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authorAman Gupta <aman@tmm1.net>2017-10-05 11:58:37 -0700
committerwm4 <wm4@nowhere>2017-10-09 18:36:54 +0200
commit8fc21fd0d5aa733eb4388c68d22c8f1748f16e33 (patch)
treeed8cd273727edd72f3cac74bba764409c08d551c /wscript_build.py
parente80a2a572dd7a426fc11b3776985b99460214d75 (diff)
downloadmpv-8fc21fd0d5aa733eb4388c68d22c8f1748f16e33.tar.bz2
mpv-8fc21fd0d5aa733eb4388c68d22c8f1748f16e33.tar.xz
vo_gpu: add android opengl backend
At the moment, rendering on Android requires ``--vo=opengl-cb`` and a lot of java<->c++ bridging code to receive the receive and react to the render callback in java. Performance also suffers with opengl-cb, due to the overhead of context switching in JNI. With this patch, Android can render using ``--vo=gpu --gpu-context=android`` (after setting ``--wid`` to point to an android.view.Surface on-screen).
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index 187ecfceae..1344b39a5e 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -425,6 +425,7 @@ def build(ctx):
( "video/out/opengl/context_drm_egl.c", "egl-drm" ),
( "video/out/opengl/context_dxinterop.c","gl-dxinterop" ),
( "video/out/opengl/context_mali_fbdev.c","mali-fbdev" ),
+ ( "video/out/opengl/context_android.c", "android" ),
( "video/out/opengl/context_rpi.c", "rpi" ),
( "video/out/opengl/context_vdpau.c", "vdpau-gl-x11" ),
( "video/out/opengl/context_wayland.c", "gl-wayland" ),