[p] && c > 10) - draw_char(text[p] + 1, c, x, y, text_depth[p] + bump_pic[p]); - - if (text_depth[p] < 0.1) - text_depth[p] = 0; - else - text_depth[p] /= 1.1; - - if (text_light[p] > 128 && text_light[p + text_x] < 10) - draw_illuminatedchar(text[p] + 1, x, y, - text_depth[p] + bump_pic[p]); - - p++; - } - } -} - -static void draw_flares(void) -{ - float x, y; - int p = 0; - - for (y = _text_y; y > -_text_y; y--) { - for (x = -_text_x; x < _text_x; x++) { - if (text_light[p] > 128 && text_light[p + text_x] < 10) - draw_flare(x, y, text_depth[p] + bump_pic[p]); - p++; - } - } -} - -static void scroll(double dCurrentTime) -{ - int a, s, polovina; - //static double dLastCycle = -1; - static double dLastMove = -1; - - if (dCurrentTime - dLastMove > 1.0 / (text_y / 1.5)) { - dLastMove = dCurrentTime; - - polovina = text_x * text_y / 2; - s = 0; - for (a = text_x * text_y + text_x - 1; a >= text_x; a--) { - if (speed[s]) - text_light[a] = text_light[a - text_x]; //scroll light table down - s++; - if (s >= text_x) - s = 0; - } - memmove(text_light + text_x, text_light, text_x * text_y); - memset(text_light, 253, text_x); - - s = 0; - for (a = polovina; a < text_x * text_y; a++) { - if (text_light[a] == 255) - text_light[s] = text_light[s + text_x] >> 1; //make black bugs in top line - - s++; - - if (s >= text_x) - s = 0; - } - } -} - -static void make_change(double dCurrentTime) -{ - int r = rand() % text_x * text_y; - - text[r] += 133; //random bugs - - r = rand() % (4 * text_x); - if (r < text_x && text_light[r]) - text_light[r] = 255; //white bugs - - scroll (dCurrentTime); -} - - -static void make_text(void) -{ - int a; - - for (a = 0; a < text_x * text_y; a++) - text[a] = rand() >> 8; // avoid the lowest bits of rand() - - for (a = 0; a < text_x; a++) - speed[a] = rand() >= RAND_MAX / 2; -} - -static void ourBuildTextures(void) -{ - mpglTexImage2D(GL_TEXTURE_2D, 0, 1, 128, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, - font_texture); - mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - mpglBindTexture(GL_TEXTURE_2D, 1); - mpglTexImage2D(GL_TEXTURE_2D, 0, 1, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, - flare); - mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - // Some pretty standard settings for wrapping and filtering. - mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - mpglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - mpglBindTexture(GL_TEXTURE_2D, 0); -} - -void matrixview_init(int w, int h) -{ - make_text(); - - ourBuildTextures(); - - // Color to clear color buffer to. - mpglClearColor(0.0f, 0.0f, 0.0f, 0.0f); - - // Depth to clear depth buffer to; type of test. - mpglClearDepth(1.0); - mpglDepthFunc(GL_LESS); - - // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. - mpglShadeModel(GL_SMOOTH); - - // Set up a light, turn it on. - mpglLightfv(GL_LIGHT1, GL_POSITION, Light_Position); - mpglLightfv(GL_LIGHT1, GL_AMBIENT, Light_Ambient); - mpglLightfv(GL_LIGHT1, GL_DIFFUSE, Light_Diffuse); - mpglEnable(GL_LIGHT1); - - // A handy trick -- have surface material mirror the color. - mpglColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); - mpglEnable(GL_COLOR_MATERIAL); - - // Allow adjusting of texture color via glColor - mpglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - matrixview_reshape(w, h); -} - - -void matrixview_reshape(int w, int h) -{ - mpglViewport(0, 0, w, h); - - mpglMatrixMode(GL_PROJECTION); - mpglLoadIdentity(); - mpglFrustum(-_text_x, _text_x, -_text_y, _text_y, -Z_Off - Z_Depth, -Z_Off); - - mpglMatrixMode(GL_MODELVIEW); -} - - -void matrixview_draw(int w, int h, double currentTime, float frameTime, - uint8_t *data) -{ - mpglEnable(GL_BLEND); - mpglEnable(GL_TEXTURE_2D); - - mpglDisable(GL_LIGHTING); - mpglBlendFunc(GL_SRC_ALPHA, GL_ONE); - mpglDisable(GL_DEPTH_TEST); - - mpglMatrixMode(GL_MODELVIEW); - mpglLoadIdentity(); - mpglTranslated(0.0f, 0.0f, Z_Off); - - // Clear the color and depth buffers. - mpglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - // OK, let's start drawing our planer quads. - mpglBegin(GL_QUADS); - draw_text(data); - mpglEnd(); - - mpglBindTexture(GL_TEXTURE_2D, 1); - mpglBegin(GL_QUADS); - draw_flares(); - mpglEnd(); - mpglBindTexture(GL_TEXTURE_2D, 0); - - make_change(currentTime); - - mpglLoadIdentity(); - mpglMatrixMode(GL_PROJECTION); -} - -void matrixview_contrast_set(float contrast) -{ - matrix_contrast = contrast; -} - -void matrixview_brightness_set(float brightness) -{ - matrix_brightness = brightness; -} - - -void matrixview_matrix_resize(int w, int h) -{ - int elems; - free(speed); - speed = NULL; - free(text); - text = NULL; - free(text_light); - text_light = NULL; - free(text_depth); - text_depth = NULL; - if (w > MAX_TEXT_X || h > MAX_TEXT_Y) - return; - elems = w * (h + 1); - speed = calloc(w, sizeof(*speed)); - text = calloc(elems, sizeof(*text)); - text_light = calloc(elems, sizeof(*text_light)); - text_depth = calloc(elems, sizeof(*text_depth)); - bump_pic = calloc(elems, sizeof(*bump_pic)); - text_x = w; - text_y = h; - make_text(); -} diff --git a/libvo/matrixview.h b/libvo/matrixview.h deleted file mode 100644 index 5081aa79e7..0000000000 --- a/libvo/matrixview.h +++ /dev/null @@ -1,32 +0,0 @@ -/* - * This file is part of MPlayer. - * - * MPlayer is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * MPlayer is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with MPlayer; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#ifndef MPLAYER_MATRIXVIEW_H -#define MPLAYER_MATRIXVIEW_H - -#include <stdint.h> - -void matrixview_init (int w, int h); -void matrixview_reshape (int w, int h); -void matrixview_draw (int w, int h, double currentTime, float frameTime, - uint8_t *data); -void matrixview_matrix_resize(int w, int h); -void matrixview_contrast_set(float contrast); -void matrixview_brightness_set(float brightness); - -#endif /* MPLAYER_MATRIXVIEW_H */ diff --git a/libvo/video_out.c b/libvo/video_out.c index 8b6292978f..3338dbf551 100644 --- a/libvo/video_out.c +++ b/libvo/video_out.c @@ -84,8 +84,6 @@ extern struct vo_driver video_out_vdpau; extern struct vo_driver video_out_xv; extern struct vo_driver video_out_gl_nosw; extern struct vo_driver video_out_gl; -extern struct vo_driver video_out_gl2; -extern struct vo_driver video_out_matrixview; extern struct vo_driver video_out_dga; extern struct vo_driver video_out_sdl; extern struct vo_driver video_out_3dfx; @@ -181,7 +179,6 @@ const struct vo_driver *video_out_drivers[] = #endif #ifdef CONFIG_GL &video_out_gl, - &video_out_gl2, #endif #ifdef CONFIG_DGA &video_out_dga, @@ -196,9 +193,6 @@ const struct vo_driver *video_out_drivers[] = #ifdef CONFIG_SVGALIB &video_out_svga, #endif -#ifdef CONFIG_MATRIXVIEW - &video_out_matrixview, -#endif #ifdef CONFIG_AA &video_out_aa, #endif diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c deleted file mode 100644 index 6dd9597412..0000000000 --- a/libvo/vo_gl2.c +++ /dev/null @@ -1,935 +0,0 @@ -/* - * X11/OpenGL interface - * based on video_out_x11 by Aaron Holtzman, - * and WS opengl window manager by Pontscho/Fresh! - * - * This file is part of MPlayer. - * - * MPlayer is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * MPlayer is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with MPlayer; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "config.h" -#include "mp_msg.h" -#include "subopt-helper.h" -#include "video_out.h" -#include "video_out_internal.h" -#include "sub/sub.h" - -#include "gl_common.h" -#include "aspect.h" - -#undef TEXTUREFORMAT_ALWAYS -#ifdef __APPLE__ -#define TEXTUREFORMAT_ALWAYS GL_RGBA8 -#endif - -//! force texture height, useful for debugging -#define TEXTURE_HEIGHT 128 -#undef TEXTURE_HEIGHT -//! force texture width, useful for debugging -#define TEXTURE_WIDTH 128 -#undef TEXTURE_WIDTH - -static const vo_info_t info = -{ - "X11 (OpenGL) - multiple textures version", - "gl2", - "Arpad Gereoffy & Sven Goethel", - "" -}; - -const LIBVO_EXTERN(gl2) - -/* local data */ -static unsigned char *ImageData=NULL; - -static MPGLContext glctx; - -static uint32_t image_width; -static uint32_t image_height; -static uint32_t image_format; -static uint32_t image_bpp; -static uint32_t image_bytes; - -static int int_pause; - -static uint32_t texture_width; -static uint32_t texture_height; -static int texnumx, texnumy, raw_line_len; -static int texdirty; -static struct TexSquare * texgrid = NULL; -static GLuint fragprog; -static GLuint lookupTex; -static GLint gl_internal_format; -static int rgb_sz, r_sz, g_sz, b_sz, a_sz; -static GLenum gl_bitmap_format; -static GLenum gl_bitmap_type; -static int isGL12 = GL_FALSE; - -static int gl_bilinear=1; -static int gl_antialias=0; -static int use_yuv; -static int is_yuv; -static int use_glFinish; - -static void (*draw_alpha_fnc) - (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride); - - -/* The squares that are tiled to make up the game screen polygon */ - -struct TexSquare -{ - GLubyte *texture; - GLuint texobj; - GLuint uvtexobjs[2]; - GLfloat fx, fy, fw, fh; -}; - -static GLint getInternalFormat(void) -{ - switch (glctx.type) { -#ifdef CONFIG_GL_WIN32 - case GLTYPE_W32: - { - PIXELFORMATDESCRIPTOR pfd; - HDC vo_hdc = vo_w32_get_dc(vo_w32_window); - int pf = GetPixelFormat(vo_hdc); - if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { - r_sz = g_sz = b_sz = a_sz = 0; - } else { - r_sz = pfd.cRedBits; - g_sz = pfd.cGreenBits; - b_sz = pfd.cBlueBits; - a_sz = pfd.cAlphaBits; - } - vo_w32_release_dc(vo_w32_window, vo_hdc); - } - break; -#endif -#ifdef CONFIG_GL_X11 - case GLTYPE_X11: - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; - break; -#endif - } - - rgb_sz=r_sz+g_sz+b_sz; - if(rgb_sz<=0) rgb_sz=24; - -#ifdef TEXTUREFORMAT_ALWAYS - return TEXTUREFORMAT_ALWAYS; -#else - if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) - return GL_R3_G3_B2; - if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) - return GL_RGB4; - if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) - return GL_RGB5; - if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) - return GL_RGB8; - if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) - return GL_RGB10; - if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) - return GL_RGBA2; - if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) - return GL_RGBA4; - if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) - return GL_RGB5_A1; - if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) - return GL_RGBA8; - if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) - return GL_RGB10_A2; -#endif - return GL_RGB; -} - -static int initTextures(void) -{ - struct TexSquare *tsq=0; - GLfloat texpercx, texpercy; - int s; - int x=0, y=0; - - // textures smaller than 64x64 might not be supported - s=64; - while (s<image_width) - s*=2; - texture_width=s; - - s=64; - while (s<image_height) - s*=2; - texture_height=s; - - if (!is_yuv) - gl_internal_format = getInternalFormat(); - - /* Test the max texture size */ - do { - GLint w; - glTexImage2D (GL_PROXY_TEXTURE_2D, 0, - gl_internal_format, - texture_width, texture_height, - 0, gl_bitmap_format, gl_bitmap_type, NULL); - - glGetTexLevelParameteriv - (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); - - if (w >= texture_width) - break; - - mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ", - texture_width, texture_height); - - if (texture_width > texture_height) - texture_width /= 2; - else - texture_height /= 2; - - mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); - - if(texture_width < 64 || texture_height < 64) { - mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n"); - return -1; - } - } while (texture_width > 1 && texture_height > 1); -#ifdef TEXTURE_WIDTH - texture_width = TEXTURE_WIDTH; -#endif -#ifdef TEXTURE_HEIGHT - texture_height = TEXTURE_HEIGHT; -#endif - - texnumx = image_width / texture_width; - if ((image_width % texture_width) > 0) - texnumx++; - - texnumy = image_height / texture_height; - if ((image_height % texture_height) > 0) - texnumy++; - - mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n", - texnumx, texnumy, texture_width,texture_height); - - /* Allocate the texture memory */ - - texpercx = (GLfloat) texture_width / (GLfloat) image_width; - texpercy = (GLfloat) texture_height / (GLfloat) image_height; - - free(texgrid); - texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); - - raw_line_len = image_width * image_bytes; - - mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n", - (int) texnumx, (int) texture_width, (int) texnumy, - (int) texture_height); - - tsq = texgrid; - for (y = 0; y < texnumy; y++) { - for (x = 0; x < texnumx; x++) { - tsq->fx = x * texpercx; - tsq->fy = y * texpercy; - tsq->fw = texpercx; - tsq->fh = texpercy; - - tsq->texobj=0; - tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; - - glGenTextures (1, &(tsq->texobj)); - - glBindTexture (GL_TEXTURE_2D, tsq->texobj); - if (is_yuv) { - glGenTextures(2, tsq->uvtexobjs); - mpglActiveTexture(GL_TEXTURE1); - glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); - mpglActiveTexture(GL_TEXTURE0); - } - - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width, texture_height, 0); - - glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - if (is_yuv) { - int xs, ys, depth; - int chroma_clear_val = 128; - mp_get_chroma_shift(image_format, &xs, &ys, &depth); - chroma_clear_val >>= -depth & 7; - mpglActiveTexture(GL_TEXTURE1); - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width >> xs, texture_height >> ys, - chroma_clear_val); - mpglActiveTexture(GL_TEXTURE2); - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width >> xs, texture_height >> ys, - chroma_clear_val); - mpglActiveTexture(GL_TEXTURE0); - } - - tsq++; - } /* for all texnumx */ - } /* for all texnumy */ - - return 0; -} - -static void resetTexturePointers(unsigned char *imageSource) -{ - unsigned char *texdata_start, *line_start; - struct TexSquare *tsq = texgrid; - int x=0, y=0; - - line_start = (unsigned char *) imageSource; - - for (y = 0; y < texnumy; y++) { - texdata_start = line_start; - for (x = 0; x < texnumx; x++) { - tsq->texture = texdata_start; - texdata_start += texture_width * image_bytes; - tsq++; - } /* for all texnumx */ - line_start += texture_height * raw_line_len; - } /* for all texnumy */ -} - -static void gl_set_bilinear (int val) -{ - int x, y; - - if(val>=0) - gl_bilinear = val; - else - gl_bilinear++; - - gl_bilinear=gl_bilinear%2; - /* no mipmap yet .. */ - - for (y = 0; y < texnumy; y++) { - for (x = 0; x < texnumx; x++) { - glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); - - switch (gl_bilinear) { - case 0: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n"); - break; - case 1: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n"); - break; - case 2: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n"); - break; - case 