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-rw-r--r--AUTHORS3
-rw-r--r--DOCS/tech/MAINTAINERS1
-rwxr-xr-xconfigure26
-rw-r--r--libvo/video_out.c4
-rw-r--r--libvo/vo_direct3d.c751
5 files changed, 785 insertions, 0 deletions
diff --git a/AUTHORS b/AUTHORS
index e3a873ef63..93867291a2 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -627,6 +627,9 @@ Parrish, Joey <joey@nicewarrior.org>
* Windows support improvements
* Cygwin installer package
+Petrov, Georgi (gogothebee) <gogothebee@gmail.com>
+ * Direct3D VO driver
+
Pietrzak, Dariusz (Eyck) <eyck@ghost.anime.pl>
* Debian packaging support (see debian/* and the documentation)
* support for vplayer subtitle format
diff --git a/DOCS/tech/MAINTAINERS b/DOCS/tech/MAINTAINERS
index 3ef66d8b6d..6e5c754cee 100644
--- a/DOCS/tech/MAINTAINERS
+++ b/DOCS/tech/MAINTAINERS
@@ -162,6 +162,7 @@ libvo drivers:
* vo_cvidix.c - Sascha Sommer
* vo_dga.c - None
* vo_dfbmga.c - Ville Syrjälä
+ * vo_direct3d.c - Georgi Petrov
* vo_directfb[2].c - Jiri Svoboda
* vo_directx.c - Sascha Sommer
* vo_dxr2.c - Alban Bedel
diff --git a/configure b/configure
index b70dd5a40e..547369c485 100755
--- a/configure
+++ b/configure
@@ -369,6 +369,7 @@ Video output:
--enable-caca enable CACA video output [autodetect]
--enable-ggi enable GGI video output [autodetect]
--enable-ggiwmh enable GGI libggiwmh extension [autodetect]
+ --enable-direct3d enable Direct3D video output [autodetect]
--enable-directx enable DirectX video output [autodetect]
--enable-dxr2 enable DXR2 video output [autodetect]
--enable-dxr3 enable DXR3/H+ video output [autodetect]
@@ -547,6 +548,7 @@ _dga2=auto
_xv=auto
_xvmc=no #auto when complete
_sdl=auto
+_direct3d=auto
_directx=auto
_win32waveout=auto
_nas=auto
@@ -867,6 +869,8 @@ for ac_option do
--disable-xvmc) _xvmc=no ;;
--enable-sdl) _sdl=yes ;;
--disable-sdl) _sdl=no ;;
+ --enable-direct3d) _direct3d=yes ;;
+ --disable-direct3d) _direct3d=no ;;
--enable-directx) _directx=yes ;;
--disable-directx) _directx=no ;;
--enable-win32waveout) _win32waveout=yes ;;
@@ -4900,6 +4904,27 @@ else
fi
echores "$_win32waveout"
+echocheck "Direct3D"
+if test "$_direct3d" = auto ; then
+ cat > $TMPC << EOF
+#include <windows.h>
+#include <d3d9.h>
+int main(void) { return 0; }
+EOF
+ _direct3d=no
+ cc_check -ld3d9 && _direct3d=yes
+fi
+if test "$_direct3d" = yes ; then
+ _def_direct3d='#define CONFIG_DIRECT3D 1'
+ _libs_mplayer="$_libs_mplayer -ld3d9"
+ _vosrc="$_vosrc vo_direct3d.c"
+ _vomodules="direct3d $_vomodules"
+else
+ _def_direct3d='#undef CONFIG_DIRECT3D'
+ _novomodules="direct3d $_novomodules"
+fi
+echores "$_direct3d"
+
echocheck "Directx"
if test "$_directx" = auto ; then
cat > $TMPC << EOF
@@ -8377,6 +8402,7 @@ $_def_dfbmga
$_def_dga
$_def_dga1
$_def_dga2
+$_def_direct3d
$_def_directfb
$_def_directfb_version
$_def_directx
diff --git a/libvo/video_out.c b/libvo/video_out.c
index 5e675042ae..6360bf79a0 100644
--- a/libvo/video_out.c
+++ b/libvo/video_out.c
@@ -93,6 +93,7 @@ extern vo_functions_t video_out_aa;
extern vo_functions_t video_out_caca;
extern vo_functions_t video_out_mpegpes;
extern vo_functions_t video_out_yuv4mpeg;
+extern vo_functions_t video_out_direct3d;
extern vo_functions_t video_out_directx;
extern vo_functions_t video_out_dxr2;
extern vo_functions_t video_out_dxr3;
@@ -122,6 +123,9 @@ const vo_functions_t* const video_out_drivers[] =
#ifdef CONFIG_TDFX_VID
&video_out_tdfx_vid,
#endif
+#ifdef CONFIG_DIRECT3D
+ &video_out_direct3d,
+#endif
#ifdef CONFIG_DIRECTX
&video_out_directx,
#endif
diff --git a/libvo/vo_direct3d.c b/libvo/vo_direct3d.c
new file mode 100644
index 0000000000..6e2b3ab106
--- /dev/null
+++ b/libvo/vo_direct3d.c
@@ -0,0 +1,751 @@
+/*
+ * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
+ *
+ * This file is part of MPlayer.
