diff options
-rw-r--r-- | video/out/opengl/video.c | 3 | ||||
-rw-r--r-- | video/out/opengl/video_shaders.c | 7 | ||||
-rw-r--r-- | video/out/opengl/video_shaders.h | 2 |
3 files changed, 8 insertions, 4 deletions
diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index 48477fe18d..f0a8635c56 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -1792,7 +1792,8 @@ static void deband_hook(struct gl_video *p, struct img_tex tex, struct gl_transform *trans, void *priv) { pass_describe(p, "debanding (%s)", plane_names[tex.type]); - pass_sample_deband(p->sc, p->opts.deband_opts, &p->lfg); + pass_sample_deband(p->sc, p->opts.deband_opts, &p->lfg, + p->image_params.color.gamma); } static void unsharp_hook(struct gl_video *p, struct img_tex tex, diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c index a7b253249a..40c5e98729 100644 --- a/video/out/opengl/video_shaders.c +++ b/video/out/opengl/video_shaders.c @@ -808,7 +808,7 @@ const struct m_sub_options deband_conf = { // Stochastically sample a debanded result from a hooked texture. void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, - AVLFG *lfg) + AVLFG *lfg, enum mp_csp_trc trc) { // Initialize the PRNG GLSLF("{\n"); @@ -850,7 +850,10 @@ void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, GLSL(noise.x = rand(h); h = permute(h);) GLSL(noise.y = rand(h); h = permute(h);) GLSL(noise.z = rand(h); h = permute(h);) - GLSLF("color.xyz += %f * (noise - vec3(0.5));\n", opts->grain/8192.0); + + // Noise is scaled to the signal level to prevent extreme noise for HDR + float gain = opts->grain/8192.0 / mp_trc_nom_peak(trc); + GLSLF("color.xyz += %f * (noise - vec3(0.5));\n", gain); GLSLF("}\n"); } diff --git a/video/out/opengl/video_shaders.h b/video/out/opengl/video_shaders.h index f6edff6d2b..1fae830720 100644 --- a/video/out/opengl/video_shaders.h +++ b/video/out/opengl/video_shaders.h @@ -49,7 +49,7 @@ void pass_color_map(struct gl_shader_cache *sc, bool is_linear); void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts, - AVLFG *lfg); + AVLFG *lfg, enum mp_csp_trc trc); void pass_sample_unsharp(struct gl_shader_cache *sc, float param); |