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-rw-r--r--video/out/hwdec/dmabuf_interop_gl.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/video/out/hwdec/dmabuf_interop_gl.c b/video/out/hwdec/dmabuf_interop_gl.c
index ee9245fb72..2d83c1c096 100644
--- a/video/out/hwdec/dmabuf_interop_gl.c
+++ b/video/out/hwdec/dmabuf_interop_gl.c
@@ -190,6 +190,39 @@ static bool vaapi_gl_map(struct ra_hwdec_mapper *mapper,
p_mapper->desc.layers[i].format);
return false;
}
+ } else {
+ /*
+ * As OpenGL only has one guaranteed rgba format (rgba8), drivers
+ * that support importing dmabuf formats with different channel
+ * orders do implicit swizzling to get to rgba. However, we look at
+ * the original imgfmt to decide channel order, and we then swizzle
+ * based on that. So, we can get into a situation where we swizzle
+ * twice and end up with a mess.
+ *
+ * The simplest way to avoid that is to lie to OpenGL and say that
+ * the surface we are importing is in the natural channel order, so
+ * that our swizzling does the right thing.
+ *
+ * DRM ABGR corresponds to OpenGL RGBA due to different naming
+ * conventions.
+ */
+ switch (format[0]) {
+ case DRM_FORMAT_ARGB8888:
+ case DRM_FORMAT_RGBA8888:
+ case DRM_FORMAT_BGRA8888:
+ format[0] = DRM_FORMAT_ABGR8888;
+ break;
+ case DRM_FORMAT_XRGB8888:
+ format[0] = DRM_FORMAT_XBGR8888;
+ break;
+ case DRM_FORMAT_RGBX8888:
+ case DRM_FORMAT_BGRX8888:
+ // Logically, these two formats should be handled as above,
+ // but there appear to be additional problems that make the
+ // format change here insufficient or incorrect, so we're
+ // doing nothing for now.
+ break;
+ }
}
for (int j = 0; j < p_mapper->desc.layers[i].nb_planes; j++, n++) {