+ *
+ * MPlayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * MPlayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with MPlayer; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include <windows.h>
+#include <errno.h>
+#include <stdio.h>
+#include <d3d9.h>
+#include "config.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+#include "fastmemcpy.h"
+#include "mp_msg.h"
+#include "aspect.h"
+#include "w32_common.h"
+
+static const vo_info_t info =
+{
+ "Direct3D 9 Renderer",
+ "direct3d",
+ "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
+ ""
+};
+
+/*
+ * Link essential libvo functions: preinit, config, control, draw_frame,
+ * draw_slice, draw_osd, flip_page, check_events, uninit and
+ * the structure info.
+ */
+const LIBVO_EXTERN(direct3d)
+
+
+/* Global variables. Each one starts with "g". Pointers include "p".
+ * I try to keep their count low.
+ */
+
+int gIsPaused; /**< 1 = Movie is paused,
+ 0 = Movie is not paused */
+int gIsD3DConfigFinished; /**< Synchronization "semaphore". 1 when
+ instance of D3DConfigure is finished */
+int gIsPanscan; /**< 1= Panscan enabled, 0 = Panscan disabled */
+RECT gFullScrMovieRect; /**< Rect (upscaled) of the movie when displayed
+ in fullscreen */
+RECT gPanScanSrcRect; /**< PanScan source surface cropping in
+ fullscreen */
+int gSrcWidth; /**< Source (movie) width */
+int gSrcHeight; /**< Source (movie) heigth */
+LPDIRECT3D9 gpD3DHandle; /**< Direct3D Handle */
+LPDIRECT3DDEVICE9 gpD3DDevice; /**< The Direct3D Adapter */
+IDirect3DSurface9 *gpD3DSurface; /**< Offscreen Direct3D Surface. MPlayer
+ renders inside it. Uses colorspace
+ MovieSrcFmt */
+IDirect3DSurface9 *gpD3DBackBuf; /**< Video card's back buffer (used to
+ display next frame) */
+D3DFORMAT gMovieSrcFmt; /**< Movie colorspace format (depends on
+ the movie's codec) */
+D3DFORMAT gDesktopFmt; /**< Desktop (screen) colorspace format.
+ Usually XRGB */
+typedef struct
+{
+ const unsigned int MPlayerFormat; /**< Given by MPlayer */
+ const D3DFORMAT FourCC; /**< Required by D3D's test function */
+} DisplayFormatTable;
+
+/* Map table from reported MPlayer format to the required
+ FourCC. This is needed to perform the format query. */
+
+static const DisplayFormatTable gDisplayFormatTable[] =
+{
+ {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
+ {IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
+ {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
+ {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
+ {IMGFMT_YUY2, MAKEFOURCC('Y','U','Y','2')},
+ {IMGFMT_UYVY, MAKEFOURCC('U','Y','V','Y')}
+};
+
+#define DISPLAY_FORMAT_TABLE_ENTRIES \
+ (sizeof(gDisplayFormatTable) / sizeof(gDisplayFormatTable[0]))
+
+/****************************************************************************
+ * *
+ * *
+ * *
+ * Direct3D specific implementation functions *
+ * *
+ * *
+ * *
+ ****************************************************************************/
+
+/** @brief Calculate panscan source RECT in fullscreen.
