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authorwm4 <wm4@nowhere>2014-05-13 01:14:07 +0200
committerwm4 <wm4@nowhere>2014-05-13 02:39:37 +0200
commit2279f718de746d5fed3b64df74e9c47af98975b5 (patch)
tree57aa74740fcd067a5e87cb9810b2888b0548aeee /wscript_build.py
parent2a2dd8aac2d68db1471bbb4fd852f85f3fcf9c24 (diff)
downloadmpv-2279f718de746d5fed3b64df74e9c47af98975b5.tar.bz2
mpv-2279f718de746d5fed3b64df74e9c47af98975b5.tar.xz
player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading code from lua.c to scripting.c, and make it easier to add new scripting backends.
Diffstat (limited to 'wscript_build.py')
-rw-r--r--wscript_build.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/wscript_build.py b/wscript_build.py
index c8058b6fe6..fe711b554f 100644
--- a/wscript_build.py
+++ b/wscript_build.py
@@ -216,6 +216,7 @@ def build(ctx):
( "player/osd.c" ),
( "player/playloop.c" ),
( "player/screenshot.c" ),
+ ( "player/scripting.c" ),
( "player/sub.c" ),
( "player/timeline/tl_cue.c" ),
( "player/timeline/tl_mpv_edl.c" ),