3: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n"); - break; - } - } - } -} - -static void gl_set_antialias (int val) -{ - gl_antialias=val; - - if (gl_antialias) { - glShadeModel (GL_SMOOTH); - glEnable (GL_POLYGON_SMOOTH); - glEnable (GL_LINE_SMOOTH); - glEnable (GL_POINT_SMOOTH); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n"); - } else { - glShadeModel (GL_FLAT); - glDisable (GL_POLYGON_SMOOTH); - glDisable (GL_LINE_SMOOTH); - glDisable (GL_POINT_SMOOTH); - mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n"); - } -} - - -static void drawTextureDisplay (void) -{ - struct TexSquare *square = texgrid; - int x, y; - - glColor3f(1.0,1.0,1.0); - - if (is_yuv) - glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); - for (y = 0; y < texnumy; y++) { - int thish = texture_height; - if (y == texnumy - 1 && image_height % texture_height) - thish = image_height % texture_height; - for (x = 0; x < texnumx; x++) { - int thisw = texture_width; - if (x == texnumx - 1 && image_width % texture_width) - thisw = image_width % texture_width; - glBindTexture (GL_TEXTURE_2D, square->texobj); - if (is_yuv) { - mpglActiveTexture(GL_TEXTURE1); - glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); - mpglActiveTexture(GL_TEXTURE0); - } - - if (texdirty) { - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - square->texture, image_width * image_bytes, - 0, 0, thisw, thish, 0); - } - - glDrawTex(square->fx, square->fy, square->fw, square->fh, - 0, 0, texture_width, texture_height, - texture_width, texture_height, - 0, is_yuv, 0); - square++; - } /* for all texnumx */ - } /* for all texnumy */ - if (is_yuv) - glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); - texdirty = 0; -} - - -static void resize(int x,int y){ - mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y); - if(aspect_scaling()) { - glClear(GL_COLOR_BUFFER_BIT); - aspect(&x, &y, A_WINZOOM); - panscan_calc_windowed(); - x += vo_panscan_x; - y += vo_panscan_y; - glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); - } else { - //aspect(x, y, A_NOZOOM); - if (WinID >= 0) { - int left = 0, top = 0, w = x, h = y; - geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); - top = y - h - top; - glViewport(left, top, w, h); - } else - glViewport( 0, 0, x, y ); - } - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho (0, 1, 1, 0, -1.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width); -} - -static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width); -} - -static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); -} - -static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width); -} - -static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ -} - -#ifdef CONFIG_GL_WIN32 - -static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { - if (!vo_w32_config(d_width, d_height, flags)) - return -1; - - return 0; -} - -#endif - -#ifdef CONFIG_GL_X11 -static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) -{ - XVisualInfo template, *vi_list; - int vi_num, i, best_i, best_weight; - - template.screen = scr; - vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); - if (!vi_list) return -1; - best_weight = 1000000; best_i=0; - for (i = 0; i < vi_num; i++) { - int val, res, w = 0; - /* of course, the visual must support OpenGL rendering... */ - res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); - if (res || val == False) continue; - /* also it must be doublebuffered ... */ - res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); - if (res || val == False) continue; - /* furthermore it must be RGBA (not color indexed) ... */ - res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); - if (res || val == False) continue; - /* prefer less depth buffer size, */ - res |