+ */
+void CalculatePanscanRect (void)
+{
+ int scaledHeight = 0;
+ int scaledWidth = 0;
+ int srcPanx;
+ int srcPany;
+
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>CalculatePanscanRect called\r\n");
+
+ aspect(&scaledWidth, &scaledHeight, A_ZOOM);
+ panscan_calc();
+
+ if (vo_panscan_x != 0 || vo_panscan_y != 0)
+ {
+ gIsPanscan = 1;
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>Panscan destination correction: x: %d, y: %d\r\n",
+ vo_panscan_x, vo_panscan_y);
+
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>vo_panscan_x %d, scaledWidth %d, vo_screenwidth %d\r\n",
+ vo_panscan_x, scaledWidth, vo_screenwidth);
+
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>vo_panscan_y %d, scaledHeight %d, vo_screenheight %d\r\n",
+ vo_panscan_y, scaledHeight, vo_screenheight);
+
+ srcPanx = vo_panscan_x / (vo_screenwidth / scaledWidth);
+ srcPany = vo_panscan_y / (vo_screenheight / scaledHeight);
+
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>Panscan source (needed) correction: x: %d, y: %d\r\n",
+ srcPanx, srcPany);
+
+ gPanScanSrcRect.left = srcPanx / 2;
+ if (gPanScanSrcRect.left % 2 != 0) gPanScanSrcRect.left++;
+ gPanScanSrcRect.right = gSrcWidth - (srcPanx / 2);
+ if (gPanScanSrcRect.right % 2 != 0) gPanScanSrcRect.right--;
+ gPanScanSrcRect.top = srcPany / 2;
+ if (gPanScanSrcRect.top % 2 != 0) gPanScanSrcRect.top++;
+ gPanScanSrcRect.bottom = gSrcHeight - (srcPany / 2);
+ if (gPanScanSrcRect.bottom % 2 != 0) gPanScanSrcRect.bottom--;
+
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>Panscan Source Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
+ gPanScanSrcRect.top, gPanScanSrcRect.left,
+ gPanScanSrcRect.right, gPanScanSrcRect.bottom);
+ }
+ else
+ gIsPanscan = 0;
+}
+
+/** @brief Calculate scaled fullscreen movie rectangle with
+ * preserved aspect ratio.
+ */
+void CalculateFullscreenRect (void)
+{
+ int scaledHeight = 0;
+ int scaledWidth = 0;
+ /* If we've created fullscreen context, we should calculate stretched
+ * movie RECT, otherwise it will fill the whole fullscreen with
+ * wrong aspect ratio */
+
+ aspect(&scaledWidth, &scaledHeight, A_ZOOM);
+
+ gFullScrMovieRect.left = (vo_screenwidth - scaledWidth) / 2;
+ gFullScrMovieRect.right = gFullScrMovieRect.left + scaledWidth;
+ gFullScrMovieRect.top = (vo_screenheight - scaledHeight) / 2;
+ gFullScrMovieRect.bottom = gFullScrMovieRect.top + scaledHeight;
+
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
+ gFullScrMovieRect.top, gFullScrMovieRect.left,
+ gFullScrMovieRect.right, gFullScrMovieRect.bottom);
+
+ /*CalculatePanscanRect();*/
+}
+
+/** @brief Destroy D3D Context related to the current window.
+ */
+void D3DDestroyContext (void)
+{
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>D3DDestroyContext called\r\n");
+ /* Let's destroy the old (if any) D3D Content */
+
+ if (gpD3DSurface != NULL)
+ {
+ IDirect3DSurface9_Release (gpD3DSurface);
+ gpD3DSurface = NULL;
+ }
+
+ if (gpD3DDevice != NULL)
+ {
+ IDirect3DDevice9_Release (gpD3DDevice);
+ gpD3DDevice = NULL;
+ }
+
+ /* The following is not a memory leak. pD3DBackBuf is not malloc'ed
+ * but just holds a pointer to the back buffer. Nobody gets hurt from
+ * setting it to NULL.
+ */
+ gpD3DBackBuf = NULL;
+}
+
+
+/** @brief (Re)Initialize Direct3D. Kill and recreate context.
+ * The first function called to initialize D3D context.
