diff options
-rw-r--r-- | libmpv/opengl_cb.h | 2 | ||||
-rw-r--r-- | video/out/vo_opengl_cb.c | 5 |
2 files changed, 4 insertions, 3 deletions
diff --git a/libmpv/opengl_cb.h b/libmpv/opengl_cb.h index 042a5a46aa..bf6dfb4136 100644 --- a/libmpv/opengl_cb.h +++ b/libmpv/opengl_cb.h @@ -191,7 +191,7 @@ int mpv_opengl_cb_init_gl(mpv_opengl_cb_context *ctx, const char *exts, * image - the renderer will flip it before setting the viewport * (typically you want to flip the image if you are rendering * directly to the main framebuffer). - * @return error code + * @return the number of left frames in the internal queue to be rendered */ int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4]); diff --git a/video/out/vo_opengl_cb.c b/video/out/vo_opengl_cb.c index 9dd5683fc4..6c7916d7f1 100644 --- a/video/out/vo_opengl_cb.c +++ b/video/out/vo_opengl_cb.c @@ -343,11 +343,12 @@ int mpv_opengl_cb_render(struct mpv_opengl_cb_context *ctx, int fbo, int vp[4]) gl_video_unset_gl_state(ctx->renderer); pthread_mutex_lock(&ctx->lock); - if (vo && ctx->queued_frames > 0) + const int left = ctx->queued_frames; + if (vo && left > 0) update(vo->priv); pthread_mutex_unlock(&ctx->lock); - return 0; + return left; } static void draw_image(struct vo *vo, mp_image_t *mpi) |