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-rwxr-xr-xconfigure3
-rw-r--r--libao2/ao_oss.c2
-rw-r--r--libmpcodecs/dec_audio.c6
-rw-r--r--mencoder.c1
-rw-r--r--mplayer.c89
5 files changed, 45 insertions, 56 deletions
diff --git a/configure b/configure
index 78fcf6716f..a8a9f9caf1 100755
--- a/configure
+++ b/configure
@@ -8010,9 +8010,6 @@ cat > $TMPH << EOF
*/
#define CONFIG_FAKE_MONO 1
-/* set up max. outburst. use 65536 for ALSA 0.5, for others 16384 is enough */
-#define MAX_OUTBURST 65536
-
/* set up audio OUTBURST. Do not change this! */
#define OUTBURST 512
diff --git a/libao2/ao_oss.c b/libao2/ao_oss.c
index b4e5ab49b8..6872b15946 100644
--- a/libao2/ao_oss.c
+++ b/libao2/ao_oss.c
@@ -519,8 +519,6 @@ static int get_space(void){
if(ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &zz)!=-1){
// calculate exact buffer space:
playsize = zz.fragments*zz.fragsize;
- if (playsize > MAX_OUTBURST)
- playsize = (MAX_OUTBURST / zz.fragsize) * zz.fragsize;
return playsize;
}
#endif
diff --git a/libmpcodecs/dec_audio.c b/libmpcodecs/dec_audio.c
index cd63b15b25..8d80e01ff4 100644
--- a/libmpcodecs/dec_audio.c
+++ b/libmpcodecs/dec_audio.c
@@ -74,10 +74,12 @@ static int init_audio_codec(sh_audio_t *sh_audio)
sh_audio->a_in_buffer_len = 0;
}
- sh_audio->a_buffer_size = sh_audio->audio_out_minsize + MAX_OUTBURST;
+ const int base_size = 65536;
+ // At least 64 KiB plus rounding up to next decodable unit size
+ sh_audio->a_buffer_size = base_size + sh_audio->audio_out_minsize;
mp_tmsg(MSGT_DECAUDIO, MSGL_V, "dec_audio: Allocating %d + %d = %d bytes for output buffer.\n",
- sh_audio->audio_out_minsize, MAX_OUTBURST, sh_audio->a_buffer_size);
+ sh_audio->audio_out_minsize, base_size, sh_audio->a_buffer_size);
sh_audio->a_buffer = av_mallocz(sh_audio->a_buffer_size);
if (!sh_audio->a_buffer) {
diff --git a/mencoder.c b/mencoder.c
index 1f00adc7f0..908f9a80e4 100644
--- a/mencoder.c
+++ b/mencoder.c
@@ -330,7 +330,6 @@ static int dec_audio(sh_audio_t *sh_audio,unsigned char* buffer,int total){
int at_eof=0;
while(size<total && !at_eof){
int len=total-size;
- if(len>MAX_OUTBURST) len=MAX_OUTBURST;
if (decode_audio(sh_audio, len) < 0) at_eof=1;
if(len>sh_audio->a_out_buffer_len) len=sh_audio->a_out_buffer_len;
fast_memcpy(buffer+size,sh_audio->a_out_buffer,len);
diff --git a/mplayer.c b/mplayer.c
index 4c505b9289..ffb4cff0d4 100644
--- a/mplayer.c
+++ b/mplayer.c
@@ -2020,7 +2020,6 @@ static int fill_audio_out_buffers(struct MPContext *mpctx)
int playsize;
int playflags=0;
int audio_eof=0;
- int bytes_to_write;
sh_audio_t * const sh_audio = mpctx->sh_audio;
current_module="play_audio";
@@ -2031,65 +2030,59 @@ static int fill_audio_out_buffers(struct MPContext *mpctx)
// sync completely wrong; there should be no need to use ao_data.pts
// in get_space()
ao_data.pts = ((mpctx->sh_video?mpctx->sh_video->timer:0)+mpctx->delay)*90000.0;
- bytes_to_write = mpctx->audio_out->get_space();
- if (mpctx->sh_video || bytes_to_write >= ao_data.outburst)
+ playsize = mpctx->audio_out->get_space();
+ if (mpctx->sh_video || playsize >= ao_data.outburst)
break;
// handle audio-only case:
// this is where mplayer sleeps during audio-only playback
// to avoid 100% CPU use