+ * @return 1 on success, 0 on failure
+ */
+int D3DConfigure (void)
+{
+ D3DPRESENT_PARAMETERS PresentParams;
+ D3DDISPLAYMODE DisplayMode;
+
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d><INFO>D3DConfigure CALLED\n");
+
+ D3DDestroyContext();
+
+ /* Get the current desktop display mode, so we can set up a back buffer
+ * of the same format. */
+ if (FAILED (IDirect3D9_GetAdapterDisplayMode (gpD3DHandle,
+ D3DADAPTER_DEFAULT,
+ &DisplayMode)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,
+ "<vo_direct3d><INFO>Could not read adapter display mode.\n");
+ return 0;
+ }
+
+ /* Write current Desktop's colorspace format in the global storage. */
+ gDesktopFmt = DisplayMode.Format;
+
+ /* Prepare Direct3D initialization parameters. */
+ memset(&PresentParams, 0, sizeof(D3DPRESENT_PARAMETERS));
+ PresentParams.Windowed = TRUE;
+ PresentParams.SwapEffect = D3DSWAPEFFECT_COPY;
+ PresentParams.Flags = D3DPRESENTFLAG_VIDEO;
+ PresentParams.hDeviceWindow = vo_w32_window; /* w32_common var */
+ PresentParams.BackBufferWidth = 0; /* Fill up window Width */
+ PresentParams.BackBufferHeight = 0; /* Fill up window Height */
+ PresentParams.MultiSampleType = D3DMULTISAMPLE_NONE;
+ /* D3DPRESENT_INTERVAL_ONE = vsync */
+ PresentParams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ PresentParams.BackBufferFormat = gDesktopFmt;
+ PresentParams.BackBufferCount = 1;
+ PresentParams.EnableAutoDepthStencil = FALSE;
+
+ /* vo_w32_window is w32_common variable. It's a handle to the window. */
+ if (FAILED (IDirect3D9_CreateDevice(gpD3DHandle,
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL, vo_w32_window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING,
+ &PresentParams, &gpD3DDevice)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,
+ "<vo_direct3d><INFO>Could not create the D3D device\n");
+ return 0;
+ }
+
+ mp_msg(MSGT_VO,MSGL_V,
+ "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
+ PresentParams.BackBufferWidth, PresentParams.BackBufferHeight,
+ vo_dwidth, vo_dheight);
+
+ if (FAILED (IDirect3DDevice9_CreateOffscreenPlainSurface(
+ gpD3DDevice, gSrcWidth, gSrcHeight,
+ gMovieSrcFmt, D3DPOOL_DEFAULT, &gpD3DSurface, NULL)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,
+ "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
+ return 0;
+ }
+
+ if (FAILED (IDirect3DDevice9_GetBackBuffer (gpD3DDevice, 0, 0,
+ D3DBACKBUFFER_TYPE_MONO,
+ &(gpD3DBackBuf))))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Back Buffer address get failed\n");
+ return 0;
+ }
+
+ /* Fill the Surface with black color. */
+ IDirect3DDevice9_ColorFill(gpD3DDevice, gpD3DSurface, NULL,
+ D3DCOLOR_ARGB(0xFF, 0, 0, 0) );
+
+ if (vo_fs == 1)
+ CalculateFullscreenRect ();
+
+ return 1;
+}
+
+/** @brief Uninitialize Direct3D and close the window.
+ */
+void D3DUninit(void)
+{
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>D3DUninit called\r\n");
+
+ /* Block further calls to D3DConfigure(). */
+ gIsD3DConfigFinished = 0;
+
+ /* Destroy D3D Context inside the window. */
+ D3DDestroyContext();
+
+ /* Stop the whole D3D. */
+ if (NULL != gpD3DHandle)
+ {
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Calling IDirect3D9_Release\r\n");
+ IDirect3D9_Release (gpD3DHandle);
+ }
+}
+
+/** @brief Render a frame on the screen.
+ * @param mpi mpi structure with the decoded frame inside
+ * @return VO_TRUE on success, VO_ERROR on failure
+ */
+static uint32_t D3DRenderFrame (mp_image_t *mpi)
+{
+ D3DLOCKED_RECT stLockedRect; /**< Offscreen surface we lock in order
+ to copy MPlayer's frame inside it.*/
+
+ /* Uncomment when direct rendering is implemented.
+ * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
+ */
+
+ if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
+ return VO_TRUE;
+
+ if (mpi->flags & MP_IMGFLAG_PLANAR)
+ { /* Copy a planar frame. */
+ draw_slice(mpi->planes,mpi->stride,mpi->w,mpi->h,0,0);
+ return VO_TRUE;
+ }
+
+ /* If the previous if failed, we should draw a packed frame */
+ if (FAILED (IDirect3DDevice9_BeginScene(gpD3DDevice)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
+ return VO_ERROR;
+ }
+
+ if (FAILED (IDirect3DSurface9_LockRect(gpD3DSurface,
+ &stLockedRect, NULL, 0)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n");
+ return VO_ERROR;
+ }
+
+ memcpy_pic(stLockedRect.pBits, mpi->planes[0], mpi->stride[0],
+ mpi->height, stLockedRect.Pitch, mpi->stride[0]);
+
+ if (FAILED (IDirect3DSurface9_UnlockRect(gpD3DSurface)))
+ {
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
+ return VO_ERROR;
+ }
+
+ if (FAILED (IDirect3DDevice9_StretchRect (gpD3DDevice,
+ gpD3DSurface,
+ gIsPanscan == 1 ?
+ &gPanScanSrcRect : NULL,
+ gpD3DBackBuf,
+ vo_fs == 1 ?
+ &gFullScrMovieRect : NULL,
+ D3DTEXF_LINEAR)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,
+ "<vo_direct3d>Unable to copy the frame to the back buffer\n");
+ return VO_ERROR;
+ }
+
+ if (FAILED (IDirect3DDevice9_EndScene(gpD3DDevice)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
+ return VO_ERROR;
+ }
+
+ return VO_TRUE;
+}
+
+
+/** @brief Query if movie colorspace is supported by the HW.
+ * @return 0 on failure, device capabilities (not probed
+ * currently) on success.
+ */
+static int query_format (uint32_t MovieFormat)
+{
+ int i;
+ for (i=0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++)
+ {
+ if (gDisplayFormatTable[i].MPlayerFormat == MovieFormat)
+ {
+ /* Test conversion from Movie colorspace to
+ * display's target colorspace. */
+ if (FAILED (IDirect3D9_CheckDeviceFormatConversion(
+ gpD3DHandle,
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ gDisplayFormatTable[i].FourCC,
+ gDesktopFmt)))
+ return 0;
+
+ gMovieSrcFmt = gDisplayFormatTable[i].FourCC;
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Accepted Colorspace %s\n",
+ vo_format_name(gDisplayFormatTable[i].MPlayerFormat));
+ return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
+ /*| VFCAP_OSD*/ | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
+
+ }
+ }
+
+ return 0;
+}
+
+/****************************************************************************
+ * *
+ * *
+ * *
+ * libvo Control / Callback functions *
+ * *
+ * *
+ * *
+ ****************************************************************************/
+
+
+
+
+/** @brief libvo Callback: Preinitialize the video card.
+ * Preinit the hardware just enough to be queried about
+ * supported formats.
+ *
+ * @return 0 on success, -1 on failure
+ */
+static int preinit(const char *arg)
+{
+ D3DDISPLAYMODE DisplayMode;
+ /* Set to zero all global variables. */
+ gIsPaused = 0;
+ gIsD3DConfigFinished = 0;
+ gIsPanscan = 0;
+ gpD3DHandle = NULL;
+ gpD3DDevice = NULL;
+ gpD3DSurface = NULL;
+ gpD3DBackBuf = NULL;
+
+ /* FIXME
+ > Please use subopt-helper.h for this, see vo_gl.c:preinit for
+ > an example of how to use it.
+ */
+
+ if ((gpD3DHandle = Direct3DCreate9 (D3D_SDK_VERSION)) == NULL)
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Unable to initialize Direct3D\n");
+ return -1;
+ }
+
+ if (FAILED (IDirect3D9_GetAdapterDisplayMode (gpD3DHandle,
+ D3DADAPTER_DEFAULT,
+ &DisplayMode)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Could not read display mode\n");
+ return -1;
+ }
+
+ /* Store in gDesktopFmt the user desktop's colorspace. Usually XRGB. */
+ gDesktopFmt = DisplayMode.Format;
+
+ mp_msg(MSGT_VO,MSGL_V,"DisplayMode.Width %d, DisplayMode.Height %d\n",
+ DisplayMode.Width, DisplayMode.Height);
+
+ /* w32_common framework call. Configures window on the screen, gets
+ * fullscreen dimensions and does other useful stuff.
