diff options
-rw-r--r-- | DOCS/interface-changes.rst | 2 | ||||
-rw-r--r-- | DOCS/man/vo.rst | 17 | ||||
-rw-r--r-- | video/out/vo.c | 5 | ||||
-rw-r--r-- | video/out/vo_direct3d.c | 21 |
4 files changed, 13 insertions, 32 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst index 28319986d3..7ceb75709c 100644 --- a/DOCS/interface-changes.rst +++ b/DOCS/interface-changes.rst @@ -50,6 +50,8 @@ Interface changes - remove the vo-cmdline command. You can set OpenGL renderer options directly via properties instead. - deprecate the ao and vo auto-profiles (they never made any sense) + - deprecate "--vo=direct3d_shaders" - use "--vo=direct3d" instead. + Change "--vo=direct3d" to always use shaders by default. --- mpv 0.20.0 --- - add --image-display-duration option - this also means that image duration is not influenced by --mf-fps anymore in the general case (this is an diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index f9d02ec98b..9df07d90dd 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -199,11 +199,18 @@ Available video output drivers are: driver implementation may also have limits on the length of maximum queuing time or number of queued surfaces that work well or at all. -``direct3d_shaders`` (Windows only) +``direct3d`` (Windows only) Video output driver that uses the Direct3D interface. .. note:: This driver is for compatibility with systems that don't provide - proper OpenGL drivers. + proper OpenGL drivers, and where ANGLE does not perform well. + + .. note:: Before to 0.21.0, ``direct3d_shaders`` and ``direct3d`` were + different, with ``direct3d`` not using shader by default. Now + both use shaders by default, and ``direct3d_shaders`` is a + deprecated alias. Use the ``prefer-stretchrect`` or the + ``disable-shaders`` sub-options to get the old behavior of + ``direct3d``. ``prefer-stretchrect`` Use ``IDirect3DDevice9::StretchRect`` over other methods if possible. @@ -268,12 +275,6 @@ Available video output drivers are: ``exact-backbuffer`` Always resize the backbuffer to window size. -``direct3d`` (Windows only) - Same as ``direct3d_shaders``, but with the options ``disable-textures`` - and ``disable-shaders`` forced. - - .. note:: This driver is for compatibility with old systems. - ``opengl`` OpenGL video output driver. It supports extended scaling methods, dithering and color management. diff --git a/video/out/vo.c b/video/out/vo.c index 050a5303e6..3e6a2c7070 100644 --- a/video/out/vo.c +++ b/video/out/vo.c @@ -55,7 +55,6 @@ extern const struct vo_driver video_out_lavc; extern const struct vo_driver video_out_caca; extern const struct vo_driver video_out_drm; extern const struct vo_driver video_out_direct3d; -extern const struct vo_driver video_out_direct3d_shaders; extern const struct vo_driver video_out_sdl; extern const struct vo_driver video_out_vaapi; extern const struct vo_driver video_out_wayland; @@ -73,7 +72,6 @@ const struct vo_driver *const video_out_drivers[] = &video_out_vdpau, #endif #if HAVE_DIRECT3D - &video_out_direct3d_shaders, &video_out_direct3d, #endif #if HAVE_WAYLAND @@ -186,7 +184,8 @@ const struct m_obj_list vo_obj_list = { .get_desc = get_desc, .description = "video outputs", .aliases = { - {"gl", "opengl"}, + {"gl", "opengl"}, + {"direct3d_shaders", "direct3d"}, {0} }, .allow_unknown_entries = true, diff --git a/video/out/vo_direct3d.c b/video/out/vo_direct3d.c index 6279c0be75..7307c45fa4 100644 --- a/video/out/vo_direct3d.c +++ b/video/out/vo_direct3d.c @@ -1732,12 +1732,6 @@ static const struct m_option opts[] = { {0} }; -static const d3d_priv defaults_noshaders = { - .video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX }, - .opt_disable_shaders = 1, - .opt_disable_textures = 1, -}; - static const d3d_priv defaults = { .video_eq = { MP_CSP_EQ_CAPS_COLORMATRIX }, }; @@ -1753,21 +1747,6 @@ const struct vo_driver video_out_direct3d = { .flip_page = flip_page, .uninit = uninit, .priv_size = sizeof(d3d_priv), - .priv_defaults = &defaults_noshaders, - .options = opts, -}; - -const struct vo_driver video_out_direct3d_shaders = { - .description = "Direct3D 9 Renderer (using shaders for YUV conversion)", - .name = "direct3d_shaders", - .preinit = preinit, - .query_format = query_format, - .reconfig = reconfig, - .control = control, - .draw_image = draw_image, - .flip_page = flip_page, - .uninit = uninit, - .priv_size = sizeof(d3d_priv), .priv_defaults = &defaults, .options = opts, }; |