diff options
-rw-r--r-- | input/sdl_gamepad.c | 8 | ||||
-rw-r--r-- | video/out/vo_sdl.c | 4 |
2 files changed, 9 insertions, 3 deletions
diff --git a/input/sdl_gamepad.c b/input/sdl_gamepad.c index 96b8409b49..7045239fda 100644 --- a/input/sdl_gamepad.c +++ b/input/sdl_gamepad.c @@ -198,11 +198,17 @@ static void remove_gamepad(struct mp_input_src *src, int id) static void read_gamepad_thread(struct mp_input_src *src, void *param) { + if (SDL_WasInit(SDL_INIT_EVENTS)) { + MP_ERR(src, "Another component is using SDL already.\n"); + mp_input_src_init_done(src); + return; + } + if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)) { MP_ERR(src, "SDL_Init failed\n"); mp_input_src_init_done(src); return; - }; + } pthread_once(&events_initialized, initialize_events); diff --git a/video/out/vo_sdl.c b/video/out/vo_sdl.c index bd7e024585..9d21a87118 100644 --- a/video/out/vo_sdl.c +++ b/video/out/vo_sdl.c @@ -769,8 +769,8 @@ static int preinit(struct vo *vo) { struct priv *vc = vo->priv; - if (SDL_WasInit(SDL_INIT_VIDEO)) { - MP_ERR(vo, "already initialized\n"); + if (SDL_WasInit(SDL_INIT_EVENTS)) { + MP_ERR(vo, "Another component is using SDL already.\n"); return -1; } |