+ */
+ if (vo_w32_init() == 0)
+ {
+ mp_msg(MSGT_VO,MSGL_V,"Unable to configure onscreen window\r\n");
+ return -1;
+ }
+
+ /* Allow the first call to D3DConfigure. */
+ gIsD3DConfigFinished = 1;
+
+ return 0;
+}
+
+
+
+/** @brief libvo Callback: Handle control requests.
+ * @return VO_TRUE on success, VO_NOTIMPL when not implemented
+ */
+static int control(uint32_t request, void *data, ...)
+{
+ switch (request)
+ {
+ case VOCTRL_QUERY_FORMAT:
+ return query_format (*(uint32_t*) data);
+ case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>Direct Rendering request. Not implemented yet\n");
+ return VO_NOTIMPL;
+ case VOCTRL_DRAW_IMAGE:
+ return D3DRenderFrame (data);
+ case VOCTRL_FULLSCREEN:
+ vo_w32_fullscreen();
+ D3DConfigure();
+ return VO_TRUE;
+ case VOCTRL_RESET:
+ return VO_NOTIMPL;
+ case VOCTRL_PAUSE:
+ gIsPaused = 1;
+ return VO_TRUE;
+ case VOCTRL_RESUME:
+ gIsPaused = 0;
+ return VO_TRUE;
+ case VOCTRL_GUISUPPORT:
+ return VO_NOTIMPL;
+ case VOCTRL_SET_EQUALIZER:
+ return VO_NOTIMPL;
+ case VOCTRL_GET_EQUALIZER:
+ return VO_NOTIMPL;
+ case VOCTRL_ONTOP:
+ vo_w32_ontop();
+ return VO_TRUE;
+ case VOCTRL_BORDER:
+ vo_w32_border();
+ D3DConfigure();
+ return VO_TRUE;
+ case VOCTRL_UPDATE_SCREENINFO:
+ w32_update_xinerama_info();
+ return VO_TRUE;
+/*
+ case VOCTRL_SET_PANSCAN:
+ CalculatePanscanRect ();
+ return VO_TRUE;
+ case VOCTRL_GET_PANSCAN:
+ return VO_TRUE;
+*/
+ }
+ return VO_FALSE;
+}
+
+/** @brief libvo Callback: Configre the Direct3D adapter.
+ * @param width Movie source width
+ * @param height Movie source height
+ * @param d_width Screen (destination) width
+ * @param d_height Screen (destination) height
+ * @param options Options bitmap
+ * @param title Window title
+ * @param format Movie colorspace format (using MPlayer's
+ * defines, e.g. IMGFMT_YUY2)
+ * @return 0 on success, VO_ERROR on failure
+ */
+static int config(uint32_t width, uint32_t height, uint32_t d_width,
+ uint32_t d_height, uint32_t options, char *title,
+ uint32_t format)
+{
+ gSrcWidth = width;
+ gSrcHeight = height;
+
+ /* w32_common framework call. Creates window on the screen with
+ * the given coordinates.
+ */
+ if (vo_w32_config(d_width, d_height, options) == 0)
+ {
+ mp_msg(MSGT_VO,MSGL_V,"Unable to create onscreen window\r\n");
+ return VO_ERROR;
+ }
+
+ if (gIsD3DConfigFinished == 1)
+ {
+ gIsD3DConfigFinished = 0;
+ if (D3DConfigure () == 0)
+ {
+ gIsD3DConfigFinished = 1;
+ return VO_ERROR;
+ }
+ gIsD3DConfigFinished = 1;
+ }
+ return 0; /* Success */
+}
+
+/** @brief libvo Callback: Flip next already drawn frame on the
+ * screen.
+ * @return N/A
+ */
+static void flip_page(void)
+{
+ if (FAILED (IDirect3DDevice9_Present (gpD3DDevice, 0, 0, 0, 0)))
+ {
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>Video adapter became uncooperative.\n");
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Trying to reinitialize it...\n");
+ if (D3DConfigure() == 0)
+ {
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Reinitialization Failed.\n");
+ return;
+ }
+ if (FAILED (IDirect3DDevice9_Present (gpD3DDevice, 0, 0, 0, 0)))
+ {
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Reinitialization Failed.\n");
+ return;
+ }
+ else
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Video adapter reinitialized.\n");
+
+ }
+ /*IDirect3DDevice9_Clear (gpD3DDevice, 0, NULL, D3DCLEAR_TARGET, 0, 0, 0);*/
+}
+
+/** @brief libvo Callback: Draw OSD/Subtitles,
+ * @return N/A
+ */
+static void draw_osd(void)
+{
+}
+
+/** @brief libvo Callback: Uninitializes all pointers and closes
+ * all D3D related stuff,
+ * @return N/A
+ */
+static void uninit(void)
+{
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Uninitialization\r\n");
+
+ D3DUninit();
+ vo_w32_uninit(); /* w32_common framework call */
+}
+
+/** @brief libvo Callback: Handles video window events.