- sleep_time = (ao_data.outburst - bytes_to_write) * 1000 / ao_data.bps;
+ sleep_time = (ao_data.outburst - playsize) * 1000 / ao_data.bps;
if (sleep_time < 10) sleep_time = 10; // limit to 100 wakeups per second
usec_sleep(sleep_time * 1000);
}
- while (bytes_to_write) {
- playsize = bytes_to_write;
- if (playsize > MAX_OUTBURST)
- playsize = MAX_OUTBURST;
- bytes_to_write -= playsize;
-
- // Fill buffer if needed:
- current_module="decode_audio";
- t = GetTimer();
- if (decode_audio(sh_audio, playsize) < 0) // EOF or error
- if (mpctx->d_audio->eof) {
- audio_eof = 1;
- if (sh_audio->a_out_buffer_len == 0)
- return 0;
- }
- t = GetTimer() - t;
- tt = t*0.000001f; audio_time_usage+=tt;
- if (playsize > sh_audio->a_out_buffer_len) {
- playsize = sh_audio->a_out_buffer_len;
- if (audio_eof)
- playflags |= AOPLAY_FINAL_CHUNK;
- }
- if (!playsize)
- break;
-
- // play audio:
- current_module="play_audio";
+ // Fill buffer if needed:
+ current_module="decode_audio";
+ t = GetTimer();
+ if (decode_audio(sh_audio, playsize) < 0) // EOF or error
+ if (mpctx->d_audio->eof) {
+ audio_eof = 1;
+ if (sh_audio->a_out_buffer_len == 0)
+ return 0;
+ }
+ t = GetTimer() - t;
+ tt = t*0.000001f; audio_time_usage+=tt;
+ if (playsize > sh_audio->a_out_buffer_len) {
+ playsize = sh_audio->a_out_buffer_len;
+ if (audio_eof)
+ playflags |= AOPLAY_FINAL_CHUNK;
+ }
+ if (!playsize)
+ return 1;
- // Is this pts value actually useful for the aos that access it?
- // They're obviously badly broken in the way they handle av sync;
- // would not having access to this make them more broken?
- ao_data.pts = ((mpctx->sh_video?mpctx->sh_video->timer:0)+mpctx->delay)*90000.0;
- playsize = mpctx->audio_out->play(sh_audio->a_out_buffer, playsize, playflags);
+ // play audio:
+ current_module="play_audio";
- if (playsize > 0) {
- sh_audio->a_out_buffer_len -= playsize;
- memmove(sh_audio->a_out_buffer, &sh_audio->a_out_buffer[playsize],
- sh_audio->a_out_buffer_len);
- mpctx->delay += opts->playback_speed*playsize/(double)ao_data.bps;
- }
- else if (audio_eof && mpctx->audio_out->get_delay() < .04) {
- // Sanity check to avoid hanging in case current ao doesn't output
- // partial chunks and doesn't check for AOPLAY_FINAL_CHUNK
- mp_msg(MSGT_CPLAYER, MSGL_WARN, "Audio output truncated at end.\n");
- sh_audio->a_out_buffer_len = 0;
- }
+ // Is this pts value actually useful for the aos that access it?
+ // They're obviously badly broken in the way they handle av sync;
+ // would not having access to this make them more broken?
+ ao_data.pts = ((mpctx->sh_video?mpctx->sh_video->timer:0)+mpctx->delay)*90000.0;
+ playsize = mpctx->audio_out->play(sh_audio->a_out_buffer, playsize, playflags);
+
+ if (playsize > 0) {
+ sh_audio->a_out_buffer_len -= playsize;
+ memmove(sh_audio->a_out_buffer, &sh_audio->a_out_buffer[playsize],
+ sh_audio->a_out_buffer_len);
+ mpctx->delay += opts->playback_speed*playsize/(double)ao_data.bps;
}
+ else if (audio_eof && mpctx->audio_out->get_delay() < .04) {
+ // Sanity check to avoid hanging in case current ao doesn't output
+ // partial chunks and doesn't check for AOPLAY_FINAL_CHUNK
+ mp_msg(MSGT_CPLAYER, MSGL_WARN, "Audio output truncated at end.\n");
+ sh_audio->a_out_buffer_len = 0;
+ }
+
return 1;
}