+ * @return N/A
+ */
+static void check_events(void)
+{
+ int flags;
+ /* w32_common framework call. Handles video window events.
+ * Updates global libvo's vo_dwidth/vo_dheight upon resize
+ * with the new window width/height.
+ */
+ flags = vo_w32_check_events();
+ if (flags & VO_EVENT_RESIZE)
+ D3DConfigure();
+
+ if ((flags & VO_EVENT_EXPOSE) && gIsPaused == TRUE)
+ flip_page();
+}
+
+/** @brief libvo Callback: Draw slice
+ * @return 0 on success
+ */
+static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
+{
+ D3DLOCKED_RECT stLockedRect; /**< Offscreen surface we lock in order
+ to copy MPlayer's frame inside it.*/
+ char *Src; /**< Pointer to the source image */
+ char *Dst; /**< Pointer to the destination image */
+ int UVstride; /**< Stride of the U/V planes */
+
+ if (FAILED (IDirect3DDevice9_BeginScene(gpD3DDevice)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
+ return VO_ERROR;
+ }
+
+ if (FAILED (IDirect3DSurface9_LockRect(gpD3DSurface,
+ &stLockedRect, NULL, 0)))
+ {
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n");
+ return VO_FALSE;
+ }
+
+ UVstride = stLockedRect.Pitch / 2;
+
+ /* Copy Y */
+ Dst = stLockedRect.pBits;
+ Dst = Dst + stLockedRect.Pitch * y + x;
+ Src=src[0];
+ memcpy_pic(Dst, Src, w, h, stLockedRect.Pitch, stride[0]);
+
+ w/=2;h/=2;x/=2;y/=2;
+
+ /* Copy U */
+ Dst = stLockedRect.pBits;
+ Dst = Dst + stLockedRect.Pitch * gSrcHeight
+ + UVstride * y + x;
+ if (gMovieSrcFmt == MAKEFOURCC('Y','V','1','2'))
+ Src=src[2];
+ else
+ Src=src[1];
+
+ memcpy_pic(Dst, Src, w, h, UVstride, stride[1]);
+
+ /* Copy V */
+ Dst = stLockedRect.pBits;
+ Dst = Dst + stLockedRect.Pitch * gSrcHeight
+ + UVstride * (gSrcHeight / 2) + UVstride * y + x;
+ if (gMovieSrcFmt == MAKEFOURCC('Y','V','1','2'))
+ Src=src[1];
+ else
+ Src=src[2];
+
+ memcpy_pic(Dst, Src, w, h, UVstride, stride[2]);
+
+ if (FAILED (IDirect3DSurface9_UnlockRect(gpD3DSurface)))
+ {
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n");
+ return VO_ERROR;
+ }
+
+ if (FAILED (IDirect3DDevice9_StretchRect (gpD3DDevice,
+ gpD3DSurface,
+ gIsPanscan == 1 ?
+ &gPanScanSrcRect : NULL,
+ gpD3DBackBuf,
+ vo_fs == 1 ?
+ &gFullScrMovieRect : NULL,
+ D3DTEXF_LINEAR)))
+ {
+ mp_msg(MSGT_VO,MSGL_V,
+ "<vo_direct3d>Unable to copy the frame to the back buffer\n");
+ return VO_ERROR;
+ }
+
+ if (FAILED (IDirect3DDevice9_EndScene(gpD3DDevice)))
+ {
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
+ return VO_ERROR;
+ }
+
+ return 0; /* Success */
+}
+
+/** @brief libvo Callback: Unused function
+ * @return N/A
+ */
+static int draw_frame(uint8_t *src[])
+{
+ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>draw_frame called\n");
+ return VO_FALSE;
+}
+
+
+
+
+